// rectangle above)
//dc.SetBrush( *wxTRANSPARENT_BRUSH );
- if (m_smile_bmp.Ok())
+ if (m_smile_bmp.IsOk())
dc.DrawBitmap(m_smile_bmp, x + rectSize - 20, rectSize - 10, true);
dc.SetBrush( *wxBLACK_BRUSH );
dc.SetBrush( *wxGREY_BRUSH );
dc.DrawRectangle( x, y, 310, 310 );
- if (m_smile_bmp.Ok())
+ if (m_smile_bmp.IsOk())
{
dc.DrawBitmap( m_smile_bmp, x + 150, y + 150, true );
dc.DrawBitmap( m_smile_bmp, x + 130, y + 10, true );
m_owner->PrepareDC(dc);
dc.SetBackgroundMode( m_owner->m_backgroundMode );
- if ( m_owner->m_backgroundBrush.Ok() )
+ if ( m_owner->m_backgroundBrush.IsOk() )
dc.SetBackground( m_owner->m_backgroundBrush );
- if ( m_owner->m_colourForeground.Ok() )
+ if ( m_owner->m_colourForeground.IsOk() )
dc.SetTextForeground( m_owner->m_colourForeground );
- if ( m_owner->m_colourBackground.Ok() )
+ if ( m_owner->m_colourBackground.IsOk() )
dc.SetTextBackground( m_owner->m_colourBackground );
if ( m_owner->m_textureBackground) {
- if ( ! m_owner->m_backgroundBrush.Ok() ) {
+ if ( ! m_owner->m_backgroundBrush.IsOk() ) {
wxColour clr(0,128,0);
wxBrush b(clr, wxSOLID);
dc.SetBackground(b);
case Colour_Background:
{
wxColour col = SelectColour();
- if ( col.Ok() )
+ if ( col.IsOk() )
{
m_backgroundBrush.SetColour(col);
}