#if wxUSE_IMAGLIST
#include "wx/imaglist.h"
-#include "wx/icon.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/dc.h"
+ #include "wx/icon.h"
+#endif
+
#include "wx/image.h"
-#include "wx/dc.h"
IMPLEMENT_DYNAMIC_CLASS(wxImageList, wxObject)
int wxImageList::Add( const wxBitmap &bitmap )
{
- wxASSERT_MSG( (bitmap.GetWidth() == m_width && bitmap.GetHeight() == m_height)
+ wxASSERT_MSG( (bitmap.GetWidth() >= m_width && bitmap.GetHeight() == m_height)
|| (m_width == 0 && m_height == 0),
_T("invalid bitmap size in wxImageList: this might work ")
_T("on this platform but definitely won't under Windows.") );
- m_images.Append( new wxBitmap( bitmap ) );
+ // Mimic behavior of Windows ImageList_Add that automatically breaks up the added
+ // bitmap into sub-images of the correct size
+ if (m_width > 0 && bitmap.GetWidth() > m_width && bitmap.GetHeight() >= m_height)
+ {
+ int numImages = bitmap.GetWidth() / m_width;
+ for (int subIndex = 0; subIndex < numImages; subIndex++)
+ {
+ wxRect rect(m_width * subIndex, 0, m_width, m_height);
+ wxBitmap tmpBmp = bitmap.GetSubBitmap(rect);
+ m_images.Append( new wxBitmap(tmpBmp) );
+ }
+ }
+ else
+ {
+ m_images.Append( new wxBitmap(bitmap) );
+ }
if (m_width == 0 && m_height == 0)
{
return true;
}
+bool wxImageList::Replace( int index, const wxBitmap &bitmap, const wxBitmap &mask )
+{
+ wxList::compatibility_iterator node = m_images.Item( index );
+
+ wxCHECK_MSG( node, false, wxT("wrong index in image list") );
+
+ wxBitmap* newBitmap = new wxBitmap(bitmap);
+
+ if (index == (int) m_images.GetCount() - 1)
+ {
+ delete node->GetData();
+ m_images.Erase( node );
+ m_images.Append( newBitmap );
+ }
+ else
+ {
+ wxList::compatibility_iterator next = node->GetNext();
+ delete node->GetData();
+ m_images.Erase( node );
+ m_images.Insert( next, newBitmap );
+ }
+
+ if (mask.Ok())
+ newBitmap->SetMask(new wxMask(mask));
+
+ return true;
+}
+
bool wxImageList::Remove( int index )
{
wxList::compatibility_iterator node = m_images.Item( index );