class WXDLLIMPEXP_FWD_CORE wxDIB;
#endif
class WXDLLIMPEXP_FWD_CORE wxIcon;
-class WXDLLIMPEXP_FWD_CORE wxImage;
class WXDLLIMPEXP_FWD_CORE wxMask;
class WXDLLIMPEXP_FWD_CORE wxPalette;
class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
// ----------------------------------------------------------------------------
// wxBitmap: a mono or colour bitmap
+// NOTE: for wxMSW we don't use the wxBitmapBase base class declared in bitmap.h!
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmap : public wxGDIImage
+class WXDLLIMPEXP_CORE wxBitmap : public wxGDIImage,
+ public wxBitmapHelpers
{
public:
// default ctor creates an invalid bitmap, you must Create() it later
#ifdef wxNEEDS_CHARPP
wxBitmap(char** data)
{
- *this = wxBitmap(wx_const_cast(const char* const*, data));
+ *this = wxBitmap(const_cast<const char* const*>(data));
}
#endif
// Load a file or resource
- wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
// New constructor for generalised creation from data
- wxBitmap(const void* data, long type, int width, int height, int depth = 1);
+ wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
// Create a new, uninitialized bitmap of the given size and depth (if it
// is omitted, will create a bitmap compatible with the display)
//
// NB: this ctor will create a DIB for 24 and 32bpp bitmaps, use ctor
// taking a DC argument if you want to force using DDB in this case
- wxBitmap(int width, int height, int depth = -1);
+ wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); }
+ wxBitmap(const wxSize& sz, int depth = -1) { (void)Create(sz, depth); }
// Create a bitmap compatible with the given DC
wxBitmap(int width, int height, const wxDC& dc);
#if wxUSE_IMAGE
wxImage ConvertToImage() const;
+ wxBitmap ConvertToDisabled(unsigned char brightness = 255) const;
#endif // wxUSE_IMAGE
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;
// NB: This should not be called from user code. It is for wx internal
- // use only.
+ // use only.
wxBitmap GetSubBitmapOfHDC( const wxRect& rect, WXHDC hdc ) const;
// copies the contents and mask of the given (colour) icon to the bitmap
bool CopyFromDIB(const wxDIB& dib);
#endif
- virtual bool Create(int width, int height, int depth = -1);
+ virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
+ virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
+ { return Create(sz.GetWidth(), sz.GetHeight(), depth); }
+
virtual bool Create(int width, int height, const wxDC& dc);
- virtual bool Create(const void* data, long type, int width, int height, int depth = 1);
- virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
- virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
+ virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
+ virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
+ virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
wxBitmapRefData *GetBitmapData() const
{ return (wxBitmapRefData *)m_refData; }
#endif // wxUSE_PALETTE
wxMask *GetMask() const;
- wxBitmap GetMaskBitmap() const;
void SetMask(wxMask *mask);
// these functions are internal and shouldn't be used, they risk to
void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); }
WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); }
-#ifdef __WXDEBUG__
void SetSelectedInto(wxDC *dc);
wxDC *GetSelectedInto() const;
-#endif // __WXDEBUG__
protected:
virtual wxGDIImageRefData *CreateData() const;
- virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+ virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
// creates an uninitialized bitmap, called from Create()s above
bool DoCreate(int w, int h, int depth, WXHDC hdc);
// wxMask: a mono bitmap used for drawing bitmaps transparently.
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxMask : public wxObject
+class WXDLLIMPEXP_CORE wxMask : public wxObject
{
public:
wxMask();
bool Create(const wxBitmap& bitmap, int paletteIndex);
bool Create(const wxBitmap& bitmap);
+ wxBitmap GetBitmap() const;
+
// Implementation
WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
DECLARE_DYNAMIC_CLASS(wxMask)
};
+
// ----------------------------------------------------------------------------
// wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
+// NOTE: for wxMSW we don't use the wxBitmapHandler class declared in bitmap.h!
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler
+class WXDLLIMPEXP_CORE wxBitmapHandler : public wxGDIImageHandler
{
public:
wxBitmapHandler() { }
- wxBitmapHandler(const wxString& name, const wxString& ext, long type)
- : wxGDIImageHandler(name, ext, type)
- {
- }
+ wxBitmapHandler(const wxString& name, const wxString& ext, wxBitmapType type)
+ : wxGDIImageHandler(name, ext, type) { }
- // keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
- // old class which worked only with bitmaps
- virtual bool Create(wxBitmap *bitmap,
- const void* data,
- long flags,
- int width, int height, int depth = 1);
- virtual bool LoadFile(wxBitmap *bitmap,
- const wxString& name,
- long flags,
- int desiredWidth, int desiredHeight);
- virtual bool SaveFile(wxBitmap *bitmap,
- const wxString& name,
- int type,
- const wxPalette *palette = NULL);
+ // implement wxGDIImageHandler's pure virtuals:
virtual bool Create(wxGDIImage *image,
const void* data,
- long flags,
+ wxBitmapType type,
int width, int height, int depth = 1);
virtual bool Load(wxGDIImage *image,
const wxString& name,
- long flags,
+ wxBitmapType type,
int desiredWidth, int desiredHeight);
- virtual bool Save(wxGDIImage *image,
+ virtual bool Save(const wxGDIImage *image,
const wxString& name,
- int type);
+ wxBitmapType type) const;
+
+
+ // make wxBitmapHandler compatible with the wxBitmapHandler interface
+ // declared in bitmap.h, even if it's derived from wxGDIImageHandler:
+
+ virtual bool Create(wxBitmap *bitmap,
+ const void* data,
+ wxBitmapType type,
+ int width, int height, int depth = 1);
+ virtual bool LoadFile(wxBitmap *bitmap,
+ const wxString& name,
+ wxBitmapType type,
+ int desiredWidth, int desiredHeight);
+ virtual bool SaveFile(const wxBitmap *bitmap,
+ const wxString& name,
+ wxBitmapType type,
+ const wxPalette *palette = NULL) const;
private:
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)