#if wxUSE_GUI
#include "wx/validate.h"
+#if wxUSE_STOPWATCH
+ #include "wx/stopwatch.h"
+#endif
#endif // wxUSE_GUI
// ----------------------------------------------------------------------------
// common event types are defined here, other event types are defined by the
// components which use them
+
+const wxEventType wxEVT_FIRST = 10000;
+const wxEventType wxEVT_USER_FIRST = wxEVT_FIRST + 2000;
DEFINE_EVENT_TYPE(wxEVT_NULL)
+DEFINE_EVENT_TYPE(wxEVT_IDLE)
+DEFINE_EVENT_TYPE(wxEVT_SOCKET)
+
+#endif // !WXWIN_COMPATIBILITY_EVENT_TYPES
+
+#endif // wxUSE_BASE
+
+#if wxUSE_GUI
+
+#if !WXWIN_COMPATIBILITY_EVENT_TYPES
+
DEFINE_EVENT_TYPE(wxEVT_COMMAND_BUTTON_CLICKED)
DEFINE_EVENT_TYPE(wxEVT_COMMAND_CHECKBOX_CLICKED)
DEFINE_EVENT_TYPE(wxEVT_COMMAND_CHOICE_SELECTED)
DEFINE_EVENT_TYPE(wxEVT_COMMAND_SPINCTRL_UPDATED)
// Sockets and timers send events, too
-DEFINE_EVENT_TYPE(wxEVT_SOCKET)
DEFINE_EVENT_TYPE(wxEVT_TIMER)
// Mouse event types
DEFINE_EVENT_TYPE(wxEVT_NAVIGATION_KEY)
DEFINE_EVENT_TYPE(wxEVT_KEY_DOWN)
DEFINE_EVENT_TYPE(wxEVT_KEY_UP)
+#if wxUSE_HOTKEY
+DEFINE_EVENT_TYPE(wxEVT_HOTKEY)
+#endif
// Set cursor event
DEFINE_EVENT_TYPE(wxEVT_SET_CURSOR)
DEFINE_EVENT_TYPE(wxEVT_MEASURE_ITEM)
DEFINE_EVENT_TYPE(wxEVT_COMPARE_ITEM)
DEFINE_EVENT_TYPE(wxEVT_INIT_DIALOG)
-DEFINE_EVENT_TYPE(wxEVT_IDLE)
DEFINE_EVENT_TYPE(wxEVT_UPDATE_UI)
// Generic command events
#endif // !WXWIN_COMPATIBILITY_EVENT_TYPES
+#endif // wxUSE_GUI
+
+#if wxUSE_BASE
+
// ============================================================================
// implementation
// ============================================================================
m_isCommandEvent = TRUE;
}
+/*
+ * UI update events
+ */
+
+#if wxUSE_LONGLONG
+wxLongLong wxUpdateUIEvent::sm_lastUpdate = 0;
+#endif
+
+long wxUpdateUIEvent::sm_updateInterval = 0;
+
+wxUpdateUIMode wxUpdateUIEvent::sm_updateMode = wxUPDATE_UI_PROCESS_ALL;
+
+// Can we update?
+bool wxUpdateUIEvent::CanUpdate(wxWindow* win)
+{
+ // Don't update if we've switched global updating off
+ // and this window doesn't support updates.
+ if (win &&
+ (GetMode() == wxUPDATE_UI_PROCESS_SPECIFIED &&
+ ((win->GetExtraStyle() & wxWS_EX_PROCESS_UI_UPDATES) == 0)))
+ return FALSE;
+
+ if (sm_updateInterval == -1)
+ return FALSE;
+ else if (sm_updateInterval == 0)
+ return TRUE;
+ else
+ {
+#if wxUSE_STOPWATCH && wxUSE_LONGLONG
+ wxLongLong now = wxGetLocalTimeMillis();
+ if (now > (sm_lastUpdate + sm_updateInterval))
+ {
+ return TRUE;
+ }
+#else
+ // If we don't have wxStopWatch or wxLongLong, we
+ // should err on the safe side and update now anyway.
+ return TRUE;
+#endif
+ }
+ return FALSE;
+}
+
+// Reset the update time to provide a delay until the next
+// time we should update
+void wxUpdateUIEvent::ResetUpdateTime()
+{
+#if wxUSE_STOPWATCH && wxUSE_LONGLONG
+ if (sm_updateInterval > 0)
+ {
+ wxLongLong now = wxGetLocalTimeMillis();
+ if (now > (sm_lastUpdate + sm_updateInterval))
+ {
+ sm_lastUpdate = now;
+ }
+ }
+#endif
+}
+
+/*
+ * Idle events
+ */
+
+wxIdleMode wxIdleEvent::sm_idleMode = wxIDLE_PROCESS_ALL;
+
+// Can we send an idle event?
+bool wxIdleEvent::CanSend(wxWindow* win)
+{
+ // Don't update if we've switched global updating off
+ // and this window doesn't support updates.
+ if (win &&
+ (GetMode() == wxIDLE_PROCESS_SPECIFIED &&
+ ((win->GetExtraStyle() & wxWS_EX_PROCESS_IDLE) == 0)))
+ return FALSE;
+
+ return TRUE;
+}
+
/*
* Scroll events
*/
if (m_dynamicEvents)
{
- wxNode *node = m_dynamicEvents->GetFirst();
- while (node)
+ wxList::iterator it = m_dynamicEvents->begin(),
+ en = m_dynamicEvents->end();
+ for (;it != en; ++it)
{
#if WXWIN_COMPATIBILITY_EVENT_TYPES
- wxEventTableEntry *entry = (wxEventTableEntry*)node->GetData();
+ wxEventTableEntry *entry = (wxEventTableEntry*)*it;
#else // !WXWIN_COMPATIBILITY_EVENT_TYPES
- wxDynamicEventTableEntry *entry = (wxDynamicEventTableEntry*)node->GetData();
+ wxDynamicEventTableEntry *entry = (wxDynamicEventTableEntry*)*it;
#endif // WXWIN_COMPATIBILITY_EVENT_TYPES/!WXWIN_COMPATIBILITY_EVENT_TYPES
if (entry->m_callbackUserData)
delete entry->m_callbackUserData;
delete entry;
- node = node->GetNext();
}
delete m_dynamicEvents;
};
wxENTER_CRIT_SECT( *m_eventsLocker);
#endif
- wxNode *node = m_pendingEvents->GetFirst();
+ wxList::compatibility_iterator node = m_pendingEvents->GetFirst();
while ( node )
{
wxEvent *event = (wxEvent *)node->GetData();
- delete node;
+ m_pendingEvents->Erase(node);
// In ProcessEvent, new events might get added and
// we can safely leave the crtical section here.
void wxEvtHandler::Connect( int id, int lastId,
int eventType,
wxObjectEventFunction func,
- wxObject *userData )
+ wxObject *userData,
+ wxEvtHandler* eventSink )
{
#if WXWIN_COMPATIBILITY_EVENT_TYPES
wxEventTableEntry *entry = new wxEventTableEntry;
entry->m_callbackUserData = userData;
#else // !WXWIN_COMPATIBILITY_EVENT_TYPES
wxDynamicEventTableEntry *entry =
- new wxDynamicEventTableEntry(eventType, id, lastId, func, userData);
+ new wxDynamicEventTableEntry(eventType, id, lastId, func, userData, eventSink);
#endif // WXWIN_COMPATIBILITY_EVENT_TYPES/!WXWIN_COMPATIBILITY_EVENT_TYPES
if (!m_dynamicEvents)
bool wxEvtHandler::Disconnect( int id, int lastId, wxEventType eventType,
wxObjectEventFunction func,
- wxObject *userData )
+ wxObject *userData,
+ wxEvtHandler* eventSink )
{
if (!m_dynamicEvents)
return FALSE;
- wxNode *node = m_dynamicEvents->GetFirst();
+ wxList::compatibility_iterator node = m_dynamicEvents->GetFirst();
while (node)
{
#if WXWIN_COMPATIBILITY_EVENT_TYPES
((entry->m_lastId == lastId) || (lastId == -1)) &&
((entry->m_eventType == eventType) || (eventType == wxEVT_NULL)) &&
((entry->m_fn == func) || (func == (wxObjectEventFunction)NULL)) &&
+ ((entry->m_eventSink == eventSink) || (eventSink == (wxEvtHandler*)NULL)) &&
((entry->m_callbackUserData == userData) || (userData == (wxObject*)NULL)))
{
if (entry->m_callbackUserData)
delete entry->m_callbackUserData;
- m_dynamicEvents->DeleteNode( node );
+ m_dynamicEvents->Erase( node );
delete entry;
return TRUE;
}
int commandId = event.GetId();
- wxNode *node = m_dynamicEvents->GetFirst();
+ wxList::compatibility_iterator node = m_dynamicEvents->GetFirst();
while (node)
{
#if WXWIN_COMPATIBILITY_EVENT_TYPES
event.Skip(FALSE);
event.m_callbackUserData = entry->m_callbackUserData;
- (this->*((wxEventFunction) (entry->m_fn)))(event);
+#if !WXWIN_COMPATIBILITY_EVENT_TYPES
+ if (entry->m_eventSink)
+ ((entry->m_eventSink)->*((wxEventFunction) (entry->m_fn)))(event);
+ else
+#endif
+ (this->*((wxEventFunction) (entry->m_fn)))(event);
if ( ! event.GetSkipped() )
return TRUE;