#if wxUSE_FONTDLG
#include "wx/fontdlg.h"
+#include "wx/modalhook.h"
#ifndef WX_PRECOMP
+ #include "wx/msw/wrapcdlg.h"
#include "wx/utils.h"
#include "wx/dialog.h"
#include "wx/log.h"
- #include "wx/cmndata.h"
#include "wx/math.h"
#endif
-#include "wx/msw/wrapcdlg.h"
-
#include <stdlib.h>
#include <string.h>
int wxFontDialog::ShowModal()
{
+ WX_HOOK_MODAL_DIALOG();
+
// It should be OK to always use GDI simulations
DWORD flags = CF_SCREENFONTS /* | CF_NOSIMULATIONS */ ;
chooseFontStruct.hwndOwner = GetHwndOf(m_parent);
chooseFontStruct.lpLogFont = &logFont;
- if ( m_fontData.m_initialFont.Ok() )
+ if ( m_fontData.m_initialFont.IsOk() )
{
flags |= CF_INITTOLOGFONTSTRUCT;
wxFillLogFont(&logFont, &m_fontData.m_initialFont);
}
- if ( m_fontData.m_fontColour.Ok() )
+ if ( m_fontData.m_fontColour.IsOk() )
{
chooseFontStruct.rgbColors = wxColourToRGB(m_fontData.m_fontColour);
}
}
else
{
- // common dialog failed - why?
-#ifdef __WXDEBUG__
DWORD dwErr = CommDlgExtendedError();
if ( dwErr != 0 )
{
- // this msg is only for developers
- wxLogError(wxT("Common dialog failed with error code %0lx."),
- dwErr);
+ wxLogError(_("Common dialog failed with error code %0lx."), dwErr);
}
//else: it was just cancelled
-#endif
return wxID_CANCEL;
}