// Execute a command in an interactive shell window
// If no command then just the shell
-WXDLLEXPORT bool wxShell(const wxString& command = "");
+WXDLLEXPORT bool wxShell(const wxString& command = wxEmptyString);
// Sleep for nSecs seconds under UNIX, do nothing under Windows
WXDLLEXPORT void wxSleep(int nSecs);
// Returns menu item id or -1 if none.
WXDLLEXPORT int wxFindMenuItemId(wxFrame *frame, const wxString& menuString, const wxString& itemString);
-// A debugging stream buffer.
-// Under Windows, this writes to the Windows debug output.
-// Under other platforms, it writes to cerr.
-
-// ALl this horrible gubbins required for Borland, because the calling
-// convention needs to be the same as for streambuf.
-// Thanks to Gerhard.Vogt@embl-heidelberg.de for this solution.
-
-#if defined(__BORLANDC__) && defined(__BCOPT__) && !defined(_RTL_ALLOW_po) && !defined(__FLAT__)
-#pragma option -po-
-#endif
-
-// Can't export a class derived from a non-export class
-#if !defined(_WINDLL) && !defined(WXUSINGDLL)
-
-// #ifdef new
-// #undef new
-// #endif
-
-class WXDLLEXPORT wxDebugStreamBuf: public streambuf
-{
- public:
- wxDebugStreamBuf(void);
- ~wxDebugStreamBuf(void) {}
-
- int overflow(int i);
- inline int underflow(void) { return EOF; }
- int sync(void);
-};
-
-// #if defined(__WXDEBUG__) && wxUSE_GLOBAL_MEMORY_OPERATORS
-// #define new WXDEBUG_NEW
-// #endif
-
-#endif
-
-#if defined(__BORLANDC__) && defined(__BCOPT__) && !defined(_RTL_ALLOW_po) && !defined(__FLAT__)
-#pragma option -po.
-#endif
-
/*
#if (!defined(__MINMAX_DEFINED) && !defined(max))
#define max(a,b) (((a) > (b)) ? (a) : (b))
#define __MINMAX_DEFINED 1
#endif
*/
+
#define wxMax(a,b) (((a) > (b)) ? (a) : (b))
#define wxMin(a,b) (((a) < (b)) ? (a) : (b))
// Reading and writing resources (eg WIN.INI, .Xdefaults)
#if wxUSE_RESOURCES
-WXDLLEXPORT bool wxWriteResource(const wxString& section, const wxString& entry, const wxString& value, const wxString& file = "");
-WXDLLEXPORT bool wxWriteResource(const wxString& section, const wxString& entry, float value, const wxString& file = "");
-WXDLLEXPORT bool wxWriteResource(const wxString& section, const wxString& entry, long value, const wxString& file = "");
-WXDLLEXPORT bool wxWriteResource(const wxString& section, const wxString& entry, int value, const wxString& file = "");
-
-WXDLLEXPORT bool wxGetResource(const wxString& section, const wxString& entry, char **value, const wxString& file = "");
-WXDLLEXPORT bool wxGetResource(const wxString& section, const wxString& entry, float *value, const wxString& file = "");
-WXDLLEXPORT bool wxGetResource(const wxString& section, const wxString& entry, long *value, const wxString& file = "");
-WXDLLEXPORT bool wxGetResource(const wxString& section, const wxString& entry, int *value, const wxString& file = "");
+WXDLLEXPORT bool wxWriteResource(const wxString& section, const wxString& entry, const wxString& value, const wxString& file = wxEmptyString);
+WXDLLEXPORT bool wxWriteResource(const wxString& section, const wxString& entry, float value, const wxString& file = wxEmptyString);
+WXDLLEXPORT bool wxWriteResource(const wxString& section, const wxString& entry, long value, const wxString& file = wxEmptyString);
+WXDLLEXPORT bool wxWriteResource(const wxString& section, const wxString& entry, int value, const wxString& file = wxEmptyString);
+
+WXDLLEXPORT bool wxGetResource(const wxString& section, const wxString& entry, char **value, const wxString& file = wxEmptyString);
+WXDLLEXPORT bool wxGetResource(const wxString& section, const wxString& entry, float *value, const wxString& file = wxEmptyString);
+WXDLLEXPORT bool wxGetResource(const wxString& section, const wxString& entry, long *value, const wxString& file = wxEmptyString);
+WXDLLEXPORT bool wxGetResource(const wxString& section, const wxString& entry, int *value, const wxString& file = wxEmptyString);
#endif // wxUSE_RESOURCES
// Get current Home dir and copy to dest (returns pstr->c_str())
// Get the user's home dir (caller must copy--- volatile)
// returns NULL is no HOME dir is known
-WXDLLEXPORT char* wxGetUserHome(const wxString& user = "");
+WXDLLEXPORT char* wxGetUserHome(const wxString& user = wxEmptyString);
// Check whether this window wants to process messages, e.g. Stop button
// in long calculations.
#ifdef __WXMSW__
WXDLLEXPORT extern const char* wxUserResourceStr;
WXDLLEXPORT char* wxLoadUserResource(const wxString& resourceName, const wxString& resourceType = wxUserResourceStr);
+
+// Implemented in utils.cpp: VC++, Win95 only. Sets up a console for standard
+// input/output
+WXDLLEXPORT void wxRedirectIOToConsole();
+
#endif
// X only