#include "wx/menu.h"
#include "wx/settings.h"
#include "wx/toplevel.h"
+ #include "wx/image.h"
#endif // WX_PRECOMP
#include "wx/notebook.h"
#include "wx/spinbutt.h"
#include "wx/artprov.h"
-#include "wx/image.h"
#ifdef wxUSE_TOGGLEBTN
#include "wx/tglbtn.h"
#endif // wxUSE_TOGGLEBTN
#include "wx/univ/scrtimer.h"
-#include "wx/univ/renderer.h"
+#include "wx/univ/stdrend.h"
+#include "wx/univ/inpcons.h"
#include "wx/univ/inphand.h"
#include "wx/univ/colschem.h"
#include "wx/univ/theme.h"
static const int BORDER_THICKNESS = 2;
-// the offset between the label and focus rect around it
-static const int FOCUS_RECT_OFFSET_X = 1;
-static const int FOCUS_RECT_OFFSET_Y = 1;
-
-static const int FRAME_BORDER_THICKNESS = 3;
-static const int RESIZEABLE_FRAME_BORDER_THICKNESS = 4;
-static const int FRAME_TITLEBAR_HEIGHT = 18;
-static const int FRAME_BUTTON_WIDTH = 16;
-static const int FRAME_BUTTON_HEIGHT = 14;
-
static const size_t NUM_STATUSBAR_GRIP_BANDS = 3;
static const size_t WIDTH_STATUSBAR_GRIP_BAND = 4;
static const size_t STATUSBAR_GRIP_SIZE =
static const wxCoord SLIDER_THUMB_LENGTH = 18;
static const wxCoord SLIDER_TICK_LENGTH = 6;
-enum IndicatorType
-{
- IndicatorType_Check,
- IndicatorType_Radio,
- IndicatorType_Menu,
- IndicatorType_Max
-};
-
-enum IndicatorState
-{
- IndicatorState_Normal,
- IndicatorState_Pressed, // this one is for check/radioboxes
- IndicatorState_Selected = IndicatorState_Pressed, // for menus
- IndicatorState_Disabled,
- IndicatorState_SelectedDisabled, // only for the menus
- IndicatorState_Max
-};
-
-enum IndicatorStatus
-{
- IndicatorStatus_Checked,
- IndicatorStatus_Unchecked,
- IndicatorStatus_Undeterminated,
- IndicatorStatus_Max
-};
-
// wxWin32Renderer: draw the GUI elements in Win32 style
// ----------------------------------------------------------------------------
-class wxWin32Renderer : public wxRenderer
+class wxWin32Renderer : public wxStdRenderer
{
public:
- // constants
- enum wxArrowDirection
- {
- Arrow_Left,
- Arrow_Right,
- Arrow_Up,
- Arrow_Down,
- Arrow_Max
- };
-
- enum wxArrowStyle
- {
- Arrow_Normal,
- Arrow_Disabled,
- Arrow_Pressed,
- Arrow_Inverted,
- Arrow_InvertedDisabled,
- Arrow_StateMax
- };
-
- enum wxFrameButtonType
- {
- FrameButton_Close,
- FrameButton_Minimize,
- FrameButton_Maximize,
- FrameButton_Restore,
- FrameButton_Help,
- FrameButton_Max
- };
-
// ctor
wxWin32Renderer(const wxColourScheme *scheme);
- // implement the base class pure virtuals
- virtual void DrawBackground(wxDC& dc,
- const wxColour& col,
- const wxRect& rect,
- int flags = 0,
- wxWindow *window = NULL);
+ // reimplement the renderer methods which are different for this theme
virtual void DrawLabel(wxDC& dc,
const wxString& label,
const wxRect& rect,
int alignment = wxALIGN_LEFT | wxALIGN_TOP,
int indexAccel = -1,
wxRect *rectBounds = NULL);
- virtual void DrawBorder(wxDC& dc,
- wxBorder border,
- const wxRect& rect,
- int flags = 0,
- wxRect *rectIn = (wxRect *)NULL);
- virtual void DrawHorizontalLine(wxDC& dc,
- wxCoord y, wxCoord x1, wxCoord x2);
- virtual void DrawVerticalLine(wxDC& dc,
- wxCoord x, wxCoord y1, wxCoord y2);
- virtual void DrawFrame(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags = 0,
- int alignment = wxALIGN_LEFT,
- int indexAccel = -1);
- virtual void DrawTextBorder(wxDC& dc,
- wxBorder border,
- const wxRect& rect,
- int flags = 0,
- wxRect *rectIn = (wxRect *)NULL);
virtual void DrawButtonBorder(wxDC& dc,
const wxRect& rect,
int flags = 0,
- wxRect *rectIn = (wxRect *)NULL);
+ wxRect *rectIn = NULL);
+
virtual void DrawArrow(wxDC& dc,
wxDirection dir,
const wxRect& rect,
int flags = 0);
- virtual void DrawScrollbarArrow(wxDC& dc,
- wxDirection dir,
- const wxRect& rect,
- int flags = 0)
- { DrawArrow(dc, dir, rect, flags); }
virtual void DrawScrollbarThumb(wxDC& dc,
wxOrientation orient,
const wxRect& rect,
wxOrientation orient,
const wxRect& rect,
int flags = 0);
- virtual void DrawScrollCorner(wxDC& dc,
- const wxRect& rect);
- virtual void DrawItem(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags = 0);
- virtual void DrawCheckItem(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags = 0);
- virtual void DrawCheckButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags = 0,
- wxAlignment align = wxALIGN_LEFT,
- int indexAccel = -1);
- virtual void DrawRadioButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags = 0,
- wxAlignment align = wxALIGN_LEFT,
- int indexAccel = -1);
+
#if wxUSE_TOOLBAR
virtual void DrawToolBarButton(wxDC& dc,
const wxString& label,
long style = 0,
int tbarStyle = 0);
#endif // wxUSE_TOOLBAR
- virtual void DrawTextLine(wxDC& dc,
- const wxString& text,
- const wxRect& rect,
- int selStart = -1,
- int selEnd = -1,
- int flags = 0);
- virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect);
+
+#if wxUSE_NOTEBOOK
virtual void DrawTab(wxDC& dc,
const wxRect& rect,
wxDirection dir,
const wxBitmap& bitmap = wxNullBitmap,
int flags = 0,
int indexAccel = -1);
+#endif // wxUSE_NOTEBOOK
#if wxUSE_SLIDER
virtual void DrawSliderShaft(wxDC& dc,
int flags = 0, int style = 0);
#endif // wxUSE_STATUSBAR
- // titlebars
- virtual void DrawFrameTitleBar(wxDC& dc,
- const wxRect& rect,
- const wxString& title,
- const wxIcon& icon,
- int flags,
- int specialButton = 0,
- int specialButtonFlags = 0);
- virtual void DrawFrameBorder(wxDC& dc,
- const wxRect& rect,
- int flags);
- virtual void DrawFrameBackground(wxDC& dc,
- const wxRect& rect,
- int flags);
- virtual void DrawFrameTitle(wxDC& dc,
- const wxRect& rect,
- const wxString& title,
- int flags);
- virtual void DrawFrameIcon(wxDC& dc,
- const wxRect& rect,
- const wxIcon& icon,
- int flags);
- virtual void DrawFrameButton(wxDC& dc,
- wxCoord x, wxCoord y,
- int button,
- int flags = 0);
- virtual wxRect GetFrameClientArea(const wxRect& rect, int flags) const;
- virtual wxSize GetFrameTotalSize(const wxSize& clientSize, int flags) const;
- virtual wxSize GetFrameMinSize(int flags) const;
- virtual wxSize GetFrameIconSize() const;
- virtual int HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const;
-
virtual void GetComboBitmaps(wxBitmap *bmpNormal,
wxBitmap *bmpFocus,
wxBitmap *bmpPressed,
wxBitmap *bmpDisabled);
virtual void AdjustSize(wxSize *size, const wxWindow *window);
- virtual wxRect GetBorderDimensions(wxBorder border) const;
virtual bool AreScrollbarsInsideBorder() const;
virtual wxSize GetScrollbarArrowSize() const
{ return m_sizeScrollbarArrow; }
-#if wxUSE_SCROLLBAR
- virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
- wxScrollBar::Element elem,
- int thumbPos = -1) const;
- virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar);
- virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
- const wxPoint& pt) const;
- virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
- int thumbPos = -1);
- virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord);
-#endif // wxUSE_SCROLLBAR
-
- virtual wxCoord GetListboxItemHeight(wxCoord fontHeight)
- { return fontHeight + 2; }
virtual wxSize GetCheckBitmapSize() const
{ return wxSize(13, 13); }
virtual wxSize GetRadioBitmapSize() const
wxCoord *extraSpaceBeyond) const;
#endif // wxUSE_TEXTCTRL
+#if wxUSE_NOTEBOOK
virtual wxSize GetTabIndent() const { return wxSize(2, 2); }
virtual wxSize GetTabPadding() const { return wxSize(6, 5); }
+#endif // wxUSE_NOTEBOOK
#if wxUSE_SLIDER
const wxMenu& menu) const;
#endif // wxUSE_MENUS
-#if wxUSE_STATUSBAR
- virtual wxSize GetStatusBarBorders(wxCoord *borderBetweenFields) const;
-#endif // wxUSE_STATUSBAR
-
protected:
- // helper of DrawLabel() and DrawCheckOrRadioButton()
- void DoDrawLabel(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags = 0,
- int alignment = wxALIGN_LEFT | wxALIGN_TOP,
- int indexAccel = -1,
- wxRect *rectBounds = NULL,
- const wxPoint& focusOffset
- = wxPoint(FOCUS_RECT_OFFSET_X, FOCUS_RECT_OFFSET_Y));
-
- // common part of DrawLabel() and DrawItem()
- void DrawFocusRect(wxDC& dc, const wxRect& rect);
-
- // DrawLabel() and DrawButtonLabel() helper
- void DrawLabelShadow(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int alignment,
- int indexAccel);
-
- // DrawButtonBorder() helper
- void DoDrawBackground(wxDC& dc,
- const wxColour& col,
- const wxRect& rect,
- wxWindow *window = NULL );
-
- // DrawBorder() helpers: all of them shift and clip the DC after drawing
- // the border
-
- // just draw a rectangle with the given pen
- void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen);
-
- // draw the lower left part of rectangle
- void DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen);
-
- // draw the rectange using the first brush for the left and top sides and
- // the second one for the bottom and right ones
- void DrawShadedRect(wxDC& dc, wxRect *rect,
- const wxPen& pen1, const wxPen& pen2);
-
- // draw the normal 3D border
- void DrawRaisedBorder(wxDC& dc, wxRect *rect);
+ // overridden wxStdRenderer methods
+ virtual void DrawFrameWithLabel(wxDC& dc,
+ const wxString& label,
+ const wxRect& rectFrame,
+ const wxRect& rectText,
+ int flags,
+ int alignment,
+ int indexAccel);
+
+ virtual void DrawCheckItemBitmap(wxDC& dc,
+ const wxBitmap& bitmap,
+ const wxRect& rect,
+ int flags);
- // draw the sunken 3D border
- void DrawSunkenBorder(wxDC& dc, wxRect *rect);
// draw the border used for scrollbar arrows
void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = false);
// public DrawArrow()s helper
void DrawArrow(wxDC& dc, const wxRect& rect,
- wxArrowDirection arrowDir, wxArrowStyle arrowStyle);
+ ArrowDirection arrowDir, ArrowStyle arrowStyle);
// DrawArrowButton is used by DrawScrollbar and DrawComboButton
void DrawArrowButton(wxDC& dc, const wxRect& rect,
- wxArrowDirection arrowDir,
- wxArrowStyle arrowStyle);
-
- // DrawCheckButton/DrawRadioButton helper
- void DrawCheckOrRadioButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags,
- wxAlignment align,
- int indexAccel,
- wxCoord focusOffsetY);
+ ArrowDirection arrowDir,
+ ArrowStyle arrowStyle);
// draw a normal or transposed line (useful for using the same code fo both
// horizontal and vertical widgets)
// get the standard check/radio button bitmap
wxBitmap GetIndicator(IndicatorType indType, int flags);
- wxBitmap GetCheckBitmap(int flags)
+ virtual wxBitmap GetCheckBitmap(int flags)
{ return GetIndicator(IndicatorType_Check, flags); }
- wxBitmap GetRadioBitmap(int flags)
+ virtual wxBitmap GetRadioBitmap(int flags)
{ return GetIndicator(IndicatorType_Radio, flags); }
-private:
- const wxColourScheme *m_scheme;
+ virtual wxBitmap GetFrameButtonBitmap(FrameButtonType type);
+private:
// the sizing parameters (TODO make them changeable)
wxSize m_sizeScrollbarArrow;
- // GDI objects we use for drawing
- wxColour m_colDarkGrey,
- m_colHighlight;
-
- wxPen m_penBlack,
- m_penDarkGrey,
- m_penLightGrey,
- m_penHighlight;
-
- wxFont m_titlebarFont;
-
- // the checked and unchecked bitmaps for DrawCheckItem()
+ // the checked and unchecked bitmaps for DrawCheckItemBitmap()
wxBitmap m_bmpCheckBitmaps[IndicatorStatus_Max];
// the bitmaps returned by GetIndicator()
wxBitmap m_bmpIndicators[IndicatorType_Max]
- [IndicatorState_Max]
+ [IndicatorState_MaxMenu]
[IndicatorStatus_Max];
// titlebar icons:
wxBitmap m_bmpFrameButtons[FrameButton_Max];
+ // standard defaults for the above bitmaps
+ static const char **ms_xpmChecked[IndicatorStatus_Max];
+ static const char **ms_xpmIndicators[IndicatorType_Max]
+ [IndicatorState_MaxMenu]
+ [IndicatorStatus_Max];
+ static const char **ms_xpmFrameButtons[FrameButton_Max];
+
// first row is for the normal state, second - for the disabled
wxBitmap m_bmpArrows[Arrow_StateMax][Arrow_Max];
};
class wxWin32InputHandler : public wxInputHandler
{
public:
- wxWin32InputHandler(wxWin32Renderer *renderer);
+ wxWin32InputHandler() { }
virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *control,
const wxMouseEvent& event);
-
-protected:
- wxWin32Renderer *m_renderer;
};
#if wxUSE_SCROLLBAR
class wxWin32ScrollBarInputHandler : public wxStdScrollBarInputHandler
{
public:
- wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
+ wxWin32ScrollBarInputHandler(wxRenderer *renderer,
wxInputHandler *handler);
- virtual bool HandleMouse(wxInputConsumer *control, const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxInputConsumer *control, const wxMouseEvent& event);
+ virtual bool HandleMouse(wxInputConsumer *control,
+ const wxMouseEvent& event);
+ virtual bool HandleMouseMove(wxInputConsumer *control,
+ const wxMouseEvent& event);
virtual bool OnScrollTimer(wxScrollBar *scrollbar,
const wxControlAction& action);
protected:
- virtual bool IsAllowedButton(int button) { return button == 1; }
-
virtual void Highlight(wxScrollBar * WXUNUSED(scrollbar),
bool WXUNUSED(doIt))
{
#endif // wxUSE_SCROLLBAR
#if wxUSE_CHECKBOX
-class wxWin32CheckboxInputHandler : public wxStdCheckboxInputHandler
+class wxWin32CheckboxInputHandler : public wxStdInputHandler
{
public:
wxWin32CheckboxInputHandler(wxInputHandler *handler)
- : wxStdCheckboxInputHandler(handler) { }
+ : wxStdInputHandler(handler) { }
virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
#endif // wxUSE_CHECKBOX
#if wxUSE_TEXTCTRL
-class wxWin32TextCtrlInputHandler : public wxStdTextCtrlInputHandler
+class wxWin32TextCtrlInputHandler : public wxStdInputHandler
{
public:
wxWin32TextCtrlInputHandler(wxInputHandler *handler)
- : wxStdTextCtrlInputHandler(handler) { }
+ : wxStdInputHandler(handler) { }
virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
class wxWin32SystemMenuEvtHandler;
-class wxWin32FrameInputHandler : public wxStdFrameInputHandler
+class wxWin32FrameInputHandler : public wxStdInputHandler
{
public:
wxWin32FrameInputHandler(wxInputHandler *handler);
- ~wxWin32FrameInputHandler();
+ virtual ~wxWin32FrameInputHandler();
virtual bool HandleMouse(wxInputConsumer *control,
const wxMouseEvent& event);
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
#if wxUSE_MENUS
- void PopupSystemMenu(wxTopLevelWindow *window, const wxPoint& pos) const;
+ void PopupSystemMenu(wxTopLevelWindow *window) const;
#endif // wxUSE_MENUS
private:
virtual wxRenderer *GetRenderer();
virtual wxArtProvider *GetArtProvider();
- virtual wxInputHandler *GetInputHandler(const wxString& control);
+ virtual wxInputHandler *GetInputHandler(const wxString& control,
+ wxInputConsumer *consumer);
virtual wxColourScheme *GetColourScheme();
private:
- // get the default input handler
- wxInputHandler *GetDefaultInputHandler();
-
wxWin32Renderer *m_renderer;
wxWin32ArtProvider *m_artProvider;
wxSortedArrayString m_handlerNames;
wxArrayHandlers m_handlers;
- wxWin32InputHandler *m_handlerDefault;
-
wxWin32ColourScheme *m_scheme;
WX_DECLARE_THEME(win32)
// ----------------------------------------------------------------------------
// frame buttons bitmaps
-
static const char *frame_button_close_xpm[] = {
"12 10 2 1",
" c None",
-". c black",
+"X c black",
" ",
-" .. .. ",
-" .. .. ",
-" .... ",
-" .. ",
-" .... ",
-" .. .. ",
-" .. .. ",
+" XX XX ",
+" XX XX ",
+" XXXX ",
+" XX ",
+" XXXX ",
+" XX XX ",
+" XX XX ",
" ",
" "};
static const char *frame_button_help_xpm[] = {
"12 10 2 1",
" c None",
-". c #000000",
-" .... ",
-" .. .. ",
-" .. .. ",
-" .. ",
-" .. ",
-" .. ",
+"X c #000000",
+" XXXX ",
+" XX XX ",
+" XX XX ",
+" XX ",
+" XX ",
+" XX ",
" ",
-" .. ",
-" .. ",
+" XX ",
+" XX ",
" "};
static const char *frame_button_maximize_xpm[] = {
"12 10 2 1",
" c None",
-". c #000000",
-" ......... ",
-" ......... ",
-" . . ",
-" . . ",
-" . . ",
-" . . ",
-" . . ",
-" . . ",
-" ......... ",
+"X c #000000",
+" XXXXXXXXX ",
+" XXXXXXXXX ",
+" X X ",
+" X X ",
+" X X ",
+" X X ",
+" X X ",
+" X X ",
+" XXXXXXXXX ",
" "};
static const char *frame_button_minimize_xpm[] = {
"12 10 2 1",
" c None",
-". c #000000",
+"X c #000000",
" ",
" ",
" ",
" ",
" ",
" ",
-" ...... ",
-" ...... ",
+" XXXXXX ",
+" XXXXXX ",
" "};
static const char *frame_button_restore_xpm[] = {
"12 10 2 1",
" c None",
-". c #000000",
-" ...... ",
-" ...... ",
-" . . ",
-" ...... . ",
-" ...... . ",
-" . ... ",
-" . . ",
-" . . ",
-" ...... ",
+"X c #000000",
+" XXXXXX ",
+" XXXXXX ",
+" X X ",
+" XXXXXX X ",
+" XXXXXX X ",
+" X XXX ",
+" X X ",
+" X X ",
+" XXXXXX ",
" "};
+const char **wxWin32Renderer::ms_xpmFrameButtons[FrameButton_Max] =
+{
+ frame_button_close_xpm,
+ frame_button_minimize_xpm,
+ frame_button_maximize_xpm,
+ frame_button_restore_xpm,
+ frame_button_help_xpm,
+};
+
// menu bitmaps
static const char *checked_menu_xpm[] = {
" hhhh "
};
-static const char **
- xpmIndicators[IndicatorType_Max][IndicatorState_Max][IndicatorStatus_Max] =
+const char **wxWin32Renderer::ms_xpmIndicators[IndicatorType_Max]
+ [IndicatorState_MaxMenu]
+ [IndicatorStatus_Max] =
{
// checkboxes first
{
}
};
-static const char **xpmChecked[IndicatorStatus_Max] =
+const char **wxWin32Renderer::ms_xpmChecked[IndicatorStatus_Max] =
{
checked_item_xpm,
unchecked_item_xpm
{
m_scheme = NULL;
m_renderer = NULL;
- m_handlerDefault = NULL;
m_artProvider = NULL;
}
wxWin32Theme::~wxWin32Theme()
{
- size_t count = m_handlers.GetCount();
- for ( size_t n = 0; n < count; n++ )
- {
- if ( m_handlers[n] != m_handlerDefault )
- delete m_handlers[n];
- }
-
- delete m_handlerDefault;
-
delete m_renderer;
delete m_scheme;
wxArtProvider::RemoveProvider(m_artProvider);
return m_artProvider;
}
-wxInputHandler *wxWin32Theme::GetDefaultInputHandler()
-{
- if ( !m_handlerDefault )
- {
- m_handlerDefault = new wxWin32InputHandler(m_renderer);
- }
-
- return m_handlerDefault;
-}
-
-wxInputHandler *wxWin32Theme::GetInputHandler(const wxString& control)
+wxInputHandler *
+wxWin32Theme::GetInputHandler(const wxString& control,
+ wxInputConsumer *consumer)
{
wxInputHandler *handler = NULL;
int n = m_handlerNames.Index(control);
if ( n == wxNOT_FOUND )
{
+ static wxWin32InputHandler s_handlerDef;
+
+ wxInputHandler * const
+ handlerStd = consumer->DoGetStdInputHandler(&s_handlerDef);
+
// create a new handler
- if ( control == wxINP_HANDLER_SCROLLBAR )
+ if ( control == wxINP_HANDLER_TOPLEVEL )
{
-#if wxUSE_SCROLLBAR
- handler = new wxWin32ScrollBarInputHandler(m_renderer,
- GetDefaultInputHandler());
-#endif // wxUSE_SCROLLBAR
+ static wxWin32FrameInputHandler s_handler(handlerStd);
+
+ handler = &s_handler;
}
-#if wxUSE_BUTTON
- else if ( control == wxINP_HANDLER_BUTTON )
- handler = new wxStdButtonInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_BUTTON
#if wxUSE_CHECKBOX
else if ( control == wxINP_HANDLER_CHECKBOX )
- handler = new wxWin32CheckboxInputHandler(GetDefaultInputHandler());
+ {
+ static wxWin32CheckboxInputHandler s_handler(handlerStd);
+
+ handler = &s_handler;
+ }
#endif // wxUSE_CHECKBOX
-#if wxUSE_COMBOBOX
- else if ( control == wxINP_HANDLER_COMBOBOX )
- handler = new wxStdComboBoxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_COMBOBOX
-#if wxUSE_LISTBOX
- else if ( control == wxINP_HANDLER_LISTBOX )
- handler = new wxStdListboxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_LISTBOX
-#if wxUSE_CHECKLISTBOX
- else if ( control == wxINP_HANDLER_CHECKLISTBOX )
- handler = new wxStdCheckListboxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_CHECKLISTBOX
-#if wxUSE_TEXTCTRL
- else if ( control == wxINP_HANDLER_TEXTCTRL )
- handler = new wxWin32TextCtrlInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_TEXTCTRL
-#if wxUSE_SLIDER
- else if ( control == wxINP_HANDLER_SLIDER )
- handler = new wxStdSliderButtonInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_SLIDER
-#if wxUSE_SPINBTN
- else if ( control == wxINP_HANDLER_SPINBTN )
- handler = new wxStdSpinButtonInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_SPINBTN
-#if wxUSE_NOTEBOOK
- else if ( control == wxINP_HANDLER_NOTEBOOK )
- handler = new wxStdNotebookInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_NOTEBOOK
+#if wxUSE_SCROLLBAR
+ else if ( control == wxINP_HANDLER_SCROLLBAR )
+ {
+ static wxWin32ScrollBarInputHandler
+ s_handler(GetRenderer(), handlerStd);
+
+ handler = &s_handler;
+ }
+#endif // wxUSE_SCROLLBAR
#if wxUSE_STATUSBAR
else if ( control == wxINP_HANDLER_STATUSBAR )
- handler = new wxWin32StatusBarInputHandler(GetDefaultInputHandler());
+ {
+ static wxWin32StatusBarInputHandler s_handler(handlerStd);
+
+ handler = &s_handler;
+ }
#endif // wxUSE_STATUSBAR
-#if wxUSE_TOOLBAR
- else if ( control == wxINP_HANDLER_TOOLBAR )
- handler = new wxStdToolbarInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_TOOLBAR
- else if ( control == wxINP_HANDLER_TOPLEVEL )
- handler = new wxWin32FrameInputHandler(GetDefaultInputHandler());
+#if wxUSE_TEXTCTRL
+ else if ( control == wxINP_HANDLER_TEXTCTRL )
+ {
+ static wxWin32TextCtrlInputHandler s_handler(handlerStd);
- if(!handler)
- handler = GetDefaultInputHandler();
+ handler = &s_handler;
+ }
+#endif // wxUSE_TEXTCTRL
+ else // no special handler for this control
+ {
+ handler = handlerStd;
+ }
n = m_handlerNames.Add(control);
m_handlers.Insert(handler, n);
// ----------------------------------------------------------------------------
wxWin32Renderer::wxWin32Renderer(const wxColourScheme *scheme)
+ : wxStdRenderer(scheme)
{
// init data
- m_scheme = scheme;
m_sizeScrollbarArrow = wxSize(16, 16);
- // init colours and pens
- m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID);
-
- m_colDarkGrey = wxSCHEME_COLOUR(scheme, SHADOW_OUT);
- m_penDarkGrey = wxPen(m_colDarkGrey, 0, wxSOLID);
-
- m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID);
-
- m_colHighlight = wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT);
- m_penHighlight = wxPen(m_colHighlight, 0, wxSOLID);
-
- m_titlebarFont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
- m_titlebarFont.SetWeight(wxFONTWEIGHT_BOLD);
-
// init the arrow bitmaps
static const size_t ARROW_WIDTH = 7;
static const size_t ARROW_LENGTH = 4;
m_bmpArrows[Arrow_Pressed][n] = m_bmpArrows[Arrow_Normal][n];
}
-
- // init the frame buttons bitmaps
- m_bmpFrameButtons[FrameButton_Close] = wxBitmap(frame_button_close_xpm);
- m_bmpFrameButtons[FrameButton_Minimize] = wxBitmap(frame_button_minimize_xpm);
- m_bmpFrameButtons[FrameButton_Maximize] = wxBitmap(frame_button_maximize_xpm);
- m_bmpFrameButtons[FrameButton_Restore] = wxBitmap(frame_button_restore_xpm);
- m_bmpFrameButtons[FrameButton_Help] = wxBitmap(frame_button_help_xpm);
-}
-
-// ----------------------------------------------------------------------------
-// border stuff
-// ----------------------------------------------------------------------------
-
-/*
- The raised border in Win32 looks like this:
-
- IIIIIIIIIIIIIIIIIIIIIIB
- I GB
- I GB I = white (HILIGHT)
- I GB H = light grey (LIGHT)
- I GB G = dark grey (SHADOI)
- I GB B = black (DKSHADOI)
- I GB I = hIghlight (COLOR_3DHILIGHT)
- I GB
- IGGGGGGGGGGGGGGGGGGGGGB
- BBBBBBBBBBBBBBBBBBBBBBB
-
- The sunken border looks like this:
-
- GGGGGGGGGGGGGGGGGGGGGGI
- GBBBBBBBBBBBBBBBBBBBBHI
- GB HI
- GB HI
- GB HI
- GB HI
- GB HI
- GB HI
- GHHHHHHHHHHHHHHHHHHHHHI
- IIIIIIIIIIIIIIIIIIIIIII
-
- The static border (used for the controls which don't get focus) is like
- this:
-
- GGGGGGGGGGGGGGGGGGGGGGW
- G W
- G W
- G W
- G W
- G W
- G W
- G W
- WWWWWWWWWWWWWWWWWWWWWWW
-
- The most complicated is the double border:
-
- HHHHHHHHHHHHHHHHHHHHHHB
- HWWWWWWWWWWWWWWWWWWWWGB
- HWHHHHHHHHHHHHHHHHHHHGB
- HWH HGB
- HWH HGB
- HWH HGB
- HWH HGB
- HWHHHHHHHHHHHHHHHHHHHGB
- HGGGGGGGGGGGGGGGGGGGGGB
- BBBBBBBBBBBBBBBBBBBBBBB
-
- And the simple border is, well, simple:
-
- BBBBBBBBBBBBBBBBBBBBBBB
- B B
- B B
- B B
- B B
- B B
- B B
- B B
- B B
- BBBBBBBBBBBBBBBBBBBBBBB
-*/
-
-void wxWin32Renderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen)
-{
- // draw
- dc.SetPen(pen);
- dc.SetBrush(*wxTRANSPARENT_BRUSH);
- dc.DrawRectangle(*rect);
-
- // adjust the rect
- rect->Inflate(-1);
-}
-
-void wxWin32Renderer::DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen)
-{
- // draw the bottom and right sides
- dc.SetPen(pen);
- dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
- rect->GetRight() + 1, rect->GetBottom());
- dc.DrawLine(rect->GetRight(), rect->GetTop(),
- rect->GetRight(), rect->GetBottom());
-
- // adjust the rect
- rect->Inflate(-1);
-}
-
-void wxWin32Renderer::DrawShadedRect(wxDC& dc, wxRect *rect,
- const wxPen& pen1, const wxPen& pen2)
-{
- // draw the rectangle
- dc.SetPen(pen1);
- dc.DrawLine(rect->GetLeft(), rect->GetTop(),
- rect->GetLeft(), rect->GetBottom());
- dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
- rect->GetRight(), rect->GetTop());
- dc.SetPen(pen2);
- dc.DrawLine(rect->GetRight(), rect->GetTop(),
- rect->GetRight(), rect->GetBottom());
- dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
- rect->GetRight() + 1, rect->GetBottom());
-
- // adjust the rect
- rect->Inflate(-1);
-}
-
-void wxWin32Renderer::DrawRaisedBorder(wxDC& dc, wxRect *rect)
-{
- DrawShadedRect(dc, rect, m_penHighlight, m_penBlack);
- DrawShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey);
-}
-
-void wxWin32Renderer::DrawSunkenBorder(wxDC& dc, wxRect *rect)
-{
- DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
- DrawShadedRect(dc, rect, m_penBlack, m_penLightGrey);
-}
-
-void wxWin32Renderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed)
-{
- if ( isPressed )
- {
- DrawRect(dc, rect, m_penDarkGrey);
-
- // the arrow is usually drawn inside border of width 2 and is offset by
- // another pixel in both directions when it's pressed - as the border
- // in this case is more narrow as well, we have to adjust rect like
- // this:
- rect->Inflate(-1);
- rect->x++;
- rect->y++;
- }
- else
- {
- DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack);
- DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
- }
-}
-
-void wxWin32Renderer::DrawBorder(wxDC& dc,
- wxBorder border,
- const wxRect& rectTotal,
- int WXUNUSED(flags),
- wxRect *rectIn)
-{
- int i;
-
- wxRect rect = rectTotal;
-
- switch ( border )
- {
- case wxBORDER_SUNKEN:
- for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
- {
- DrawSunkenBorder(dc, &rect);
- }
- break;
-
- case wxBORDER_STATIC:
- DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
- break;
-
- case wxBORDER_RAISED:
- for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
- {
- DrawRaisedBorder(dc, &rect);
- }
- break;
-
- case wxBORDER_DOUBLE:
- DrawArrowBorder(dc, &rect);
- DrawRect(dc, &rect, m_penLightGrey);
- break;
-
- case wxBORDER_SIMPLE:
- for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
- {
- DrawRect(dc, &rect, m_penBlack);
- }
- break;
-
- default:
- wxFAIL_MSG(_T("unknown border type"));
- // fall through
-
- case wxBORDER_DEFAULT:
- case wxBORDER_NONE:
- break;
- }
-
- if ( rectIn )
- *rectIn = rect;
-}
-
-wxRect wxWin32Renderer::GetBorderDimensions(wxBorder border) const
-{
- wxCoord width;
- switch ( border )
- {
- case wxBORDER_RAISED:
- case wxBORDER_SUNKEN:
- width = BORDER_THICKNESS;
- break;
-
- case wxBORDER_SIMPLE:
- case wxBORDER_STATIC:
- width = 1;
- break;
-
- case wxBORDER_DOUBLE:
- width = 3;
- break;
-
- default:
- {
- // char *crash = NULL;
- // *crash = 0;
- wxFAIL_MSG(_T("unknown border type"));
- // fall through
- }
-
- case wxBORDER_DEFAULT:
- case wxBORDER_NONE:
- width = 0;
- break;
- }
-
- wxRect rect;
- rect.x =
- rect.y =
- rect.width =
- rect.height = width;
-
- return rect;
}
bool wxWin32Renderer::AreScrollbarsInsideBorder() const
return true;
}
-// ----------------------------------------------------------------------------
-// borders
-// ----------------------------------------------------------------------------
-
-void wxWin32Renderer::DrawTextBorder(wxDC& dc,
- wxBorder border,
- const wxRect& rect,
- int flags,
- wxRect *rectIn)
-{
- // text controls are not special under windows
- DrawBorder(dc, border, rect, flags, rectIn);
-}
-
-void wxWin32Renderer::DrawButtonBorder(wxDC& dc,
- const wxRect& rectTotal,
- int flags,
- wxRect *rectIn)
-{
- wxRect rect = rectTotal;
-
- if ( flags & wxCONTROL_PRESSED )
- {
- // button pressed: draw a double border around it
- DrawRect(dc, &rect, m_penBlack);
- DrawRect(dc, &rect, m_penDarkGrey);
- }
- else
- {
- // button not pressed
-
- if ( flags & (wxCONTROL_FOCUSED | wxCONTROL_ISDEFAULT) )
- {
- // button either default or focused (or both): add an extra border around it
- DrawRect(dc, &rect, m_penBlack);
- }
-
- // now draw a normal button
- DrawShadedRect(dc, &rect, m_penHighlight, m_penBlack);
- DrawHalfRect(dc, &rect, m_penDarkGrey);
- }
-
- if ( rectIn )
- {
- *rectIn = rect;
- }
-}
-
-// ----------------------------------------------------------------------------
-// lines and frame
-// ----------------------------------------------------------------------------
-
-void wxWin32Renderer::DrawHorizontalLine(wxDC& dc,
- wxCoord y, wxCoord x1, wxCoord x2)
-{
- dc.SetPen(m_penDarkGrey);
- dc.DrawLine(x1, y, x2 + 1, y);
- dc.SetPen(m_penHighlight);
- y++;
- dc.DrawLine(x1, y, x2 + 1, y);
-}
-
-void wxWin32Renderer::DrawVerticalLine(wxDC& dc,
- wxCoord x, wxCoord y1, wxCoord y2)
-{
- dc.SetPen(m_penDarkGrey);
- dc.DrawLine(x, y1, x, y2 + 1);
- dc.SetPen(m_penHighlight);
- x++;
- dc.DrawLine(x, y1, x, y2 + 1);
-}
-
-void wxWin32Renderer::DrawFrame(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags,
- int alignment,
- int indexAccel)
-{
- wxCoord height = 0; // of the label
- wxRect rectFrame = rect;
- if ( !label.empty() )
- {
- // the text should touch the top border of the rect, so the frame
- // itself should be lower
- dc.GetTextExtent(label, NULL, &height);
- rectFrame.y += height / 2;
- rectFrame.height -= height / 2;
-
- // we have to draw each part of the frame individually as we can't
- // erase the background beyond the label as it might contain some
- // pixmap already, so drawing everything and then overwriting part of
- // the frame with label doesn't work
-
- // TODO: the +5 and space insertion should be customizable
-
- wxRect rectText;
- rectText.x = rectFrame.x + 5;
- rectText.y = rect.y;
- rectText.width = rectFrame.width - 7; // +2 border width
- rectText.height = height;
-
- wxString label2;
- label2 << _T(' ') << label << _T(' ');
- if ( indexAccel != -1 )
- {
- // adjust it as we prepended a space
- indexAccel++;
- }
-
- wxRect rectLabel;
- DrawLabel(dc, label2, rectText, flags, alignment, indexAccel, &rectLabel);
-
- StandardDrawFrame(dc, rectFrame, rectLabel);
- }
- else
- {
- // just draw the complete frame
- DrawShadedRect(dc, &rectFrame, m_penDarkGrey, m_penHighlight);
- DrawShadedRect(dc, &rectFrame, m_penHighlight, m_penDarkGrey);
- }
-}
-
// ----------------------------------------------------------------------------
// label
// ----------------------------------------------------------------------------
-void wxWin32Renderer::DrawFocusRect(wxDC& dc, const wxRect& rect)
-{
- // VZ: this doesn't work under Windows, the dotted pen has dots of 3
- // pixels each while we really need dots here... PS_ALTERNATE might
- // work, but it is for NT 5 only
-#if 0
- DrawRect(dc, &rect, wxPen(*wxBLACK, 0, wxDOT));
-#else
- // draw the pixels manually: note that to behave in the same manner as
- // DrawRect(), we must exclude the bottom and right borders from the
- // rectangle
- wxCoord x1 = rect.GetLeft(),
- y1 = rect.GetTop(),
- x2 = rect.GetRight(),
- y2 = rect.GetBottom();
-
- dc.SetPen(wxPen(*wxBLACK, 0, wxSOLID));
-
- // this seems to be closer than what Windows does than wxINVERT although
- // I'm still not sure if it's correct
- dc.SetLogicalFunction(wxAND_REVERSE);
-
- wxCoord z;
- for ( z = x1 + 1; z < x2; z += 2 )
- dc.DrawPoint(z, rect.GetTop());
-
- wxCoord shift = z == x2 ? 0 : 1;
- for ( z = y1 + shift; z < y2; z += 2 )
- dc.DrawPoint(x2, z);
-
- shift = z == y2 ? 0 : 1;
- for ( z = x2 - shift; z > x1; z -= 2 )
- dc.DrawPoint(z, y2);
-
- shift = z == x1 ? 0 : 1;
- for ( z = y2 - shift; z > y1; z -= 2 )
- dc.DrawPoint(x1, z);
-
- dc.SetLogicalFunction(wxCOPY);
-#endif // 0/1
-}
-
-void wxWin32Renderer::DrawLabelShadow(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int alignment,
- int indexAccel)
-{
- // draw shadow of the text
- dc.SetTextForeground(m_colHighlight);
- wxRect rectShadow = rect;
- rectShadow.x++;
- rectShadow.y++;
- dc.DrawLabel(label, rectShadow, alignment, indexAccel);
-
- // make the text grey
- dc.SetTextForeground(m_colDarkGrey);
-}
-
void wxWin32Renderer::DrawLabel(wxDC& dc,
const wxString& label,
const wxRect& rect,
int alignment,
int indexAccel,
wxRect *rectBounds)
-{
- DoDrawLabel(dc, label, rect, flags, alignment, indexAccel, rectBounds);
-}
-
-void wxWin32Renderer::DoDrawLabel(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags,
- int alignment,
- int indexAccel,
- wxRect *rectBounds,
- const wxPoint& focusOffset)
{
// the underscores are not drawn for focused controls in wxMSW
if ( flags & wxCONTROL_FOCUSED )
if ( flags & wxCONTROL_SELECTED )
{
// just make the label text greyed out
- dc.SetTextForeground(m_colDarkGrey);
- }
- else // draw normal disabled label
- {
- DrawLabelShadow(dc, label, rect, alignment, indexAccel);
+ dc.SetTextForeground(m_penDarkGrey.GetColour());
+
+ flags &= ~wxCONTROL_DISABLED;
}
}
- wxRect rectLabel;
- dc.DrawLabel(label, wxNullBitmap, rect, alignment, indexAccel, &rectLabel);
-
- if ( flags & wxCONTROL_DISABLED )
- {
- // restore the fg colour
- dc.SetTextForeground(*wxBLACK);
- }
+ wxStdRenderer::DrawLabel(dc, label, rect, flags, alignment,
+ indexAccel, rectBounds);
+}
- if ( flags & wxCONTROL_FOCUSED )
+void wxWin32Renderer::DrawFrameWithLabel(wxDC& dc,
+ const wxString& label,
+ const wxRect& rectFrame,
+ const wxRect& rectText,
+ int flags,
+ int alignment,
+ int indexAccel)
+{
+ wxString label2;
+ label2 << _T(' ') << label << _T(' ');
+ if ( indexAccel != -1 )
{
- if ( focusOffset.x || focusOffset.y )
- {
- rectLabel.Inflate(focusOffset.x, focusOffset.y);
- }
-
- DrawFocusRect(dc, rectLabel);
+ // adjust it as we prepended a space
+ indexAccel++;
}
- if ( rectBounds )
- *rectBounds = rectLabel;
+ wxStdRenderer::DrawFrameWithLabel(dc, label2, rectFrame, rectText,
+ flags, alignment, indexAccel);
}
void wxWin32Renderer::DrawButtonLabel(wxDC& dc,
indexAccel = -1;
}
- wxRect rectLabel = rect;
- if ( !label.empty() )
- {
- // shift the label if a button is pressed
- if ( flags & wxCONTROL_PRESSED )
- {
- rectLabel.x++;
- rectLabel.y++;
- }
+ wxStdRenderer::DrawButtonLabel(dc, label, image, rect, flags, alignment,
+ indexAccel, rectBounds);
+}
- if ( flags & wxCONTROL_DISABLED )
- {
- DrawLabelShadow(dc, label, rectLabel, alignment, indexAccel);
- }
+void wxWin32Renderer::DrawButtonBorder(wxDC& dc,
+ const wxRect& rectTotal,
+ int flags,
+ wxRect *rectIn)
+{
+ wxRect rect = rectTotal;
- // leave enough space for the focus rectangle
- if ( flags & wxCONTROL_FOCUSED )
- {
- rectLabel.Inflate(-2);
- }
+ wxPen penOut(*wxBLACK);
+ if ( flags & wxCONTROL_PRESSED )
+ {
+ // button pressed: draw a double border around it
+ DrawRect(dc, &rect, penOut);
+ DrawRect(dc, &rect, m_penDarkGrey);
}
-
- dc.DrawLabel(label, image, rectLabel, alignment, indexAccel, rectBounds);
-
- if ( !label.empty() && (flags & wxCONTROL_FOCUSED) )
+ else // button not pressed
{
- if ( flags & wxCONTROL_PRESSED )
+ if ( flags & (wxCONTROL_FOCUSED | wxCONTROL_ISDEFAULT) )
{
- // the focus rectangle is never pressed, so undo the shift done
- // above
- rectLabel.x--;
- rectLabel.y--;
- rectLabel.width--;
- rectLabel.height--;
+ // button either default or focused (or both): add an extra border
+ // around it
+ DrawRect(dc, &rect, penOut);
}
- DrawFocusRect(dc, rectLabel);
+ // now draw a normal button border
+ DrawRaisedBorder(dc, &rect);
}
+
+ if ( rectIn )
+ *rectIn = rect;
}
// ----------------------------------------------------------------------------
// (check)listbox items
// ----------------------------------------------------------------------------
-void wxWin32Renderer::DrawItem(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags)
-{
- wxDCTextColourChanger colChanger(dc);
-
- if ( flags & wxCONTROL_SELECTED )
- {
- colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
-
- wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
- dc.SetBrush(wxBrush(colBg, wxSOLID));
- dc.SetPen(wxPen(colBg, 0, wxSOLID));
- dc.DrawRectangle(rect);
- }
-
- wxRect rectText = rect;
- rectText.x += 2;
- rectText.width -= 2;
- dc.DrawLabel(label, wxNullBitmap, rectText);
-
- if ( flags & wxCONTROL_FOCUSED )
- {
- DrawFocusRect(dc, rect);
- }
-}
-
-void wxWin32Renderer::DrawCheckItem(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags)
+void wxWin32Renderer::DrawCheckItemBitmap(wxDC& dc,
+ const wxBitmap& bitmap,
+ const wxRect& rect,
+ int flags)
{
wxBitmap bmp;
if ( bitmap.Ok() )
if ( !m_bmpCheckBitmaps[i].Ok() )
{
- m_bmpCheckBitmaps[i] = wxBitmap(xpmChecked[i]);
+ m_bmpCheckBitmaps[i] = wxBitmap(ms_xpmChecked[i]);
}
bmp = m_bmpCheckBitmaps[i];
dc.DrawBitmap(bmp, rect.x, rect.y + (rect.height - bmp.GetHeight()) / 2 - 1,
true /* use mask */);
-
- wxRect rectLabel = rect;
- int bmpWidth = bmp.GetWidth();
- rectLabel.x += bmpWidth;
- rectLabel.width -= bmpWidth;
-
- DrawItem(dc, label, rectLabel, flags);
}
// ----------------------------------------------------------------------------
-// check/radio buttons
-// ----------------------------------------------------------------------------
-
-wxBitmap wxWin32Renderer::GetIndicator(IndicatorType indType, int flags)
-{
- IndicatorState indState;
- if ( flags & wxCONTROL_SELECTED )
- indState = flags & wxCONTROL_DISABLED ? IndicatorState_SelectedDisabled
- : IndicatorState_Selected;
- else if ( flags & wxCONTROL_DISABLED )
- indState = IndicatorState_Disabled;
- else if ( flags & wxCONTROL_PRESSED )
- indState = IndicatorState_Pressed;
- else
- indState = IndicatorState_Normal;
-
- IndicatorStatus indStatus = flags & wxCONTROL_CHECKED
- ? IndicatorStatus_Checked
- : ( flags & wxCONTROL_UNDETERMINED
- ? IndicatorStatus_Undeterminated
- : IndicatorStatus_Unchecked );
-
- wxBitmap bmp = m_bmpIndicators[indType][indState][indStatus];
- if ( !bmp.Ok() )
- {
- const char **xpm = xpmIndicators[indType][indState][indStatus];
- if ( xpm )
- {
- // create and cache it
- bmp = wxBitmap(xpm);
- m_bmpIndicators[indType][indState][indStatus] = bmp;
- }
- }
-
- return bmp;
-}
-
-void wxWin32Renderer::DrawCheckOrRadioButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags,
- wxAlignment align,
- int indexAccel,
- wxCoord focusOffsetY)
-{
- // calculate the position of the bitmap and of the label
- wxCoord heightBmp = bitmap.GetHeight();
- wxCoord xBmp,
- yBmp = rect.y + (rect.height - heightBmp) / 2;
-
- wxRect rectLabel;
- dc.GetMultiLineTextExtent(label, NULL, &rectLabel.height);
- rectLabel.y = rect.y + (rect.height - rectLabel.height) / 2;
-
- // align label vertically with the bitmap - looks nicer like this
- rectLabel.y -= (rectLabel.height - heightBmp) % 2;
-
- // calc horz position
- if ( align == wxALIGN_RIGHT )
- {
- xBmp = rect.GetRight() - bitmap.GetWidth();
- rectLabel.x = rect.x + 3;
- rectLabel.SetRight(xBmp);
- }
- else // normal (checkbox to the left of the text) case
- {
- xBmp = rect.x;
- rectLabel.x = xBmp + bitmap.GetWidth() + 5;
- rectLabel.SetRight(rect.GetRight());
- }
-
- dc.DrawBitmap(bitmap, xBmp, yBmp, true /* use mask */);
-
- DoDrawLabel(
- dc, label, rectLabel,
- flags,
- wxALIGN_LEFT | wxALIGN_TOP,
- indexAccel,
- NULL, // we don't need bounding rect
- // use custom vert focus rect offset
- wxPoint(FOCUS_RECT_OFFSET_X, focusOffsetY)
- );
-}
-
-void wxWin32Renderer::DrawRadioButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags,
- wxAlignment align,
- int indexAccel)
-{
- wxBitmap bmp;
- if ( bitmap.Ok() )
- bmp = bitmap;
- else
- bmp = GetRadioBitmap(flags);
-
- DrawCheckOrRadioButton(dc, label,
- bmp,
- rect, flags, align, indexAccel,
- FOCUS_RECT_OFFSET_Y); // default focus rect offset
-}
+// check/radio buttons
+// ----------------------------------------------------------------------------
-void wxWin32Renderer::DrawCheckButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags,
- wxAlignment align,
- int indexAccel)
+wxBitmap wxWin32Renderer::GetIndicator(IndicatorType indType, int flags)
{
- wxBitmap bmp;
- if ( bitmap.Ok() )
- bmp = bitmap;
- else
- bmp = GetCheckBitmap(flags);
+ IndicatorState indState;
+ IndicatorStatus indStatus;
+ GetIndicatorsFromFlags(flags, indState, indStatus);
+
+ wxBitmap& bmp = m_bmpIndicators[indType][indState][indStatus];
+ if ( !bmp.Ok() )
+ {
+ const char **xpm = ms_xpmIndicators[indType][indState][indStatus];
+ if ( xpm )
+ {
+ // create and cache it
+ bmp = wxBitmap(xpm);
+ }
+ }
- DrawCheckOrRadioButton(dc, label,
- bmp,
- rect, flags, align, indexAccel,
- 0); // no focus rect offset for checkboxes
+ return bmp;
}
+// ----------------------------------------------------------------------------
+// toolbar stuff
+// ----------------------------------------------------------------------------
+
#if wxUSE_TOOLBAR
void wxWin32Renderer::DrawToolBarButton(wxDC& dc,
const wxString& label,
}
#endif // wxUSE_TOOLBAR
-// ----------------------------------------------------------------------------
-// text control
-// ----------------------------------------------------------------------------
-
-void wxWin32Renderer::DrawTextLine(wxDC& dc,
- const wxString& text,
- const wxRect& rect,
- int selStart,
- int selEnd,
- int flags)
-{
- // nothing special to do here
- StandardDrawTextLine(dc, text, rect, selStart, selEnd, flags);
-}
-
-void
-wxWin32Renderer::DrawLineWrapMark(wxDC& WXUNUSED(dc),
- const wxRect& WXUNUSED(rect))
-{
- // we don't draw them
-}
-
// ----------------------------------------------------------------------------
// notebook
// ----------------------------------------------------------------------------
+#if wxUSE_NOTEBOOK
+
void wxWin32Renderer::DrawTab(wxDC& dc,
const wxRect& rectOrig,
wxDirection dir,
#undef REVERSE_FOR_VERTICAL
}
+#endif // wxUSE_NOTEBOOK
+
#if wxUSE_SLIDER
// ----------------------------------------------------------------------------
{
colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
- wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
- dc.SetBrush(wxBrush(colBg, wxSOLID));
- dc.SetPen(wxPen(colBg, 0, wxSOLID));
+ const wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
+ dc.SetBrush(colBg);
+ dc.SetPen(colBg);
dc.DrawRectangle(rect);
}
{
colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
- wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
- dc.SetBrush(wxBrush(colBg, wxSOLID));
- dc.SetPen(wxPen(colBg, 0, wxSOLID));
+ const wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
+ dc.SetBrush(colBg);
+ dc.SetPen(colBg);
dc.DrawRectangle(rect);
}
rect.x = geometryInfo.GetSize().x - MENU_RIGHT_MARGIN;
rect.width = MENU_RIGHT_MARGIN;
- wxArrowStyle arrowStyle;
+ ArrowStyle arrowStyle;
if ( flags & wxCONTROL_DISABLED )
arrowStyle = flags & wxCONTROL_SELECTED ? Arrow_InvertedDisabled
: Arrow_Disabled;
// status bar
// ----------------------------------------------------------------------------
-static const wxCoord STATBAR_BORDER_X = 2;
-static const wxCoord STATBAR_BORDER_Y = 2;
-
-wxSize wxWin32Renderer::GetStatusBarBorders(wxCoord *borderBetweenFields) const
-{
- if ( borderBetweenFields )
- *borderBetweenFields = 2;
-
- return wxSize(STATBAR_BORDER_X, STATBAR_BORDER_Y);
-}
-
void wxWin32Renderer::DrawStatusField(wxDC& dc,
const wxRect& rect,
const wxString& label,
- int flags, int style /*=0*/)
+ int flags,
+ int style)
{
wxRect rectIn;
- if ( flags & wxCONTROL_ISDEFAULT )
+ if ( flags & wxCONTROL_SIZEGRIP )
{
// draw the size grip: it is a normal rect except that in the lower
// right corner we have several bands which may be used for dragging
rectIn.Deflate(1);
rectIn.width -= STATUSBAR_GRIP_SIZE;
- }
- else // normal pane
- {
- if (style == wxSB_RAISED)
- DrawBorder(dc, wxBORDER_RAISED, rect, flags, &rectIn);
- else if (style != wxSB_FLAT)
- DrawBorder(dc, wxBORDER_STATIC, rect, flags, &rectIn);
- }
- rectIn.Deflate(STATBAR_BORDER_X, STATBAR_BORDER_Y);
+ // this will prevent the standard version from drawing any borders
+ style = wxSB_FLAT;
+ }
- wxDCClipper clipper(dc, rectIn);
- DrawLabel(dc, label, rectIn, flags, wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
+ wxStdRenderer::DrawStatusField(dc, rect, label, flags, style);
}
#endif // wxUSE_STATUSBAR
}
// ----------------------------------------------------------------------------
-// background
+// scrollbar
// ----------------------------------------------------------------------------
-void wxWin32Renderer::DoDrawBackground(wxDC& dc,
- const wxColour& col,
- const wxRect& rect,
- wxWindow * WXUNUSED(window))
+void wxWin32Renderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed)
{
- wxBrush brush(col, wxSOLID);
- dc.SetBrush(brush);
- dc.SetPen(*wxTRANSPARENT_PEN);
- dc.DrawRectangle(rect);
-}
+ if ( isPressed )
+ {
+ DrawRect(dc, rect, m_penDarkGrey);
-void wxWin32Renderer::DrawBackground(wxDC& dc,
- const wxColour& col,
- const wxRect& rect,
- int WXUNUSED(flags),
- wxWindow *window)
-{
- // just fill it with the given or default bg colour
- wxColour colBg = col.Ok() ? col : wxSCHEME_COLOUR(m_scheme, CONTROL);
- DoDrawBackground(dc, colBg, rect, window );
+ // the arrow is usually drawn inside border of width 2 and is offset by
+ // another pixel in both directions when it's pressed - as the border
+ // in this case is more narrow as well, we have to adjust rect like
+ // this:
+ rect->Inflate(-1);
+ rect->x++;
+ rect->y++;
+ }
+ else // !pressed
+ {
+ DrawAntiSunkenBorder(dc, rect);
+ }
}
-// ----------------------------------------------------------------------------
-// scrollbar
-// ----------------------------------------------------------------------------
-
void wxWin32Renderer::DrawArrow(wxDC& dc,
wxDirection dir,
const wxRect& rect,
int flags)
{
- // get the bitmap for this arrow
- wxArrowDirection arrowDir;
- switch ( dir )
- {
- case wxLEFT: arrowDir = Arrow_Left; break;
- case wxRIGHT: arrowDir = Arrow_Right; break;
- case wxUP: arrowDir = Arrow_Up; break;
- case wxDOWN: arrowDir = Arrow_Down; break;
-
- default:
- wxFAIL_MSG(_T("unknown arrow direction"));
- return;
- }
-
- wxArrowStyle arrowStyle;
+ ArrowStyle arrowStyle;
if ( flags & wxCONTROL_PRESSED )
{
// can't be pressed and disabled
arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal;
}
- DrawArrowButton(dc, rect, arrowDir, arrowStyle);
+ DrawArrowButton(dc, rect, GetArrowDirection(dir), arrowStyle);
}
void wxWin32Renderer::DrawArrow(wxDC& dc,
const wxRect& rect,
- wxArrowDirection arrowDir,
- wxArrowStyle arrowStyle)
+ ArrowDirection arrowDir,
+ ArrowStyle arrowStyle)
{
const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir];
void wxWin32Renderer::DrawArrowButton(wxDC& dc,
const wxRect& rectAll,
- wxArrowDirection arrowDir,
- wxArrowStyle arrowStyle)
+ ArrowDirection arrowDir,
+ ArrowStyle arrowStyle)
{
wxRect rect = rectAll;
- DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
+ DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed);
DrawArrow(dc, rect, arrowDir, arrowStyle);
}
wxColourScheme::StdColour col = flags & wxCONTROL_PRESSED
? wxColourScheme::SCROLLBAR_PRESSED
: wxColourScheme::SCROLLBAR;
- DoDrawBackground(dc, m_scheme->Get(col), rectBar);
-}
-
-void wxWin32Renderer::DrawScrollCorner(wxDC& dc, const wxRect& rect)
-{
- DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
-}
-
-#if wxUSE_SCROLLBAR
-
-wxRect wxWin32Renderer::GetScrollbarRect(const wxScrollBar *scrollbar,
- wxScrollBar::Element elem,
- int thumbPos) const
-{
- return StandardGetScrollbarRect(scrollbar, elem,
- thumbPos, m_sizeScrollbarArrow);
-}
-
-wxCoord wxWin32Renderer::GetScrollbarSize(const wxScrollBar *scrollbar)
-{
- return StandardScrollBarSize(scrollbar, m_sizeScrollbarArrow);
-}
-
-wxHitTest wxWin32Renderer::HitTestScrollbar(const wxScrollBar *scrollbar,
- const wxPoint& pt) const
-{
- return StandardHitTestScrollbar(scrollbar, pt, m_sizeScrollbarArrow);
-}
-
-wxCoord wxWin32Renderer::ScrollbarToPixel(const wxScrollBar *scrollbar,
- int thumbPos)
-{
- return StandardScrollbarToPixel(scrollbar, thumbPos, m_sizeScrollbarArrow);
-}
-
-int wxWin32Renderer::PixelToScrollbar(const wxScrollBar *scrollbar,
- wxCoord coord)
-{
- return StandardPixelToScrollbar(scrollbar, coord, m_sizeScrollbarArrow);
-}
-
-#endif // wxUSE_SCROLLBAR
-
-// ----------------------------------------------------------------------------
-// top level windows
-// ----------------------------------------------------------------------------
-
-int wxWin32Renderer::HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const
-{
- wxRect client = GetFrameClientArea(rect, flags);
-
- if ( client.Inside(pt) )
- return wxHT_TOPLEVEL_CLIENT_AREA;
-
- if ( flags & wxTOPLEVEL_TITLEBAR )
- {
- wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
-
- if ( flags & wxTOPLEVEL_ICON )
- {
- if ( wxRect(client.GetPosition(), GetFrameIconSize()).Inside(pt) )
- return wxHT_TOPLEVEL_ICON;
- }
-
- wxRect btnRect(client.GetRight() - 2 - FRAME_BUTTON_WIDTH,
- client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2,
- FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
-
- if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
- {
- if ( btnRect.Inside(pt) )
- return wxHT_TOPLEVEL_BUTTON_CLOSE;
- btnRect.x -= FRAME_BUTTON_WIDTH + 2;
- }
- if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
- {
- if ( btnRect.Inside(pt) )
- return wxHT_TOPLEVEL_BUTTON_MAXIMIZE;
- btnRect.x -= FRAME_BUTTON_WIDTH;
- }
- if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
- {
- if ( btnRect.Inside(pt) )
- return wxHT_TOPLEVEL_BUTTON_RESTORE;
- btnRect.x -= FRAME_BUTTON_WIDTH;
- }
- if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
- {
- if ( btnRect.Inside(pt) )
- return wxHT_TOPLEVEL_BUTTON_ICONIZE;
- btnRect.x -= FRAME_BUTTON_WIDTH;
- }
- if ( flags & wxTOPLEVEL_BUTTON_HELP )
- {
- if ( btnRect.Inside(pt) )
- return wxHT_TOPLEVEL_BUTTON_HELP;
- btnRect.x -= FRAME_BUTTON_WIDTH;
- }
-
- if ( pt.y >= client.y && pt.y < client.y + FRAME_TITLEBAR_HEIGHT )
- return wxHT_TOPLEVEL_TITLEBAR;
- }
-
- if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
- {
- // we are certainly at one of borders, lets decide which one:
-
- int border = 0;
- // dirty trick, relies on the way wxHT_TOPLEVEL_XXX are defined!
- if ( pt.x < client.x )
- border |= wxHT_TOPLEVEL_BORDER_W;
- else if ( pt.x >= client.width + client.x )
- border |= wxHT_TOPLEVEL_BORDER_E;
- if ( pt.y < client.y )
- border |= wxHT_TOPLEVEL_BORDER_N;
- else if ( pt.y >= client.height + client.y )
- border |= wxHT_TOPLEVEL_BORDER_S;
- return border;
- }
-
- return wxHT_NOWHERE;
-}
-
-void wxWin32Renderer::DrawFrameTitleBar(wxDC& dc,
- const wxRect& rect,
- const wxString& title,
- const wxIcon& icon,
- int flags,
- int specialButton,
- int specialButtonFlags)
-{
- if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
- {
- DrawFrameBorder(dc, rect, flags);
- }
- if ( flags & wxTOPLEVEL_TITLEBAR )
- {
- DrawFrameBackground(dc, rect, flags);
- if ( flags & wxTOPLEVEL_ICON )
- DrawFrameIcon(dc, rect, icon, flags);
- DrawFrameTitle(dc, rect, title, flags);
-
- wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
- wxCoord x,y;
- x = client.GetRight() - 2 - FRAME_BUTTON_WIDTH;
- y = client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2;
-
- if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
- {
- DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_CLOSE,
- (specialButton == wxTOPLEVEL_BUTTON_CLOSE) ?
- specialButtonFlags : 0);
- x -= FRAME_BUTTON_WIDTH + 2;
- }
- if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
- {
- DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_MAXIMIZE,
- (specialButton == wxTOPLEVEL_BUTTON_MAXIMIZE) ?
- specialButtonFlags : 0);
- x -= FRAME_BUTTON_WIDTH;
- }
- if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
- {
- DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_RESTORE,
- (specialButton == wxTOPLEVEL_BUTTON_RESTORE) ?
- specialButtonFlags : 0);
- x -= FRAME_BUTTON_WIDTH;
- }
- if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
- {
- DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_ICONIZE,
- (specialButton == wxTOPLEVEL_BUTTON_ICONIZE) ?
- specialButtonFlags : 0);
- x -= FRAME_BUTTON_WIDTH;
- }
- if ( flags & wxTOPLEVEL_BUTTON_HELP )
- {
- DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_HELP,
- (specialButton == wxTOPLEVEL_BUTTON_HELP) ?
- specialButtonFlags : 0);
- }
- }
-}
-
-void wxWin32Renderer::DrawFrameBorder(wxDC& dc,
- const wxRect& rect,
- int flags)
-{
- if ( !(flags & wxTOPLEVEL_BORDER) ) return;
-
- wxRect r(rect);
-
- DrawShadedRect(dc, &r, m_penLightGrey, m_penBlack);
- DrawShadedRect(dc, &r, m_penHighlight, m_penDarkGrey);
- DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey);
- if ( flags & wxTOPLEVEL_RESIZEABLE )
- DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey);
-}
-
-void wxWin32Renderer::DrawFrameBackground(wxDC& dc,
- const wxRect& rect,
- int flags)
-{
- if ( !(flags & wxTOPLEVEL_TITLEBAR) ) return;
-
- wxColour col = (flags & wxTOPLEVEL_ACTIVE) ?
- wxSCHEME_COLOUR(m_scheme, TITLEBAR_ACTIVE) :
- wxSCHEME_COLOUR(m_scheme, TITLEBAR);
-
- wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
- r.height = FRAME_TITLEBAR_HEIGHT;
-
- DrawBackground(dc, col, r);
-}
-
-void wxWin32Renderer::DrawFrameTitle(wxDC& dc,
- const wxRect& rect,
- const wxString& title,
- int flags)
-{
- wxColour col = (flags & wxTOPLEVEL_ACTIVE) ?
- wxSCHEME_COLOUR(m_scheme, TITLEBAR_ACTIVE_TEXT) :
- wxSCHEME_COLOUR(m_scheme, TITLEBAR_TEXT);
-
- wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
- r.height = FRAME_TITLEBAR_HEIGHT;
- if ( flags & wxTOPLEVEL_ICON )
- {
- r.x += FRAME_TITLEBAR_HEIGHT;
- r.width -= FRAME_TITLEBAR_HEIGHT + 2;
- }
- else
- {
- r.x += 1;
- r.width -= 3;
- }
-
- if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
- r.width -= FRAME_BUTTON_WIDTH + 2;
- if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
- r.width -= FRAME_BUTTON_WIDTH;
- if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
- r.width -= FRAME_BUTTON_WIDTH;
- if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
- r.width -= FRAME_BUTTON_WIDTH;
- if ( flags & wxTOPLEVEL_BUTTON_HELP )
- r.width -= FRAME_BUTTON_WIDTH;
-
- dc.SetFont(m_titlebarFont);
- dc.SetTextForeground(col);
-
- wxCoord textW;
- dc.GetTextExtent(title, &textW, NULL);
- if ( textW > r.width )
- {
- // text is too big, let's shorten it and add "..." after it:
- size_t len = title.length();
- wxCoord WSoFar, letterW;
-
- dc.GetTextExtent(wxT("..."), &WSoFar, NULL);
- if ( WSoFar > r.width )
- {
- // not enough space to draw anything
- return;
- }
-
- wxString s;
- s.Alloc(len);
- for (size_t i = 0; i < len; i++)
- {
- dc.GetTextExtent(title[i], &letterW, NULL);
- if ( letterW + WSoFar > r.width )
- break;
- WSoFar += letterW;
- s << title[i];
- }
- s << wxT("...");
- dc.DrawLabel(s, wxNullBitmap, r,
- wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
- }
- else
- dc.DrawLabel(title, wxNullBitmap, r,
- wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
-}
-
-void wxWin32Renderer::DrawFrameIcon(wxDC& dc,
- const wxRect& rect,
- const wxIcon& icon,
- int flags)
-{
- if ( icon.Ok() )
- {
- wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
- dc.DrawIcon(icon, r.x, r.y);
- }
-}
-
-void wxWin32Renderer::DrawFrameButton(wxDC& dc,
- wxCoord x, wxCoord y,
- int button,
- int flags)
-{
- wxRect r(x, y, FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
-
- size_t idx = 0;
- switch (button)
- {
- case wxTOPLEVEL_BUTTON_CLOSE: idx = FrameButton_Close; break;
- case wxTOPLEVEL_BUTTON_MAXIMIZE: idx = FrameButton_Maximize; break;
- case wxTOPLEVEL_BUTTON_ICONIZE: idx = FrameButton_Minimize; break;
- case wxTOPLEVEL_BUTTON_RESTORE: idx = FrameButton_Restore; break;
- case wxTOPLEVEL_BUTTON_HELP: idx = FrameButton_Help; break;
- default:
- wxFAIL_MSG(wxT("incorrect button specification"));
- }
-
- if ( flags & wxCONTROL_PRESSED )
- {
- DrawShadedRect(dc, &r, m_penBlack, m_penHighlight);
- DrawShadedRect(dc, &r, m_penDarkGrey, m_penLightGrey);
- DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), r);
- dc.DrawBitmap(m_bmpFrameButtons[idx], r.x+1, r.y+1, true);
- }
- else
- {
- DrawShadedRect(dc, &r, m_penHighlight, m_penBlack);
- DrawShadedRect(dc, &r, m_penLightGrey, m_penDarkGrey);
- DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), r);
- dc.DrawBitmap(m_bmpFrameButtons[idx], r.x, r.y, true);
- }
-}
-
-
-wxRect wxWin32Renderer::GetFrameClientArea(const wxRect& rect,
- int flags) const
-{
- wxRect r(rect);
-
- if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
- {
- int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
- RESIZEABLE_FRAME_BORDER_THICKNESS :
- FRAME_BORDER_THICKNESS;
- r.Inflate(-border);
- }
- if ( flags & wxTOPLEVEL_TITLEBAR )
- {
- r.y += FRAME_TITLEBAR_HEIGHT;
- r.height -= FRAME_TITLEBAR_HEIGHT;
- }
-
- return r;
-}
-
-wxSize wxWin32Renderer::GetFrameTotalSize(const wxSize& clientSize,
- int flags) const
-{
- wxSize s(clientSize);
-
- if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
- {
- int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
- RESIZEABLE_FRAME_BORDER_THICKNESS :
- FRAME_BORDER_THICKNESS;
- s.x += 2*border;
- s.y += 2*border;
- }
- if ( flags & wxTOPLEVEL_TITLEBAR )
- s.y += FRAME_TITLEBAR_HEIGHT;
-
- return s;
-}
-
-wxSize wxWin32Renderer::GetFrameMinSize(int flags) const
-{
- wxSize s;
-
- if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
- {
- int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
- RESIZEABLE_FRAME_BORDER_THICKNESS :
- FRAME_BORDER_THICKNESS;
- s.x += 2*border;
- s.y += 2*border;
- }
-
- if ( flags & wxTOPLEVEL_TITLEBAR )
- {
- s.y += FRAME_TITLEBAR_HEIGHT;
-
- if ( flags & wxTOPLEVEL_ICON )
- s.x += FRAME_TITLEBAR_HEIGHT + 2;
- if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
- s.x += FRAME_BUTTON_WIDTH + 2;
- if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
- s.x += FRAME_BUTTON_WIDTH;
- if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
- s.x += FRAME_BUTTON_WIDTH;
- if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
- s.x += FRAME_BUTTON_WIDTH;
- if ( flags & wxTOPLEVEL_BUTTON_HELP )
- s.x += FRAME_BUTTON_WIDTH;
- }
-
- return s;
+ DrawBackground(dc, m_scheme->Get(col), rectBar);
}
-wxSize wxWin32Renderer::GetFrameIconSize() const
-{
- return wxSize(16, 16);
-}
-
-
// ----------------------------------------------------------------------------
// standard icons
// ----------------------------------------------------------------------------
// text control geometry
// ----------------------------------------------------------------------------
-static inline int GetTextBorderWidth()
-{
- return 1;
-}
-
wxRect
-wxWin32Renderer::GetTextTotalArea(const wxTextCtrl * WXUNUSED(text),
+wxWin32Renderer::GetTextTotalArea(const wxTextCtrl *text,
const wxRect& rect) const
{
- wxRect rectTotal = rect;
-
- wxCoord widthBorder = GetTextBorderWidth();
- rectTotal.Inflate(widthBorder);
+ wxRect rectTotal = wxStdRenderer::GetTextTotalArea(text, rect);
- // this is what Windows does
+ // this is strange but it's what Windows does
rectTotal.height++;
return rectTotal;
}
wxRect
-wxWin32Renderer::GetTextClientArea(const wxTextCtrl * WXUNUSED(text),
+wxWin32Renderer::GetTextClientArea(const wxTextCtrl *text,
const wxRect& rect,
wxCoord *extraSpaceBeyond) const
{
if ( rectText.height > 0 )
rectText.height--;
- wxCoord widthBorder = GetTextBorderWidth();
- rectText.Inflate(-widthBorder);
-
- if ( extraSpaceBeyond )
- *extraSpaceBeyond = 0;
-
- return rectText;
+ return wxStdRenderer::GetTextClientArea(text, rect, extraSpaceBeyond);
}
#endif // wxUSE_TEXTCTRL
// skip border width adjustments, they don't make sense for us
return;
}
-#endif // wxUSE_SCROLLBAR/!wxUSE_SCROLLBAR
+#endif // wxUSE_SCROLLBAR
#if wxUSE_BMPBUTTON
if ( wxDynamicCast(window, wxBitmapButton) )
}
#endif // wxUSE_BUTTON || wxUSE_TOGGLEBTN
- // take into account the border width
- wxRect rectBorder = GetBorderDimensions(window->GetBorder());
- size->x += rectBorder.x + rectBorder.width;
- size->y += rectBorder.y + rectBorder.height;
+ wxStdRenderer::AdjustSize(size, window);
+}
+
+wxBitmap wxWin32Renderer::GetFrameButtonBitmap(FrameButtonType type)
+{
+ wxBitmap& bmp = m_bmpFrameButtons[type];
+ if ( !bmp.Ok() )
+ {
+ bmp = wxBitmap(ms_xpmFrameButtons[type]);
+ }
+
+ return bmp;
}
// ============================================================================
// wxWin32InputHandler
// ----------------------------------------------------------------------------
-wxWin32InputHandler::wxWin32InputHandler(wxWin32Renderer *renderer)
-{
- m_renderer = renderer;
-}
-
bool wxWin32InputHandler::HandleKey(wxInputConsumer * WXUNUSED(control),
const wxKeyEvent& WXUNUSED(event),
bool WXUNUSED(pressed))
{
wxWindow *win = control->GetInputWindow();
- if (( wxWindow::FindFocus() != control->GetInputWindow() ) &&
- ( win->AcceptsFocus() ) )
+ if ( (wxWindow::FindFocus() != control->GetInputWindow()) &&
+ win->AcceptsFocus() )
{
win->SetFocus();
// ----------------------------------------------------------------------------
wxWin32ScrollBarInputHandler::
-wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
- wxInputHandler *handler)
+wxWin32ScrollBarInputHandler(wxRenderer *renderer, wxInputHandler *handler)
: wxStdScrollBarInputHandler(renderer, handler)
{
m_scrollPaused = false;
}
}
- return wxStdScrollBarInputHandler::HandleMouseMove(control, event);
+ return wxStdInputHandler::HandleMouseMove(control, event);
}
#endif // wxUSE_SCROLLBAR
}
}
- return wxStdTextCtrlInputHandler::HandleKey(control, event, pressed);
+ return wxStdInputHandler::HandleKey(control, event, pressed);
}
#endif // wxUSE_TEXTCTRL
#endif
};
-wxWin32SystemMenuEvtHandler::wxWin32SystemMenuEvtHandler(
- wxWin32FrameInputHandler *handler)
+wxWin32SystemMenuEvtHandler::
+wxWin32SystemMenuEvtHandler(wxWin32FrameInputHandler *handler)
{
m_inputHnd = handler;
m_wnd = NULL;
void wxWin32SystemMenuEvtHandler::OnSystemMenu(wxCommandEvent &WXUNUSED(event))
{
- int border = ((m_wnd->GetWindowStyle() & wxRESIZE_BORDER) &&
- !m_wnd->IsMaximized()) ?
- RESIZEABLE_FRAME_BORDER_THICKNESS :
- FRAME_BORDER_THICKNESS;
- wxPoint pt = m_wnd->GetClientAreaOrigin();
- pt.x = -pt.x + border;
- pt.y = -pt.y + border + FRAME_TITLEBAR_HEIGHT;
-
#if wxUSE_ACCEL
wxAcceleratorTable table = *m_wnd->GetAcceleratorTable();
m_wnd->SetAcceleratorTable(wxNullAcceleratorTable);
#endif
#if wxUSE_MENUS
- m_inputHnd->PopupSystemMenu(m_wnd, pt);
+ m_inputHnd->PopupSystemMenu(m_wnd);
#endif // wxUSE_MENUS
#if wxUSE_ACCEL
wxWin32FrameInputHandler::wxWin32FrameInputHandler(wxInputHandler *handler)
- : wxStdFrameInputHandler(handler)
+ : wxStdInputHandler(handler)
{
m_menuHandler = new wxWin32SystemMenuEvtHandler(this);
}
hit == wxHT_TOPLEVEL_ICON)) )
{
#if wxUSE_MENUS
- PopupSystemMenu(tlw, event.GetPosition());
+ PopupSystemMenu(tlw);
#endif // wxUSE_MENUS
return true;
}
}
}
- return wxStdFrameInputHandler::HandleMouse(consumer, event);
+ return wxStdInputHandler::HandleMouse(consumer, event);
}
#if wxUSE_MENUS
-void wxWin32FrameInputHandler::PopupSystemMenu(wxTopLevelWindow *window,
- const wxPoint& pos) const
+void wxWin32FrameInputHandler::PopupSystemMenu(wxTopLevelWindow *window) const
{
- wxMenu *menu = new wxMenu;
+ wxMenu menu;
if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
- menu->Append(wxID_RESTORE_FRAME , _("&Restore"));
- menu->Append(wxID_MOVE_FRAME , _("&Move"));
+ menu.Append(wxID_RESTORE_FRAME , _("&Restore"));
+ menu.Append(wxID_MOVE_FRAME , _("&Move"));
if ( window->GetWindowStyle() & wxRESIZE_BORDER )
- menu->Append(wxID_RESIZE_FRAME , _("&Size"));
+ menu.Append(wxID_RESIZE_FRAME , _("&Size"));
if ( wxSystemSettings::HasFeature(wxSYS_CAN_ICONIZE_FRAME) )
- menu->Append(wxID_ICONIZE_FRAME , _("Mi&nimize"));
+ menu.Append(wxID_ICONIZE_FRAME , _("Mi&nimize"));
if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
- menu->Append(wxID_MAXIMIZE_FRAME , _("Ma&ximize"));
- menu->AppendSeparator();
- menu->Append(wxID_CLOSE_FRAME, _("Close\tAlt-F4"));
+ menu.Append(wxID_MAXIMIZE_FRAME , _("Ma&ximize"));
+ menu.AppendSeparator();
+ menu.Append(wxID_CLOSE_FRAME, _("Close\tAlt-F4"));
if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
{
if ( window->IsMaximized() )
{
- menu->Enable(wxID_MAXIMIZE_FRAME, false);
- menu->Enable(wxID_MOVE_FRAME, false);
+ menu.Enable(wxID_MAXIMIZE_FRAME, false);
+ menu.Enable(wxID_MOVE_FRAME, false);
if ( window->GetWindowStyle() & wxRESIZE_BORDER )
- menu->Enable(wxID_RESIZE_FRAME, false);
+ menu.Enable(wxID_RESIZE_FRAME, false);
}
else
- menu->Enable(wxID_RESTORE_FRAME, false);
+ menu.Enable(wxID_RESTORE_FRAME, false);
}
- window->PopupMenu(menu, pos);
- delete menu;
+ window->PopupMenu(&menu, wxPoint(0, 0));
}
#endif // wxUSE_MENUS
}
}
- return wxStdFrameInputHandler::HandleActivation(consumer, activated);
+ return wxStdInputHandler::HandleActivation(consumer, activated);
}