]> git.saurik.com Git - wxWidgets.git/blobdiff - src/univ/themes/win32.cpp
use the MSVC 7.1 DLLs for python versions >= 2.4, not ==
[wxWidgets.git] / src / univ / themes / win32.cpp
index 6c87d6b89493863dd942ae12032e4fcc13759025..6e5d9661c2d829cf1a68b7f5c25f2becac653677 100644 (file)
     #include "wx/menu.h"
     #include "wx/settings.h"
     #include "wx/toplevel.h"
+    #include "wx/image.h"
 #endif // WX_PRECOMP
 
 #include "wx/notebook.h"
 #include "wx/spinbutt.h"
 #include "wx/artprov.h"
-#include "wx/image.h"
 #ifdef wxUSE_TOGGLEBTN
 #include "wx/tglbtn.h"
 #endif // wxUSE_TOGGLEBTN
 
 #include "wx/univ/scrtimer.h"
-#include "wx/univ/renderer.h"
+#include "wx/univ/stdrend.h"
+#include "wx/univ/inpcons.h"
 #include "wx/univ/inphand.h"
 #include "wx/univ/colschem.h"
 #include "wx/univ/theme.h"
 
 static const int BORDER_THICKNESS = 2;
 
-// the offset between the label and focus rect around it
-static const int FOCUS_RECT_OFFSET_X = 1;
-static const int FOCUS_RECT_OFFSET_Y = 1;
-
-static const int FRAME_BORDER_THICKNESS            = 3;
-static const int RESIZEABLE_FRAME_BORDER_THICKNESS = 4;
-static const int FRAME_TITLEBAR_HEIGHT             = 18;
-static const int FRAME_BUTTON_WIDTH                = 16;
-static const int FRAME_BUTTON_HEIGHT               = 14;
-
 static const size_t NUM_STATUSBAR_GRIP_BANDS = 3;
 static const size_t WIDTH_STATUSBAR_GRIP_BAND = 4;
 static const size_t STATUSBAR_GRIP_SIZE =
@@ -91,77 +82,16 @@ static const wxCoord SLIDER_MARGIN = 6; // margin around slider
 static const wxCoord SLIDER_THUMB_LENGTH = 18;
 static const wxCoord SLIDER_TICK_LENGTH = 6;
 
-enum IndicatorType
-{
-    IndicatorType_Check,
-    IndicatorType_Radio,
-    IndicatorType_Menu,
-    IndicatorType_Max
-};
-
-enum IndicatorState
-{
-    IndicatorState_Normal,
-    IndicatorState_Pressed, // this one is for check/radioboxes
-    IndicatorState_Selected = IndicatorState_Pressed, // for menus
-    IndicatorState_Disabled,
-    IndicatorState_SelectedDisabled,    // only for the menus
-    IndicatorState_Max
-};
-
-enum IndicatorStatus
-{
-    IndicatorStatus_Checked,
-    IndicatorStatus_Unchecked,
-    IndicatorStatus_Undeterminated,
-    IndicatorStatus_Max
-};
-
 // wxWin32Renderer: draw the GUI elements in Win32 style
 // ----------------------------------------------------------------------------
 
-class wxWin32Renderer : public wxRenderer
+class wxWin32Renderer : public wxStdRenderer
 {
 public:
-    // constants
-    enum wxArrowDirection
-    {
-        Arrow_Left,
-        Arrow_Right,
-        Arrow_Up,
-        Arrow_Down,
-        Arrow_Max
-    };
-
-    enum wxArrowStyle
-    {
-        Arrow_Normal,
-        Arrow_Disabled,
-        Arrow_Pressed,
-        Arrow_Inverted,
-        Arrow_InvertedDisabled,
-        Arrow_StateMax
-    };
-
-    enum wxFrameButtonType
-    {
-        FrameButton_Close,
-        FrameButton_Minimize,
-        FrameButton_Maximize,
-        FrameButton_Restore,
-        FrameButton_Help,
-        FrameButton_Max
-    };
-
     // ctor
     wxWin32Renderer(const wxColourScheme *scheme);
 
-    // implement the base class pure virtuals
-    virtual void DrawBackground(wxDC& dc,
-                                const wxColour& col,
-                                const wxRect& rect,
-                                int flags = 0,
-                                wxWindow *window = NULL);
+    // reimplement the renderer methods which are different for this theme
     virtual void DrawLabel(wxDC& dc,
                            const wxString& label,
                            const wxRect& rect,
@@ -177,39 +107,15 @@ public:
                                  int alignment = wxALIGN_LEFT | wxALIGN_TOP,
                                  int indexAccel = -1,
                                  wxRect *rectBounds = NULL);
-    virtual void DrawBorder(wxDC& dc,
-                            wxBorder border,
-                            const wxRect& rect,
-                            int flags = 0,
-                            wxRect *rectIn = (wxRect *)NULL);
-    virtual void DrawHorizontalLine(wxDC& dc,
-                                    wxCoord y, wxCoord x1, wxCoord x2);
-    virtual void DrawVerticalLine(wxDC& dc,
-                                  wxCoord x, wxCoord y1, wxCoord y2);
-    virtual void DrawFrame(wxDC& dc,
-                           const wxString& label,
-                           const wxRect& rect,
-                           int flags = 0,
-                           int alignment = wxALIGN_LEFT,
-                           int indexAccel = -1);
-    virtual void DrawTextBorder(wxDC& dc,
-                                wxBorder border,
-                                const wxRect& rect,
-                                int flags = 0,
-                                wxRect *rectIn = (wxRect *)NULL);
     virtual void DrawButtonBorder(wxDC& dc,
                                   const wxRect& rect,
                                   int flags = 0,
-                                  wxRect *rectIn = (wxRect *)NULL);
+                                  wxRect *rectIn = NULL);
+
     virtual void DrawArrow(wxDC& dc,
                            wxDirection dir,
                            const wxRect& rect,
                            int flags = 0);
-    virtual void DrawScrollbarArrow(wxDC& dc,
-                                    wxDirection dir,
-                                    const wxRect& rect,
-                                    int flags = 0)
-        { DrawArrow(dc, dir, rect, flags); }
     virtual void DrawScrollbarThumb(wxDC& dc,
                                     wxOrientation orient,
                                     const wxRect& rect,
@@ -218,31 +124,7 @@ public:
                                     wxOrientation orient,
                                     const wxRect& rect,
                                     int flags = 0);
-    virtual void DrawScrollCorner(wxDC& dc,
-                                  const wxRect& rect);
-    virtual void DrawItem(wxDC& dc,
-                          const wxString& label,
-                          const wxRect& rect,
-                          int flags = 0);
-    virtual void DrawCheckItem(wxDC& dc,
-                               const wxString& label,
-                               const wxBitmap& bitmap,
-                               const wxRect& rect,
-                               int flags = 0);
-    virtual void DrawCheckButton(wxDC& dc,
-                                 const wxString& label,
-                                 const wxBitmap& bitmap,
-                                 const wxRect& rect,
-                                 int flags = 0,
-                                 wxAlignment align = wxALIGN_LEFT,
-                                 int indexAccel = -1);
-    virtual void DrawRadioButton(wxDC& dc,
-                                 const wxString& label,
-                                 const wxBitmap& bitmap,
-                                 const wxRect& rect,
-                                 int flags = 0,
-                                 wxAlignment align = wxALIGN_LEFT,
-                                 int indexAccel = -1);
+
 #if wxUSE_TOOLBAR
     virtual void DrawToolBarButton(wxDC& dc,
                                    const wxString& label,
@@ -252,13 +134,8 @@ public:
                                    long style = 0,
                                    int tbarStyle = 0);
 #endif // wxUSE_TOOLBAR
-    virtual void DrawTextLine(wxDC& dc,
-                              const wxString& text,
-                              const wxRect& rect,
-                              int selStart = -1,
-                              int selEnd = -1,
-                              int flags = 0);
-    virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect);
+
+#if wxUSE_NOTEBOOK
     virtual void DrawTab(wxDC& dc,
                          const wxRect& rect,
                          wxDirection dir,
@@ -266,6 +143,7 @@ public:
                          const wxBitmap& bitmap = wxNullBitmap,
                          int flags = 0,
                          int indexAccel = -1);
+#endif // wxUSE_NOTEBOOK
 
 #if wxUSE_SLIDER
     virtual void DrawSliderShaft(wxDC& dc,
@@ -317,64 +195,17 @@ public:
                                  int flags = 0, int style = 0);
 #endif // wxUSE_STATUSBAR
 
-    // titlebars
-    virtual void DrawFrameTitleBar(wxDC& dc,
-                                   const wxRect& rect,
-                                   const wxString& title,
-                                   const wxIcon& icon,
-                                   int flags,
-                                   int specialButton = 0,
-                                   int specialButtonFlags = 0);
-    virtual void DrawFrameBorder(wxDC& dc,
-                                 const wxRect& rect,
-                                 int flags);
-    virtual void DrawFrameBackground(wxDC& dc,
-                                     const wxRect& rect,
-                                     int flags);
-    virtual void DrawFrameTitle(wxDC& dc,
-                                const wxRect& rect,
-                                const wxString& title,
-                                int flags);
-    virtual void DrawFrameIcon(wxDC& dc,
-                               const wxRect& rect,
-                               const wxIcon& icon,
-                               int flags);
-    virtual void DrawFrameButton(wxDC& dc,
-                                 wxCoord x, wxCoord y,
-                                 int button,
-                                 int flags = 0);
-    virtual wxRect GetFrameClientArea(const wxRect& rect, int flags) const;
-    virtual wxSize GetFrameTotalSize(const wxSize& clientSize, int flags) const;
-    virtual wxSize GetFrameMinSize(int flags) const;
-    virtual wxSize GetFrameIconSize() const;
-    virtual int HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const;
-
     virtual void GetComboBitmaps(wxBitmap *bmpNormal,
                                  wxBitmap *bmpFocus,
                                  wxBitmap *bmpPressed,
                                  wxBitmap *bmpDisabled);
 
     virtual void AdjustSize(wxSize *size, const wxWindow *window);
-    virtual wxRect GetBorderDimensions(wxBorder border) const;
     virtual bool AreScrollbarsInsideBorder() const;
 
     virtual wxSize GetScrollbarArrowSize() const
         { return m_sizeScrollbarArrow; }
 
-#if wxUSE_SCROLLBAR
-    virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
-                                    wxScrollBar::Element elem,
-                                    int thumbPos = -1) const;
-    virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar);
-    virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
-                                       const wxPoint& pt) const;
-    virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
-                                     int thumbPos = -1);
-    virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord);
-#endif // wxUSE_SCROLLBAR
-
-    virtual wxCoord GetListboxItemHeight(wxCoord fontHeight)
-        { return fontHeight + 2; }
     virtual wxSize GetCheckBitmapSize() const
         { return wxSize(13, 13); }
     virtual wxSize GetRadioBitmapSize() const
@@ -395,8 +226,10 @@ public:
                                      wxCoord *extraSpaceBeyond) const;
 #endif // wxUSE_TEXTCTRL
 
+#if wxUSE_NOTEBOOK
     virtual wxSize GetTabIndent() const { return wxSize(2, 2); }
     virtual wxSize GetTabPadding() const { return wxSize(6, 5); }
+#endif // wxUSE_NOTEBOOK
 
 #if wxUSE_SLIDER
 
@@ -419,79 +252,33 @@ public:
                                                 const wxMenu& menu) const;
 #endif // wxUSE_MENUS
 
-#if wxUSE_STATUSBAR
-    virtual wxSize GetStatusBarBorders(wxCoord *borderBetweenFields) const;
-#endif // wxUSE_STATUSBAR
-
 protected:
-    // helper of DrawLabel() and DrawCheckOrRadioButton()
-    void DoDrawLabel(wxDC& dc,
-                     const wxString& label,
-                     const wxRect& rect,
-                     int flags = 0,
-                     int alignment = wxALIGN_LEFT | wxALIGN_TOP,
-                     int indexAccel = -1,
-                     wxRect *rectBounds = NULL,
-                     const wxPoint& focusOffset
-                        = wxPoint(FOCUS_RECT_OFFSET_X, FOCUS_RECT_OFFSET_Y));
-
-    // common part of DrawLabel() and DrawItem()
-    void DrawFocusRect(wxDC& dc, const wxRect& rect);
-
-    // DrawLabel() and DrawButtonLabel() helper
-    void DrawLabelShadow(wxDC& dc,
-                         const wxString& label,
-                         const wxRect& rect,
-                         int alignment,
-                         int indexAccel);
-
-    // DrawButtonBorder() helper
-    void DoDrawBackground(wxDC& dc,
-                          const wxColour& col,
-                          const wxRect& rect,
-                          wxWindow *window = NULL );
-
-    // DrawBorder() helpers: all of them shift and clip the DC after drawing
-    // the border
-
-    // just draw a rectangle with the given pen
-    void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen);
-
-    // draw the lower left part of rectangle
-    void DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen);
-
-    // draw the rectange using the first brush for the left and top sides and
-    // the second one for the bottom and right ones
-    void DrawShadedRect(wxDC& dc, wxRect *rect,
-                        const wxPen& pen1, const wxPen& pen2);
-
-    // draw the normal 3D border
-    void DrawRaisedBorder(wxDC& dc, wxRect *rect);
+    // overridden wxStdRenderer methods
+    virtual void DrawFrameWithLabel(wxDC& dc,
+                                    const wxString& label,
+                                    const wxRect& rectFrame,
+                                    const wxRect& rectText,
+                                    int flags,
+                                    int alignment,
+                                    int indexAccel);
+
+    virtual void DrawCheckItemBitmap(wxDC& dc,
+                                     const wxBitmap& bitmap,
+                                     const wxRect& rect,
+                                     int flags);
 
-    // draw the sunken 3D border
-    void DrawSunkenBorder(wxDC& dc, wxRect *rect);
 
     // draw the border used for scrollbar arrows
     void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = false);
 
     // public DrawArrow()s helper
     void DrawArrow(wxDC& dc, const wxRect& rect,
-                   wxArrowDirection arrowDir, wxArrowStyle arrowStyle);
+                   ArrowDirection arrowDir, ArrowStyle arrowStyle);
 
     // DrawArrowButton is used by DrawScrollbar and DrawComboButton
     void DrawArrowButton(wxDC& dc, const wxRect& rect,
-                         wxArrowDirection arrowDir,
-                         wxArrowStyle arrowStyle);
-
-    // DrawCheckButton/DrawRadioButton helper
-    void DrawCheckOrRadioButton(wxDC& dc,
-                                const wxString& label,
-                                const wxBitmap& bitmap,
-                                const wxRect& rect,
-                                int flags,
-                                wxAlignment align,
-                                int indexAccel,
-                                wxCoord focusOffsetY);
+                         ArrowDirection arrowDir,
+                         ArrowStyle arrowStyle);
 
     // draw a normal or transposed line (useful for using the same code fo both
     // horizontal and vertical widgets)
@@ -508,39 +295,35 @@ protected:
 
     // get the standard check/radio button bitmap
     wxBitmap GetIndicator(IndicatorType indType, int flags);
-    wxBitmap GetCheckBitmap(int flags)
+    virtual wxBitmap GetCheckBitmap(int flags)
         { return GetIndicator(IndicatorType_Check, flags); }
-    wxBitmap GetRadioBitmap(int flags)
+    virtual wxBitmap GetRadioBitmap(int flags)
         { return GetIndicator(IndicatorType_Radio, flags); }
 
-private:
-    const wxColourScheme *m_scheme;
+    virtual wxBitmap GetFrameButtonBitmap(FrameButtonType type);
 
+private:
     // the sizing parameters (TODO make them changeable)
     wxSize m_sizeScrollbarArrow;
 
-    // GDI objects we use for drawing
-    wxColour m_colDarkGrey,
-             m_colHighlight;
-
-    wxPen m_penBlack,
-          m_penDarkGrey,
-          m_penLightGrey,
-          m_penHighlight;
-
-    wxFont m_titlebarFont;
-
-    // the checked and unchecked bitmaps for DrawCheckItem()
+    // the checked and unchecked bitmaps for DrawCheckItemBitmap()
     wxBitmap m_bmpCheckBitmaps[IndicatorStatus_Max];
 
     // the bitmaps returned by GetIndicator()
     wxBitmap m_bmpIndicators[IndicatorType_Max]
-                            [IndicatorState_Max]
+                            [IndicatorState_MaxMenu]
                             [IndicatorStatus_Max];
 
     // titlebar icons:
     wxBitmap m_bmpFrameButtons[FrameButton_Max];
 
+    // standard defaults for the above bitmaps
+    static const char **ms_xpmChecked[IndicatorStatus_Max];
+    static const char **ms_xpmIndicators[IndicatorType_Max]
+                                        [IndicatorState_MaxMenu]
+                                        [IndicatorStatus_Max];
+    static const char **ms_xpmFrameButtons[FrameButton_Max];
+
     // first row is for the normal state, second - for the disabled
     wxBitmap m_bmpArrows[Arrow_StateMax][Arrow_Max];
 };
@@ -553,34 +336,31 @@ private:
 class wxWin32InputHandler : public wxInputHandler
 {
 public:
-    wxWin32InputHandler(wxWin32Renderer *renderer);
+    wxWin32InputHandler() { }
 
     virtual bool HandleKey(wxInputConsumer *control,
                            const wxKeyEvent& event,
                            bool pressed);
     virtual bool HandleMouse(wxInputConsumer *control,
                              const wxMouseEvent& event);
-
-protected:
-    wxWin32Renderer *m_renderer;
 };
 
 #if wxUSE_SCROLLBAR
 class wxWin32ScrollBarInputHandler : public wxStdScrollBarInputHandler
 {
 public:
-    wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
+    wxWin32ScrollBarInputHandler(wxRenderer *renderer,
                                  wxInputHandler *handler);
 
-    virtual bool HandleMouse(wxInputConsumer *control, const wxMouseEvent& event);
-    virtual bool HandleMouseMove(wxInputConsumer *control, const wxMouseEvent& event);
+    virtual bool HandleMouse(wxInputConsumer *control,
+                             const wxMouseEvent& event);
+    virtual bool HandleMouseMove(wxInputConsumer *control,
+                                 const wxMouseEvent& event);
 
     virtual bool OnScrollTimer(wxScrollBar *scrollbar,
                                const wxControlAction& action);
 
 protected:
-    virtual bool IsAllowedButton(int button) { return button == 1; }
-
     virtual void Highlight(wxScrollBar * WXUNUSED(scrollbar),
                            bool WXUNUSED(doIt))
     {
@@ -600,11 +380,11 @@ protected:
 #endif // wxUSE_SCROLLBAR
 
 #if wxUSE_CHECKBOX
-class wxWin32CheckboxInputHandler : public wxStdCheckboxInputHandler
+class wxWin32CheckboxInputHandler : public wxStdInputHandler
 {
 public:
     wxWin32CheckboxInputHandler(wxInputHandler *handler)
-        : wxStdCheckboxInputHandler(handler) { }
+        : wxStdInputHandler(handler) { }
 
     virtual bool HandleKey(wxInputConsumer *control,
                            const wxKeyEvent& event,
@@ -613,11 +393,11 @@ public:
 #endif // wxUSE_CHECKBOX
 
 #if wxUSE_TEXTCTRL
-class wxWin32TextCtrlInputHandler : public wxStdTextCtrlInputHandler
+class wxWin32TextCtrlInputHandler : public wxStdInputHandler
 {
 public:
     wxWin32TextCtrlInputHandler(wxInputHandler *handler)
-        : wxStdTextCtrlInputHandler(handler) { }
+        : wxStdInputHandler(handler) { }
 
     virtual bool HandleKey(wxInputConsumer *control,
                            const wxKeyEvent& event,
@@ -650,11 +430,11 @@ private:
 
 class wxWin32SystemMenuEvtHandler;
 
-class wxWin32FrameInputHandler : public wxStdFrameInputHandler
+class wxWin32FrameInputHandler : public wxStdInputHandler
 {
 public:
     wxWin32FrameInputHandler(wxInputHandler *handler);
-    ~wxWin32FrameInputHandler();
+    virtual ~wxWin32FrameInputHandler();
 
     virtual bool HandleMouse(wxInputConsumer *control,
                              const wxMouseEvent& event);
@@ -662,7 +442,7 @@ public:
     virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
 
 #if wxUSE_MENUS
-    void PopupSystemMenu(wxTopLevelWindow *window, const wxPoint& pos) const;
+    void PopupSystemMenu(wxTopLevelWindow *window) const;
 #endif // wxUSE_MENUS
 
 private:
@@ -707,13 +487,11 @@ public:
 
     virtual wxRenderer *GetRenderer();
     virtual wxArtProvider *GetArtProvider();
-    virtual wxInputHandler *GetInputHandler(const wxString& control);
+    virtual wxInputHandler *GetInputHandler(const wxString& control,
+                                            wxInputConsumer *consumer);
     virtual wxColourScheme *GetColourScheme();
 
 private:
-    // get the default input handler
-    wxInputHandler *GetDefaultInputHandler();
-
     wxWin32Renderer *m_renderer;
 
     wxWin32ArtProvider *m_artProvider;
@@ -723,8 +501,6 @@ private:
     wxSortedArrayString m_handlerNames;
     wxArrayHandlers m_handlers;
 
-    wxWin32InputHandler *m_handlerDefault;
-
     wxWin32ColourScheme *m_scheme;
 
     WX_DECLARE_THEME(win32)
@@ -735,56 +511,55 @@ private:
 // ----------------------------------------------------------------------------
 
 // frame buttons bitmaps
-
 static const char *frame_button_close_xpm[] = {
 "12 10 2 1",
 "         c None",
-".        c black",
+"X        c black",
 "            ",
-"  ..    ..  ",
-"   ..  ..   ",
-"    ....    ",
-"     ..     ",
-"    ....    ",
-"   ..  ..   ",
-"  ..    ..  ",
+"  XX    XX  ",
+"   XX  XX   ",
+"    XXXX    ",
+"     XX     ",
+"    XXXX    ",
+"   XX  XX   ",
+"  XX    XX  ",
 "            ",
 "            "};
 
 static const char *frame_button_help_xpm[] = {
 "12 10 2 1",
 "         c None",
-".        c #000000",
-"    ....    ",
-"   ..  ..   ",
-"   ..  ..   ",
-"      ..    ",
-"     ..     ",
-"     ..     ",
+"X        c #000000",
+"    XXXX    ",
+"   XX  XX   ",
+"   XX  XX   ",
+"      XX    ",
+"     XX     ",
+"     XX     ",
 "            ",
-"     ..     ",
-"     ..     ",
+"     XX     ",
+"     XX     ",
 "            "};
 
 static const char *frame_button_maximize_xpm[] = {
 "12 10 2 1",
 "         c None",
-".        c #000000",
-" .........  ",
-" .........  ",
-" .       .  ",
-" .       .  ",
-" .       .  ",
-" .       .  ",
-" .       .  ",
-" .       .  ",
-" .........  ",
+"X        c #000000",
+" XXXXXXXXX  ",
+" XXXXXXXXX  ",
+" X       X  ",
+" X       X  ",
+" X       X  ",
+" X       X  ",
+" X       X  ",
+" X       X  ",
+" XXXXXXXXX  ",
 "            "};
 
 static const char *frame_button_minimize_xpm[] = {
 "12 10 2 1",
 "         c None",
-".        c #000000",
+"X        c #000000",
 "            ",
 "            ",
 "            ",
@@ -792,25 +567,34 @@ static const char *frame_button_minimize_xpm[] = {
 "            ",
 "            ",
 "            ",
-"  ......    ",
-"  ......    ",
+"  XXXXXX    ",
+"  XXXXXX    ",
 "            "};
 
 static const char *frame_button_restore_xpm[] = {
 "12 10 2 1",
 "         c None",
-".        c #000000",
-"   ......   ",
-"   ......   ",
-"   .    .   ",
-" ...... .   ",
-" ...... .   ",
-" .    ...   ",
-" .    .     ",
-" .    .     ",
-" ......     ",
+"X        c #000000",
+"   XXXXXX   ",
+"   XXXXXX   ",
+"   X    X   ",
+" XXXXXX X   ",
+" XXXXXX X   ",
+" X    XXX   ",
+" X    X     ",
+" X    X     ",
+" XXXXXX     ",
 "            "};
 
+const char **wxWin32Renderer::ms_xpmFrameButtons[FrameButton_Max] =
+{
+    frame_button_close_xpm,
+    frame_button_minimize_xpm,
+    frame_button_maximize_xpm,
+    frame_button_restore_xpm,
+    frame_button_help_xpm,
+};
+
 // menu bitmaps
 
 static const char *checked_menu_xpm[] = {
@@ -1212,8 +996,9 @@ static const char *pressed_unchecked_radio_xpm[] = {
 "    hhhh    "
 };
 
-static const char **
-    xpmIndicators[IndicatorType_Max][IndicatorState_Max][IndicatorStatus_Max] =
+const char **wxWin32Renderer::ms_xpmIndicators[IndicatorType_Max]
+                                              [IndicatorState_MaxMenu]
+                                              [IndicatorStatus_Max] =
 {
     // checkboxes first
     {
@@ -1255,7 +1040,7 @@ static const char **
     }
 };
 
-static const char **xpmChecked[IndicatorStatus_Max] =
+const char **wxWin32Renderer::ms_xpmChecked[IndicatorStatus_Max] =
 {
     checked_item_xpm,
     unchecked_item_xpm
@@ -1275,21 +1060,11 @@ wxWin32Theme::wxWin32Theme()
 {
     m_scheme = NULL;
     m_renderer = NULL;
-    m_handlerDefault = NULL;
     m_artProvider = NULL;
 }
 
 wxWin32Theme::~wxWin32Theme()
 {
-    size_t count = m_handlers.GetCount();
-    for ( size_t n = 0; n < count; n++ )
-    {
-        if ( m_handlers[n] != m_handlerDefault )
-            delete m_handlers[n];
-    }
-
-    delete m_handlerDefault;
-
     delete m_renderer;
     delete m_scheme;
     wxArtProvider::RemoveProvider(m_artProvider);
@@ -1315,79 +1090,63 @@ wxArtProvider *wxWin32Theme::GetArtProvider()
     return m_artProvider;
 }
 
-wxInputHandler *wxWin32Theme::GetDefaultInputHandler()
-{
-    if ( !m_handlerDefault )
-    {
-        m_handlerDefault = new wxWin32InputHandler(m_renderer);
-    }
-
-    return m_handlerDefault;
-}
-
-wxInputHandler *wxWin32Theme::GetInputHandler(const wxString& control)
+wxInputHandler *
+wxWin32Theme::GetInputHandler(const wxString& control,
+                              wxInputConsumer *consumer)
 {
     wxInputHandler *handler = NULL;
     int n = m_handlerNames.Index(control);
     if ( n == wxNOT_FOUND )
     {
+        static wxWin32InputHandler s_handlerDef;
+
+        wxInputHandler * const
+          handlerStd = consumer->DoGetStdInputHandler(&s_handlerDef);
+
         // create a new handler
-        if ( control == wxINP_HANDLER_SCROLLBAR )
+        if ( control == wxINP_HANDLER_TOPLEVEL )
         {
-#if wxUSE_SCROLLBAR
-            handler = new wxWin32ScrollBarInputHandler(m_renderer,
-                                                       GetDefaultInputHandler());
-#endif // wxUSE_SCROLLBAR
+            static wxWin32FrameInputHandler s_handler(handlerStd);
+
+            handler = &s_handler;
         }
-#if wxUSE_BUTTON
-        else if ( control == wxINP_HANDLER_BUTTON )
-            handler = new wxStdButtonInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_BUTTON
 #if wxUSE_CHECKBOX
         else if ( control == wxINP_HANDLER_CHECKBOX )
-            handler = new wxWin32CheckboxInputHandler(GetDefaultInputHandler());
+        {
+            static wxWin32CheckboxInputHandler s_handler(handlerStd);
+
+            handler = &s_handler;
+        }
 #endif // wxUSE_CHECKBOX
-#if wxUSE_COMBOBOX
-        else if ( control == wxINP_HANDLER_COMBOBOX )
-            handler = new wxStdComboBoxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_COMBOBOX
-#if wxUSE_LISTBOX
-        else if ( control == wxINP_HANDLER_LISTBOX )
-            handler = new wxStdListboxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_LISTBOX
-#if wxUSE_CHECKLISTBOX
-        else if ( control == wxINP_HANDLER_CHECKLISTBOX )
-            handler = new wxStdCheckListboxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_CHECKLISTBOX
-#if wxUSE_TEXTCTRL
-        else if ( control == wxINP_HANDLER_TEXTCTRL )
-            handler = new wxWin32TextCtrlInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_TEXTCTRL
-#if wxUSE_SLIDER
-        else if ( control == wxINP_HANDLER_SLIDER )
-            handler = new wxStdSliderButtonInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_SLIDER
-#if wxUSE_SPINBTN
-        else if ( control == wxINP_HANDLER_SPINBTN )
-            handler = new wxStdSpinButtonInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_SPINBTN
-#if wxUSE_NOTEBOOK
-        else if ( control == wxINP_HANDLER_NOTEBOOK )
-            handler = new wxStdNotebookInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_NOTEBOOK
+#if wxUSE_SCROLLBAR
+        else if ( control == wxINP_HANDLER_SCROLLBAR )
+        {
+            static wxWin32ScrollBarInputHandler
+                s_handler(GetRenderer(), handlerStd);
+
+            handler = &s_handler;
+        }
+#endif // wxUSE_SCROLLBAR
 #if wxUSE_STATUSBAR
         else if ( control == wxINP_HANDLER_STATUSBAR )
-            handler = new wxWin32StatusBarInputHandler(GetDefaultInputHandler());
+        {
+            static wxWin32StatusBarInputHandler s_handler(handlerStd);
+
+            handler = &s_handler;
+        }
 #endif // wxUSE_STATUSBAR
-#if wxUSE_TOOLBAR
-        else if ( control == wxINP_HANDLER_TOOLBAR )
-            handler = new wxStdToolbarInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_TOOLBAR
-        else if ( control == wxINP_HANDLER_TOPLEVEL )
-            handler = new wxWin32FrameInputHandler(GetDefaultInputHandler());
+#if wxUSE_TEXTCTRL
+        else if ( control == wxINP_HANDLER_TEXTCTRL )
+        {
+            static wxWin32TextCtrlInputHandler s_handler(handlerStd);
 
-        if(!handler)
-            handler = GetDefaultInputHandler();
+            handler = &s_handler;
+        }
+#endif // wxUSE_TEXTCTRL
+        else // no special handler for this control
+        {
+            handler = handlerStd;
+        }
 
         n = m_handlerNames.Add(control);
         m_handlers.Insert(handler, n);
@@ -1571,25 +1330,11 @@ wxColour wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col) const
 // ----------------------------------------------------------------------------
 
 wxWin32Renderer::wxWin32Renderer(const wxColourScheme *scheme)
+               : wxStdRenderer(scheme)
 {
     // init data
-    m_scheme = scheme;
     m_sizeScrollbarArrow = wxSize(16, 16);
 
-    // init colours and pens
-    m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID);
-
-    m_colDarkGrey = wxSCHEME_COLOUR(scheme, SHADOW_OUT);
-    m_penDarkGrey = wxPen(m_colDarkGrey, 0, wxSOLID);
-
-    m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID);
-
-    m_colHighlight = wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT);
-    m_penHighlight = wxPen(m_colHighlight, 0, wxSOLID);
-
-    m_titlebarFont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
-    m_titlebarFont.SetWeight(wxFONTWEIGHT_BOLD);
-
     // init the arrow bitmaps
     static const size_t ARROW_WIDTH = 7;
     static const size_t ARROW_LENGTH = 4;
@@ -1759,257 +1504,6 @@ wxWin32Renderer::wxWin32Renderer(const wxColourScheme *scheme)
 
         m_bmpArrows[Arrow_Pressed][n] = m_bmpArrows[Arrow_Normal][n];
     }
-
-    // init the frame buttons bitmaps
-    m_bmpFrameButtons[FrameButton_Close] = wxBitmap(frame_button_close_xpm);
-    m_bmpFrameButtons[FrameButton_Minimize] = wxBitmap(frame_button_minimize_xpm);
-    m_bmpFrameButtons[FrameButton_Maximize] = wxBitmap(frame_button_maximize_xpm);
-    m_bmpFrameButtons[FrameButton_Restore] = wxBitmap(frame_button_restore_xpm);
-    m_bmpFrameButtons[FrameButton_Help] = wxBitmap(frame_button_help_xpm);
-}
-
-// ----------------------------------------------------------------------------
-// border stuff
-// ----------------------------------------------------------------------------
-
-/*
-   The raised border in Win32 looks like this:
-
-   IIIIIIIIIIIIIIIIIIIIIIB
-   I                    GB
-   I                    GB  I = white       (HILIGHT)
-   I                    GB  H = light grey  (LIGHT)
-   I                    GB  G = dark grey   (SHADOI)
-   I                    GB  B = black       (DKSHADOI)
-   I                    GB  I = hIghlight (COLOR_3DHILIGHT)
-   I                    GB
-   IGGGGGGGGGGGGGGGGGGGGGB
-   BBBBBBBBBBBBBBBBBBBBBBB
-
-   The sunken border looks like this:
-
-   GGGGGGGGGGGGGGGGGGGGGGI
-   GBBBBBBBBBBBBBBBBBBBBHI
-   GB                   HI
-   GB                   HI
-   GB                   HI
-   GB                   HI
-   GB                   HI
-   GB                   HI
-   GHHHHHHHHHHHHHHHHHHHHHI
-   IIIIIIIIIIIIIIIIIIIIIII
-
-   The static border (used for the controls which don't get focus) is like
-   this:
-
-   GGGGGGGGGGGGGGGGGGGGGGW
-   G                     W
-   G                     W
-   G                     W
-   G                     W
-   G                     W
-   G                     W
-   G                     W
-   WWWWWWWWWWWWWWWWWWWWWWW
-
-   The most complicated is the double border:
-
-   HHHHHHHHHHHHHHHHHHHHHHB
-   HWWWWWWWWWWWWWWWWWWWWGB
-   HWHHHHHHHHHHHHHHHHHHHGB
-   HWH                 HGB
-   HWH                 HGB
-   HWH                 HGB
-   HWH                 HGB
-   HWHHHHHHHHHHHHHHHHHHHGB
-   HGGGGGGGGGGGGGGGGGGGGGB
-   BBBBBBBBBBBBBBBBBBBBBBB
-
-   And the simple border is, well, simple:
-
-   BBBBBBBBBBBBBBBBBBBBBBB
-   B                     B
-   B                     B
-   B                     B
-   B                     B
-   B                     B
-   B                     B
-   B                     B
-   B                     B
-   BBBBBBBBBBBBBBBBBBBBBBB
-*/
-
-void wxWin32Renderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen)
-{
-    // draw
-    dc.SetPen(pen);
-    dc.SetBrush(*wxTRANSPARENT_BRUSH);
-    dc.DrawRectangle(*rect);
-
-    // adjust the rect
-    rect->Inflate(-1);
-}
-
-void wxWin32Renderer::DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen)
-{
-    // draw the bottom and right sides
-    dc.SetPen(pen);
-    dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
-                rect->GetRight() + 1, rect->GetBottom());
-    dc.DrawLine(rect->GetRight(), rect->GetTop(),
-                rect->GetRight(), rect->GetBottom());
-
-    // adjust the rect
-    rect->Inflate(-1);
-}
-
-void wxWin32Renderer::DrawShadedRect(wxDC& dc, wxRect *rect,
-                                     const wxPen& pen1, const wxPen& pen2)
-{
-    // draw the rectangle
-    dc.SetPen(pen1);
-    dc.DrawLine(rect->GetLeft(), rect->GetTop(),
-                rect->GetLeft(), rect->GetBottom());
-    dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
-                rect->GetRight(), rect->GetTop());
-    dc.SetPen(pen2);
-    dc.DrawLine(rect->GetRight(), rect->GetTop(),
-                rect->GetRight(), rect->GetBottom());
-    dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
-                rect->GetRight() + 1, rect->GetBottom());
-
-    // adjust the rect
-    rect->Inflate(-1);
-}
-
-void wxWin32Renderer::DrawRaisedBorder(wxDC& dc, wxRect *rect)
-{
-    DrawShadedRect(dc, rect, m_penHighlight, m_penBlack);
-    DrawShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey);
-}
-
-void wxWin32Renderer::DrawSunkenBorder(wxDC& dc, wxRect *rect)
-{
-    DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
-    DrawShadedRect(dc, rect, m_penBlack, m_penLightGrey);
-}
-
-void wxWin32Renderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed)
-{
-    if ( isPressed )
-    {
-        DrawRect(dc, rect, m_penDarkGrey);
-
-        // the arrow is usually drawn inside border of width 2 and is offset by
-        // another pixel in both directions when it's pressed - as the border
-        // in this case is more narrow as well, we have to adjust rect like
-        // this:
-        rect->Inflate(-1);
-        rect->x++;
-        rect->y++;
-    }
-    else
-    {
-        DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack);
-        DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
-    }
-}
-
-void wxWin32Renderer::DrawBorder(wxDC& dc,
-                                 wxBorder border,
-                                 const wxRect& rectTotal,
-                                 int WXUNUSED(flags),
-                                 wxRect *rectIn)
-{
-    int i;
-
-    wxRect rect = rectTotal;
-
-    switch ( border )
-    {
-        case wxBORDER_SUNKEN:
-            for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
-            {
-                DrawSunkenBorder(dc, &rect);
-            }
-            break;
-
-        case wxBORDER_STATIC:
-            DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
-            break;
-
-        case wxBORDER_RAISED:
-            for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
-            {
-                DrawRaisedBorder(dc, &rect);
-            }
-            break;
-
-        case wxBORDER_DOUBLE:
-            DrawArrowBorder(dc, &rect);
-            DrawRect(dc, &rect, m_penLightGrey);
-            break;
-
-        case wxBORDER_SIMPLE:
-            for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
-            {
-                DrawRect(dc, &rect, m_penBlack);
-            }
-            break;
-
-        default:
-            wxFAIL_MSG(_T("unknown border type"));
-            // fall through
-
-        case wxBORDER_DEFAULT:
-        case wxBORDER_NONE:
-            break;
-    }
-
-    if ( rectIn )
-        *rectIn = rect;
-}
-
-wxRect wxWin32Renderer::GetBorderDimensions(wxBorder border) const
-{
-    wxCoord width;
-    switch ( border )
-    {
-        case wxBORDER_RAISED:
-        case wxBORDER_SUNKEN:
-            width = BORDER_THICKNESS;
-            break;
-
-        case wxBORDER_SIMPLE:
-        case wxBORDER_STATIC:
-            width = 1;
-            break;
-
-        case wxBORDER_DOUBLE:
-            width = 3;
-            break;
-
-        default:
-        {
-            // char *crash = NULL;
-            // *crash = 0;
-            wxFAIL_MSG(_T("unknown border type"));
-            // fall through
-        }
-
-        case wxBORDER_DEFAULT:
-        case wxBORDER_NONE:
-            width = 0;
-            break;
-    }
-
-    wxRect rect;
-    rect.x =
-    rect.y =
-    rect.width =
-    rect.height = width;
-
-    return rect;
 }
 
 bool wxWin32Renderer::AreScrollbarsInsideBorder() const
@@ -2017,192 +1511,10 @@ bool wxWin32Renderer::AreScrollbarsInsideBorder() const
     return true;
 }
 
-// ----------------------------------------------------------------------------
-// borders
-// ----------------------------------------------------------------------------
-
-void wxWin32Renderer::DrawTextBorder(wxDC& dc,
-                                     wxBorder border,
-                                     const wxRect& rect,
-                                     int flags,
-                                     wxRect *rectIn)
-{
-    // text controls are not special under windows
-    DrawBorder(dc, border, rect, flags, rectIn);
-}
-
-void wxWin32Renderer::DrawButtonBorder(wxDC& dc,
-                                       const wxRect& rectTotal,
-                                       int flags,
-                                       wxRect *rectIn)
-{
-    wxRect rect = rectTotal;
-
-    if ( flags & wxCONTROL_PRESSED )
-    {
-        // button pressed: draw a double border around it
-        DrawRect(dc, &rect, m_penBlack);
-        DrawRect(dc, &rect, m_penDarkGrey);
-    }
-    else
-    {
-        // button not pressed
-
-        if ( flags & (wxCONTROL_FOCUSED | wxCONTROL_ISDEFAULT) )
-        {
-            // button either default or focused (or both): add an extra border around it
-            DrawRect(dc, &rect, m_penBlack);
-        }
-
-        // now draw a normal button
-        DrawShadedRect(dc, &rect, m_penHighlight, m_penBlack);
-        DrawHalfRect(dc, &rect, m_penDarkGrey);
-    }
-
-    if ( rectIn )
-    {
-        *rectIn = rect;
-    }
-}
-
-// ----------------------------------------------------------------------------
-// lines and frame
-// ----------------------------------------------------------------------------
-
-void wxWin32Renderer::DrawHorizontalLine(wxDC& dc,
-                                         wxCoord y, wxCoord x1, wxCoord x2)
-{
-    dc.SetPen(m_penDarkGrey);
-    dc.DrawLine(x1, y, x2 + 1, y);
-    dc.SetPen(m_penHighlight);
-    y++;
-    dc.DrawLine(x1, y, x2 + 1, y);
-}
-
-void wxWin32Renderer::DrawVerticalLine(wxDC& dc,
-                                       wxCoord x, wxCoord y1, wxCoord y2)
-{
-    dc.SetPen(m_penDarkGrey);
-    dc.DrawLine(x, y1, x, y2 + 1);
-    dc.SetPen(m_penHighlight);
-    x++;
-    dc.DrawLine(x, y1, x, y2 + 1);
-}
-
-void wxWin32Renderer::DrawFrame(wxDC& dc,
-                                const wxString& label,
-                                const wxRect& rect,
-                                int flags,
-                                int alignment,
-                                int indexAccel)
-{
-    wxCoord height = 0; // of the label
-    wxRect rectFrame = rect;
-    if ( !label.empty() )
-    {
-        // the text should touch the top border of the rect, so the frame
-        // itself should be lower
-        dc.GetTextExtent(label, NULL, &height);
-        rectFrame.y += height / 2;
-        rectFrame.height -= height / 2;
-
-        // we have to draw each part of the frame individually as we can't
-        // erase the background beyond the label as it might contain some
-        // pixmap already, so drawing everything and then overwriting part of
-        // the frame with label doesn't work
-
-        // TODO: the +5 and space insertion should be customizable
-
-        wxRect rectText;
-        rectText.x = rectFrame.x + 5;
-        rectText.y = rect.y;
-        rectText.width = rectFrame.width - 7; // +2 border width
-        rectText.height = height;
-
-        wxString label2;
-        label2 << _T(' ') << label << _T(' ');
-        if ( indexAccel != -1 )
-        {
-            // adjust it as we prepended a space
-            indexAccel++;
-        }
-
-        wxRect rectLabel;
-        DrawLabel(dc, label2, rectText, flags, alignment, indexAccel, &rectLabel);
-
-        StandardDrawFrame(dc, rectFrame, rectLabel);
-    }
-    else
-    {
-        // just draw the complete frame
-        DrawShadedRect(dc, &rectFrame, m_penDarkGrey, m_penHighlight);
-        DrawShadedRect(dc, &rectFrame, m_penHighlight, m_penDarkGrey);
-    }
-}
-
 // ----------------------------------------------------------------------------
 // label
 // ----------------------------------------------------------------------------
 
-void wxWin32Renderer::DrawFocusRect(wxDC& dc, const wxRect& rect)
-{
-    // VZ: this doesn't work under Windows, the dotted pen has dots of 3
-    //     pixels each while we really need dots here... PS_ALTERNATE might
-    //     work, but it is for NT 5 only
-#if 0
-    DrawRect(dc, &rect, wxPen(*wxBLACK, 0, wxDOT));
-#else
-    // draw the pixels manually: note that to behave in the same manner as
-    // DrawRect(), we must exclude the bottom and right borders from the
-    // rectangle
-    wxCoord x1 = rect.GetLeft(),
-            y1 = rect.GetTop(),
-            x2 = rect.GetRight(),
-            y2 = rect.GetBottom();
-
-    dc.SetPen(wxPen(*wxBLACK, 0, wxSOLID));
-
-    // this seems to be closer than what Windows does than wxINVERT although
-    // I'm still not sure if it's correct
-    dc.SetLogicalFunction(wxAND_REVERSE);
-
-    wxCoord z;
-    for ( z = x1 + 1; z < x2; z += 2 )
-        dc.DrawPoint(z, rect.GetTop());
-
-    wxCoord shift = z == x2 ? 0 : 1;
-    for ( z = y1 + shift; z < y2; z += 2 )
-        dc.DrawPoint(x2, z);
-
-    shift = z == y2 ? 0 : 1;
-    for ( z = x2 - shift; z > x1; z -= 2 )
-        dc.DrawPoint(z, y2);
-
-    shift = z == x1 ? 0 : 1;
-    for ( z = y2 - shift; z > y1; z -= 2 )
-        dc.DrawPoint(x1, z);
-
-    dc.SetLogicalFunction(wxCOPY);
-#endif // 0/1
-}
-
-void wxWin32Renderer::DrawLabelShadow(wxDC& dc,
-                                      const wxString& label,
-                                      const wxRect& rect,
-                                      int alignment,
-                                      int indexAccel)
-{
-    // draw shadow of the text
-    dc.SetTextForeground(m_colHighlight);
-    wxRect rectShadow = rect;
-    rectShadow.x++;
-    rectShadow.y++;
-    dc.DrawLabel(label, rectShadow, alignment, indexAccel);
-
-    // make the text grey
-    dc.SetTextForeground(m_colDarkGrey);
-}
-
 void wxWin32Renderer::DrawLabel(wxDC& dc,
                                 const wxString& label,
                                 const wxRect& rect,
@@ -2210,18 +1522,6 @@ void wxWin32Renderer::DrawLabel(wxDC& dc,
                                 int alignment,
                                 int indexAccel,
                                 wxRect *rectBounds)
-{
-    DoDrawLabel(dc, label, rect, flags, alignment, indexAccel, rectBounds);
-}
-
-void wxWin32Renderer::DoDrawLabel(wxDC& dc,
-                                  const wxString& label,
-                                  const wxRect& rect,
-                                  int flags,
-                                  int alignment,
-                                  int indexAccel,
-                                  wxRect *rectBounds,
-                                  const wxPoint& focusOffset)
 {
     // the underscores are not drawn for focused controls in wxMSW
     if ( flags & wxCONTROL_FOCUSED )
@@ -2237,35 +1537,34 @@ void wxWin32Renderer::DoDrawLabel(wxDC& dc,
         if ( flags & wxCONTROL_SELECTED )
         {
             // just make the label text greyed out
-            dc.SetTextForeground(m_colDarkGrey);
-        }
-        else // draw normal disabled label
-        {
-            DrawLabelShadow(dc, label, rect, alignment, indexAccel);
+            dc.SetTextForeground(m_penDarkGrey.GetColour());
+
+            flags &= ~wxCONTROL_DISABLED;
         }
     }
 
-    wxRect rectLabel;
-    dc.DrawLabel(label, wxNullBitmap, rect, alignment, indexAccel, &rectLabel);
-
-    if ( flags & wxCONTROL_DISABLED )
-    {
-        // restore the fg colour
-        dc.SetTextForeground(*wxBLACK);
-    }
+    wxStdRenderer::DrawLabel(dc, label, rect, flags, alignment,
+                             indexAccel, rectBounds);
+}
 
-    if ( flags & wxCONTROL_FOCUSED )
+void wxWin32Renderer::DrawFrameWithLabel(wxDC& dc,
+                                         const wxString& label,
+                                         const wxRect& rectFrame,
+                                         const wxRect& rectText,
+                                         int flags,
+                                         int alignment,
+                                         int indexAccel)
+{
+    wxString label2;
+    label2 << _T(' ') << label << _T(' ');
+    if ( indexAccel != -1 )
     {
-        if ( focusOffset.x || focusOffset.y )
-        {
-            rectLabel.Inflate(focusOffset.x, focusOffset.y);
-        }
-
-        DrawFocusRect(dc, rectLabel);
+        // adjust it as we prepended a space
+        indexAccel++;
     }
 
-    if ( rectBounds )
-        *rectBounds = rectLabel;
+    wxStdRenderer::DrawFrameWithLabel(dc, label2, rectFrame, rectText,
+                                      flags, alignment, indexAccel);
 }
 
 void wxWin32Renderer::DrawButtonLabel(wxDC& dc,
@@ -2283,83 +1582,49 @@ void wxWin32Renderer::DrawButtonLabel(wxDC& dc,
         indexAccel = -1;
     }
 
-    wxRect rectLabel = rect;
-    if ( !label.empty() )
-    {
-        // shift the label if a button is pressed
-        if ( flags & wxCONTROL_PRESSED )
-        {
-            rectLabel.x++;
-            rectLabel.y++;
-        }
+    wxStdRenderer::DrawButtonLabel(dc, label, image, rect, flags, alignment,
+                                   indexAccel, rectBounds);
+}
 
-        if ( flags & wxCONTROL_DISABLED )
-        {
-            DrawLabelShadow(dc, label, rectLabel, alignment, indexAccel);
-        }
+void wxWin32Renderer::DrawButtonBorder(wxDC& dc,
+                                       const wxRect& rectTotal,
+                                       int flags,
+                                       wxRect *rectIn)
+{
+    wxRect rect = rectTotal;
 
-        // leave enough space for the focus rectangle
-        if ( flags & wxCONTROL_FOCUSED )
-        {
-            rectLabel.Inflate(-2);
-        }
+    wxPen penOut(*wxBLACK);
+    if ( flags & wxCONTROL_PRESSED )
+    {
+        // button pressed: draw a double border around it
+        DrawRect(dc, &rect, penOut);
+        DrawRect(dc, &rect, m_penDarkGrey);
     }
-
-    dc.DrawLabel(label, image, rectLabel, alignment, indexAccel, rectBounds);
-
-    if ( !label.empty() && (flags & wxCONTROL_FOCUSED) )
+    else // button not pressed
     {
-        if ( flags & wxCONTROL_PRESSED )
+        if ( flags & (wxCONTROL_FOCUSED | wxCONTROL_ISDEFAULT) )
         {
-            // the focus rectangle is never pressed, so undo the shift done
-            // above
-            rectLabel.x--;
-            rectLabel.y--;
-            rectLabel.width--;
-            rectLabel.height--;
+            // button either default or focused (or both): add an extra border
+            // around it
+            DrawRect(dc, &rect, penOut);
         }
 
-        DrawFocusRect(dc, rectLabel);
+        // now draw a normal button border
+        DrawRaisedBorder(dc, &rect);
     }
+
+    if ( rectIn )
+        *rectIn = rect;
 }
 
 // ----------------------------------------------------------------------------
 // (check)listbox items
 // ----------------------------------------------------------------------------
 
-void wxWin32Renderer::DrawItem(wxDC& dc,
-                               const wxString& label,
-                               const wxRect& rect,
-                               int flags)
-{
-    wxDCTextColourChanger colChanger(dc);
-
-    if ( flags & wxCONTROL_SELECTED )
-    {
-        colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
-
-        wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
-        dc.SetBrush(wxBrush(colBg, wxSOLID));
-        dc.SetPen(wxPen(colBg, 0, wxSOLID));
-        dc.DrawRectangle(rect);
-    }
-
-    wxRect rectText = rect;
-    rectText.x += 2;
-    rectText.width -= 2;
-    dc.DrawLabel(label, wxNullBitmap, rectText);
-
-    if ( flags & wxCONTROL_FOCUSED )
-    {
-        DrawFocusRect(dc, rect);
-    }
-}
-
-void wxWin32Renderer::DrawCheckItem(wxDC& dc,
-                                    const wxString& label,
-                                    const wxBitmap& bitmap,
-                                    const wxRect& rect,
-                                    int flags)
+void wxWin32Renderer::DrawCheckItemBitmap(wxDC& dc,
+                                          const wxBitmap& bitmap,
+                                          const wxRect& rect,
+                                          int flags)
 {
     wxBitmap bmp;
     if ( bitmap.Ok() )
@@ -2374,7 +1639,7 @@ void wxWin32Renderer::DrawCheckItem(wxDC& dc,
 
         if ( !m_bmpCheckBitmaps[i].Ok() )
         {
-            m_bmpCheckBitmaps[i] = wxBitmap(xpmChecked[i]);
+            m_bmpCheckBitmaps[i] = wxBitmap(ms_xpmChecked[i]);
         }
 
         bmp = m_bmpCheckBitmaps[i];
@@ -2382,141 +1647,36 @@ void wxWin32Renderer::DrawCheckItem(wxDC& dc,
 
     dc.DrawBitmap(bmp, rect.x, rect.y + (rect.height - bmp.GetHeight()) / 2 - 1,
                   true /* use mask */);
-
-    wxRect rectLabel = rect;
-    int bmpWidth = bmp.GetWidth();
-    rectLabel.x += bmpWidth;
-    rectLabel.width -= bmpWidth;
-
-    DrawItem(dc, label, rectLabel, flags);
 }
 
 // ----------------------------------------------------------------------------
-// check/radio buttons
-// ----------------------------------------------------------------------------
-
-wxBitmap wxWin32Renderer::GetIndicator(IndicatorType indType, int flags)
-{
-    IndicatorState indState;
-    if ( flags & wxCONTROL_SELECTED )
-        indState = flags & wxCONTROL_DISABLED ? IndicatorState_SelectedDisabled
-                                              : IndicatorState_Selected;
-    else if ( flags & wxCONTROL_DISABLED )
-        indState = IndicatorState_Disabled;
-    else if ( flags & wxCONTROL_PRESSED )
-        indState = IndicatorState_Pressed;
-    else
-        indState = IndicatorState_Normal;
-
-    IndicatorStatus indStatus = flags & wxCONTROL_CHECKED
-                                    ? IndicatorStatus_Checked
-                                    : ( flags & wxCONTROL_UNDETERMINED
-                                          ? IndicatorStatus_Undeterminated
-                                          : IndicatorStatus_Unchecked );
-
-    wxBitmap bmp = m_bmpIndicators[indType][indState][indStatus];
-    if ( !bmp.Ok() )
-    {
-        const char **xpm = xpmIndicators[indType][indState][indStatus];
-        if ( xpm )
-        {
-            // create and cache it
-            bmp = wxBitmap(xpm);
-            m_bmpIndicators[indType][indState][indStatus] = bmp;
-        }
-    }
-
-    return bmp;
-}
-
-void wxWin32Renderer::DrawCheckOrRadioButton(wxDC& dc,
-                                             const wxString& label,
-                                             const wxBitmap& bitmap,
-                                             const wxRect& rect,
-                                             int flags,
-                                             wxAlignment align,
-                                             int indexAccel,
-                                             wxCoord focusOffsetY)
-{
-    // calculate the position of the bitmap and of the label
-    wxCoord heightBmp = bitmap.GetHeight();
-    wxCoord xBmp,
-            yBmp = rect.y + (rect.height - heightBmp) / 2;
-
-    wxRect rectLabel;
-    dc.GetMultiLineTextExtent(label, NULL, &rectLabel.height);
-    rectLabel.y = rect.y + (rect.height - rectLabel.height) / 2;
-
-    // align label vertically with the bitmap - looks nicer like this
-    rectLabel.y -= (rectLabel.height - heightBmp) % 2;
-
-    // calc horz position
-    if ( align == wxALIGN_RIGHT )
-    {
-        xBmp = rect.GetRight() - bitmap.GetWidth();
-        rectLabel.x = rect.x + 3;
-        rectLabel.SetRight(xBmp);
-    }
-    else // normal (checkbox to the left of the text) case
-    {
-        xBmp = rect.x;
-        rectLabel.x = xBmp + bitmap.GetWidth() + 5;
-        rectLabel.SetRight(rect.GetRight());
-    }
-
-    dc.DrawBitmap(bitmap, xBmp, yBmp, true /* use mask */);
-
-    DoDrawLabel(
-                dc, label, rectLabel,
-                flags,
-                wxALIGN_LEFT | wxALIGN_TOP,
-                indexAccel,
-                NULL,         // we don't need bounding rect
-                // use custom vert focus rect offset
-                wxPoint(FOCUS_RECT_OFFSET_X, focusOffsetY)
-               );
-}
-
-void wxWin32Renderer::DrawRadioButton(wxDC& dc,
-                                      const wxString& label,
-                                      const wxBitmap& bitmap,
-                                      const wxRect& rect,
-                                      int flags,
-                                      wxAlignment align,
-                                      int indexAccel)
-{
-    wxBitmap bmp;
-    if ( bitmap.Ok() )
-        bmp = bitmap;
-    else
-        bmp = GetRadioBitmap(flags);
-
-    DrawCheckOrRadioButton(dc, label,
-                           bmp,
-                           rect, flags, align, indexAccel,
-                           FOCUS_RECT_OFFSET_Y); // default focus rect offset
-}
+// check/radio buttons
+// ----------------------------------------------------------------------------
 
-void wxWin32Renderer::DrawCheckButton(wxDC& dc,
-                                      const wxString& label,
-                                      const wxBitmap& bitmap,
-                                      const wxRect& rect,
-                                      int flags,
-                                      wxAlignment align,
-                                      int indexAccel)
+wxBitmap wxWin32Renderer::GetIndicator(IndicatorType indType, int flags)
 {
-    wxBitmap bmp;
-    if ( bitmap.Ok() )
-        bmp = bitmap;
-    else
-        bmp = GetCheckBitmap(flags);
+    IndicatorState indState;
+    IndicatorStatus indStatus;
+    GetIndicatorsFromFlags(flags, indState, indStatus);
+
+    wxBitmap& bmp = m_bmpIndicators[indType][indState][indStatus];
+    if ( !bmp.Ok() )
+    {
+        const char **xpm = ms_xpmIndicators[indType][indState][indStatus];
+        if ( xpm )
+        {
+            // create and cache it
+            bmp = wxBitmap(xpm);
+        }
+    }
 
-    DrawCheckOrRadioButton(dc, label,
-                           bmp,
-                           rect, flags, align, indexAccel,
-                           0); // no focus rect offset for checkboxes
+    return bmp;
 }
 
+// ----------------------------------------------------------------------------
+// toolbar stuff
+// ----------------------------------------------------------------------------
+
 #if wxUSE_TOOLBAR
 void wxWin32Renderer::DrawToolBarButton(wxDC& dc,
                                         const wxString& label,
@@ -2581,32 +1741,12 @@ void wxWin32Renderer::DrawToolBarButton(wxDC& dc,
 }
 #endif // wxUSE_TOOLBAR
 
-// ----------------------------------------------------------------------------
-// text control
-// ----------------------------------------------------------------------------
-
-void wxWin32Renderer::DrawTextLine(wxDC& dc,
-                                   const wxString& text,
-                                   const wxRect& rect,
-                                   int selStart,
-                                   int selEnd,
-                                   int flags)
-{
-    // nothing special to do here
-    StandardDrawTextLine(dc, text, rect, selStart, selEnd, flags);
-}
-
-void
-wxWin32Renderer::DrawLineWrapMark(wxDC& WXUNUSED(dc),
-                                  const wxRect& WXUNUSED(rect))
-{
-    // we don't draw them
-}
-
 // ----------------------------------------------------------------------------
 // notebook
 // ----------------------------------------------------------------------------
 
+#if wxUSE_NOTEBOOK
+
 void wxWin32Renderer::DrawTab(wxDC& dc,
                               const wxRect& rectOrig,
                               wxDirection dir,
@@ -2789,6 +1929,8 @@ void wxWin32Renderer::DrawTab(wxDC& dc,
     #undef REVERSE_FOR_VERTICAL
 }
 
+#endif // wxUSE_NOTEBOOK
+
 #if wxUSE_SLIDER
 
 // ----------------------------------------------------------------------------
@@ -3210,9 +2352,9 @@ void wxWin32Renderer::DrawMenuBarItem(wxDC& dc,
     {
         colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
 
-        wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
-        dc.SetBrush(wxBrush(colBg, wxSOLID));
-        dc.SetPen(wxPen(colBg, 0, wxSOLID));
+        const wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
+        dc.SetBrush(colBg);
+        dc.SetPen(colBg);
         dc.DrawRectangle(rect);
     }
 
@@ -3245,9 +2387,9 @@ void wxWin32Renderer::DrawMenuItem(wxDC& dc,
     {
         colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
 
-        wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
-        dc.SetBrush(wxBrush(colBg, wxSOLID));
-        dc.SetPen(wxPen(colBg, 0, wxSOLID));
+        const wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
+        dc.SetBrush(colBg);
+        dc.SetPen(colBg);
         dc.DrawRectangle(rect);
     }
 
@@ -3284,7 +2426,7 @@ void wxWin32Renderer::DrawMenuItem(wxDC& dc,
         rect.x = geometryInfo.GetSize().x - MENU_RIGHT_MARGIN;
         rect.width = MENU_RIGHT_MARGIN;
 
-        wxArrowStyle arrowStyle;
+        ArrowStyle arrowStyle;
         if ( flags & wxCONTROL_DISABLED )
             arrowStyle = flags & wxCONTROL_SELECTED ? Arrow_InvertedDisabled
                                                     : Arrow_Disabled;
@@ -3414,25 +2556,15 @@ wxMenuGeometryInfo *wxWin32Renderer::GetMenuGeometry(wxWindow *win,
 // status bar
 // ----------------------------------------------------------------------------
 
-static const wxCoord STATBAR_BORDER_X = 2;
-static const wxCoord STATBAR_BORDER_Y = 2;
-
-wxSize wxWin32Renderer::GetStatusBarBorders(wxCoord *borderBetweenFields) const
-{
-    if ( borderBetweenFields )
-        *borderBetweenFields = 2;
-
-    return wxSize(STATBAR_BORDER_X, STATBAR_BORDER_Y);
-}
-
 void wxWin32Renderer::DrawStatusField(wxDC& dc,
                                       const wxRect& rect,
                                       const wxString& label,
-                                      int flags, int style /*=0*/)
+                                      int flags,
+                                      int style)
 {
     wxRect rectIn;
 
-    if ( flags & wxCONTROL_ISDEFAULT )
+    if ( flags & wxCONTROL_SIZEGRIP )
     {
         // draw the size grip: it is a normal rect except that in the lower
         // right corner we have several bands which may be used for dragging
@@ -3487,19 +2619,12 @@ void wxWin32Renderer::DrawStatusField(wxDC& dc,
         rectIn.Deflate(1);
 
         rectIn.width -= STATUSBAR_GRIP_SIZE;
-    }
-    else // normal pane
-    {
-        if (style == wxSB_RAISED)
-            DrawBorder(dc, wxBORDER_RAISED, rect, flags, &rectIn);
-        else if (style != wxSB_FLAT)
-            DrawBorder(dc, wxBORDER_STATIC, rect, flags, &rectIn);
-    }
 
-    rectIn.Deflate(STATBAR_BORDER_X, STATBAR_BORDER_Y);
+        // this will prevent the standard version from drawing any borders
+        style = wxSB_FLAT;
+    }
 
-    wxDCClipper clipper(dc, rectIn);
-    DrawLabel(dc, label, rectIn, flags, wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
+    wxStdRenderer::DrawStatusField(dc, rect, label, flags, style);
 }
 
 #endif // wxUSE_STATUSBAR
@@ -3544,55 +2669,35 @@ void wxWin32Renderer::GetComboBitmaps(wxBitmap *bmpNormal,
 }
 
 // ----------------------------------------------------------------------------
-// background
+// scrollbar
 // ----------------------------------------------------------------------------
 
-void wxWin32Renderer::DoDrawBackground(wxDC& dc,
-                                       const wxColour& col,
-                                       const wxRect& rect,
-                                       wxWindow * WXUNUSED(window))
+void wxWin32Renderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed)
 {
-    wxBrush brush(col, wxSOLID);
-    dc.SetBrush(brush);
-    dc.SetPen(*wxTRANSPARENT_PEN);
-    dc.DrawRectangle(rect);
-}
+    if ( isPressed )
+    {
+        DrawRect(dc, rect, m_penDarkGrey);
 
-void wxWin32Renderer::DrawBackground(wxDC& dc,
-                                     const wxColour& col,
-                                     const wxRect& rect,
-                                     int WXUNUSED(flags),
-                                     wxWindow *window)
-{
-    // just fill it with the given or default bg colour
-    wxColour colBg = col.Ok() ? col : wxSCHEME_COLOUR(m_scheme, CONTROL);
-    DoDrawBackground(dc, colBg, rect, window );
+        // the arrow is usually drawn inside border of width 2 and is offset by
+        // another pixel in both directions when it's pressed - as the border
+        // in this case is more narrow as well, we have to adjust rect like
+        // this:
+        rect->Inflate(-1);
+        rect->x++;
+        rect->y++;
+    }
+    else // !pressed
+    {
+        DrawAntiSunkenBorder(dc, rect);
+    }
 }
 
-// ----------------------------------------------------------------------------
-// scrollbar
-// ----------------------------------------------------------------------------
-
 void wxWin32Renderer::DrawArrow(wxDC& dc,
                                 wxDirection dir,
                                 const wxRect& rect,
                                 int flags)
 {
-    // get the bitmap for this arrow
-    wxArrowDirection arrowDir;
-    switch ( dir )
-    {
-        case wxLEFT:    arrowDir = Arrow_Left; break;
-        case wxRIGHT:   arrowDir = Arrow_Right; break;
-        case wxUP:      arrowDir = Arrow_Up; break;
-        case wxDOWN:    arrowDir = Arrow_Down; break;
-
-        default:
-            wxFAIL_MSG(_T("unknown arrow direction"));
-            return;
-    }
-
-    wxArrowStyle arrowStyle;
+    ArrowStyle arrowStyle;
     if ( flags & wxCONTROL_PRESSED )
     {
         // can't be pressed and disabled
@@ -3603,13 +2708,13 @@ void wxWin32Renderer::DrawArrow(wxDC& dc,
         arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal;
     }
 
-    DrawArrowButton(dc, rect, arrowDir, arrowStyle);
+    DrawArrowButton(dc, rect, GetArrowDirection(dir), arrowStyle);
 }
 
 void wxWin32Renderer::DrawArrow(wxDC& dc,
                                 const wxRect& rect,
-                                wxArrowDirection arrowDir,
-                                wxArrowStyle arrowStyle)
+                                ArrowDirection arrowDir,
+                                ArrowStyle arrowStyle)
 {
     const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir];
 
@@ -3628,11 +2733,11 @@ void wxWin32Renderer::DrawArrow(wxDC& dc,
 
 void wxWin32Renderer::DrawArrowButton(wxDC& dc,
                                       const wxRect& rectAll,
-                                      wxArrowDirection arrowDir,
-                                      wxArrowStyle arrowStyle)
+                                      ArrowDirection arrowDir,
+                                      ArrowStyle arrowStyle)
 {
     wxRect rect = rectAll;
-    DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
+    DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
     DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed);
     DrawArrow(dc, rect, arrowDir, arrowStyle);
 }
@@ -3656,419 +2761,9 @@ void wxWin32Renderer::DrawScrollbarShaft(wxDC& dc,
     wxColourScheme::StdColour col = flags & wxCONTROL_PRESSED
                                     ? wxColourScheme::SCROLLBAR_PRESSED
                                     : wxColourScheme::SCROLLBAR;
-    DoDrawBackground(dc, m_scheme->Get(col), rectBar);
-}
-
-void wxWin32Renderer::DrawScrollCorner(wxDC& dc, const wxRect& rect)
-{
-    DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
-}
-
-#if wxUSE_SCROLLBAR
-
-wxRect wxWin32Renderer::GetScrollbarRect(const wxScrollBar *scrollbar,
-                                         wxScrollBar::Element elem,
-                                         int thumbPos) const
-{
-    return StandardGetScrollbarRect(scrollbar, elem,
-                                    thumbPos, m_sizeScrollbarArrow);
-}
-
-wxCoord wxWin32Renderer::GetScrollbarSize(const wxScrollBar *scrollbar)
-{
-    return StandardScrollBarSize(scrollbar, m_sizeScrollbarArrow);
-}
-
-wxHitTest wxWin32Renderer::HitTestScrollbar(const wxScrollBar *scrollbar,
-                                            const wxPoint& pt) const
-{
-    return StandardHitTestScrollbar(scrollbar, pt, m_sizeScrollbarArrow);
-}
-
-wxCoord wxWin32Renderer::ScrollbarToPixel(const wxScrollBar *scrollbar,
-                                          int thumbPos)
-{
-    return StandardScrollbarToPixel(scrollbar, thumbPos, m_sizeScrollbarArrow);
-}
-
-int wxWin32Renderer::PixelToScrollbar(const wxScrollBar *scrollbar,
-                                      wxCoord coord)
-{
-    return StandardPixelToScrollbar(scrollbar, coord, m_sizeScrollbarArrow);
-}
-
-#endif // wxUSE_SCROLLBAR
-
-// ----------------------------------------------------------------------------
-// top level windows
-// ----------------------------------------------------------------------------
-
-int wxWin32Renderer::HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const
-{
-    wxRect client = GetFrameClientArea(rect, flags);
-
-    if ( client.Inside(pt) )
-        return wxHT_TOPLEVEL_CLIENT_AREA;
-
-    if ( flags & wxTOPLEVEL_TITLEBAR )
-    {
-        wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
-
-        if ( flags & wxTOPLEVEL_ICON )
-        {
-            if ( wxRect(client.GetPosition(), GetFrameIconSize()).Inside(pt) )
-                return wxHT_TOPLEVEL_ICON;
-        }
-
-        wxRect btnRect(client.GetRight() - 2 - FRAME_BUTTON_WIDTH,
-                       client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2,
-                       FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
-
-        if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
-        {
-            if ( btnRect.Inside(pt) )
-                return wxHT_TOPLEVEL_BUTTON_CLOSE;
-            btnRect.x -= FRAME_BUTTON_WIDTH + 2;
-        }
-        if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
-        {
-            if ( btnRect.Inside(pt) )
-                return wxHT_TOPLEVEL_BUTTON_MAXIMIZE;
-            btnRect.x -= FRAME_BUTTON_WIDTH;
-        }
-        if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
-        {
-            if ( btnRect.Inside(pt) )
-                return wxHT_TOPLEVEL_BUTTON_RESTORE;
-            btnRect.x -= FRAME_BUTTON_WIDTH;
-        }
-        if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
-        {
-            if ( btnRect.Inside(pt) )
-                return wxHT_TOPLEVEL_BUTTON_ICONIZE;
-            btnRect.x -= FRAME_BUTTON_WIDTH;
-        }
-        if ( flags & wxTOPLEVEL_BUTTON_HELP )
-        {
-            if ( btnRect.Inside(pt) )
-                return wxHT_TOPLEVEL_BUTTON_HELP;
-            btnRect.x -= FRAME_BUTTON_WIDTH;
-        }
-
-        if ( pt.y >= client.y && pt.y < client.y + FRAME_TITLEBAR_HEIGHT )
-            return wxHT_TOPLEVEL_TITLEBAR;
-    }
-
-    if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
-    {
-        // we are certainly at one of borders, lets decide which one:
-
-        int border = 0;
-        // dirty trick, relies on the way wxHT_TOPLEVEL_XXX are defined!
-        if ( pt.x < client.x )
-            border |= wxHT_TOPLEVEL_BORDER_W;
-        else if ( pt.x >= client.width + client.x )
-            border |= wxHT_TOPLEVEL_BORDER_E;
-        if ( pt.y < client.y )
-            border |= wxHT_TOPLEVEL_BORDER_N;
-        else if ( pt.y >= client.height + client.y )
-            border |= wxHT_TOPLEVEL_BORDER_S;
-        return border;
-    }
-
-    return wxHT_NOWHERE;
-}
-
-void wxWin32Renderer::DrawFrameTitleBar(wxDC& dc,
-                                        const wxRect& rect,
-                                        const wxString& title,
-                                        const wxIcon& icon,
-                                        int flags,
-                                        int specialButton,
-                                        int specialButtonFlags)
-{
-    if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
-    {
-        DrawFrameBorder(dc, rect, flags);
-    }
-    if ( flags & wxTOPLEVEL_TITLEBAR )
-    {
-        DrawFrameBackground(dc, rect, flags);
-        if ( flags & wxTOPLEVEL_ICON )
-            DrawFrameIcon(dc, rect, icon, flags);
-        DrawFrameTitle(dc, rect, title, flags);
-
-        wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
-        wxCoord x,y;
-        x = client.GetRight() - 2 - FRAME_BUTTON_WIDTH;
-        y = client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2;
-
-        if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
-        {
-            DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_CLOSE,
-                            (specialButton == wxTOPLEVEL_BUTTON_CLOSE) ?
-                            specialButtonFlags : 0);
-            x -= FRAME_BUTTON_WIDTH + 2;
-        }
-        if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
-        {
-            DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_MAXIMIZE,
-                            (specialButton == wxTOPLEVEL_BUTTON_MAXIMIZE) ?
-                            specialButtonFlags : 0);
-            x -= FRAME_BUTTON_WIDTH;
-        }
-        if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
-        {
-            DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_RESTORE,
-                            (specialButton == wxTOPLEVEL_BUTTON_RESTORE) ?
-                            specialButtonFlags : 0);
-            x -= FRAME_BUTTON_WIDTH;
-        }
-        if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
-        {
-            DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_ICONIZE,
-                            (specialButton == wxTOPLEVEL_BUTTON_ICONIZE) ?
-                            specialButtonFlags : 0);
-            x -= FRAME_BUTTON_WIDTH;
-        }
-        if ( flags & wxTOPLEVEL_BUTTON_HELP )
-        {
-            DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_HELP,
-                            (specialButton == wxTOPLEVEL_BUTTON_HELP) ?
-                            specialButtonFlags : 0);
-        }
-    }
-}
-
-void wxWin32Renderer::DrawFrameBorder(wxDC& dc,
-                                      const wxRect& rect,
-                                      int flags)
-{
-    if ( !(flags & wxTOPLEVEL_BORDER) ) return;
-
-    wxRect r(rect);
-
-    DrawShadedRect(dc, &r, m_penLightGrey, m_penBlack);
-    DrawShadedRect(dc, &r, m_penHighlight, m_penDarkGrey);
-    DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey);
-    if ( flags & wxTOPLEVEL_RESIZEABLE )
-        DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey);
-}
-
-void wxWin32Renderer::DrawFrameBackground(wxDC& dc,
-                                          const wxRect& rect,
-                                          int flags)
-{
-    if ( !(flags & wxTOPLEVEL_TITLEBAR) ) return;
-
-    wxColour col = (flags & wxTOPLEVEL_ACTIVE) ?
-                   wxSCHEME_COLOUR(m_scheme, TITLEBAR_ACTIVE) :
-                   wxSCHEME_COLOUR(m_scheme, TITLEBAR);
-
-    wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
-    r.height = FRAME_TITLEBAR_HEIGHT;
-
-    DrawBackground(dc, col, r);
-}
-
-void wxWin32Renderer::DrawFrameTitle(wxDC& dc,
-                                     const wxRect& rect,
-                                     const wxString& title,
-                                     int flags)
-{
-    wxColour col = (flags & wxTOPLEVEL_ACTIVE) ?
-                   wxSCHEME_COLOUR(m_scheme, TITLEBAR_ACTIVE_TEXT) :
-                   wxSCHEME_COLOUR(m_scheme, TITLEBAR_TEXT);
-
-    wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
-    r.height = FRAME_TITLEBAR_HEIGHT;
-    if ( flags & wxTOPLEVEL_ICON )
-    {
-        r.x += FRAME_TITLEBAR_HEIGHT;
-        r.width -= FRAME_TITLEBAR_HEIGHT + 2;
-    }
-    else
-    {
-        r.x += 1;
-        r.width -= 3;
-    }
-
-    if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
-        r.width -= FRAME_BUTTON_WIDTH + 2;
-    if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
-        r.width -= FRAME_BUTTON_WIDTH;
-    if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
-        r.width -= FRAME_BUTTON_WIDTH;
-    if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
-        r.width -= FRAME_BUTTON_WIDTH;
-    if ( flags & wxTOPLEVEL_BUTTON_HELP )
-        r.width -= FRAME_BUTTON_WIDTH;
-
-    dc.SetFont(m_titlebarFont);
-    dc.SetTextForeground(col);
-
-    wxCoord textW;
-    dc.GetTextExtent(title, &textW, NULL);
-    if ( textW > r.width )
-    {
-        // text is too big, let's shorten it and add "..." after it:
-        size_t len = title.length();
-        wxCoord WSoFar, letterW;
-
-        dc.GetTextExtent(wxT("..."), &WSoFar, NULL);
-        if ( WSoFar > r.width )
-        {
-            // not enough space to draw anything
-            return;
-        }
-
-        wxString s;
-        s.Alloc(len);
-        for (size_t i = 0; i < len; i++)
-        {
-            dc.GetTextExtent(title[i], &letterW, NULL);
-            if ( letterW + WSoFar > r.width )
-                break;
-            WSoFar += letterW;
-            s << title[i];
-        }
-        s << wxT("...");
-        dc.DrawLabel(s, wxNullBitmap, r,
-                     wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
-    }
-    else
-        dc.DrawLabel(title, wxNullBitmap, r,
-                     wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
-}
-
-void wxWin32Renderer::DrawFrameIcon(wxDC& dc,
-                                    const wxRect& rect,
-                                    const wxIcon& icon,
-                                    int flags)
-{
-    if ( icon.Ok() )
-    {
-        wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
-        dc.DrawIcon(icon, r.x, r.y);
-    }
-}
-
-void wxWin32Renderer::DrawFrameButton(wxDC& dc,
-                                      wxCoord x, wxCoord y,
-                                      int button,
-                                      int flags)
-{
-    wxRect r(x, y, FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
-
-    size_t idx = 0;
-    switch (button)
-    {
-        case wxTOPLEVEL_BUTTON_CLOSE:    idx = FrameButton_Close; break;
-        case wxTOPLEVEL_BUTTON_MAXIMIZE: idx = FrameButton_Maximize; break;
-        case wxTOPLEVEL_BUTTON_ICONIZE: idx = FrameButton_Minimize; break;
-        case wxTOPLEVEL_BUTTON_RESTORE:  idx = FrameButton_Restore; break;
-        case wxTOPLEVEL_BUTTON_HELP:     idx = FrameButton_Help; break;
-        default:
-            wxFAIL_MSG(wxT("incorrect button specification"));
-    }
-
-    if ( flags & wxCONTROL_PRESSED )
-    {
-        DrawShadedRect(dc, &r, m_penBlack, m_penHighlight);
-        DrawShadedRect(dc, &r, m_penDarkGrey, m_penLightGrey);
-        DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), r);
-        dc.DrawBitmap(m_bmpFrameButtons[idx], r.x+1, r.y+1, true);
-    }
-    else
-    {
-        DrawShadedRect(dc, &r, m_penHighlight, m_penBlack);
-        DrawShadedRect(dc, &r, m_penLightGrey, m_penDarkGrey);
-        DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), r);
-        dc.DrawBitmap(m_bmpFrameButtons[idx], r.x, r.y, true);
-    }
-}
-
-
-wxRect wxWin32Renderer::GetFrameClientArea(const wxRect& rect,
-                                           int flags) const
-{
-    wxRect r(rect);
-
-    if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
-    {
-        int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
-                        RESIZEABLE_FRAME_BORDER_THICKNESS :
-                        FRAME_BORDER_THICKNESS;
-        r.Inflate(-border);
-    }
-    if ( flags & wxTOPLEVEL_TITLEBAR )
-    {
-        r.y += FRAME_TITLEBAR_HEIGHT;
-        r.height -= FRAME_TITLEBAR_HEIGHT;
-    }
-
-    return r;
-}
-
-wxSize wxWin32Renderer::GetFrameTotalSize(const wxSize& clientSize,
-                                     int flags) const
-{
-    wxSize s(clientSize);
-
-    if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
-    {
-        int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
-                        RESIZEABLE_FRAME_BORDER_THICKNESS :
-                        FRAME_BORDER_THICKNESS;
-        s.x += 2*border;
-        s.y += 2*border;
-    }
-    if ( flags & wxTOPLEVEL_TITLEBAR )
-        s.y += FRAME_TITLEBAR_HEIGHT;
-
-    return s;
-}
-
-wxSize wxWin32Renderer::GetFrameMinSize(int flags) const
-{
-    wxSize s;
-
-    if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
-    {
-        int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
-                        RESIZEABLE_FRAME_BORDER_THICKNESS :
-                        FRAME_BORDER_THICKNESS;
-        s.x += 2*border;
-        s.y += 2*border;
-    }
-
-    if ( flags & wxTOPLEVEL_TITLEBAR )
-    {
-        s.y += FRAME_TITLEBAR_HEIGHT;
-
-        if ( flags & wxTOPLEVEL_ICON )
-            s.x += FRAME_TITLEBAR_HEIGHT + 2;
-        if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
-            s.x += FRAME_BUTTON_WIDTH + 2;
-        if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
-            s.x += FRAME_BUTTON_WIDTH;
-        if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
-            s.x += FRAME_BUTTON_WIDTH;
-        if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
-            s.x += FRAME_BUTTON_WIDTH;
-        if ( flags & wxTOPLEVEL_BUTTON_HELP )
-            s.x += FRAME_BUTTON_WIDTH;
-    }
-
-    return s;
+    DrawBackground(dc, m_scheme->Get(col), rectBar);
 }
 
-wxSize wxWin32Renderer::GetFrameIconSize() const
-{
-    return wxSize(16, 16);
-}
-
-
 // ----------------------------------------------------------------------------
 // standard icons
 // ----------------------------------------------------------------------------
@@ -4364,28 +3059,20 @@ wxBitmap wxWin32ArtProvider::CreateBitmap(const wxArtID& id,
 // text control geometry
 // ----------------------------------------------------------------------------
 
-static inline int GetTextBorderWidth()
-{
-    return 1;
-}
-
 wxRect
-wxWin32Renderer::GetTextTotalArea(const wxTextCtrl * WXUNUSED(text),
+wxWin32Renderer::GetTextTotalArea(const wxTextCtrl *text,
                                   const wxRect& rect) const
 {
-    wxRect rectTotal = rect;
-
-    wxCoord widthBorder = GetTextBorderWidth();
-    rectTotal.Inflate(widthBorder);
+    wxRect rectTotal = wxStdRenderer::GetTextTotalArea(text, rect);
 
-    // this is what Windows does
+    // this is strange but it's what Windows does
     rectTotal.height++;
 
     return rectTotal;
 }
 
 wxRect
-wxWin32Renderer::GetTextClientArea(const wxTextCtrl * WXUNUSED(text),
+wxWin32Renderer::GetTextClientArea(const wxTextCtrl *text,
                                    const wxRect& rect,
                                    wxCoord *extraSpaceBeyond) const
 {
@@ -4395,13 +3082,7 @@ wxWin32Renderer::GetTextClientArea(const wxTextCtrl * WXUNUSED(text),
     if ( rectText.height > 0 )
         rectText.height--;
 
-    wxCoord widthBorder = GetTextBorderWidth();
-    rectText.Inflate(-widthBorder);
-
-    if ( extraSpaceBeyond )
-        *extraSpaceBeyond = 0;
-
-    return rectText;
+    return wxStdRenderer::GetTextClientArea(text, rect, extraSpaceBeyond);
 }
 
 #endif // wxUSE_TEXTCTRL
@@ -4425,7 +3106,7 @@ void wxWin32Renderer::AdjustSize(wxSize *size, const wxWindow *window)
         // skip border width adjustments, they don't make sense for us
         return;
     }
-#endif // wxUSE_SCROLLBAR/!wxUSE_SCROLLBAR
+#endif // wxUSE_SCROLLBAR
 
 #if wxUSE_BMPBUTTON
     if ( wxDynamicCast(window, wxBitmapButton) )
@@ -4472,10 +3153,18 @@ void wxWin32Renderer::AdjustSize(wxSize *size, const wxWindow *window)
     }
 #endif // wxUSE_BUTTON || wxUSE_TOGGLEBTN
 
-    // take into account the border width
-    wxRect rectBorder = GetBorderDimensions(window->GetBorder());
-    size->x += rectBorder.x + rectBorder.width;
-    size->y += rectBorder.y + rectBorder.height;
+    wxStdRenderer::AdjustSize(size, window);
+}
+
+wxBitmap wxWin32Renderer::GetFrameButtonBitmap(FrameButtonType type)
+{
+    wxBitmap& bmp = m_bmpFrameButtons[type];
+    if ( !bmp.Ok() )
+    {
+        bmp = wxBitmap(ms_xpmFrameButtons[type]);
+    }
+
+    return bmp;
 }
 
 // ============================================================================
@@ -4486,11 +3175,6 @@ void wxWin32Renderer::AdjustSize(wxSize *size, const wxWindow *window)
 // wxWin32InputHandler
 // ----------------------------------------------------------------------------
 
-wxWin32InputHandler::wxWin32InputHandler(wxWin32Renderer *renderer)
-{
-    m_renderer = renderer;
-}
-
 bool wxWin32InputHandler::HandleKey(wxInputConsumer * WXUNUSED(control),
                                     const wxKeyEvent& WXUNUSED(event),
                                     bool WXUNUSED(pressed))
@@ -4506,8 +3190,8 @@ bool wxWin32InputHandler::HandleMouse(wxInputConsumer *control,
     {
         wxWindow *win = control->GetInputWindow();
 
-        if (( wxWindow::FindFocus() != control->GetInputWindow() ) &&
-            ( win->AcceptsFocus() ) )
+        if ( (wxWindow::FindFocus() != control->GetInputWindow()) &&
+             win->AcceptsFocus() )
         {
             win->SetFocus();
 
@@ -4525,8 +3209,7 @@ bool wxWin32InputHandler::HandleMouse(wxInputConsumer *control,
 // ----------------------------------------------------------------------------
 
 wxWin32ScrollBarInputHandler::
-wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
-                             wxInputHandler *handler)
+wxWin32ScrollBarInputHandler(wxRenderer *renderer, wxInputHandler *handler)
         : wxStdScrollBarInputHandler(renderer, handler)
 {
     m_scrollPaused = false;
@@ -4699,7 +3382,7 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control,
         }
     }
 
-    return wxStdScrollBarInputHandler::HandleMouseMove(control, event);
+    return wxStdInputHandler::HandleMouseMove(control, event);
 }
 
 #endif // wxUSE_SCROLLBAR
@@ -4786,7 +3469,7 @@ bool wxWin32TextCtrlInputHandler::HandleKey(wxInputConsumer *control,
         }
     }
 
-    return wxStdTextCtrlInputHandler::HandleKey(control, event, pressed);
+    return wxStdInputHandler::HandleKey(control, event, pressed);
 }
 
 #endif // wxUSE_TEXTCTRL
@@ -4913,8 +3596,8 @@ private:
 #endif
 };
 
-wxWin32SystemMenuEvtHandler::wxWin32SystemMenuEvtHandler(
-                                wxWin32FrameInputHandler *handler)
+wxWin32SystemMenuEvtHandler::
+wxWin32SystemMenuEvtHandler(wxWin32FrameInputHandler *handler)
 {
     m_inputHnd = handler;
     m_wnd = NULL;
@@ -4958,21 +3641,13 @@ END_EVENT_TABLE()
 
 void wxWin32SystemMenuEvtHandler::OnSystemMenu(wxCommandEvent &WXUNUSED(event))
 {
-    int border = ((m_wnd->GetWindowStyle() & wxRESIZE_BORDER) &&
-                  !m_wnd->IsMaximized()) ?
-                      RESIZEABLE_FRAME_BORDER_THICKNESS :
-                      FRAME_BORDER_THICKNESS;
-    wxPoint pt = m_wnd->GetClientAreaOrigin();
-    pt.x = -pt.x + border;
-    pt.y = -pt.y + border + FRAME_TITLEBAR_HEIGHT;
-
 #if wxUSE_ACCEL
     wxAcceleratorTable table = *m_wnd->GetAcceleratorTable();
     m_wnd->SetAcceleratorTable(wxNullAcceleratorTable);
 #endif
 
 #if wxUSE_MENUS
-    m_inputHnd->PopupSystemMenu(m_wnd, pt);
+    m_inputHnd->PopupSystemMenu(m_wnd);
 #endif // wxUSE_MENUS
 
 #if wxUSE_ACCEL
@@ -4994,7 +3669,7 @@ void wxWin32SystemMenuEvtHandler::OnClose(wxCloseEvent &event)
 
 
 wxWin32FrameInputHandler::wxWin32FrameInputHandler(wxInputHandler *handler)
-        : wxStdFrameInputHandler(handler)
+                        : wxStdInputHandler(handler)
 {
     m_menuHandler = new wxWin32SystemMenuEvtHandler(this);
 }
@@ -5033,50 +3708,48 @@ bool wxWin32FrameInputHandler::HandleMouse(wxInputConsumer *consumer,
                        hit == wxHT_TOPLEVEL_ICON)) )
             {
 #if wxUSE_MENUS
-                PopupSystemMenu(tlw, event.GetPosition());
+                PopupSystemMenu(tlw);
 #endif // wxUSE_MENUS
                 return true;
             }
         }
     }
 
-    return wxStdFrameInputHandler::HandleMouse(consumer, event);
+    return wxStdInputHandler::HandleMouse(consumer, event);
 }
 
 #if wxUSE_MENUS
 
-void wxWin32FrameInputHandler::PopupSystemMenu(wxTopLevelWindow *window,
-                                               const wxPoint& pos) const
+void wxWin32FrameInputHandler::PopupSystemMenu(wxTopLevelWindow *window) const
 {
-    wxMenu *menu = new wxMenu;
+    wxMenu menu;
 
     if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
-        menu->Append(wxID_RESTORE_FRAME , _("&Restore"));
-    menu->Append(wxID_MOVE_FRAME , _("&Move"));
+        menu.Append(wxID_RESTORE_FRAME , _("&Restore"));
+    menu.Append(wxID_MOVE_FRAME , _("&Move"));
     if ( window->GetWindowStyle() & wxRESIZE_BORDER )
-        menu->Append(wxID_RESIZE_FRAME , _("&Size"));
+        menu.Append(wxID_RESIZE_FRAME , _("&Size"));
     if ( wxSystemSettings::HasFeature(wxSYS_CAN_ICONIZE_FRAME) )
-        menu->Append(wxID_ICONIZE_FRAME , _("Mi&nimize"));
+        menu.Append(wxID_ICONIZE_FRAME , _("Mi&nimize"));
     if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
-        menu->Append(wxID_MAXIMIZE_FRAME , _("Ma&ximize"));
-    menu->AppendSeparator();
-    menu->Append(wxID_CLOSE_FRAME, _("Close\tAlt-F4"));
+        menu.Append(wxID_MAXIMIZE_FRAME , _("Ma&ximize"));
+    menu.AppendSeparator();
+    menu.Append(wxID_CLOSE_FRAME, _("Close\tAlt-F4"));
 
     if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
     {
         if ( window->IsMaximized() )
         {
-            menu->Enable(wxID_MAXIMIZE_FRAME, false);
-            menu->Enable(wxID_MOVE_FRAME, false);
+            menu.Enable(wxID_MAXIMIZE_FRAME, false);
+            menu.Enable(wxID_MOVE_FRAME, false);
             if ( window->GetWindowStyle() & wxRESIZE_BORDER )
-                menu->Enable(wxID_RESIZE_FRAME, false);
+                menu.Enable(wxID_RESIZE_FRAME, false);
         }
         else
-            menu->Enable(wxID_RESTORE_FRAME, false);
+            menu.Enable(wxID_RESTORE_FRAME, false);
     }
 
-    window->PopupMenu(menu, pos);
-    delete menu;
+    window->PopupMenu(&menu, wxPoint(0, 0));
 }
 
 #endif // wxUSE_MENUS
@@ -5095,5 +3768,5 @@ bool wxWin32FrameInputHandler::HandleActivation(wxInputConsumer *consumer,
         }
     }
 
-    return wxStdFrameInputHandler::HandleActivation(consumer, activated);
+    return wxStdInputHandler::HandleActivation(consumer, activated);
 }