#include "wx/control.h"
#include "wx/containr.h" // wxSetFocusToChild()
#include "wx/settings.h"
+ #include "wx/module.h" // wxSetFocusToChild()
#endif //WX_PRECOMP
-#include "wx/module.h" // wxSetFocusToChild()
#include "wx/os2/private.h"
// ----------------------------------------------------------------------------
hFrame = ::WinCreateStdWindow( hParent
,ulStyleFlags // frame-window style
,(PULONG)&lFlags // window style
- ,(PSZ)wxFrameClassName // class name
- ,(PSZ)rsTitle.c_str() // window title
+ ,wxString(wxFrameClassName).c_str() // class name
+ ,rsTitle.c_str() // window title
,0L // default client style
,NULLHANDLE // resource in executable file
,0 // resource id
//
if (nWidth == (int)CW_USEDEFAULT)
{
- //
+ //
// The exact number doesn't matter, the dialog will be resized
// again soon anyhow but it should be big enough to allow
// calculation relying on "totalSize - clientSize > 0" work, i.e.
// wxTopLevelWindowOS2 misc
// ----------------------------------------------------------------------------
-void wxTopLevelWindowOS2::SetIcon(
- const wxIcon& rIcon
-)
-{
- SetIcons(wxIconBundle(rIcon));
-} // end of wxTopLevelWindowOS2::SetIcon
-
void wxTopLevelWindowOS2::SetIcons(
const wxIconBundle& rIcons
)
//
wxTopLevelWindowBase::SetIcons(rIcons);
- const wxIcon& vIcon = rIcons.GetIcon(wxSize(32, 32));
+ const wxIcon& vIcon = rIcons.GetIconOfExactSize(32);
- if (vIcon.Ok() && vIcon.GetWidth() == 32 && vIcon.GetHeight() == 32)
+ if (vIcon.Ok())
{
::WinSendMsg( m_hFrame
,WM_SETICON