void SetItem( wxListItem &item );
void GetItem( wxListItem &item ) const;
void SetItemState( long item, long state, long stateMask );
+ void SetItemStateAll( long state, long stateMask );
int GetItemState( long item, long stateMask ) const;
void GetItemRect( long index, wxRect &rect ) const;
wxRect GetViewRect() const;
// the width of the rect to draw: make it smaller to fit entirely
// inside the column rect
+#ifdef __WXMAC__
+ int cw = wCol ;
+ int ch = h ;
+#else
int cw = wCol - 2;
-
+ int ch = h-2 ;
+#endif
wxRendererNative::Get().DrawHeaderButton
(
this,
dc,
- wxRect(x, HEADER_OFFSET_Y, cw, h - 2),
+ wxRect(x, HEADER_OFFSET_Y, cw, ch),
m_parent->IsEnabled() ? 0
: (int)wxCONTROL_DISABLED
);
else
{
// This is neccessary , because after a DnD operation in
- // from and to ourself, the up event is swallowed by the
+ // from and to ourself, the up event is swallowed by the
// DnD code. So on next non-up event (which means here and
// now) m_lineSelectSingleOnUp should be reset.
- m_lineSelectSingleOnUp = (size_t) -1;
+ m_lineSelectSingleOnUp = (size_t) -1;
}
if (event.RightDown())
{
}
else // multi sel & current is highlighted & no mod keys
{
- m_lineSelectSingleOnUp = current;
+ m_lineSelectSingleOnUp = current;
ChangeCurrent(current); // change focus
}
}
RefreshRect(rectItem);
}
+void wxListMainWindow::SetItemStateAll(long state, long stateMask)
+{
+ if ( IsEmpty() )
+ return;
+
+ // first deal with selection
+ if ( stateMask & wxLIST_STATE_SELECTED )
+ {
+ // set/clear select state
+ if ( IsVirtual() )
+ {
+ // optimized version for virtual listctrl.
+ m_selStore.SelectRange(0, GetItemCount() - 1, state == wxLIST_STATE_SELECTED);
+ Refresh();
+ }
+ else if ( state & wxLIST_STATE_SELECTED )
+ {
+ const long count = GetItemCount();
+ for( long i = 0; i < count; i++ )
+ {
+ SetItemState( i, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED );
+ }
+
+ }
+ else
+ {
+ // clear for non virtual (somewhat optimized by using GetNextItem())
+ long i = -1;
+ while ( (i = GetNextItem(i, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED)) != -1 )
+ {
+ SetItemState( i, 0, wxLIST_STATE_SELECTED );
+ }
+ }
+ }
+
+ if ( HasCurrent() && (state == 0) && (stateMask & wxLIST_STATE_FOCUSED) )
+ {
+ // unfocus all: only one item can be focussed, so clearing focus for
+ // all items is simply clearing focus of the focussed item.
+ SetItemState(m_current, state, stateMask);
+ }
+ //(setting focus to all items makes no sense, so it is not handled here.)
+}
+
void wxListMainWindow::SetItemState( long litem, long state, long stateMask )
{
+ if ( litem == -1 )
+ {
+ SetItemStateAll(state, stateMask);
+ return;
+ }
+
wxCHECK_RET( litem >= 0 && (size_t)litem < GetItemCount(),
_T("invalid list ctrl item index in SetItem") );
{
if ( m_headerWin )
{
+#ifdef __WXMAC__
+ SInt32 h ;
+ GetThemeMetric( kThemeMetricListHeaderHeight, &h );
+#else
// we use 'g' to get the descent, too
int w, h, d;
m_headerWin->GetTextExtent(wxT("Hg"), &w, &h, &d);
h += d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT;
-
+#endif
// only update if changed
if ( h != m_headerHeight )
{
m_headerWin = new wxListHeaderWindow
(
this, wxID_ANY, m_mainWin,
- wxPoint(0, 0),
+ wxPoint(0,0),
wxSize(GetClientSize().x, m_headerHeight),
wxTAB_TRAVERSAL
);
if ( InReportView() )
{
CreateHeaderWindow();
-
+#ifdef __WXMAC_CARBON__
+ if (m_headerWin)
+ {
+ wxFont font ;
+ font.MacCreateThemeFont( kThemeSmallSystemFont ) ;
+ m_headerWin->SetFont( font );
+ CalculateAndSetHeaderHeight();
+ }
+#endif
if ( HasFlag(wxLC_NO_HEADER) )
{
// VZ: why do we create it at all then?