/////////////////////////////////////////////////////////////////////////////
-// Name: dynlib.cpp
-// Purpose: Dynamic library management
-// Author: Guilhem Lavaux
+// Name: wx/dynlib.h
+// Purpose: Dynamic library loading classes
+// Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
// Modified by:
// Created: 20/07/98
// RCS-ID: $Id$
-// Copyright: (c) Guilhem Lavaux
-// Licence: wxWindows license
+// Copyright: (c) 1998 Guilhem Lavaux
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DYNLIB_H__
#define _WX_DYNLIB_H__
-#ifdef __GNUG__
-# pragma interface
+#if defined(__GNUG__) && !defined(__APPLE__)
+# pragma interface "dynlib.h"
#endif
#include "wx/setup.h"
-#if wxUSE_DYNLIB_CLASS
+#if wxUSE_DYNAMIC_LOADER
+
+#include "wx/dynload.h" // Use the new (version of) wxDynamicLibrary instead
+
+#elif wxUSE_DYNLIB_CLASS
#include "wx/string.h"
#include "wx/list.h"
#elif defined(__WINDOWS__)
# include <windows.h> // needed to get HMODULE
typedef HMODULE wxDllType;
-#elif defined(__APPLE__) && defined(__UNIX__)
+#elif defined(__DARWIN__)
typedef void *wxDllType;
#elif defined(__WXMAC__)
- typedef CFragConnectionID wxDllType;
+ typedef void *wxDllType;
#else
# error "wxLibrary can't be compiled on this platform, sorry."
#endif // OS
#endif
// ----------------------------------------------------------------------------
-// wxDllLoader
+// wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code
// ----------------------------------------------------------------------------
-/** wxDllLoader is a class providing an interface similar to unix's
- dlopen(). It is used by the wxLibrary framework and manages the
- actual loading of DLLs and the resolving of symbols in them.
- There are no instances of this class, it simply serves as a
- namespace for its static member functions.
+/*
+ wxDllLoader is a class providing an interface similar to unix's dlopen().
+ It is used by wxDynamicLibrary wxLibrary and manages the actual loading of
+ DLLs and the resolving of symbols in them. There are no instances of this
+ class, it simply serves as a namespace for its static member functions.
*/
-class WXDLLEXPORT wxDllLoader
+class WXDLLIMPEXP_BASE wxDllLoader
{
public:
- /** This function loads a shared library into memory, with libname
- being the basename of the library, without the filename
- extension. No initialisation of the library will be done.
- @param libname Name of the shared object to load.
- @param success Must point to a bool variable which will be set to TRUE or FALSE.
- @return A handle to the loaded DLL. Use success parameter to test if it is valid.
+ /*
+ This function loads the shared library libname into memory.
+
+ libname may be either the full path to the file or just the filename in
+ which case the library is searched for in all standard locations
+ (use GetDllExt() to construct the filename)
+
+ if success pointer is not NULL, it will be filled with TRUE if everything
+ went ok and FALSE otherwise
+ */
+ static wxDllType LoadLibrary(const wxString& libname, bool *success = 0);
+
+ /*
+ This function unloads the shared library previously loaded with
+ LoadLibrary
*/
- static wxDllType LoadLibrary(const wxString & libname, bool *success = NULL);
- /** This function unloads the shared library. */
static void UnloadLibrary(wxDllType dll);
- /** This function returns a valid handle for the main program
- itself. */
- static wxDllType GetProgramHandle(void);
- /** This function resolves a symbol in a loaded DLL, such as a
- variable or function name.
- @param dllHandle Handle of the DLL, as returned by LoadDll().
- @param name Name of the symbol.
- @return A pointer to the symbol.
+
+ /*
+ This function returns a valid handle for the main program
+ itself or NULL if back linking is not supported by the current platform
+ (e.g. Win32).
+ */
+ static wxDllType GetProgramHandle();
+
+ /*
+ This function resolves a symbol in a loaded DLL, such as a
+ variable or function name.
+
+ dllHandle Handle of the DLL, as returned by LoadDll().
+ name Name of the symbol.
+
+ Returns the pointer to the symbol or NULL on error.
*/
- static void * GetSymbol(wxDllType dllHandle, const wxString &name);
+ static void *GetSymbol(wxDllType dllHandle,
+ const wxString &name,
+ bool *success = NULL);
// return the standard DLL extension (with leading dot) for this platform
- static wxString GetDllExt();
+ static const wxString &GetDllExt() { return ms_dllext; }
private:
- /// forbid construction of objects
+ // forbid construction of objects
wxDllLoader();
+ static const wxString ms_dllext;
};
// ----------------------------------------------------------------------------
// wxDynamicLibrary - friendly interface to wxDllLoader
// ----------------------------------------------------------------------------
-class wxDynamicLibrary
+class WXDLLIMPEXP_BASE wxDynamicLibrary
{
public:
+ // ctors
wxDynamicLibrary() { m_library = 0; }
wxDynamicLibrary(const wxString& name) { Load(name); }
+ // return TRUE if the library was loaded successfully
bool IsLoaded() const { return m_library != 0; }
+ operator bool() const { return IsLoaded(); }
+ // load the library with the given name (full or not), return TRUE on
+ // success
bool Load(const wxString& name)
{
m_library = wxDllLoader::LoadLibrary(name);
return IsLoaded();
}
+ // unload the library, also done automatically in dtor
void Unload()
{
if ( IsLoaded() )
- wxDllLoader::UnloadLibrary(m_library)
+ wxDllLoader::UnloadLibrary(m_library);
}
+ // load a symbol from the library, return NULL if an error occured or
+ // symbol wasn't found
void *GetSymbol(const wxString& name) const
{
wxCHECK_MSG( IsLoaded(), NULL,
return wxDllLoader::GetSymbol(m_library, name);
}
+ // unload the library
+ //
+ // NB: dtor is not virtual, don't derive from this class
~wxDynamicLibrary() { Unload(); }
private:
+ // the handle to DLL or NULL
wxDllType m_library;
-};
+ // no copy ctor/assignment operators (or we'd try to unload the library
+ // twice)
+ DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
+};
// ----------------------------------------------------------------------------
// wxLibrary
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxLibrary : public wxObject
+class WXDLLIMPEXP_BASE wxLibrary : public wxObject
{
-public:
- wxHashTable classTable;
-
public:
wxLibrary(wxDllType handle);
- ~wxLibrary();
+ virtual ~wxLibrary();
// Get a symbol from the dynamic library
void *GetSymbol(const wxString& symbname);
void PrepareClasses(wxClassInfo *first);
wxDllType m_handle;
-};
-
+public:
+ wxHashTable classTable;
+};
// ----------------------------------------------------------------------------
// wxLibraries
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxLibraries
+class WXDLLIMPEXP_BASE wxLibraries
{
public:
wxLibraries();
// Global variables
// ----------------------------------------------------------------------------
-extern wxLibraries wxTheLibraries;
+extern WXDLLIMPEXP_DATA_BASE(wxLibraries) wxTheLibraries;
// ----------------------------------------------------------------------------
// Interesting defines
// ----------------------------------------------------------------------------
#define WXDLL_ENTRY_FUNCTION() \
-extern "C" wxClassInfo *wxGetClassFirst(); \
-wxClassInfo *wxGetClassFirst() { \
+extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
+const wxClassInfo *wxGetClassFirst() { \
return wxClassInfo::GetFirst(); \
}