#include "GL/glu.h"
}
+//---------------------------------------------------------------------------
+// Constants for attriblist
+//---------------------------------------------------------------------------
+
+enum
+{
+ WX_GL_RGBA=1, /* use true color palette */
+ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
+ WX_GL_DOUBLEBUFFER, /* use doublebuffer */
+ WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
+ WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
+ WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
+/* these are enough constants for now, the remaining will be added later */
+};
+
//---------------------------------------------------------------------------
// classes
//---------------------------------------------------------------------------
class wxGLContext: public wxObject
{
- DECLARE_CLASS(wxGLContext)
-
- public:
-
+public:
wxGLContext( bool isRGB, wxWindow *win, const wxPalette& palette = wxNullPalette );
+ wxGLContext(
+ bool WXUNUSED(isRGB), wxWindow *win,
+ const wxPalette& WXUNUSED(palette),
+ const wxGLContext *other /* for sharing display lists */
+ );
~wxGLContext();
void SetCurrent();
inline GtkWidget* GetWidget() const { return m_widget; }
inline GLXContext GetContext() const { return m_glContext; }
- public:
-
+public:
GLXContext m_glContext;
GtkWidget *m_widget;
wxPalette m_palette;
wxWindow* m_window;
+
+private:
+ DECLARE_CLASS(wxGLContext)
};
//---------------------------------------------------------------------------
class wxGLCanvas: public wxScrolledWindow
{
- DECLARE_CLASS(wxGLCanvas)
-
- public:
+public:
wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = "GLCanvas",
- int *attribList = (int*) NULL,
- const wxPalette& palette = wxNullPalette );
-
- bool Create( wxWindow *parent, wxWindowID id = -1,
+ long style = 0, const wxString& name = "GLCanvas",
+ int *attribList = (int*) NULL,
+ const wxPalette& palette = wxNullPalette );
+ wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
+ wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = "GLCanvas",
+ int *attribList = (int*) NULL,
+ const wxPalette& palette = wxNullPalette );
+
+ bool Create( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
+ wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = "GLCanvas",
void SwapBuffers();
void OnSize(wxSizeEvent& event);
+
+ void OnInternalIdle();
inline wxGLContext* GetContext() const { return m_glContext; }
// implementation
- virtual void DoSetSize( int x, int y, int width, int height,
- int sizeFlags = wxSIZE_AUTO );
-
- virtual GtkWidget *GetConnectWidget();
- bool IsOwnGtkWindow( GdkWindow *window );
-
- wxGLContext *m_glContext;
+ wxGLContext *m_glContext,
+ *m_sharedContext;
+ void *m_vi;
GtkWidget *m_glWidget;
+ bool m_exposed;
- DECLARE_EVENT_TABLE()
+private:
+ DECLARE_EVENT_TABLE()
+ DECLARE_CLASS(wxGLCanvas)
};
#endif