// implementation
// ============================================================================
-#if WXWIN_COMPATIBILITY_2_4
-
-wxChar *
-copystring (const wxChar *s)
-{
- if (s == NULL) s = wxEmptyString;
- size_t len = wxStrlen (s) + 1;
-
- wxChar *news = new wxChar[len];
- memcpy (news, s, len * sizeof(wxChar)); // Should be the fastest
-
- return news;
-}
-
-#endif // WXWIN_COMPATIBILITY_2_4
-
-// ----------------------------------------------------------------------------
-// String <-> Number conversions (deprecated)
-// ----------------------------------------------------------------------------
-
-#if WXWIN_COMPATIBILITY_2_4
-
-WXDLLIMPEXP_DATA_BASE(const wxChar *) wxFloatToStringStr = wxT("%.2f");
-WXDLLIMPEXP_DATA_BASE(const wxChar *) wxDoubleToStringStr = wxT("%.2f");
-
-void
-StringToFloat (const wxChar *s, float *number)
-{
- if (s && *s && number)
- *number = (float) wxStrtod (s, (wxChar **) NULL);
-}
-
-void
-StringToDouble (const wxChar *s, double *number)
-{
- if (s && *s && number)
- *number = wxStrtod (s, (wxChar **) NULL);
-}
-
-wxChar *
-FloatToString (float number, const wxChar *fmt)
-{
- static wxChar buf[256];
-
- wxSprintf (buf, fmt, number);
- return buf;
-}
-
-wxChar *
-DoubleToString (double number, const wxChar *fmt)
-{
- static wxChar buf[256];
-
- wxSprintf (buf, fmt, number);
- return buf;
-}
-
-void
-StringToInt (const wxChar *s, int *number)
-{
- if (s && *s && number)
- *number = (int) wxStrtol (s, (wxChar **) NULL, 10);
-}
-
-void
-StringToLong (const wxChar *s, long *number)
-{
- if (s && *s && number)
- *number = wxStrtol (s, (wxChar **) NULL, 10);
-}
-
-wxChar *
-IntToString (int number)
-{
- static wxChar buf[20];
-
- wxSprintf (buf, wxT("%d"), number);
- return buf;
-}
-
-wxChar *
-LongToString (long number)
-{
- static wxChar buf[20];
-
- wxSprintf (buf, wxT("%ld"), number);
- return buf;
-}
-
-#endif // WXWIN_COMPATIBILITY_2_4
-
// Array used in DecToHex conversion routine.
static wxChar hexArray[] = wxT("0123456789ABCDEF");
buf[2] = 0;
}
+// Convert decimal integer to 2 characters
+void wxDecToHex(int dec, char* ch1, char* ch2)
+{
+ int firstDigit = (int)(dec/16.0);
+ int secondDigit = (int)(dec - (firstDigit*16.0));
+ (*ch1) = (char) hexArray[firstDigit];
+ (*ch2) = (char) hexArray[secondDigit];
+}
+
// Convert decimal integer to 2-character hex string
wxString wxDecToHex(int dec)
{
wxTextInputStream tis(*is);
- bool cont = true;
- while ( cont )
+ for ( ;; )
{
wxString line = tis.ReadLine();
+
+ // check for EOF before other errors as it's not really an error
if ( is->Eof() )
+ {
+ // add the last, possibly incomplete, line
+ if ( !line.empty() )
+ output.Add(line);
break;
+ }
+ // any other error is fatal
if ( !*is )
- {
- cont = false;
- }
- else
- {
- output.Add(line);
- }
+ return false;
+
+ output.Add(line);
}
- return cont;
+ return true;
}
#endif // wxUSE_STREAMS
return wxDoExecuteWithCapture(command, output, &error, flags);
}
+// ----------------------------------------------------------------------------
+// wxApp::Yield() wrappers for backwards compatibility
+// ----------------------------------------------------------------------------
+
+bool wxYield()
+{
+ return wxTheApp && wxTheApp->Yield();
+}
+
+bool wxYieldIfNeeded()
+{
+ return wxTheApp && wxTheApp->Yield(true);
+}
+
+// Id generation
+static long wxCurrentId = 100;
+
+long wxNewId()
+{
+ // skip the part of IDs space that contains hard-coded values:
+ if (wxCurrentId == wxID_LOWEST)
+ wxCurrentId = wxID_HIGHEST + 1;
+
+ return wxCurrentId++;
+}
+
+long
+wxGetCurrentId(void) { return wxCurrentId; }
+
+void
+wxRegisterId (long id)
+{
+ if (id >= wxCurrentId)
+ wxCurrentId = id + 1;
+}
+
+// ----------------------------------------------------------------------------
+// wxQsort, adapted by RR to allow user_data
+// ----------------------------------------------------------------------------
+
+/* This file is part of the GNU C Library.
+ Written by Douglas C. Schmidt (schmidt@ics.uci.edu).
+
+ Douglas Schmidt kindly gave permission to relicence the
+ code under the wxWindows licence:
+
+From: "Douglas C. Schmidt" <schmidt@dre.vanderbilt.edu>
+To: Robert Roebling <robert.roebling@uni-ulm.de>
+Subject: Re: qsort licence
+Date: Mon, 23 Jul 2007 03:44:25 -0500
+Sender: schmidt@dre.vanderbilt.edu
+Message-Id: <20070723084426.64F511000A8@tango.dre.vanderbilt.edu>
+
+Hi Robert,
+
+> [...] I'm asking if you'd be willing to relicence your code
+> under the wxWindows licence. [...]
+
+That's fine with me [...]
+
+Thanks,
+
+ Doug */
+
+
+/* Byte-wise swap two items of size SIZE. */
+#define SWAP(a, b, size) \
+ do \
+ { \
+ register size_t __size = (size); \
+ register char *__a = (a), *__b = (b); \
+ do \
+ { \
+ char __tmp = *__a; \
+ *__a++ = *__b; \
+ *__b++ = __tmp; \
+ } while (--__size > 0); \
+ } while (0)
+
+/* Discontinue quicksort algorithm when partition gets below this size.
+ This particular magic number was chosen to work best on a Sun 4/260. */
+#define MAX_THRESH 4
+
+/* Stack node declarations used to store unfulfilled partition obligations. */
+typedef struct
+ {
+ char *lo;
+ char *hi;
+ } stack_node;
+
+/* The next 4 #defines implement a very fast in-line stack abstraction. */
+#define STACK_SIZE (8 * sizeof(unsigned long int))
+#define PUSH(low, high) ((void) ((top->lo = (low)), (top->hi = (high)), ++top))
+#define POP(low, high) ((void) (--top, (low = top->lo), (high = top->hi)))
+#define STACK_NOT_EMPTY (stack < top)
+
+
+/* Order size using quicksort. This implementation incorporates
+ four optimizations discussed in Sedgewick:
+
+ 1. Non-recursive, using an explicit stack of pointer that store the
+ next array partition to sort. To save time, this maximum amount
+ of space required to store an array of MAX_INT is allocated on the
+ stack. Assuming a 32-bit integer, this needs only 32 *
+ sizeof(stack_node) == 136 bits. Pretty cheap, actually.
+
+ 2. Chose the pivot element using a median-of-three decision tree.
+ This reduces the probability of selecting a bad pivot value and
+ eliminates certain extraneous comparisons.
+
+ 3. Only quicksorts TOTAL_ELEMS / MAX_THRESH partitions, leaving
+ insertion sort to order the MAX_THRESH items within each partition.
+ This is a big win, since insertion sort is faster for small, mostly
+ sorted array segments.
+
+ 4. The larger of the two sub-partitions is always pushed onto the
+ stack first, with the algorithm then concentrating on the
+ smaller partition. This *guarantees* no more than log (n)
+ stack size is needed (actually O(1) in this case)! */
+
+void wxQsort(void *const pbase, size_t total_elems,
+ size_t size, CMPFUNCDATA cmp, const void* user_data)
+{
+ register char *base_ptr = (char *) pbase;
+ const size_t max_thresh = MAX_THRESH * size;
+
+ if (total_elems == 0)
+ /* Avoid lossage with unsigned arithmetic below. */
+ return;
+
+ if (total_elems > MAX_THRESH)
+ {
+ char *lo = base_ptr;
+ char *hi = &lo[size * (total_elems - 1)];
+ stack_node stack[STACK_SIZE];
+ stack_node *top = stack;
+
+ PUSH (NULL, NULL);
+
+ while (STACK_NOT_EMPTY)
+ {
+ char *left_ptr;
+ char *right_ptr;
+
+ /* Select median value from among LO, MID, and HI. Rearrange
+ LO and HI so the three values are sorted. This lowers the
+ probability of picking a pathological pivot value and
+ skips a comparison for both the LEFT_PTR and RIGHT_PTR. */
+
+ char *mid = lo + size * ((hi - lo) / size >> 1);
+
+ if ((*cmp) ((void *) mid, (void *) lo, user_data) < 0)
+ SWAP (mid, lo, size);
+ if ((*cmp) ((void *) hi, (void *) mid, user_data) < 0)
+ SWAP (mid, hi, size);
+ else
+ goto jump_over;
+ if ((*cmp) ((void *) mid, (void *) lo, user_data) < 0)
+ SWAP (mid, lo, size);
+ jump_over:;
+ left_ptr = lo + size;
+ right_ptr = hi - size;
+
+ /* Here's the famous ``collapse the walls'' section of quicksort.
+ Gotta like those tight inner loops! They are the main reason
+ that this algorithm runs much faster than others. */
+ do
+ {
+ while ((*cmp) ((void *) left_ptr, (void *) mid, user_data) < 0)
+ left_ptr += size;
+
+ while ((*cmp) ((void *) mid, (void *) right_ptr, user_data) < 0)
+ right_ptr -= size;
+
+ if (left_ptr < right_ptr)
+ {
+ SWAP (left_ptr, right_ptr, size);
+ if (mid == left_ptr)
+ mid = right_ptr;
+ else if (mid == right_ptr)
+ mid = left_ptr;
+ left_ptr += size;
+ right_ptr -= size;
+ }
+ else if (left_ptr == right_ptr)
+ {
+ left_ptr += size;
+ right_ptr -= size;
+ break;
+ }
+ }
+ while (left_ptr <= right_ptr);
+
+ /* Set up pointers for next iteration. First determine whether
+ left and right partitions are below the threshold size. If so,
+ ignore one or both. Otherwise, push the larger partition's
+ bounds on the stack and continue sorting the smaller one. */
+
+ if ((size_t) (right_ptr - lo) <= max_thresh)
+ {
+ if ((size_t) (hi - left_ptr) <= max_thresh)
+ /* Ignore both small partitions. */
+ POP (lo, hi);
+ else
+ /* Ignore small left partition. */
+ lo = left_ptr;
+ }
+ else if ((size_t) (hi - left_ptr) <= max_thresh)
+ /* Ignore small right partition. */
+ hi = right_ptr;
+ else if ((right_ptr - lo) > (hi - left_ptr))
+ {
+ /* Push larger left partition indices. */
+ PUSH (lo, right_ptr);
+ lo = left_ptr;
+ }
+ else
+ {
+ /* Push larger right partition indices. */
+ PUSH (left_ptr, hi);
+ hi = right_ptr;
+ }
+ }
+ }
+
+ /* Once the BASE_PTR array is partially sorted by quicksort the rest
+ is completely sorted using insertion sort, since this is efficient
+ for partitions below MAX_THRESH size. BASE_PTR points to the beginning
+ of the array to sort, and END_PTR points at the very last element in
+ the array (*not* one beyond it!). */
+
+ {
+ char *const end_ptr = &base_ptr[size * (total_elems - 1)];
+ char *tmp_ptr = base_ptr;
+ char *thresh = base_ptr + max_thresh;
+ if ( thresh > end_ptr )
+ thresh = end_ptr;
+ register char *run_ptr;
+
+ /* Find smallest element in first threshold and place it at the
+ array's beginning. This is the smallest array element,
+ and the operation speeds up insertion sort's inner loop. */
+
+ for (run_ptr = tmp_ptr + size; run_ptr <= thresh; run_ptr += size)
+ if ((*cmp) ((void *) run_ptr, (void *) tmp_ptr, user_data) < 0)
+ tmp_ptr = run_ptr;
+
+ if (tmp_ptr != base_ptr)
+ SWAP (tmp_ptr, base_ptr, size);
+
+ /* Insertion sort, running from left-hand-side up to right-hand-side. */
+
+ run_ptr = base_ptr + size;
+ while ((run_ptr += size) <= end_ptr)
+ {
+ tmp_ptr = run_ptr - size;
+ while ((*cmp) ((void *) run_ptr, (void *) tmp_ptr, user_data) < 0)
+ tmp_ptr -= size;
+
+ tmp_ptr += size;
+ if (tmp_ptr != run_ptr)
+ {
+ char *trav;
+
+ trav = run_ptr + size;
+ while (--trav >= run_ptr)
+ {
+ char c = *trav;
+ char *hi, *lo;
+
+ for (hi = lo = trav; (lo -= size) >= tmp_ptr; hi = lo)
+ *hi = *lo;
+ *hi = c;
+ }
+ }
+ }
+ }
+}
+
+
+
+#endif // wxUSE_BASE
+
+// ============================================================================
+// GUI-only functions from now on
+// ============================================================================
+
+#if wxUSE_GUI
+
// ----------------------------------------------------------------------------
// Launch default browser
// ----------------------------------------------------------------------------
+#ifdef __WXCOCOA__
+// Private method in Objective-C++ source file.
+bool wxCocoaLaunchDefaultBrowser(const wxString& url, int flags);
+#endif
+
bool wxLaunchDefaultBrowser(const wxString& urlOrig, int flags)
{
wxUnusedVar(flags);
wxString url(urlOrig);
wxURI uri(url);
if ( !uri.HasScheme() )
- url.Prepend(wxT("http://"));
+ {
+ if (wxFileExists(urlOrig))
+ url.Prepend( wxT("file://") );
+ else
+ url.Prepend(wxT("http://"));
+ }
#if defined(__WXMSW__)
#endif // __WXDEBUG__
return true;
}
+#elif defined(__WXCOCOA__)
+ // NOTE: We need to call the real implementation from src/cocoa/utils.mm
+ // because the code must use Objective-C features.
+ return wxCocoaLaunchDefaultBrowser(url, flags);
#elif defined(__WXMAC__)
OSStatus err;
ICInstance inst;
wxLogDebug(wxT("ICStart error %d"), (int) err);
return false;
}
-#else
+#else
// (non-Mac, non-MSW)
#ifdef __UNIX__
return false;
}
-// ----------------------------------------------------------------------------
-// wxApp::Yield() wrappers for backwards compatibility
-// ----------------------------------------------------------------------------
-
-bool wxYield()
-{
- return wxTheApp && wxTheApp->Yield();
-}
-
-bool wxYieldIfNeeded()
-{
- return wxTheApp && wxTheApp->Yield(true);
-}
-
-#endif // wxUSE_BASE
-
-// ============================================================================
-// GUI-only functions from now on
-// ============================================================================
-
-#if wxUSE_GUI
-
-// Id generation
-static long wxCurrentId = 100;
-
-long wxNewId()
-{
- // skip the part of IDs space that contains hard-coded values:
- if (wxCurrentId == wxID_LOWEST)
- wxCurrentId = wxID_HIGHEST + 1;
-
- return wxCurrentId++;
-}
-
-long
-wxGetCurrentId(void) { return wxCurrentId; }
-
-void
-wxRegisterId (long id)
-{
- if (id >= wxCurrentId)
- wxCurrentId = id + 1;
-}
-
// ----------------------------------------------------------------------------
// Menu accelerators related functions
// ----------------------------------------------------------------------------
wxChar *wxStripMenuCodes(const wxChar *in, wxChar *out)
{
#if wxUSE_MENUS
- wxString s = wxMenuItem::GetLabelFromText(in);
+ wxString s = wxMenuItem::GetLabelText(in);
#else
wxString str(in);
wxString s = wxStripMenuCodes(str);
}
else
{
- // MYcopystring - for easier search...
out = new wxChar[s.length() + 1];
wxStrcpy(out, s.c_str());
}