#pragma interface "socket.h"
#endif
+#include "wx/defs.h"
+
+#if wxUSE_SOCKETS
+
// ---------------------------------------------------------------------------
// Windows(tm) specific
// ---------------------------------------------------------------------------
#if defined(__WINDOWS__) && defined(WXSOCK_INTERNAL)
#include <winsock.h>
#include <wx/msw/private.h>
-
-struct wxSockInternal {
- UINT my_msg;
-};
-
-struct wxSockHandlerInternal {
- HWND sockWin;
- UINT firstAvailableMsg;
-};
#endif // defined(__WINDOWS__) && defined(WXSOCK_INTERNAL)
// ---------------------------------------------------------------------------
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
-
-// ---------------------------------------------------------------------------
-// Athena specific
-// ---------------------------------------------------------------------------
-#if defined(__WXXT__) || defined(__WXMOTIF__)
-#include <X11/Intrinsic.h>
-
-struct wxSockInternal {
- XtInputId sock_inputid, sock_outputid, sock_exceptid;
-};
-#endif
-
-// ---------------------------------------------------------------------------
-// GTK specific
-// ---------------------------------------------------------------------------
-#if defined(__WXGTK__)
-#include <gdk/gdk.h>
-
-struct wxSockInternal {
- gint sock_inputid, sock_outputid, sock_exceptid;
-};
-#endif
-
#endif // defined(__UNIX__) && defined(WXSOCK_INTERNAL)
// ---------------------------------------------------------------------------
// wxSocket headers (generic)
// ---------------------------------------------------------------------------
#ifdef WXPREC
-#include <wx/wxprec.h>
+ #include "wx/wxprec.h"
#else
-#include <wx/wx.h>
+ #include "wx/event.h"
+ #include "wx/string.h"
#endif
+
#include "wx/sckaddr.h"
class WXDLLEXPORT wxSocketEvent;
class WXDLLEXPORT wxSocketHandler;
+class wxSocketInternal;
class WXDLLEXPORT wxSocketBase : public wxEvtHandler
{
DECLARE_CLASS(wxSocketBase)
#ifdef __WXMAC__
-friend void wxMacSocketOnRequestProc(void *refcon , short event) ;
+ friend void wxMacSocketOnRequestProc(void *refcon , short event) ;
#endif
public:
enum wxSockFlags { NONE=0, NOWAIT=1, WAITALL=2, SPEED=4 };
// Type of request
enum { REQ_READ=0x1, REQ_PEEK=0x2, REQ_WRITE=0x4, REQ_LOST=0x8,
- REQ_ACCEPT=0x10, REQ_CONNECT=0x20};
+ REQ_ACCEPT=0x10, REQ_CONNECT=0x20, REQ_WAIT=0x40};
enum { EVT_READ=0, EVT_PEEK=1, EVT_WRITE=2, EVT_LOST=3, EVT_ACCEPT=4,
EVT_CONNECT=5 };
typedef int wxRequestNotify;
typedef int wxRequestEvent;
+ enum wxSockType { SOCK_CLIENT, SOCK_SERVER, SOCK_INTERNAL, SOCK_UNINIT };
typedef void (*wxSockCbk)(wxSocketBase& sock,wxRequestEvent evt,char *cdata);
protected:
- wxList req_list[EVT_WRITE+1];
-
- // Internal use for SaveState() and RestoreState()
- class wxSockState : public wxObject {
- public:
- bool cbk_on;
- wxSockCbk cbk;
- char *cdata;
- bool notif;
- wxRequestNotify cbk_set;
- wxSockFlags flags;
- };
- typedef struct {
- char sig[4];
- char len[4];
- } SockMsg;
- enum wxSockType { SOCK_CLIENT, SOCK_SERVER, SOCK_INTERNAL, SOCK_UNINIT };
-
wxSockFlags m_flags;
wxSockType m_type; // wxSocket type
bool m_connected, m_connecting; // State of the socket
int m_fd; // Socket file descriptors
- int m_waitflags; // Wait flags
wxList m_states; // States list
- wxSockCbk m_cbk; // C callback
- char *m_cdata; // C callback data
int m_id; // Socket id (for event handler)
wxSocketHandler *m_handler; // the current socket handler
wxRequestNotify m_neededreq; // Specify which requet signals we need
- bool m_cbkon;
- char *m_unread; // The unread buf
- size_t m_unrd_size; // The size of the unread buf
- bool m_processing; // To prevent some endless loop
unsigned long m_timeout;
- int m_wantbuf;
size_t m_lcount; // Last IO request size
int m_error; // Last IO error
- bool m_notifyme;
-
- struct wxSockInternal *m_internal; // System specific variables
-
+ wxSocketInternal *m_internal;
+ char *m_unread; // Pushback buffer
+ size_t m_unrd_size; // Pushback buffer size
+ wxSockCbk m_cbk;
+ char *m_cdata;
+ bool m_notify_state;
+
public:
wxSocketBase();
virtual ~wxSocketBase();
wxSocketBase& Peek(char* buffer, size_t nbytes);
wxSocketBase& Read(char* buffer, size_t nbytes);
wxSocketBase& Write(const char *buffer, size_t nbytes);
- wxSocketBase& WriteMsg(const char *buffer, size_t nbytes);
- wxSocketBase& ReadMsg(char* buffer, size_t nbytes);
wxSocketBase& Unread(const char *buffer, size_t nbytes);
+ wxSocketBase& ReadMsg(char *buffer, size_t nbytes);
+ wxSocketBase& WriteMsg(const char *buffer, size_t nbytes);
void Discard();
// Try not to use this two methods (they sould be protected)
bool IsData() const;
inline size_t LastCount() const { return m_lcount; }
inline int LastError() const { return m_error; }
+ inline wxSockType GetType() const { return m_type; }
- inline void SetFlags(wxSockFlags _flags);
+ void SetFlags(wxSockFlags _flags);
+ wxSockFlags GetFlags() const;
inline void SetTimeout(unsigned long sec) { m_timeout = sec; }
// seconds = -1 means infinite wait
protected:
friend class wxSocketServer;
friend class wxSocketHandler;
+ friend class wxSocketInternal;
+
+#ifdef __SALFORDC__
+public:
+#endif
wxSocketBase(wxSockFlags flags, wxSockType type);
+
+#ifdef __SALFORDC__
+protected:
+#endif
bool _Wait(long seconds, long microseconds, int type);
inline virtual void SetHandler(wxSocketHandler *handler)
{ m_handler = handler; }
- // Activate or disactivate callback
- void SetupCallbacks();
- void DestroyCallbacks();
-
// Pushback library
size_t GetPushback(char *buffer, size_t size, bool peek);
// ==> cause strange things :-)
void WantSpeedBuffer(char *buffer, size_t size, wxRequestEvent req);
void WantBuffer(char *buffer, size_t size, wxRequestEvent req);
-
- virtual bool DoRequests(wxRequestEvent req);
};
////////////////////////////////////////////////////////////////////////
wxSocketBase* Accept();
bool AcceptWith(wxSocketBase& sock);
- virtual void OnRequest(wxRequestEvent flags);
};
////////////////////////////////////////////////////////////////////////
{
DECLARE_CLASS(wxSocketHandler)
protected:
-#if defined(__WINDOWS__)
- wxList *smsg_list;
- struct wxSockHandlerInternal *internal;
-#endif
wxList *socks;
public:
// Create or reuse a socket handler
static wxSocketHandler& Master() { return *master; }
-
-#if defined(WXSOCK_INTERNAL) && defined(__WINDOWS__)
-
- friend LRESULT APIENTRY _EXPORT wxSocketHandlerWndProc(HWND hWnd,
- UINT message, WPARAM wParam, LPARAM lParam);
-
- UINT NewMessage(wxSocketBase *sock);
- void DestroyMessage(UINT msg);
-
- HWND GetHWND() const;
-#endif
};
class WXDLLEXPORT wxSocketEvent : public wxEvent {
wxSocketEvent(int id = 0);
wxSocketBase::wxRequestEvent SocketEvent() const { return m_skevt; }
+ wxSocketBase *Socket() const { return m_socket; }
+
+ void CopyObject(wxObject& obj_d) const;
+
public:
wxSocketBase::wxRequestEvent m_skevt;
+ wxSocketBase *m_socket;
};
typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
-#define wxEVT_SOCKET wxEVT_FIRST+301
-
-#define EVT_SOCKET(id, func) { wxEVT_SOCKET, id, 0, \
+#define EVT_SOCKET(id, func) { wxEVT_SOCKET, id, -1, \
(wxObjectEventFunction) (wxEventFunction) (wxSocketEventFunction) & func, \
(wxObject *) NULL },
#endif
+ // wxUSE_SOCKETS
+
+#endif
+ // _WX_NETWORK_SOCKET_H