// these functions live in dockart.cpp -- they'll eventually
// be moved to a new utility cpp file
-wxColor wxAuiStepColour(const wxColor& c, int percent);
-
wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
const wxColour& color);
if (button_state == wxAUI_BUTTON_STATE_HOVER ||
button_state == wxAUI_BUTTON_STATE_PRESSED)
{
- dc.SetBrush(wxBrush(wxAuiStepColour(bkcolour, 120)));
- dc.SetPen(wxPen(wxAuiStepColour(bkcolour, 75)));
+ dc.SetBrush(wxBrush(bkcolour.ChangeLightness(120)));
+ dc.SetPen(wxPen(bkcolour.ChangeLightness(75)));
// draw the background behind the button
dc.DrawRectangle(rect.x, rect.y, 15, 15);
(255-base_colour.Green()) +
(255-base_colour.Blue()) < 60)
{
- base_colour = wxAuiStepColour(base_colour, 92);
+ base_colour = base_colour.ChangeLightness(92);
}
m_base_colour = base_colour;
- wxColor border_colour = wxAuiStepColour(base_colour, 75);
+ wxColor border_colour = base_colour.ChangeLightness(75);
m_border_pen = wxPen(border_colour);
m_base_colour_pen = wxPen(m_base_colour);
wxAuiTabArt* wxAuiDefaultTabArt::Clone()
{
- wxAuiDefaultTabArt* art = new wxAuiDefaultTabArt;
- art->SetNormalFont(m_normal_font);
- art->SetSelectedFont(m_selected_font);
- art->SetMeasuringFont(m_measuring_font);
-
- return art;
+ return new wxAuiDefaultTabArt(*this);
}
void wxAuiDefaultTabArt::SetFlags(unsigned int flags)
{
// draw background
- wxColor top_color = wxAuiStepColour(m_base_colour, 90);
- wxColor bottom_color = wxAuiStepColour(m_base_colour, 170);
+ wxColor top_color = m_base_colour.ChangeLightness(90);
+ wxColor bottom_color = m_base_colour.ChangeLightness(170);
wxRect r;
if (m_flags &wxAUI_NB_BOTTOM)
// -- draw top gradient fill for glossy look
wxColor top_color = m_base_colour;
- wxColor bottom_color = wxAuiStepColour(top_color, 160);
+ wxColor bottom_color = top_color.ChangeLightness(160);
dc.GradientFillLinear(r, bottom_color, top_color, wxNORTH);
r.y += r.height;
if (page.active)
{
if (m_flags &wxAUI_NB_BOTTOM)
- dc.SetPen(wxPen(wxColour(wxAuiStepColour(m_base_colour, 170))));
+ dc.SetPen(wxPen(m_base_colour.ChangeLightness(170)));
// TODO: else if (m_flags &wxAUI_NB_LEFT) {}
// TODO: else if (m_flags &wxAUI_NB_RIGHT) {}
else //for wxAUI_NB_TOP
bmp = m_active_close_bmp;
}
+ int offsetY = tab_y-1;
+ if (m_flags & wxAUI_NB_BOTTOM)
+ offsetY = 1;
+
wxRect rect(tab_x + tab_width - close_button_width - 1,
- tab_y + (tab_height/2) - (bmp.GetHeight()/2),
+ offsetY + (tab_height/2) - (bmp.GetHeight()/2),
close_button_width,
tab_height);
+
IndentPressedBitmap(&rect, close_button_state);
dc.DrawBitmap(bmp, rect.x, rect.y, true);
return false;
wxAuiTabContainerButton* btn = NULL;
- if (ButtonHitTest(x, y, &btn))
+ if (ButtonHitTest(x, y, &btn) && !(btn->cur_state & wxAUI_BUTTON_STATE_DISABLED))
{
if (m_buttons.Index(*btn) != wxNOT_FOUND)
return false;
{
wxAuiTabContainerButton& button = m_buttons.Item(i);
if (button.rect.Contains(x,y) &&
- !(button.cur_state & (wxAUI_BUTTON_STATE_HIDDEN |
- wxAUI_BUTTON_STATE_DISABLED)))
+ !(button.cur_state & wxAUI_BUTTON_STATE_HIDDEN ))
{
if (hit)
*hit = &button;
{
// make sure we're still clicking the button
wxAuiTabContainerButton* button = NULL;
- if (!ButtonHitTest(evt.m_x, evt.m_y, &button))
+ if (!ButtonHitTest(evt.m_x, evt.m_y, &button) ||
+ button->cur_state & wxAUI_BUTTON_STATE_DISABLED)
return;
if (button != m_pressed_button)
// check if the mouse is hovering above a button
wxAuiTabContainerButton* button;
- if (ButtonHitTest(pos.x, pos.y, &button))
+ if (ButtonHitTest(pos.x, pos.y, &button) && !(button->cur_state & wxAUI_BUTTON_STATE_DISABLED))
{
if (m_hover_button && button != m_hover_button)
{
{
m_tabs.SetArtProvider(art);
- UpdateTabCtrlHeight();
+ // Update the height and do nothing else if it did something but otherwise
+ // (i.e. if the new art provider uses the same height as the old one) we
+ // need to manually set the art provider for all tabs ourselves.
+ if ( !UpdateTabCtrlHeight() )
+ {
+ wxAuiPaneInfoArray& all_panes = m_mgr.GetAllPanes();
+ const size_t pane_count = all_panes.GetCount();
+ for (size_t i = 0; i < pane_count; ++i)
+ {
+ wxAuiPaneInfo& pane = all_panes.Item(i);
+ if (pane.name == wxT("dummy"))
+ continue;
+ wxTabFrame* tab_frame = (wxTabFrame*)pane.window;
+ wxAuiTabCtrl* tabctrl = tab_frame->m_tabs;
+ tabctrl->SetArtProvider(art->Clone());
+ }
+ }
}
// SetTabCtrlHeight() is the highest-level override of the
}
// UpdateTabCtrlHeight() does the actual tab resizing. It's meant
-// to be used interally
-void wxAuiNotebook::UpdateTabCtrlHeight()
+// to be used internally
+bool wxAuiNotebook::UpdateTabCtrlHeight()
{
// get the tab ctrl height we will use
int height = CalculateTabCtrlHeight();
// if the tab control height needs to change, update
// all of our tab controls with the new height
- if (m_tab_ctrl_height != height)
- {
- wxAuiTabArt* art = m_tabs.GetArtProvider();
+ if (m_tab_ctrl_height == height)
+ return false;
- m_tab_ctrl_height = height;
+ wxAuiTabArt* art = m_tabs.GetArtProvider();
- wxAuiPaneInfoArray& all_panes = m_mgr.GetAllPanes();
- size_t i, pane_count = all_panes.GetCount();
- for (i = 0; i < pane_count; ++i)
- {
- wxAuiPaneInfo& pane = all_panes.Item(i);
- if (pane.name == wxT("dummy"))
- continue;
- wxTabFrame* tab_frame = (wxTabFrame*)pane.window;
- wxAuiTabCtrl* tabctrl = tab_frame->m_tabs;
- tab_frame->SetTabCtrlHeight(m_tab_ctrl_height);
- tabctrl->SetArtProvider(art->Clone());
- tab_frame->DoSizing();
- }
+ m_tab_ctrl_height = height;
+
+ wxAuiPaneInfoArray& all_panes = m_mgr.GetAllPanes();
+ size_t i, pane_count = all_panes.GetCount();
+ for (i = 0; i < pane_count; ++i)
+ {
+ wxAuiPaneInfo& pane = all_panes.Item(i);
+ if (pane.name == wxT("dummy"))
+ continue;
+ wxTabFrame* tab_frame = (wxTabFrame*)pane.window;
+ wxAuiTabCtrl* tabctrl = tab_frame->m_tabs;
+ tab_frame->SetTabCtrlHeight(m_tab_ctrl_height);
+ tabctrl->SetArtProvider(art->Clone());
+ tab_frame->DoSizing();
}
+
+ return true;
}
void wxAuiNotebook::UpdateHintWindowSize()
void wxAuiNotebook::OnChildFocusNotebook(wxChildFocusEvent& evt)
{
+ evt.Skip();
+
// if we're dragging a tab, don't change the current selection.
// This code prevents a bug that used to happen when the hint window
// was hidden. In the bug, the focus would return to the notebook