wxScreenDCImpl::wxScreenDCImpl( wxDC *owner ) :
wxWindowDCImpl( owner )
{
-#if wxOSX_USE_COCOA_OR_IPHONE
- m_graphicContext = NULL;
- m_ok = false ;
-#else
+#if wxOSX_USE_COCOA_OR_CARBON
CGRect cgbounds ;
cgbounds = CGDisplayBounds(CGMainDisplayID());
+ m_width = (wxCoord)cgbounds.size.width;
+ m_height = (wxCoord)cgbounds.size.height;
+#else
+ wxDisplaySize( &m_width, &m_height );
+#endif
+#if wxOSX_USE_COCOA_OR_IPHONE
+ SetGraphicsContext( wxGraphicsContext::Create() );
+#else
Rect bounds;
bounds.top = (short)cgbounds.origin.y;
bounds.left = (short)cgbounds.origin.x;
CreateNewWindow( kOverlayWindowClass, overlayAttributes, &bounds, (WindowRef*) &m_overlayWindow );
ShowWindow((WindowRef)m_overlayWindow);
SetGraphicsContext( wxGraphicsContext::CreateFromNativeWindow( m_overlayWindow ) );
- m_width = (wxCoord)cgbounds.size.width;
- m_height = (wxCoord)cgbounds.size.height;
- m_ok = true ;
#endif
+ m_ok = true ;
}
wxScreenDCImpl::~wxScreenDCImpl()
wxBitmap wxScreenDCImpl::DoGetAsBitmap(const wxRect *subrect) const
{
- CGRect srcRect = CGRectMake(0, 0, m_width, m_height);
- if (subrect)
- {
- srcRect.origin.x = subrect->GetX();
- srcRect.origin.y = subrect->GetY();
- srcRect.size.width = subrect->GetWidth();
- srcRect.size.height = subrect->GetHeight();
- }
- wxBitmap bmp = wxBitmap(srcRect.size.width, srcRect.size.height, 32);
-#if wxOSX_USE_IPHONE
-#else
+ wxRect rect = subrect ? *subrect : wxRect(0, 0, m_width, m_height);
+
+ wxBitmap bmp(rect.GetSize(), 32);
+
+#if !wxOSX_USE_IPHONE
+ CGRect srcRect = CGRectMake(rect.x, rect.y, rect.width, rect.height);
+
CGContextRef context = (CGContextRef)bmp.GetHBITMAP();
-
+
CGContextSaveGState(context);
-
+
CGContextTranslateCTM( context, 0, m_height );
CGContextScaleCTM( context, 1, -1 );
-
+
if ( subrect )
srcRect = CGRectOffset( srcRect, -subrect->x, -subrect->y ) ;
-
+
CGImageRef image = grabViaOpenGL(kCGNullDirectDisplay, srcRect);
-
+
wxASSERT_MSG(image, wxT("wxScreenDC::GetAsBitmap - unable to get screenshot."));
-
+
CGContextDrawImage(context, srcRect, image);
-
+
CGContextRestoreGState(context);
#endif
return bmp;