-// hello.cpp : Defines the class behaviors for the application.
-// Hello is a simple program which consists of a main window
-// and an "About" dialog which can be invoked by a menu choice.
-// It is intended to serve as a starting-point for new
-// applications.
-//
-// This is a part of the Microsoft Foundation Classes C++ library.
-// Copyright (C) 1992 Microsoft Corporation
-// All rights reserved.
-//
-// This source code is only intended as a supplement to the
-// Microsoft Foundation Classes Reference and Microsoft
-// WinHelp documentation provided with the library.
-// See these sources for detailed information regarding the
-// Microsoft Foundation Classes product.
+/////////////////////////////////////////////////////////////////////////////
+// Name: mfctest.cpp
+// Purpose: Sample to demonstrate mixing MFC and wxWidgets code
+// Author: Julian Smart
+// Id: $Id$
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
-// *** MODIFIED BY JULIAN SMART TO DEMONSTRATE CO-EXISTANCE WITH wxWINDOWS ***
-//
-// This sample pops up an initial wxWindows frame, with a menu item
+// This sample pops up an initial wxWidgets frame, with a menu item
// that allows a new MFC window to be created. Note that CDummyWindow
-// is a class that allows a wxWindows window to be seen as a CWnd
+// is a class that allows a wxWidgets window to be seen as a CWnd
// for the purposes of specifying a valid main window to the
// MFC initialisation.
//
// You can easily modify this code so that an MFC window pops up
-// initially as the main frame, and allows wxWindows frames to be
-// created subsequently:
+// initially as the main frame, and allows wxWidgets frames to be
+// created subsequently.
//
-// (1) Make MyApp::OnInit return NULL, not create a window.
-// (2) Restore the MFC code to create a window in InitInstance, and remove
+// (1) Make MyApp::OnInit not create a main window.
+// (2) Make MFC's InitInstance create a main window, and remove
// creation of CDummyWindow.
//
-// IMPORTANT NOTE: to compile this sample, you must first edit
-// wx/src/msw/wx_main.cc, set NOWINMAIN to 1, and remake wxWindows
-// (it only needs to recompile wx_main.cc).
-// This eliminates the duplicate WinMain function which MFC implements.
+// This can be accomplished by setting START_WITH_MFC_WINDOW to 1 below.
+
+#define START_WITH_MFC_WINDOW 0
+
+//
+// IMPORTANT NOTES:
+//
+// (1) You may need to set wxUSE_MFC to 1 in include/wx/msw/setup.h but
+// normally this shouldn't be needed any longer, i.e. it works without
+// it for me (VZ)
+//
+// (2) You should link with MFC DLL, not static libraries: or, to use static
+// run-time libraries, use this command for both building wxWidgets and
+// the sample:
+//
+// nmake -f makefile.vc BUILD=debug SHARED=0 DEBUG_RUNTIME_LIBS=0 RUNTIME_LIBS=static all
+//
+// Unless the run-time library settings match for wxWidgets and MFC, you
+// will get link errors for symbols such as __mbctype, __argc, and __argv
+//
+// (3) If you see bogus memory leaks within the MSVC IDE on exit, in this
+// sample or in your own project, you must be using __WXDEBUG__ +
+// WXUSINGDLL + _AFXDLL
+// Unfortunately this confuses the MSVC/MFC leak detector. To do away with
+// these bogus memory leaks, add this to the list of link objects, make it
+// first: mfc[version][u]d.lib
+// - [version] -> 42 or 70 or 80 etc
+// - u if using Unicode
+//
+// (4) Unicode builds may produce the linker error "unresolved external symbol _WinMain@16".
+// MFC requires you to manually add the Unicode entry point to the linker settings,
+// Entry point symbol -> wWinMainCRTStartup
+
+#include "stdafx.h"
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#pragma hdrstop
#endif
-#include "wx/wx.h"
-
-#ifdef new
-#undef new
+#ifndef WX_PRECOMP
+ #include "wx/wx.h"
#endif
-#include "stdafx.h"
-
-#ifdef DrawText
-#undef DrawText
-#endif
+#include "wx/evtloop.h"
#include "resource.h"
//
CTheApp theApp;
-// wxWindows elements
+// wxWidgets elements
// Define a new application type
class MyApp: public wxApp
-{ public:
- bool OnInit(void);
- wxFrame *CreateFrame(void);
- };
+{
+public:
+ virtual bool OnInit();
-DECLARE_APP(MyApp)
+ // we need to override this as the default behaviour only works when we're
+ // running wxWidgets main loop, not MFC one
+ virtual void ExitMainLoop();
+
+ wxFrame *CreateFrame();
+};
class MyCanvas: public wxScrolledWindow
{
- public:
+public:
MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size);
void OnPaint(wxPaintEvent& event);
void OnMouseEvent(wxMouseEvent& event);
-DECLARE_EVENT_TABLE()
+ DECLARE_EVENT_TABLE()
};
class MyChild: public wxFrame
{
- public:
- MyCanvas *canvas;
+public:
MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style);
- ~MyChild(void);
- bool OnClose(void);
+ virtual ~MyChild();
void OnQuit(wxCommandEvent& event);
void OnNew(wxCommandEvent& event);
void OnActivate(wxActivateEvent& event);
-DECLARE_EVENT_TABLE()
-};
-
-// For drawing lines in a canvas
-long xpos = -1;
-long ypos = -1;
+ MyCanvas *canvas;
-// Initialise this in OnInit, not statically
-wxPen *red_pen;
-wxFont *small_font;
+ DECLARE_EVENT_TABLE()
+};
// ID for the menu quit command
#define HELLO_QUIT 1
#define HELLO_NEW 2
DECLARE_APP(MyApp)
-IMPLEMENT_APP(MyApp)
-/////////////////////////////////////////////////////////////////////////////
+// notice use of IMPLEMENT_APP_NO_MAIN() instead of the usual IMPLEMENT_APP!
+IMPLEMENT_APP_NO_MAIN(MyApp)
-// CMainWindow constructor:
-// Create the window with the appropriate style, size, menu, etc.
-//
CMainWindow::CMainWindow()
{
- LoadAccelTable( "MainAccelTable" );
- Create( NULL, "Hello Foundation Application",
- WS_OVERLAPPEDWINDOW, rectDefault, NULL, "MainMenu" );
+ LoadAccelTable( _T("MainAccelTable") );
+ Create( NULL, _T("Hello Foundation Application"),
+ WS_OVERLAPPEDWINDOW, rectDefault, NULL, _T("MainMenu") );
}
-// OnPaint:
-// This routine draws the string "Hello, Windows!" in the center of the
-// client area. It is called whenever Windows sends a WM_PAINT message.
-// Note that creating a CPaintDC automatically does a BeginPaint and
-// an EndPaint call is done when it is destroyed at the end of this
-// function. CPaintDC's constructor needs the window (this).
-//
void CMainWindow::OnPaint()
{
- CString s = "Hello, Windows!";
- CPaintDC dc( this );
- CRect rect;
-
- GetClientRect( rect );
- dc.SetTextAlign( TA_BASELINE | TA_CENTER );
- dc.SetTextColor( ::GetSysColor( COLOR_WINDOWTEXT ) );
- dc.SetBkMode(TRANSPARENT);
- dc.TextOut( ( rect.right / 2 ), ( rect.bottom / 2 ),
- s, s.GetLength() );
+ CString s = _T("Hello, Windows!");
+ CPaintDC dc( this );
+ CRect rect;
+
+ GetClientRect( rect );
+ dc.SetTextAlign( TA_BASELINE | TA_CENTER );
+ dc.SetTextColor( ::GetSysColor( COLOR_WINDOWTEXT ) );
+ dc.SetBkMode(TRANSPARENT);
+ dc.TextOut( ( rect.right / 2 ), ( rect.bottom / 2 ),
+ s, s.GetLength() );
}
-// OnAbout:
-// This member function is called when a WM_COMMAND message with an
-// IDM_ABOUT code is received by the CMainWindow class object. The
-// message map below is responsible for this routing.
-//
-// We create a ClDialog object using the "AboutBox" resource (see
-// hello.rc), and invoke it.
-//
void CMainWindow::OnAbout()
{
- CDialog about( "AboutBox", this );
- about.DoModal();
+ CDialog about( _T("AboutBox"), this );
+ about.DoModal();
}
void CMainWindow::OnTest()
{
- wxMessageBox("This is a wxWindows message box.\nWe're about to create a new wxWindows frame.", "wxWindows", wxOK);
- wxGetApp().CreateFrame();
+ wxMessageBox(_T("This is a wxWidgets message box.\nWe're about to create a new wxWidgets frame."), _T("wxWidgets"), wxOK);
+ wxGetApp().CreateFrame();
}
// CMainWindow message map:
// receive no arguments and are void of return type, e.g., "void OnAbout()".
//
BEGIN_MESSAGE_MAP( CMainWindow, CFrameWnd )
- //{{AFX_MSG_MAP( CMainWindow )
- ON_WM_PAINT()
- ON_COMMAND( IDM_ABOUT, OnAbout )
- ON_COMMAND( IDM_TEST, OnTest )
- //}}AFX_MSG_MAP
+//{{AFX_MSG_MAP( CMainWindow )
+ON_WM_PAINT()
+ON_COMMAND( IDM_ABOUT, OnAbout )
+ON_COMMAND( IDM_TEST, OnTest )
+//}}AFX_MSG_MAP
END_MESSAGE_MAP()
-/////////////////////////////////////////////////////////////////////////////
-// CTheApp
-
-// InitInstance:
-// When any CTheApp object is created, this member function is automatically
-// called. Any data may be set up at this point.
-//
-// Also, the main window of the application should be created and shown here.
-// Return TRUE if the initialization is successful.
-//
BOOL CTheApp::InitInstance()
{
- TRACE( "HELLO WORLD\n" );
-
- SetDialogBkColor(); // hook gray dialogs (was default in MFC V1)
-
- wxEntry((WXHINSTANCE) m_hInstance, (WXHINSTANCE) m_hPrevInstance, m_lpCmdLine, m_nCmdShow, FALSE);
+ if ( !CWinApp::InitInstance() )
+ return FALSE;
-/*
- m_pMainWnd = new CMainWindow();
- m_pMainWnd->ShowWindow( m_nCmdShow );
- m_pMainWnd->UpdateWindow();
-*/
+ // TODO: cmd line parsing
+ WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
+ wxSetInstance(m_hInstance);
+ wxApp::m_nCmdShow = m_nCmdShow;
+ int argc = 0;
+ wxChar **argv = NULL;
+ wxEntryStart(argc, argv);
+ if ( !wxTheApp || !wxTheApp->CallOnInit() )
+ return FALSE;
+#if START_WITH_MFC_WINDOW
+ // Demonstrate creation of an initial MFC main window.
+ m_pMainWnd = new CMainWindow();
+ m_pMainWnd->ShowWindow( m_nCmdShow );
+ m_pMainWnd->UpdateWindow();
+#else
+ // Demonstrate creation of an initial wxWidgets main window.
+ // Wrap wxWidgets window in a dummy MFC window and
+ // make the main window.
if (wxTheApp && wxTheApp->GetTopWindow())
{
m_pMainWnd = new CDummyWindow((HWND) wxTheApp->GetTopWindow()->GetHWND());
}
+#endif
- return TRUE;
+ return TRUE;
}
int CTheApp::ExitInstance()
{
- wxApp::CleanUp();
+#if !START_WITH_MFC_WINDOW
+ delete m_pMainWnd;
+#endif
- return CWinApp::ExitInstance();
-}
+ if ( wxTheApp )
+ wxTheApp->OnExit();
+ wxEntryCleanup();
-// Override this to provide wxWindows message loop
-// compatibility
+ return CWinApp::ExitInstance();
+}
+// Override this to provide wxWidgets message loop compatibility
BOOL CTheApp::PreTranslateMessage(MSG *msg)
{
- if (wxTheApp && wxTheApp->ProcessMessage((WXMSG*) msg))
- return TRUE;
- else
+ wxEventLoop * const
+ evtLoop = wx_static_cast(wxEventLoop *, wxEventLoop::GetActive());
+ if ( evtLoop && evtLoop->PreProcessMessage(msg) )
+ return TRUE;
+
return CWinApp::PreTranslateMessage(msg);
}
-BOOL CTheApp::OnIdle(LONG lCount)
+BOOL CTheApp::OnIdle(LONG WXUNUSED(lCount))
{
- if (wxTheApp)
- return wxTheApp->ProcessIdle();
- else
- return FALSE;
+ return wxTheApp && wxTheApp->ProcessIdle();
}
/*********************************************************************
- * wxWindows elements
- ********************************************************************/
-
-bool MyApp::OnInit(void)
+* wxWidgets elements
+********************************************************************/
+
+bool MyApp::OnInit()
{
- // Don't exit app when the top level frame is deleted
-// SetExitOnFrameDelete(FALSE);
-
- // Create a red pen
- red_pen = new wxPen("RED", 3, wxSOLID);
+ if ( !wxApp::OnInit() )
+ return false;
- // Create a small font
- small_font = new wxFont(10, wxSWISS, wxNORMAL, wxNORMAL);
+#if !START_WITH_MFC_WINDOW
+ // as we're not inside wxWidgets main loop, the default logic doesn't work
+ // in our case and we need to do this explicitly
+ SetExitOnFrameDelete(true);
- wxFrame* frame = CreateFrame();
- return TRUE;
+ (void) CreateFrame();
+#endif
+
+ return true;
}
-wxFrame *MyApp::CreateFrame(void)
+void MyApp::ExitMainLoop()
{
- MyChild *subframe = new MyChild(NULL, "Canvas Frame", wxPoint(10, 10), wxSize(300, 300),
- wxDEFAULT_FRAME_STYLE);
+ // instead of existing wxWidgets main loop, terminate the MFC one
+ ::PostQuitMessage(0);
+}
- subframe->SetTitle("wxWindows canvas frame");
+wxFrame *MyApp::CreateFrame()
+{
+ MyChild *subframe = new MyChild(NULL, _T("Canvas Frame"), wxPoint(10, 10), wxSize(300, 300),
+ wxDEFAULT_FRAME_STYLE);
- // Give it a status line
- subframe->CreateStatusBar();
+ subframe->SetTitle(_T("wxWidgets canvas frame"));
- // Make a menubar
- wxMenu *file_menu = new wxMenu;
+ // Give it a status line
+ subframe->CreateStatusBar();
- file_menu->Append(HELLO_NEW, "&New MFC Window");
- file_menu->Append(HELLO_QUIT, "&Close");
+ // Make a menubar
+ wxMenu *file_menu = new wxMenu;
- wxMenuBar *menu_bar = new wxMenuBar;
+ file_menu->Append(HELLO_NEW, _T("&New MFC Window"));
+ file_menu->Append(HELLO_QUIT, _T("&Close"));
- menu_bar->Append(file_menu, "&File");
+ wxMenuBar *menu_bar = new wxMenuBar;
- // Associate the menu bar with the frame
- subframe->SetMenuBar(menu_bar);
+ menu_bar->Append(file_menu, _T("&File"));
- int width, height;
- subframe->GetClientSize(&width, &height);
+ // Associate the menu bar with the frame
+ subframe->SetMenuBar(menu_bar);
- MyCanvas *canvas = new MyCanvas(subframe, wxPoint(0, 0), wxSize(width, height));
- wxCursor *cursor = new wxCursor(wxCURSOR_PENCIL);
- canvas->SetCursor(*cursor);
- subframe->canvas = canvas;
+ int width, height;
+ subframe->GetClientSize(&width, &height);
- // Give it scrollbars
-// canvas->SetScrollbars(20, 20, 50, 50, 4, 4);
+ MyCanvas *canvas = new MyCanvas(subframe, wxPoint(0, 0), wxSize(width, height));
+ canvas->SetCursor(wxCursor(wxCURSOR_PENCIL));
+ subframe->canvas = canvas;
+ subframe->Show(true);
- subframe->Show(TRUE);
- // Return the main frame window
- return subframe;
+ // Return the main frame window
+ return subframe;
}
BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
END_EVENT_TABLE()
// Define a constructor for my canvas
-MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size):
- wxScrolledWindow(parent, -1, pos, size)
+MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size)
+ : wxScrolledWindow(parent, -1, pos, size)
{
}
// Define the repainting behaviour
-void MyCanvas::OnPaint(wxPaintEvent& event)
+void MyCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
- dc.SetFont(* small_font);
+ dc.SetFont(* wxSWISS_FONT);
dc.SetPen(* wxGREEN_PEN);
dc.DrawLine(0, 0, 200, 200);
dc.DrawLine(200, 0, 0, 200);
dc.DrawRoundedRectangle(150, 150, 100, 50, 20);
dc.DrawEllipse(250, 250, 100, 50);
- dc.DrawSpline(50, 200, 50, 100, 200, 10);
dc.DrawLine(50, 230, 200, 230);
- dc.DrawText("This is a test string", 50, 230);
+ dc.DrawText(_T("This is a test string"), 50, 230);
}
// This implements a tiny doodling program! Drag the mouse using
// the left button.
void MyCanvas::OnMouseEvent(wxMouseEvent& event)
{
+ static long s_xpos = -1;
+ static long s_ypos = -1;
+
wxClientDC dc(this);
dc.SetPen(* wxBLACK_PEN);
- long x, y;
- event.Position(&x, &y);
- if (xpos > -1 && ypos > -1 && event.Dragging())
+ wxPoint pos = event.GetPosition();
+ if (s_xpos > -1 && s_ypos > -1 && event.Dragging())
{
- dc.DrawLine(xpos, ypos, x, y);
+ dc.DrawLine(s_xpos, s_ypos, pos.x, pos.y);
}
- xpos = x;
- ypos = y;
+
+ s_xpos = pos.x;
+ s_ypos = pos.y;
}
BEGIN_EVENT_TABLE(MyChild, wxFrame)
EVT_ACTIVATE(MyChild::OnActivate)
END_EVENT_TABLE()
-MyChild::MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style):
- wxFrame(frame, -1, title, pos, size, style)
+MyChild::MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style)
+ : wxFrame(frame, -1, title, pos, size, style)
{
- canvas = NULL;
+ canvas = NULL;
}
-MyChild::~MyChild(void)
+MyChild::~MyChild()
{
+ if ( IsLastBeforeExit() )
+ PostQuitMessage(0);
}
-void MyChild::OnQuit(wxCommandEvent& event)
+void MyChild::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- Close(TRUE);
+ Close(true);
}
-void MyChild::OnNew(wxCommandEvent& event)
+void MyChild::OnNew(wxCommandEvent& WXUNUSED(event))
{
CMainWindow *mainWin = new CMainWindow();
mainWin->ShowWindow( TRUE );
mainWin->UpdateWindow();
}
-
-void MyChild::OnActivate(wxActivateEvent& event)
-{
- if (event.GetActive() && canvas)
- canvas->SetFocus();
-}
-bool MyChild::OnClose(void)
+void MyChild::OnActivate(wxActivateEvent& event)
{
- return TRUE;
+ if (event.GetActive() && canvas)
+ canvas->SetFocus();
}
-
// Dummy MFC window for specifying a valid main window to MFC, using
-// a wxWindows HWND.
-CDummyWindow::CDummyWindow(HWND hWnd):CWnd()
+// a wxWidgets HWND.
+CDummyWindow::CDummyWindow(HWND hWnd)
{
- Attach(hWnd);
+ Attach(hWnd);
}
// Don't let the CWnd destructor delete the HWND
-CDummyWindow::~CDummyWindow(void)
+CDummyWindow::~CDummyWindow()
{
- Detach();
+ Detach();
}