wxMutex* p_wxMainMutex;
// OS2 substitute for Tls pointer the current parent thread object
-wxThread* m_pThread; // pointer to the wxWindows thread object
+wxThread* m_pThread; // pointer to the wxWidgets thread object
// if it's FALSE, some secondary thread is holding the GUI lock
static bool gs_bGuiOwnedByMainThread = TRUE;
private:
// Threads in OS/2 have only an ID, so m_hThread is both it's handle and ID
// PM also has no real Tls mechanism to index pointers by so we'll just
- // keep track of the wxWindows parent object here.
+ // keep track of the wxWidgets parent object here.
TID m_hThread; // handle and ID of the thread
wxThreadState m_eState; // state, see wxThreadState enum
unsigned int m_nPriority; // thread priority in "wx" units
unsigned int nPriority
)
{
- // translate wxWindows priority to the PM one
+ // translate wxWidgets priority to the PM one
ULONG ulOS2_PriorityClass;
ULONG ulOS2_SubPriority;
ULONG ulrc;