/////////////////////////////////////////////////////////////////////////////
-// Name: splash.cpp
+// Name: src/generic/splash.cpp
// Purpose: wxSplashScreen class
// Author: Julian Smart
// Modified by:
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
#if wxUSE_SPLASH
#include <gtk/gtk.h>
#endif
-#ifndef WX_PRECOMP
-#include "wx/dcmemory.h"
-#include "wx/dcclient.h"
-#endif
-
#include "wx/splash.h"
+#ifndef WX_PRECOMP
+ #include "wx/dcmemory.h"
+ #include "wx/dcclient.h"
+#endif
/*
* wxSplashScreen
}
#endif // USE_PALETTE_IN_SPLASH
- dcMem.SelectObject(bitmap);
+ dcMem.SelectObjectAsSource(bitmap);
dc.Blit(0, 0, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
dcMem.SelectObject(wxNullBitmap);