#ifndef _WX_FRAME_H_
#define _WX_FRAME_H_
+//
+// Get the default resource ID's for frames
+//
+#include "wx/os2/wxOs2.h"
+
class WXDLLEXPORT wxFrame : public wxFrameBase
{
public:
// construction
wxFrame() { Init(); }
wxFrame( wxWindow* pParent
- ,wxWindowID vId
- ,const wxString& rsTitle
- ,const wxPoint& rPos = wxDefaultPosition
- ,const wxSize& rSize = wxDefaultSize
- ,long lStyle = wxDEFAULT_FRAME_STYLE
- ,const wxString& rsName = wxFrameNameStr
- )
+ ,wxWindowID vId
+ ,const wxString& rsTitle
+ ,const wxPoint& rPos = wxDefaultPosition
+ ,const wxSize& rSize = wxDefaultSize
+ ,long lStyle = wxDEFAULT_FRAME_STYLE
+ ,const wxString& rsName = wxFrameNameStr
+ )
{
Init();
virtual void Iconize(bool bIconize = TRUE);
virtual bool IsIconized(void) const;
virtual void Restore(void);
+#if wxUSE_MENUS_NATIVE
virtual void SetMenuBar(wxMenuBar* pMenubar);
+#endif
virtual void SetIcon(const wxIcon& rIcon);
virtual bool ShowFullScreen( bool bShow
,long lStyle = wxFULLSCREEN_ALL
);
- virtual bool IsFullScreen(void) const { return m_fsIsShowing; };
+ virtual bool IsFullScreen(void) const { return m_bFsIsShowing; };
// implementation only from now on
// -------------------------------
+ void AlterChildPos(void);
// override some more virtuals
virtual bool Show(bool bShow = TRUE);
// TODO: should this go into a wxFrameworkSettings class perhaps?
static void UseNativeStatusBar(bool bUseNative)
- { m_useNativeStatusBar = useNative; };
+ { m_bUseNativeStatusBar = bUseNative; };
static bool UsesNativeStatusBar()
- { return m_useNativeStatusBar; };
+ { return m_bUseNativeStatusBar; };
#endif // wxUSE_STATUSBAR
WXHMENU GetWinMenu() const { return m_hMenu; }
// tooltip management
#if wxUSE_TOOLTIPS
- WXHWND GetToolTipCtrl(void) const { return m_hwndToolTip; }
- void SetToolTipCtrl(WXHWND hHwndTT) { m_hwndToolTip = hwndTT; }
+ WXHWND GetToolTipCtrl(void) const { return m_hWndToolTip; }
+ void SetToolTipCtrl(WXHWND hHwndTT) { m_hWndToolTip = hHwndTT; }
#endif // tooltips
+ //
+ // Called by wxWindow whenever it gets focus
+ //
+ void SetLastFocus(wxWindow* pWin) { m_pWinLastFocused = pWin; }
+ wxWindow *GetLastFocus(void) const { return m_pWinLastFocused; }
+
+ void SetClient(WXHWND c_Hwnd);
+ void SetClient(wxWindow* c_Window);
+ wxWindow *GetClient();
+ HWND GetFrame(void) const { return m_hFrame; }
+
+ friend MRESULT EXPENTRY wxFrameWndProc(HWND hWnd,ULONG ulMsg, MPARAM wParam, MPARAM lParam);
+ friend MRESULT EXPENTRY wxFrameMainWndProc(HWND hWnd,ULONG ulMsg, MPARAM wParam, MPARAM lParam);
+
protected:
// common part of all ctors
void Init(void);
,int nWeight
);
+#if wxUSE_MENUS_NATIVE
// helper
void DetachMenuBar(void);
-
+ // perform MSW-specific action when menubar is changed
+ virtual void AttachMenuBar(wxMenuBar* pMenubar);
// a plug in for MDI frame classes which need to do something special when
// the menubar is set
virtual void InternalSetMenuBar(void);
-
+#endif
// propagate our state change to all child frames
void IconizeChildFrames(bool bIconize);
int m_nFsToolBarHeight;
bool m_bFsIsMaximized;
bool m_bFsIsShowing;
+ bool m_bWasMinimized;
+ bool m_bIsShown;
+ wxWindow* m_pWinLastFocused;
private:
#if wxUSE_TOOLTIPS
- WXHWND m_hHwndToolTip;
+ WXHWND m_hWndToolTip;
#endif // tooltips
+ //
+ // Handles to child windows of the Frame, and the frame itself,
+ // that we don't have child objects for (m_hWnd in wxWindow is the
+ // handle of the Frame's client window!
+ //
+ WXHWND m_hFrame;
+ WXHWND m_hTitleBar;
+ WXHWND m_hHScroll;
+ WXHWND m_hVScroll;
+
+ //
+ // Swp structures for various client data
+ // DW: Better off in attached RefData?
+ //
+ SWP m_vSwp;
+ SWP m_vSwpClient;
+ SWP m_vSwpTitleBar;
+ SWP m_vSwpMenuBar;
+ SWP m_vSwpHScroll;
+ SWP m_vSwpVScroll;
+ SWP m_vSwpStatusBar;
+ SWP m_vSwpToolBar;
+
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxFrame)
};