void SetId( wxWindowID winid ) { m_windowId = winid; }
wxWindowID GetId() const { return m_windowId; }
- // returns true if this id value belong to the range reserved for the
- // auto-generated (by NewControlId()) ids (they're always negative)
- static bool IsAutoGeneratedId(wxWindowID id);
-
// generate a unique id (or count of them consecutively), returns a
- // valid id in IsAutoGeneratedId() range or wxID_NONE if failed
- static wxWindowID NewControlId(int count = 1);
+ // valid id in the auto-id range or wxID_NONE if failed. If using
+ // autoid management, it will mark the id as reserved until it is
+ // used (by assigning it to a wxWindowIDRef) or unreserved.
+ static wxWindowID NewControlId(int count = 1)
+ {
+ return wxIdManager::ReserveId(count);
+ }
- // mark an id previously returned by NewControlId() as being unused any
- // more so that it can be reused again for another control later
- static void ReleaseControlId(wxWindowID id);
+ // If an ID generated from NewControlId is not assigned to a wxWindowIDRef,
+ // it must be unreserved
+ static void UnreserveControlId(wxWindowID id, int count = 1)
+ {
+ wxIdManager::UnreserveId(id, count);
+ }
// moving/resizing
static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
+ // return true if the window has focus (handles composite windows
+ // correctly - returns true if GetMainWindowOfCompositeControl()
+ // has focus)
+ virtual bool HasFocus() const;
+
// can this window have focus in principle?
//
// the difference between AcceptsFocus[FromKeyboard]() and CanAcceptFocus
// the window id - a number which uniquely identifies a window among
// its siblings unless it is wxID_ANY
- wxWindowID m_windowId;
+ wxWindowIDRef m_windowId;
// the parent window of this window (or NULL) and the list of the children
// of this window
// Layout() window automatically when its size changes?
bool m_autoLayout:1;
- // true if we had automatically allocated the id value for this window
- // (i.e. wxID_ANY had been passed to the ctor)
- bool m_freeId:1;
-
// window state
bool m_isShown:1;
bool m_isEnabled:1;
#if WXWIN_COMPATIBILITY_2_6
// deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
- wxDEPRECATED( int NewControlId() );
- inline int NewControlId() { return wxWindowBase::NewControlId(); }
+ wxDEPRECATED( wxWindowID NewControlId() );
+ inline wxWindowID NewControlId() { return wxWindowBase::NewControlId(); }
#endif // WXWIN_COMPATIBILITY_2_6
#if wxUSE_ACCESSIBILITY