+/////////////////////////////////////////////////////////////////////////////
+// Name: wx/timer.h
+// Purpose: wxTimer, wxStopWatch and global time-related functions
+// Author: Julian Smart (wxTimer), Sylvain Bougnoux (wxStopWatch)
+// Modified by: Vadim Zeitlin (wxTimerBase)
+// Guillermo Rodriguez (global clean up)
+// Created: 04/01/98
+// RCS-ID: $Id$
+// Copyright: (c) wxWindows team
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
#ifndef _WX_TIMER_H_BASE_
#define _WX_TIMER_H_BASE_
+#if defined(__GNUG__) && !defined(__APPLE__)
+ #pragma interface "timerbase.h"
+#endif
+
+#include "wx/setup.h"
+#include "wx/object.h"
+#include "wx/longlong.h"
+#include "wx/event.h"
+
+#include "wx/stopwatch.h" // for backwards compatibility
+
+#if wxUSE_GUI && wxUSE_TIMER
+
+// ----------------------------------------------------------------------------
+// wxTimer
+// ----------------------------------------------------------------------------
+
+// more readable flags for Start():
+
+// generate notifications periodically until the timer is stopped (default)
+#define wxTIMER_CONTINUOUS FALSE
+
+// only send the notification once and then stop the timer
+#define wxTIMER_ONE_SHOT TRUE
+
+// the interface of wxTimer class
+class WXDLLEXPORT wxTimerBase : public wxEvtHandler
+{
+public:
+ // ctors and initializers
+ // ----------------------
+
+ // default: if you don't call SetOwner(), your only chance to get timer
+ // notifications is to override Notify() in the derived class
+ wxTimerBase() { Init(); SetOwner(this); }
+
+ // ctor which allows to avoid having to override Notify() in the derived
+ // class: the owner will get timer notifications which can be handled with
+ // EVT_TIMER
+ wxTimerBase(wxEvtHandler *owner, int id = -1)
+ { Init(); SetOwner(owner, id); }
+
+ // same as ctor above
+ void SetOwner(wxEvtHandler *owner, int id = -1)
+ { m_owner = owner; m_idTimer = id; }
+
+ virtual ~wxTimerBase();
+
+ // working with the timer
+ // ----------------------
+
+ // start the timer: if milliseconds == -1, use the same value as for the
+ // last Start()
+ //
+ // it is now valid to call Start() multiple times: this just restarts the
+ // timer if it is already running
+ virtual bool Start(int milliseconds = -1, bool oneShot = FALSE);
+
+ // stop the timer
+ virtual void Stop() = 0;
+
+ // override this in your wxTimer-derived class if you want to process timer
+ // messages in it, use non default ctor or SetOwner() otherwise
+ virtual void Notify();
+
+ // getting info
+ // ------------
+
+ // return TRUE if the timer is running
+ virtual bool IsRunning() const = 0;
+
+ // get the (last) timer interval in the milliseconds
+ int GetInterval() const { return m_milli; }
+
+ // return TRUE if the timer is one shot
+ bool IsOneShot() const { return m_oneShot; }
+
+#if WXWIN_COMPATIBILITY_2
+ // deprecated functions
+ int Interval() const { return GetInterval(); };
+ bool OneShot() const { return IsOneShot(); }
+#endif // WXWIN_COMPATIBILITY_2
+
+protected:
+ // common part of all ctors
+ void Init() { m_oneShot = FALSE; m_milli = 0; }
+
+ wxEvtHandler *m_owner;
+ int m_idTimer;
+
+ int m_milli; // the timer interval
+ bool m_oneShot; // TRUE if one shot
+
+ DECLARE_NO_COPY_CLASS(wxTimerBase)
+};
+
+// ----------------------------------------------------------------------------
+// wxTimer itself
+// ----------------------------------------------------------------------------
+
#if defined(__WXMSW__)
-#include "wx/msw/timer.h"
+ #include "wx/msw/timer.h"
#elif defined(__WXMOTIF__)
-#include "wx/motif/timer.h"
+ #include "wx/motif/timer.h"
#elif defined(__WXGTK__)
-#include "wx/gtk/timer.h"
-#elif defined(__WXQT__)
-#include "wx/qt/timer.h"
+ #include "wx/gtk/timer.h"
+#elif defined(__WXX11__) || defined(__WXMGL__) || defined(__WXCOCOA__)
+ #include "wx/generic/timer.h"
#elif defined(__WXMAC__)
-#include "wx/mac/timer.h"
+ #include "wx/mac/timer.h"
#elif defined(__WXPM__)
-#include "wx/os2/timer.h"
-#elif defined(__WXSTUBS__)
-#include "wx/stubs/timer.h"
+ #include "wx/os2/timer.h"
#endif
+// ----------------------------------------------------------------------------
+// wxTimerRunner: starts the timer in its ctor, stops in the dtor
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxTimerRunner
+{
+public:
+ wxTimerRunner(wxTimer& timer) : m_timer(timer) { }
+ wxTimerRunner(wxTimer& timer, int milli, bool oneShot = FALSE)
+ : m_timer(timer)
+ {
+ m_timer.Start(milli, oneShot);
+ }
+
+ void Start(int milli, bool oneShot = FALSE)
+ {
+ m_timer.Start(milli, oneShot);
+ }
+
+ ~wxTimerRunner()
+ {
+ if ( m_timer.IsRunning() )
+ {
+ m_timer.Stop();
+ }
+ }
+
+private:
+ wxTimer& m_timer;
+};
+
+// ----------------------------------------------------------------------------
+// wxTimerEvent
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxTimerEvent : public wxEvent
+{
+public:
+ wxTimerEvent(int id = 0, int interval = 0) : wxEvent(id)
+ {
+ m_eventType = wxEVT_TIMER;
+
+ m_interval = interval;
+ }
+
+ // accessors
+ int GetInterval() const { return m_interval; }
+
+ // implement the base class pure virtual
+ virtual wxEvent *Clone() const { return new wxTimerEvent(*this); }
+
+private:
+ int m_interval;
+
+ DECLARE_DYNAMIC_CLASS(wxTimerEvent)
+};
+
+typedef void (wxEvtHandler::*wxTimerEventFunction)(wxTimerEvent&);
+
+#define EVT_TIMER(id, func) \
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_TIMER, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTimerEventFunction) & func, NULL),
+
+#endif // wxUSE_GUI && wxUSE_TIMER
+
#endif
// _WX_TIMER_H_BASE_