+/////////////////////////////////////////////////////////////////////////////
+// Name: wx/cursor.h
+// Purpose: wxCursor base header
+// Author: Julian Smart
+// Modified by:
+// Created:
+// Copyright: (c) Julian Smart
+// RCS-ID: $Id$
+// Licence: wxWindows Licence
+/////////////////////////////////////////////////////////////////////////////
+
#ifndef _WX_CURSOR_H_BASE_
#define _WX_CURSOR_H_BASE_
-#if defined(__WXMSW__)
-#include "wx/msw/cursor.h"
+#include "wx/defs.h"
+
+/*
+ wxCursor classes should have the following public API:
+
+class WXDLLIMPEXP_CORE wxCursor : public wxGDIObject
+{
+public:
+ wxCursor();
+ wxCursor(const wxImage& image);
+ wxCursor(const wxString& name,
+ wxBitmapType type = wxCURSOR_DEFAULT_TYPE,
+ int hotSpotX = 0, int hotSpotY = 0);
+ wxCursor(wxStockCursor id) { InitFromStock(id); }
+#if WXWIN_COMPATIBILITY_2_8
+ wxCursor(int id) { InitFromStock((wxStockCursor)id); }
+#endif
+ virtual ~wxCursor();
+};
+
+*/
+
+#if defined(__WXPALMOS__)
+ #define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_CUR_RESOURCE
+ #include "wx/palmos/cursor.h"
+#elif defined(__WXMSW__)
+ #define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_CUR_RESOURCE
+ #include "wx/msw/cursor.h"
#elif defined(__WXMOTIF__)
-#include "wx/motif/cursor.h"
+ #define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_XBM
+ #include "wx/motif/cursor.h"
+#elif defined(__WXGTK20__)
+ #define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_XPM
+ #include "wx/gtk/cursor.h"
#elif defined(__WXGTK__)
-#include "wx/gtk/cursor.h"
-#elif defined(__WXQT__)
-#include "wx/qt/cursor.h"
+ #define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_XPM
+ #include "wx/gtk1/cursor.h"
+#elif defined(__WXX11__)
+ #define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_XPM
+ #include "wx/x11/cursor.h"
+#elif defined(__WXMGL__)
+ #define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_CUR_RESOURCE
+ #include "wx/mgl/cursor.h"
+#elif defined(__WXDFB__)
+ #define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_CUR_RESOURCE
+ #include "wx/dfb/cursor.h"
#elif defined(__WXMAC__)
-#include "wx/mac/cursor.h"
+ #define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_MACCURSOR_RESOURCE
+ #include "wx/osx/cursor.h"
+#elif defined(__WXCOCOA__)
+ #define wxCURSOR_DEFAULT_TYPE 0
+ #include "wx/cocoa/cursor.h"
#elif defined(__WXPM__)
-#include "wx/os2/cursor.h"
-#elif defined(__WXSTUBS__)
-#include "wx/stubs/cursor.h"
+ #define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_CUR_RESOURCE
+ #include "wx/os2/cursor.h"
#endif
+#include "wx/utils.h"
+
+/* This is a small class which can be used by all ports
+ to temporarily suspend the busy cursor. Useful in modal
+ dialogs.
+
+ Actually that is not (any longer) quite true.. currently it is
+ only used in wxGTK Dialog::ShowModal() and now uses static
+ wxBusyCursor methods that are only implemented for wxGTK so far.
+ The BusyCursor handling code should probably be implemented in
+ common code somewhere instead of the separate implementations we
+ currently have. Also the name BusyCursorSuspender is a little
+ misleading since it doesn't actually suspend the BusyCursor, just
+ masks one that is already showing.
+ If another call to wxBeginBusyCursor is made while this is active
+ the Busy Cursor will again be shown. But at least now it doesn't
+ interfere with the state of wxIsBusy() -- RL
+
+*/
+class wxBusyCursorSuspender
+{
+public:
+ wxBusyCursorSuspender()
+ {
+ if( wxIsBusy() )
+ {
+ wxSetCursor( wxBusyCursor::GetStoredCursor() );
+ }
+ }
+ ~wxBusyCursorSuspender()
+ {
+ if( wxIsBusy() )
+ {
+ wxSetCursor( wxBusyCursor::GetBusyCursor() );
+ }
+ }
+};
#endif
// _WX_CURSOR_H_BASE_