+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+ #pragma interface "framebase.h"
+#endif
+
+#include "wx/toplevel.h" // the base class
+
+// the default names for various classs
+WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
+WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr;
+WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr;
+
+class WXDLLEXPORT wxFrame;
+class WXDLLEXPORT wxMenuBar;
+class WXDLLEXPORT wxStatusBar;
+class WXDLLEXPORT wxToolBar;
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// wxFrame-specific (i.e. not for wxDialog) styles
+#define wxFRAME_NO_TASKBAR 0x0002 // No taskbar button (MSW only)
+#define wxFRAME_TOOL_WINDOW 0x0004 // No taskbar button, no system menu
+#define wxFRAME_FLOAT_ON_PARENT 0x0008 // Always above its parent
+#define wxFRAME_SHAPED 0x0010 // Create a window that is able to be shaped
+
+// ----------------------------------------------------------------------------
+// wxFrame is a top-level window with optional menubar, statusbar and toolbar
+//
+// For each of *bars, a frame may have several of them, but only one is
+// managed by the frame, i.e. resized/moved when the frame is and whose size
+// is accounted for in client size calculations - all others should be taken
+// care of manually. The CreateXXXBar() functions create this, main, XXXBar,
+// but the actual creation is done in OnCreateXXXBar() functions which may be
+// overridden to create custom objects instead of standard ones when
+// CreateXXXBar() is called.
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxFrameBase : public wxTopLevelWindow
+{
+public:
+ // construction
+ wxFrameBase();
+ virtual ~wxFrameBase();
+
+ wxFrame *New(wxWindow *parent,
+ wxWindowID winid,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr);
+
+ // frame state
+ // -----------
+
+ // get the origin of the client area (which may be different from (0, 0)
+ // if the frame has a toolbar) in client coordinates
+ virtual wxPoint GetClientAreaOrigin() const;
+
+ // sends a size event to the window using its current size -- this has an
+ // effect of refreshing the window layout
+ //
+ // currently it is only implemented under MSW but is declared here to make
+ // it possible to call it in portable code without using #ifdef's
+ virtual void SendSizeEvent() { }
+
+ // menu bar functions
+ // ------------------
+
+#if wxUSE_MENUS
+ virtual void SetMenuBar(wxMenuBar *menubar);
+ virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
+#endif // wxUSE_MENUS
+
+ // process menu command: returns TRUE if processed
+ bool ProcessCommand(int winid);
+
+ // status bar functions
+ // --------------------
+#if wxUSE_STATUSBAR
+ // create the main status bar by calling OnCreateStatusBar()
+ virtual wxStatusBar* CreateStatusBar(int number = 1,
+ long style = wxST_SIZEGRIP|wxFULL_REPAINT_ON_RESIZE,
+ wxWindowID winid = 0,
+ const wxString& name =
+ wxStatusLineNameStr);
+ // return a new status bar
+ virtual wxStatusBar *OnCreateStatusBar(int number,
+ long style,
+ wxWindowID winid,
+ const wxString& name);
+ // get the main status bar
+ virtual wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
+
+ // sets the main status bar
+ void SetStatusBar(wxStatusBar *statBar)
+ { m_frameStatusBar = statBar; PositionStatusBar(); }
+
+ // forward these to status bar
+ virtual void SetStatusText(const wxString &text, int number = 0);
+ virtual void SetStatusWidths(int n, const int widths_field[]);
+ void PushStatusText(const wxString &text, int number = 0);
+ void PopStatusText(int number = 0);
+
+ // set the status bar pane the help will be shown in
+ void SetStatusBarPane(int n) { m_statusBarPane = n; }
+ int GetStatusBarPane() const { return m_statusBarPane; }
+#endif // wxUSE_STATUSBAR
+
+ // toolbar functions
+ // -----------------
+
+#if wxUSE_TOOLBAR
+ // create main toolbar bycalling OnCreateToolBar()
+ virtual wxToolBar* CreateToolBar(long style = -1,
+ wxWindowID winid = -1,
+ const wxString& name = wxToolBarNameStr);
+ // return a new toolbar
+ virtual wxToolBar *OnCreateToolBar(long style,
+ wxWindowID winid,
+ const wxString& name );
+
+ // get/set the main toolbar
+ virtual wxToolBar *GetToolBar() const { return m_frameToolBar; }
+ virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; }
+#endif // wxUSE_TOOLBAR
+
+ // implementation only from now on
+ // -------------------------------
+
+ // event handlers
+#if wxUSE_MENUS
+#if wxUSE_STATUSBAR
+ void OnMenuOpen(wxMenuEvent& event);
+ void OnMenuClose(wxMenuEvent& event);
+ void OnMenuHighlight(wxMenuEvent& event);
+#endif // wxUSE_STATUSBAR
+
+ // send wxUpdateUIEvents for all menu items in the menubar,
+ // or just for menu if non-NULL
+ void DoMenuUpdates(wxMenu* menu = NULL);
+#endif // wxUSE_MENUS
+
+ // do the UI update processing for this window
+ virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
+
+ // Implement internal behaviour (menu updating on some platforms)
+ virtual void OnInternalIdle();
+
+ // if there is no real wxTopLevelWindow on this platform we have to define
+ // some wxTopLevelWindowBase pure virtual functions here to avoid breaking
+ // old ports (wxMotif) which don't define them in wxFrame
+#ifndef wxTopLevelWindowNative
+ virtual bool ShowFullScreen(bool WXUNUSED(show),
+ long WXUNUSED(style) = wxFULLSCREEN_ALL)
+ { return FALSE; }
+ virtual bool IsFullScreen() const
+ { return FALSE; }
+#endif // no wxTopLevelWindowNative
+
+ // show help text (typically in the statusbar); show is FALSE
+ // if you are hiding the help, TRUE otherwise
+ virtual void DoGiveHelp(const wxString& text, bool show);
+
+#if WXWIN_COMPATIBILITY_2_2
+ // call this to simulate a menu command
+ bool Command(int winid) { return ProcessCommand(winid); }
+#endif // WXWIN_COMPATIBILITY_2_2
+
+protected:
+ // the frame main menu/status/tool bars
+ // ------------------------------------
+
+ // this (non virtual!) function should be called from dtor to delete the
+ // main menubar, statusbar and toolbar (if any)
+ void DeleteAllBars();
+
+ // test whether this window makes part of the frame
+ virtual bool IsOneOfBars(const wxWindow *win) const;
+
+#if wxUSE_MENUS
+ // override to update menu bar position when the frame size changes
+ virtual void PositionMenuBar() { }
+
+ // override to do something special when the menu bar is being removed
+ // from the frame
+ virtual void DetachMenuBar();
+
+ // override to do something special when the menu bar is attached to the
+ // frame
+ virtual void AttachMenuBar(wxMenuBar *menubar);
+
+ wxMenuBar *m_frameMenuBar;
+
+#if wxUSE_STATUSBAR
+ // the saved status bar text overwritten by DoGiveHelp()
+ wxString m_oldStatusText;
+#endif // wxUSE_STATUSBAR
+#endif // wxUSE_MENUS
+
+#if wxUSE_STATUSBAR
+ // override to update status bar position (or anything else) when
+ // something changes
+ virtual void PositionStatusBar() { }
+
+ // show the help string for this menu item in the given status bar: the
+ // status bar pointer can be NULL; return TRUE if help was shown
+ bool ShowMenuHelp(wxStatusBar *statbar, int helpid);
+
+ wxStatusBar *m_frameStatusBar;
+#endif // wxUSE_STATUSBAR
+
+
+ int m_statusBarPane;
+
+#if wxUSE_TOOLBAR
+ // override to update status bar position (or anything else) when
+ // something changes
+ virtual void PositionToolBar() { }
+
+ wxToolBar *m_frameToolBar;
+#endif // wxUSE_TOOLBAR
+
+#if wxUSE_MENUS && wxUSE_STATUSBAR
+ DECLARE_EVENT_TABLE()
+#endif // wxUSE_MENUS && wxUSE_STATUSBAR
+
+ DECLARE_NO_COPY_CLASS(wxFrameBase)
+};
+
+// include the real class declaration
+#if defined(__WXUNIVERSAL__) // && !defined(__WXMICROWIN__)
+ #include "wx/univ/frame.h"
+#else // !__WXUNIVERSAL__
+ #if defined(__WXMSW__)
+ #include "wx/msw/frame.h"
+ #elif defined(__WXGTK__)
+ #include "wx/gtk/frame.h"
+ #elif defined(__WXMOTIF__)
+ #include "wx/motif/frame.h"
+ #elif defined(__WXMAC__)
+ #include "wx/mac/frame.h"
+ #elif defined(__WXCOCOA__)
+ #include "wx/cocoa/frame.h"
+ #elif defined(__WXPM__)
+ #include "wx/os2/frame.h"
+ #endif