# Begin Project
# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName "wxUniv"
-# PROP Scc_LocalPath ".."
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CPP=cl.exe
RSC=rc.exe
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SOURCE=.\generic\laywin.cpp
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SOURCE=.\univ\colschem.cpp
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SOURCE=.\univ\topluniv.cpp
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SOURCE=.\univ\themes\win32.cpp
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SOURCE=..\include\wx\univ\setup.h
!IF "$(CFG)" == "wxUniv - Win32 Release"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
+# Begin Custom Build - Creating lib\univ\wx\setup.h from $(InputPath)
InputPath=..\include\wx\univ\setup.h
"../lib/univ/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy $(InputPath) ..\lib\univ\wx\setup.h
+ copy "$(InputPath)" ..\lib\univ\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxUniv - Win32 Debug"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
+# Begin Custom Build - Creating lib\univd\wx\setup.h from $(InputPath)
InputPath=..\include\wx\univ\setup.h
"../lib/univd/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy $(InputPath) ..\lib\univd\wx\setup.h
+ copy "$(InputPath)" ..\lib\univd\wx\setup.h
# End Custom Build
!ENDIF
# End Source File
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SOURCE=..\include\wx\bitmap.h
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SOURCE=..\include\wx\settings.h
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SOURCE=..\include\wx\textctrl.h
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SOURCE=..\include\wx\generic\imaglist.h
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SOURCE=..\include\wx\generic\treectlg.h
# End Source File
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