#ifndef _WX_STDPATHS_H_
#define _WX_STDPATHS_H_
-#include "wx/string.h"
+#include "wx/defs.h"
-#if defined(__WXMAC__)
-class WXDLLIMPEXP_BASE wxStandardPathsCF;
-#define wxStandardPaths wxStandardPathsCF
-#else
-class WXDLLIMPEXP_BASE wxStandardPaths;
-#endif
+#include "wx/string.h"
+#include "wx/filefn.h"
// ----------------------------------------------------------------------------
// wxStandardPaths returns the standard locations in the file system
// ----------------------------------------------------------------------------
+// NB: This is always compiled in, wxUSE_STDPATHS=0 only disables native
+// wxStandardPaths class, but a minimal version is always available
class WXDLLIMPEXP_BASE wxStandardPathsBase
{
public:
+ // possible resources categorires
+ enum ResourceCat
+ {
+ // no special category
+ ResourceCat_None,
+
+ // message catalog resources
+ ResourceCat_Messages,
+
+ // end of enum marker
+ ResourceCat_Max
+ };
+
+
// return the global standard paths object
- static wxStandardPaths& Get();
+ static wxStandardPathsBase& Get();
+ // return the path (directory+filename) of the running executable or
+ // wxEmptyString if it couldn't be determined.
+ // The path is returned as an absolute path whenever possible.
+ // Default implementation only try to use wxApp->argv[0].
+ virtual wxString GetExecutablePath() const;
// return the directory with system config files:
// /etc under Unix, c:\Documents and Settings\All Users\Application Data
// Contents/Plugins app bundle subdirectory under Mac
virtual wxString GetPluginsDir() const = 0;
+ // get resources directory: resources are auxiliary files used by the
+ // application and include things like image and sound files
+ //
+ // same as GetDataDir() for all platforms except Mac where it returns
+ // Contents/Resources subdirectory of the app bundle
+ virtual wxString GetResourcesDir() const { return GetDataDir(); }
+
+ // get localized resources directory containing the resource files of the
+ // specified category for the given language
+ //
+ // in general this is just GetResourcesDir()/lang under Windows and Unix
+ // and GetResourcesDir()/lang.lproj under Mac but is something quite
+ // different under Unix for message catalog category (namely the standard
+ // prefix/share/locale/lang/LC_MESSAGES)
+ virtual wxString
+ GetLocalizedResourcesDir(const wxString& lang,
+ ResourceCat WXUNUSED(category)
+ = ResourceCat_None) const
+ {
+ return GetResourcesDir() + wxFILE_SEP_PATH + lang;
+ }
+
+ // return the "Documents" directory for the current user
+ //
+ // C:\Documents and Settings\username\Documents under Windows,
+ // $HOME under Unix and ~/Documents under Mac
+ virtual wxString GetDocumentsDir() const;
+
+ // return the temporary directory for the current user
+ virtual wxString GetTempDir() const;
+
// virtual dtor for the base class
virtual ~wxStandardPathsBase();
static wxString AppendAppName(const wxString& dir);
};
-#if defined(__WXMSW__)
- #include "wx/msw/stdpaths.h"
-#elif defined(__WXMAC__) || defined(__WXCOCOA__)
- #include "wx/mac/corefoundation/stdpaths.h"
-#elif defined(__OS2__)
- #include "wx/os2/stdpaths.h"
-#elif defined(__UNIX__)
- #include "wx/unix/stdpaths.h"
+#if wxUSE_STDPATHS
+ #if defined(__WXMSW__)
+ #include "wx/msw/stdpaths.h"
+ #define wxHAS_NATIVE_STDPATHS
+ // We want CoreFoundation paths on both CarbonLib and Darwin (for all ports)
+ #elif defined(__WXMAC__) || defined(__DARWIN__)
+ #include "wx/mac/corefoundation/stdpaths.h"
+ #define wxHAS_NATIVE_STDPATHS
+ #elif defined(__OS2__)
+ #include "wx/os2/stdpaths.h"
+ #define wxHAS_NATIVE_STDPATHS
+ #elif defined(__UNIX__)
+ #include "wx/unix/stdpaths.h"
+ #define wxHAS_NATIVE_STDPATHS
+ #elif defined(__PALMOS__)
+ #include "wx/palmos/stdpaths.h"
+ #define wxHAS_NATIVE_STDPATHS
+ #endif
#endif
+// ----------------------------------------------------------------------------
+// Minimal generic implementation
+// ----------------------------------------------------------------------------
+
+// NB: Note that this minimal implementation is compiled in even if
+// wxUSE_STDPATHS=0, so that our code can still use wxStandardPaths.
+
+#ifndef wxHAS_NATIVE_STDPATHS
+class WXDLLIMPEXP_BASE wxStandardPaths : public wxStandardPathsBase
+{
+public:
+ void SetInstallPrefix(const wxString& prefix) { m_prefix = prefix; }
+ wxString GetInstallPrefix() const { return m_prefix; }
+
+ virtual wxString GetExecutablePath() const { return m_prefix; }
+ virtual wxString GetConfigDir() const { return m_prefix; }
+ virtual wxString GetUserConfigDir() const { return m_prefix; }
+ virtual wxString GetDataDir() const { return m_prefix; }
+ virtual wxString GetLocalDataDir() const { return m_prefix; }
+ virtual wxString GetUserDataDir() const { return m_prefix; }
+ virtual wxString GetPluginsDir() const { return m_prefix; }
+ virtual wxString GetDocumentsDir() const { return m_prefix; }
+
+private:
+ wxString m_prefix;
+};
+#endif // !wxHAS_NATIVE_STDPATHS
+
#endif // _WX_STDPATHS_H_