// Starting and/or ending points for the quadrants, first quadrant gets both.
pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) );
pointsarray[0].Append( (wxObject*) new wxPoint( xCenter, yCenter - b ) );
// Starting and/or ending points for the quadrants, first quadrant gets both.
pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) );
pointsarray[0].Append( (wxObject*) new wxPoint( xCenter, yCenter - b ) );