#include "wx/wxprec.h"
-#include "wx/gdicmn.h"
#include "wx/colour.h"
+#ifndef WX_PRECOMP
+ #include "wx/gdicmn.h"
+#endif
+
#include "wx/mac/private.h"
IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
wxComposeRGBColor( &m_pixel, m_red, m_blue, m_green );
}
-wxColour::wxColour (const wxColour& col)
- : wxObject()
-{
- m_red = col.m_red;
- m_green = col.m_green;
- m_blue = col.m_blue;
- m_isInit = col.m_isInit;
-
- memcpy( &m_pixel, &col.m_pixel, 6 );
-}
-
-wxColour& wxColour::operator =(const wxColour& col)
-{
- m_red = col.m_red;
- m_green = col.m_green;
- m_blue = col.m_blue;
- m_isInit = col.m_isInit;
-
- memcpy( &m_pixel, &col.m_pixel, 6 );
-
- return *this;
-}
-
-void wxColour::InitFromName(const wxString& name)
-{
- if ( wxTheColourDatabase )
- {
- wxColour col = wxTheColourDatabase->Find( name );
- if ( col.Ok() )
- {
- *this = col;
- return;
- }
- }
-
- // leave invalid
- Init();
-}
-
wxColour::~wxColour ()
{
}
-void wxColour::Set (unsigned char r, unsigned char g, unsigned char b)
+void wxColour::InitRGBA (unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
m_red = r;
m_green = g;
m_blue = b;
+ m_alpha = a ;
m_isInit = true;
wxComposeRGBColor( &m_pixel , m_red , m_blue , m_green );
}
-void wxColour::Set( const WXCOLORREF* color )
+void wxColour::FromRGBColor( const WXCOLORREF* color )
{
RGBColor* col = (RGBColor*) color;
memcpy( &m_pixel, color, 6 );