// wint_t is just a typedef for wchar_t for many old compilers but for modern
// ones it's a separate type and we must provide a conversion to it to allow
// passing wxUniChar[Ref] to functions taking wint_t such as iswalnum() &c
-#if (defined(__GNUC__) && !defined(__DARWIN__)) || \
+#if (defined(__GNUC__) && !defined(__DARWIN__) && !defined(__OS2__)) || \
(defined(__VISUALC__) && defined(_NATIVE_WCHAR_T_DEFINED))
#define wxWINT_T_IS_SEPARATE_TYPE
#endif
#define wxIF_WINT_T_TYPE(x)
#endif // wxWINT_T_IS_SEPARATE_TYPE/!wxWINT_T_IS_SEPARATE_TYPE
+// wchar_t seems to be defined as unsigned short by all Windows compilers but
+// unsigned int everywhere else
+#ifndef __WIN32__
+ #define wxWCHAR_T_IS_UINT
+#endif
+
class WXDLLIMPEXP_BASE wxUniCharRef;
// This class represents single Unicode character. It can be converted to
// Returns Unicode code point value of the character
value_type GetValue() const { return m_value; }
+ // Returns true if the character is an ASCII character:
+ bool IsAscii() const { return m_value < 0x80; }
+
// Conversions to char and wchar_t types: all of those are needed to be
// able to pass wxUniChars to verious standard narrow and wide character
// functions
operator char() const { return To8bit(m_value); }
operator wchar_t() const { return m_value; }
operator int() const { return m_value; }
+#ifndef wxWCHAR_T_IS_UINT
+ operator unsigned int() const { return m_value; }
+#endif
// More conversions needed for other standard functions: uchar is for VC++
// _mbxxx() ones (to which toxxx/isxxx() are mapped when _MBCS is defined)
typedef wxStringImpl::iterator iterator;
// create the reference
+#if wxUSE_UNICODE_UTF8
+ wxUniCharRef(wxStringImpl& str, iterator pos) : m_str(str), m_pos(pos) {}
+#else
wxUniCharRef(iterator pos) : m_pos(pos) {}
+#endif
public:
// NB: we have to make this public, because we don't have wxString
// as friend; so at least don't use a ctor but a static function
// that must be used explicitly (this is more than using 'explicit'
// keyword on ctor!):
+#if wxUSE_UNICODE_UTF8
+ static wxUniCharRef CreateForString(wxStringImpl& str, iterator pos)
+ { return wxUniCharRef(str, pos); }
+#else
static wxUniCharRef CreateForString(iterator pos)
{ return wxUniCharRef(pos); }
+#endif
wxUniChar::value_type GetValue() const { return UniChar().GetValue(); }
+ bool IsAscii() const { return UniChar().IsAscii(); }
// Assignment operators:
- wxUniCharRef& operator=(const wxUniCharRef& c)
- {
- *m_pos = *c.m_pos;
- return *this;
- };
+#if wxUSE_UNICODE_UTF8
+ wxUniCharRef& operator=(const wxUniChar& c);
+#else
+ wxUniCharRef& operator=(const wxUniChar& c) { *m_pos = c; return *this; }
+#endif
- wxUniCharRef& operator=(const wxUniChar& c)
- {
- *m_pos = c;
- return *this;
- };
+ wxUniCharRef& operator=(const wxUniCharRef& c)
+ { return *this = c.UniChar(); }
wxUniCharRef& operator=(char c) { return *this = wxUniChar(c); }
wxUniCharRef& operator=(wchar_t c) { return *this = wxUniChar(c); }
#ifdef wxWINT_T_IS_SEPARATE_TYPE
operator wint_t() const { return UniChar(); }
#endif
+#ifndef wxWCHAR_T_IS_UINT
+ operator unsigned int() const { return UniChar(); }
+#endif
// see wxUniChar::operator bool etc. for explanation
operator bool() const { return (bool)UniChar(); }
#endif
private:
+#if wxUSE_UNICODE_UTF8
+ wxUniChar UniChar() const;
+#else
wxUniChar UniChar() const { return *m_pos; }
+#endif
+
friend class WXDLLIMPEXP_BASE wxUniChar;
private:
- // pointer to the character in string
+ // reference to the string and pointer to the character in string
+#if wxUSE_UNICODE_UTF8
+ wxStringImpl& m_str;
+#endif
iterator m_pos;
};
wxDEFINE_COMPARISONS(wchar_t, const wxUniCharRef&, wxCMP_REVERSE)
#ifdef wxWINT_T_IS_SEPARATE_TYPE
-wxDEFINE_COMPARISONS(wint_t, const wxUniChar&, wxCMP_REVERSE)
+//wxDEFINE_COMPARISONS(wint_t, const wxUniChar&, wxCMP_REVERSE)
wxDEFINE_COMPARISONS(wint_t, const wxUniCharRef&, wxCMP_REVERSE)
#endif