// wint_t is just a typedef for wchar_t for many old compilers but for modern
// ones it's a separate type and we must provide a conversion to it to allow
// passing wxUniChar[Ref] to functions taking wint_t such as iswalnum() &c
-#if (defined(__GNUC__) && !defined(__DARWIN__)) || \
- (defined(__VISUALC__) && defined(_NATIVE_WCHAR_T_DEFINED))
+#if (defined(__GNUC__) && \
+ !defined(__DARWIN__) && !defined(__OS2__) && !defined(__DOS__)) || \
+ (defined(__VISUALC__) && defined(_NATIVE_WCHAR_T_DEFINED)) || \
+ wxCHECK_SUNCC_VERSION(5, 9)
#define wxWINT_T_IS_SEPARATE_TYPE
#endif
#define wxIF_WINT_T_TYPE(x)
#endif // wxWINT_T_IS_SEPARATE_TYPE/!wxWINT_T_IS_SEPARATE_TYPE
+// wchar_t seems to be defined as unsigned short by all Windows compilers but
+// unsigned int everywhere else
+#ifndef __WIN32__
+ #define wxWCHAR_T_IS_UINT
+#endif
+
class WXDLLIMPEXP_BASE wxUniCharRef;
+class WXDLLIMPEXP_BASE wxStringIteratorNode;
// This class represents single Unicode character. It can be converted to
// and from char or wchar_t and implements commonly used character operations.
#endif
wxUniChar(int c) { m_value = c; }
+ wxUniChar(long int c) { m_value = c; }
wxUniChar(const wxUniCharRef& c);
// Returns Unicode code point value of the character
value_type GetValue() const { return m_value; }
+#if wxUSE_UNICODE_UTF8
+ // buffer for single UTF-8 character
+ struct Utf8CharBuffer
+ {
+ char data[5];
+ operator const char*() const { return data; }
+ };
+
+ // returns the character encoded as UTF-8
+ // (NB: implemented in stringops.cpp)
+ Utf8CharBuffer AsUTF8() const;
+#endif // wxUSE_UNICODE_UTF8
+
+ // Returns true if the character is an ASCII character:
+ bool IsAscii() const { return m_value < 0x80; }
+
// Conversions to char and wchar_t types: all of those are needed to be
// able to pass wxUniChars to verious standard narrow and wide character
// functions
operator char() const { return To8bit(m_value); }
operator wchar_t() const { return m_value; }
operator int() const { return m_value; }
+ operator long int() const { return m_value; }
+#ifndef wxWCHAR_T_IS_UINT
+ operator unsigned int() const { return m_value; }
+#endif
// More conversions needed for other standard functions: uchar is for VC++
// _mbxxx() ones (to which toxxx/isxxx() are mapped when _MBCS is defined)
// operator unspecified_bool_type() would only makes the ambiguity worse.)
operator bool() const { return m_value != 0; }
bool operator!() const { return !((bool)*this); }
-#if (defined(__VISUALC__) && __VISUALC__ < 1400) || \
- defined(__DIGITALMARS__) || defined(__BORLANDC__)
- // We need this for VC++ < 8 or DigitalMars and expressions like
- // "str[0] && *p":
+
+ // And this one is needed by some (not all, but not using ifdefs makes the
+ // code easier) compilers to parse "str[0] && *p" successfully
bool operator&&(bool v) const { return (bool)*this && v; }
-#endif
// Assignment operators:
wxUniChar& operator=(const wxUniChar& c) { m_value = c.m_value; return *this; }
wxUniChar& operator=(char c) { m_value = From8bit(c); return *this; }
+ wxUniChar& operator=(unsigned char c) { m_value = From8bit((char)c); return *this; }
wxUniChar& operator=(wchar_t c) { m_value = c; return *this; }
wxUniChar& operator=(int c) { m_value = c; return *this; }
+ wxUniChar& operator=(long int c) { m_value = c; return *this; }
#ifdef wxWINT_T_IS_SEPARATE_TYPE
wxUniChar& operator=(wint_t c) { m_value = c; return *this; }
#endif
#define wxDEFINE_UNICHAR_OPERATOR(op) \
bool operator op(const wxUniChar& c) const { return m_value op c.m_value; }\
bool operator op(char c) const { return m_value op From8bit(c); } \
+ bool operator op(unsigned char c) const { return m_value op From8bit((char)c); } \
bool operator op(wchar_t c) const { return m_value op (value_type)c; } \
+ bool operator op(int c) const { return m_value op (value_type)c; } \
+ bool operator op(long int c) const { return m_value op (value_type)c; } \
wxIF_WINT_T_TYPE( bool operator op(wint_t c) const { return m_value op (value_type)c; } )
wxFOR_ALL_COMPARISONS(wxDEFINE_UNICHAR_OPERATOR)
// this is needed for expressions like 'Z'-c
int operator-(const wxUniChar& c) const { return m_value - c.m_value; }
int operator-(char c) const { return m_value - From8bit(c); }
+ int operator-(unsigned char c) const { return m_value - From8bit((char)c); }
int operator-(wchar_t c) const { return m_value - (value_type)c; }
#ifdef wxWINT_T_IS_SEPARATE_TYPE
int operator-(wint_t c) const { return m_value - (value_type)c; }
typedef wxStringImpl::iterator iterator;
// create the reference
+#if wxUSE_UNICODE_UTF8
+ wxUniCharRef(wxStringIteratorNode& node, iterator pos) : m_node(node), m_pos(pos) {}
+#else
wxUniCharRef(iterator pos) : m_pos(pos) {}
+#endif
public:
// NB: we have to make this public, because we don't have wxString
// as friend; so at least don't use a ctor but a static function
// that must be used explicitly (this is more than using 'explicit'
// keyword on ctor!):
+#if wxUSE_UNICODE_UTF8
+ static wxUniCharRef CreateForString(wxStringIteratorNode& node, iterator pos)
+ { return wxUniCharRef(node, pos); }
+#else
static wxUniCharRef CreateForString(iterator pos)
{ return wxUniCharRef(pos); }
+#endif
wxUniChar::value_type GetValue() const { return UniChar().GetValue(); }
+#if wxUSE_UNICODE_UTF8
+ wxUniChar::Utf8CharBuffer AsUTF8() const { return UniChar().AsUTF8(); }
+#endif // wxUSE_UNICODE_UTF8
+
+ bool IsAscii() const { return UniChar().IsAscii(); }
+
// Assignment operators:
- wxUniCharRef& operator=(const wxUniCharRef& c)
- {
- *m_pos = *c.m_pos;
- return *this;
- };
+#if wxUSE_UNICODE_UTF8
+ wxUniCharRef& operator=(const wxUniChar& c);
+#else
+ wxUniCharRef& operator=(const wxUniChar& c) { *m_pos = c; return *this; }
+#endif
- wxUniCharRef& operator=(const wxUniChar& c)
- {
- *m_pos = c;
- return *this;
- };
+ wxUniCharRef& operator=(const wxUniCharRef& c)
+ { return *this = c.UniChar(); }
wxUniCharRef& operator=(char c) { return *this = wxUniChar(c); }
+ wxUniCharRef& operator=(unsigned char c) { return *this = wxUniChar(c); }
wxUniCharRef& operator=(wchar_t c) { return *this = wxUniChar(c); }
wxUniCharRef& operator=(int c) { return *this = wxUniChar(c); }
+ wxUniCharRef& operator=(long int c) { return *this = wxUniChar(c); }
#ifdef wxWINT_T_IS_SEPARATE_TYPE
wxUniCharRef& operator=(wint_t c) { return *this = wxUniChar(c); }
#endif
// Conversions to the same types as wxUniChar is convertible too:
operator char() const { return UniChar(); }
operator int() const { return UniChar(); }
+ operator long int() const { return UniChar(); }
operator unsigned char() const { return UniChar(); }
operator wchar_t() const { return UniChar(); }
#ifdef wxWINT_T_IS_SEPARATE_TYPE
operator wint_t() const { return UniChar(); }
#endif
+#ifndef wxWCHAR_T_IS_UINT
+ operator unsigned int() const { return UniChar(); }
+#endif
// see wxUniChar::operator bool etc. for explanation
operator bool() const { return (bool)UniChar(); }
bool operator op(const wxUniCharRef& c) const { return UniChar() op c.UniChar(); }\
bool operator op(const wxUniChar& c) const { return UniChar() op c; } \
bool operator op(char c) const { return UniChar() op c; } \
+ bool operator op(unsigned char c) const { return UniChar() op c; } \
bool operator op(wchar_t c) const { return UniChar() op c; } \
+ bool operator op(int c) const { return UniChar() op c; } \
+ bool operator op(long int c) const { return UniChar() op c; } \
wxIF_WINT_T_TYPE( bool operator op(wint_t c) const { return UniChar() op c; } )
wxFOR_ALL_COMPARISONS(wxDEFINE_UNICHARREF_OPERATOR)
int operator-(const wxUniCharRef& c) const { return UniChar() - c.UniChar(); }
int operator-(const wxUniChar& c) const { return UniChar() - c; }
int operator-(char c) const { return UniChar() - c; }
+ int operator-(unsigned char c) const { return UniChar() - c; }
int operator-(wchar_t c) const { return UniChar() - c; }
#ifdef wxWINT_T_IS_SEPARATE_TYPE
int operator-(wint_t c) const { return UniChar() - c; }
#endif
private:
+#if wxUSE_UNICODE_UTF8
+ wxUniChar UniChar() const;
+#else
wxUniChar UniChar() const { return *m_pos; }
+#endif
+
friend class WXDLLIMPEXP_BASE wxUniChar;
private:
- // pointer to the character in string
+ // reference to the string and pointer to the character in string
+#if wxUSE_UNICODE_UTF8
+ wxStringIteratorNode& m_node;
+#endif
iterator m_pos;
};