// implementation
// ============================================================================
-IMPLEMENT_DYNAMIC_CLASS(wxCheckBox, wxControl)
-
// ----------------------------------------------------------------------------
// wxCheckBox
// ----------------------------------------------------------------------------
const wxValidator& validator,
const wxString &name)
{
+ WXValidateStyle( &style );
if ( !wxControl::Create(parent, id, pos, size, style, validator, name) )
return false;
wxBitmap wxCheckBox::GetBitmap(State state, Status status) const
{
wxBitmap bmp = m_bitmaps[state][status];
- if ( !bmp.Ok() )
+ if ( !bmp.IsOk() )
bmp = m_bitmaps[State_Normal][status];
return bmp;
wxSize wxCheckBox::GetBitmapSize() const
{
wxBitmap bmp = GetBitmap(State_Normal, Status_Checked);
- return bmp.Ok() ? wxSize(bmp.GetWidth(), bmp.GetHeight())
+ return bmp.IsOk() ? wxSize(bmp.GetWidth(), bmp.GetHeight())
: GetRenderer()->GetCheckBitmapSize();
}
{
case wxCHK_UNCHECKED: status = Status_Unchecked; break;
case wxCHK_CHECKED: status = Status_Checked; break;
- default: wxFAIL_MSG(_T("Unknown checkbox state"));
+ default: wxFAIL_MSG(wxT("Unknown checkbox state"));
case wxCHK_UNDETERMINED: status = Status_3rdState; break;
}
if ( status != m_status )
void wxCheckBox::SendEvent()
{
- wxCommandEvent event(wxEVT_COMMAND_CHECKBOX_CLICKED, GetId());
+ wxCommandEvent event(wxEVT_CHECKBOX, GetId());
InitCommandEvent(event);
wxCheckBoxState state = Get3StateValue();