#pragma hdrstop
#endif
-#include "wx/dcmemory.h"
-#include "wx/ribbon/art.h"
-
#if wxUSE_RIBBON
+#include "wx/ribbon/art.h"
#include "wx/ribbon/art_internal.h"
#include "wx/ribbon/bar.h"
#include "wx/ribbon/buttonbar.h"
#include "wx/ribbon/toolbar.h"
#ifndef WX_PRECOMP
+#include "wx/dcmemory.h"
#endif
#ifdef __WXMSW__
// tertiary not used for anything
// Map primary saturation from [0, 1] to [.25, .75]
- primary_hsl.saturation = cos(primary_hsl.saturation * M_PI) * -0.25 + 0.5;
+ bool primary_is_gray = false;
+ const float gray_saturation_threshold = 0.01;
+ if(primary_hsl.saturation <= gray_saturation_threshold)
+ primary_is_gray = true;
+ else
+ {
+ primary_hsl.saturation = cos(primary_hsl.saturation * M_PI)
+ * -0.25 + 0.5;
+ }
// Map primary luminance from [0, 1] to [.23, .83]
primary_hsl.luminance = cos(primary_hsl.luminance * M_PI) * -0.3 + 0.53;
// Map secondary saturation from [0, 1] to [0.16, 0.84]
- secondary_hsl.saturation = cos(secondary_hsl.saturation * M_PI) * -0.34 + 0.5;
+ bool secondary_is_gray = false;
+ if(secondary_hsl.saturation <= gray_saturation_threshold)
+ secondary_is_gray = true;
+ else
+ {
+ secondary_hsl.saturation = cos(secondary_hsl.saturation * M_PI)
+ * -0.34 + 0.5;
+ }
// Map secondary luminance from [0, 1] to [0.1, 0.9]
secondary_hsl.luminance = cos(secondary_hsl.luminance * M_PI) * -0.4 + 0.5;
#define LikePrimary(h, s, l) \
- primary_hsl.ShiftHue(h ## f).Saturated(s ## f).Lighter(l ## f).ToRGB()
+ primary_hsl.ShiftHue(h ## f).Saturated(primary_is_gray ? 0 : s ## f) \
+ .Lighter(l ## f).ToRGB()
#define LikeSecondary(h, s, l) \
- secondary_hsl.ShiftHue(h ## f).Saturated(s ## f).Lighter(l ## f).ToRGB()
+ secondary_hsl.ShiftHue(h ## f).Saturated(secondary_is_gray ? 0 : s ## f) \
+ .Lighter(l ## f).ToRGB()
m_page_border_pen = LikePrimary(1.4, 0.00, -0.08);