BEGIN_EVENT_TABLE(wxWindow, wxEvtHandler)
EVT_CHAR(wxWindow::OnChar)
+ EVT_KEY_DOWN(wxWindow::OnKeyDown)
+ EVT_KEY_UP(wxWindow::OnKeyUp)
EVT_ERASE_BACKGROUND(wxWindow::OnEraseBackground)
EVT_SYS_COLOUR_CHANGED(wxWindow::OnSysColourChanged)
EVT_INIT_DIALOG(wxWindow::OnInitDialog)
// Responds to colour changes: passes event on to children.
void wxWindow::OnSysColourChanged(wxSysColourChangedEvent& event)
{
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while ( node )
{
// Only propagate to non-top-level windows
void wxWindow::OnChar(wxKeyEvent& event)
{
+/* ??
if ( event.KeyCode() == WXK_TAB ) {
// propagate the TABs to the parent - it's up to it to decide what
// to do with it
return;
}
}
+*/
+ Default();
+}
+
+void wxWindow::OnKeyDown(wxKeyEvent& event)
+{
+ Default();
+}
+
+void wxWindow::OnKeyUp(wxKeyEvent& event)
+{
+ Default();
}
void wxWindow::OnPaint(wxPaintEvent& event)
// it's an application error (pops up a dialog)
bool wxWindow::TransferDataToWindow()
{
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
// validation failed: don't quit
bool wxWindow::TransferDataFromWindow()
{
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
bool wxWindow::Validate()
{
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
void wxWindow::AddChild(wxWindow *child)
{
- GetChildren()->Append(child);
+ GetChildren().Append(child);
child->m_windowParent = this;
}
void wxWindow::RemoveChild(wxWindow *child)
{
- if (GetChildren())
- GetChildren()->DeleteObject(child);
+ GetChildren().DeleteObject(child);
child->m_windowParent = NULL;
}
void wxWindow::DestroyChildren()
{
- if (GetChildren()) {
wxNode *node;
- while ((node = GetChildren()->First()) != (wxNode *)NULL) {
+ while ((node = GetChildren().First()) != (wxNode *)NULL) {
wxWindow *child;
if ((child = (wxWindow *)node->Data()) != (wxWindow *)NULL) {
delete child;
- if ( GetChildren()->Member(child) )
+ if ( GetChildren().Member(child) )
delete node;
}
} /* while */
- }
}
void wxWindow::MakeModal(bool modal)
{
noChanges = 0;
noFailures = 0;
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while (node)
{
wxWindow *child = (wxWindow *)node->Data();
constr->centreX.SetDone(FALSE);
constr->centreY.SetDone(FALSE);
}
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
if (recurse)
{
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
wxObject* wxWindow::GetChild(int number) const
{
// Return a pointer to the Nth object in the window
- if (!GetChildren())
- return(NULL) ;
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
int n = number;
while (node && n--)
node = node->Next() ;
{
int maxX = 0;
int maxY = 0;
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *win = (wxWindow *)node->Data();
if ( GetId() == id)
return this;
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
if ( GetName() == name)
return this;
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();