// headers
// ----------------------------------------------------------------------------
-#ifdef __VMS
-#define XtParent XTPARENT
-#define XtDisplay XTDISPLAY
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
+#include "wx/thread.h"
#ifdef __VMS__
#pragma message disable nosimpint
// wxEventLoop running and exiting
// ----------------------------------------------------------------------------
-wxEventLoop::~wxEventLoop()
+wxGUIEventLoop::~wxGUIEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
-int wxEventLoop::Run()
+int wxGUIEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
return exitcode;
}
-void wxEventLoop::Exit(int rc)
+void wxGUIEventLoop::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
// wxEventLoop message processing dispatching
// ----------------------------------------------------------------------------
-bool wxEventLoop::Pending() const
+bool wxGUIEventLoop::Pending() const
{
return XtAppPending( (XtAppContext)wxTheApp->GetAppContext() ) != 0;
}
-bool wxEventLoop::Dispatch()
+bool wxGUIEventLoop::Dispatch()
{
XEvent event;
XtAppContext context = (XtAppContext)wxTheApp->GetAppContext();
wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
- return win->GetEventHandler()->ProcessEvent( keyEvent );
+ return win->HandleWindowEvent( keyEvent );
}
return false;
wxKeyEvent keyEvent(wxEVT_KEY_UP);
wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
- return win->GetEventHandler()->ProcessEvent( keyEvent );
+ return win->HandleWindowEvent( keyEvent );
}
return false;
// executes one main loop iteration (declared in include/wx/motif/private.h)
// ----------------------------------------------------------------------------
-bool wxDoEventLoopIteration( wxEventLoop& evtLoop )
+bool wxDoEventLoopIteration( wxGUIEventLoop& evtLoop )
{
bool moreRequested, pendingEvents;