///////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
+
#ifndef WX_PRECOMP
#include "wx/log.h"
#include "wx/app.h"
#import <Foundation/NSRunLoop.h>
// ========================================================================
-// wxEventLoopImpl
-// ========================================================================
-
-class WXDLLEXPORT wxEventLoopImpl
-{
-public:
- // ctor
- wxEventLoopImpl() { SetExitCode(0); }
-
- // set/get the exit code
- void SetExitCode(int exitcode) { m_exitcode = exitcode; }
- int GetExitCode() const { return m_exitcode; }
-
-private:
- // the exit code of the event loop
- int m_exitcode;
-};
-
-// ========================================================================
-// wxEventLoop
+// wxGUIEventLoop
// ========================================================================
// ----------------------------------------------------------------------------
-// wxEventLoop running and exiting
+// wxGUIEventLoop running and exiting
// ----------------------------------------------------------------------------
-wxEventLoop::~wxEventLoop()
-{
- wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
-}
-
-int wxEventLoop::Run()
+int wxGUIEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
wxEventLoopActivator activate(this);
- m_impl = new wxEventLoopImpl;
-
[[NSApplication sharedApplication] run];
OnExit();
- int exitcode = m_impl->GetExitCode();
- delete m_impl;
- m_impl = NULL;
-
- return exitcode;
+ return m_exitcode;
}
-void wxEventLoop::Exit(int rc)
+void wxGUIEventLoop::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
- m_impl->SetExitCode(rc);
+ m_exitcode = rc;
NSApplication *cocoaApp = [NSApplication sharedApplication];
wxLogTrace(wxTRACE_COCOA,wxT("wxEventLoop::Exit isRunning=%d"), (int)[cocoaApp isRunning]);
// wxEventLoop message processing dispatching
// ----------------------------------------------------------------------------
-bool wxEventLoop::Pending() const
+bool wxGUIEventLoop::Pending() const
{
// a pointer to the event is returned if there is one, or nil if not
return [[NSApplication sharedApplication]
dequeue: NO];
}
-bool wxEventLoop::Dispatch()
+bool wxGUIEventLoop::Dispatch()
{
// This check is required by wxGTK but probably not really for wxCocoa
// Keep it here to encourage developers to write cross-platform code
dequeue: YES])
{
[cocoaApp sendEvent: event];
- return true;
}
- return false;
+
+ return true;
+}
+
+int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
+{
+ NSApplication *cocoaApp = [NSApplication sharedApplication];
+ NSEvent *event = [cocoaApp
+ nextEventMatchingMask:NSAnyEventMask
+ untilDate:[[NSDate alloc] initWithTimeIntervalSinceNow:timeout/1000]
+ inMode:NSDefaultRunLoopMode
+ dequeue: YES];
+ if ( !event )
+ return -1;
+
+ [cocoaApp sendEvent: event];
+
+ return true;
}