///////////////////////////////////////////////////////////////////////////////
// Name: src/os2/evtloop.cpp
-// Purpose: implements wxEventLoop for PM
+// Purpose: implements wxGUIEventLoop for PM
// Author: Vadim Zeitlin
// Modified by:
// Created: 01.06.01
#include "wx/ptr_scpd.h"
#include "wx/os2/private.h"
+#include "wx/os2/private/timer.h" // for wxTimerProc
#if wxUSE_THREADS
// define the array of QMSG strutures
}
// ============================================================================
-// wxEventLoop implementation
+// wxGUIEventLoop implementation
// ============================================================================
// ----------------------------------------------------------------------------
-// wxEventLoop running and exiting
+// wxGUIEventLoop running and exiting
// ----------------------------------------------------------------------------
-wxEventLoop::~wxEventLoop()
+wxGUIEventLoop::~wxGUIEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
class CallEventLoopMethod
{
public:
- typedef void (wxEventLoop::*FuncType)();
+ typedef void (wxGUIEventLoop::*FuncType)();
- CallEventLoopMethod(wxEventLoop *evtLoop, FuncType fn)
+ CallEventLoopMethod(wxGUIEventLoop *evtLoop, FuncType fn)
: m_evtLoop(evtLoop), m_fn(fn) { }
~CallEventLoopMethod() { (m_evtLoop->*m_fn)(); }
private:
- wxEventLoop *m_evtLoop;
+ wxGUIEventLoop *m_evtLoop;
FuncType m_fn;
};
-int wxEventLoop::Run()
+int wxGUIEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
wxEventLoopActivator activate(this);
wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl);
- CallEventLoopMethod callOnExit(this, &wxEventLoop::OnExit);
+ CallEventLoopMethod callOnExit(this, &wxGUIEventLoop::OnExit);
for ( ;; )
{
return m_impl->GetExitCode();
}
-void wxEventLoop::Exit(int rc)
+void wxGUIEventLoop::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
}
// ----------------------------------------------------------------------------
-// wxEventLoop message processing dispatching
+// wxGUIEventLoop message processing dispatching
// ----------------------------------------------------------------------------
-bool wxEventLoop::Pending() const
+bool wxGUIEventLoop::Pending() const
{
QMSG msg;
return ::WinPeekMsg(vHabmain, &msg, 0, 0, 0, PM_NOREMOVE) != 0;
}
-bool wxEventLoop::Dispatch()
+bool wxGUIEventLoop::Dispatch()
{
wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );