#ifndef _WX_VALIDATE_H_
#define _WX_VALIDATE_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "validate.h"
-#endif
-
#include "wx/defs.h"
#if wxUSE_VALIDATORS
#include "wx/event.h"
-class WXDLLEXPORT wxWindow;
-class WXDLLEXPORT wxWindowBase;
+class WXDLLIMPEXP_FWD_CORE wxWindow;
+class WXDLLIMPEXP_FWD_CORE wxWindowBase;
/*
A validator has up to three purposes:
// Called when the value in the window must be validated.
// This function can pop up an error message.
- virtual bool Validate(wxWindow *WXUNUSED(parent)) { return false; };
+ virtual bool Validate(wxWindow *WXUNUSED(parent)) { return false; }
// Called to transfer data to the window
virtual bool TransferToWindow() { return false; }
// Called to transfer data from the window
- virtual bool TransferFromWindow() { return false; };
+ virtual bool TransferFromWindow() { return false; }
// accessors
wxWindow *GetWindow() const { return (wxWindow *)m_validatorWindow; }
// want to be able to pass wxDefaultValidator to the functions which take
// a wxValidator parameter to avoid using "#if wxUSE_VALIDATORS"
// everywhere
- class WXDLLEXPORT wxValidator;
+ class WXDLLIMPEXP_FWD_CORE wxValidator;
#define wxDefaultValidator (*((wxValidator *)NULL))
// this macro allows to avoid warnings about unused parameters when