#if wxUSE_SOCKETS
+#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
_GSocket_Detected_Write(socket);
}
-void _GSocket_GUI_Init(GSocket *socket)
+int _GSocket_GUI_Init(GSocket *socket)
{
- int i;
gint *m_id;
socket->m_gui_dependent = (char *)malloc(sizeof(gint)*2);
m_id[0] = -1;
m_id[1] = -1;
+
+ return TRUE;
}
void _GSocket_GUI_Destroy(GSocket *socket)
switch (event)
{
case GSOCK_LOST: /* fall-through */
- case GSOCK_INPUT: c = 0; break;
+ case GSOCK_INPUT: c = 0; break;
case GSOCK_OUTPUT: c = 1; break;
case GSOCK_CONNECTION: c = ((socket->m_server) ? 0 : 1); break;
default: return;
gint *m_id = (gint *)(socket->m_gui_dependent);
int c;
+ assert( m_id != NULL );
+
switch (event)
{
case GSOCK_LOST: /* fall-through */
- case GSOCK_INPUT: c = 0; break;
+ case GSOCK_INPUT: c = 0; break;
case GSOCK_OUTPUT: c = 1; break;
case GSOCK_CONNECTION: c = ((socket->m_server) ? 0 : 1); break;
default: return;
_GSocket_Uninstall_Callback(socket, GSOCK_OUTPUT);
}
-#endif /* wxUSE_SOCKETS */
+#else /* !wxUSE_SOCKETS */
+
+/* some compilers don't like having empty source files */
+static int wxDummyGsockVar = 0;
+
+#endif /* wxUSE_SOCKETS/!wxUSE_SOCKETS */