+ wxMacCarbonEvent cEvent( event ) ;
+
+ Point screenMouseLocation = cEvent.GetParameter<Point>(kEventParamMouseLocation) ;
+ Point windowMouseLocation = screenMouseLocation ;
+
+ WindowRef window ;
+ short windowPart = ::FindWindow(screenMouseLocation, &window);
+
+ wxWindow* currentMouseWindow = NULL ;
+ ControlRef control = NULL ;
+
+#if NEW_CAPTURE_HANDLING
+ if ( wxApp::s_captureWindow )
+ {
+ window = (WindowRef) wxApp::s_captureWindow->MacGetTopLevelWindowRef() ;
+ windowPart = inContent ;
+ }
+#endif
+
+ if ( window )
+ {
+ QDGlobalToLocalPoint( UMAGetWindowPort(window ) , &windowMouseLocation ) ;
+
+ if ( wxApp::s_captureWindow
+#if !NEW_CAPTURE_HANDLING
+ && wxApp::s_captureWindow->MacGetTopLevelWindowRef() == (WXWindow) window && windowPart == inContent
+#endif
+ )
+ {
+ currentMouseWindow = wxApp::s_captureWindow ;
+ }
+ else if ( (IsWindowActive(window) && windowPart == inContent) )
+ {
+ ControlPartCode part ;
+ control = wxMacFindControlUnderMouse( toplevelWindow , windowMouseLocation , window , &part ) ;
+ // if there is no control below the mouse position, send the event to the toplevel window itself
+ if ( control == 0 )
+ {
+ currentMouseWindow = (wxWindow*) data ;
+ }
+ else
+ {
+ currentMouseWindow = wxFindControlFromMacControl( control ) ;
+ if ( currentMouseWindow == NULL && cEvent.GetKind() == kEventMouseMoved )
+ {
+#if wxUSE_TOOLBAR
+ // for wxToolBar to function we have to send certaint events to it
+ // instead of its children (wxToolBarTools)
+ ControlRef parent ;
+ GetSuperControl(control, &parent );
+ wxWindow *wxParent = wxFindControlFromMacControl( parent ) ;
+ if ( wxParent && wxParent->IsKindOf( CLASSINFO( wxToolBar ) ) )
+ currentMouseWindow = wxParent ;
+#endif
+ }
+ }
+ }
+ }
+
+ wxMouseEvent wxevent(wxEVT_LEFT_DOWN);
+ SetupMouseEvent( wxevent , cEvent ) ;
+
+ // handle all enter / leave events
+
+ if ( currentMouseWindow != g_MacLastWindow )
+ {
+ if ( g_MacLastWindow )
+ {
+ wxMouseEvent eventleave(wxevent);
+ eventleave.SetEventType( wxEVT_LEAVE_WINDOW );
+ g_MacLastWindow->ScreenToClient( &eventleave.m_x, &eventleave.m_y );
+ eventleave.SetEventObject( g_MacLastWindow ) ;
+ wxevent.SetId( g_MacLastWindow->GetId() ) ;
+
+#if wxUSE_TOOLTIPS
+ wxToolTip::RelayEvent( g_MacLastWindow , eventleave);
+#endif
+
+ g_MacLastWindow->GetEventHandler()->ProcessEvent(eventleave);
+ }
+
+ if ( currentMouseWindow )
+ {
+ wxMouseEvent evententer(wxevent);
+ evententer.SetEventType( wxEVT_ENTER_WINDOW );
+ currentMouseWindow->ScreenToClient( &evententer.m_x, &evententer.m_y );
+ evententer.SetEventObject( currentMouseWindow ) ;
+ wxevent.SetId( currentMouseWindow->GetId() ) ;
+
+#if wxUSE_TOOLTIPS
+ wxToolTip::RelayEvent( currentMouseWindow , evententer );
+#endif
+
+ currentMouseWindow->GetEventHandler()->ProcessEvent(evententer);
+ }
+
+ g_MacLastWindow = currentMouseWindow ;
+ }
+
+ if ( windowPart == inMenuBar )
+ {
+ // special case menu bar, as we are having a low-level runloop we must do it ourselves
+ if ( cEvent.GetKind() == kEventMouseDown )
+ {
+ ::MenuSelect( screenMouseLocation ) ;
+ result = noErr ;
+ }
+ }
+ else if ( currentMouseWindow )
+ {
+ wxWindow *currentMouseWindowParent = currentMouseWindow->GetParent();
+
+ currentMouseWindow->ScreenToClient( &wxevent.m_x , &wxevent.m_y ) ;
+
+ wxevent.SetEventObject( currentMouseWindow ) ;
+ wxevent.SetId( currentMouseWindow->GetId() ) ;
+
+ // make tooltips current
+
+#if wxUSE_TOOLTIPS
+ if ( wxevent.GetEventType() == wxEVT_MOTION
+ || wxevent.GetEventType() == wxEVT_ENTER_WINDOW
+ || wxevent.GetEventType() == wxEVT_LEAVE_WINDOW )
+ wxToolTip::RelayEvent( currentMouseWindow , wxevent );
+#endif
+
+ if ( currentMouseWindow->GetEventHandler()->ProcessEvent(wxevent) )
+ {
+ if ((currentMouseWindowParent != NULL) &&
+ (currentMouseWindowParent->GetChildren().Find(currentMouseWindow) == NULL))
+ currentMouseWindow = NULL;
+
+ result = noErr;
+ }
+ else
+ {
+ // if the user code did _not_ handle the event, then perform the
+ // default processing
+ if ( wxevent.GetEventType() == wxEVT_LEFT_DOWN )
+ {
+ // ... that is set focus to this window
+ if (currentMouseWindow->AcceptsFocus() && wxWindow::FindFocus()!=currentMouseWindow)
+ currentMouseWindow->SetFocus();
+ }