%% Created: 14.01.02 (extracted from dllload.tex)
%% RCS-ID: $Id$
%% Copyright: (c) Vadim Zeitlin
-%% License: wxWindows license
+%% License: wxWidgets license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{\class{wxDynamicLibrary}}\label{wxdynamiclibrary}
Constructor. Second form calls \helpref{Load}{wxdynamiclibraryload}.
-
\membersection{wxDynamicLibrary::CanonicalizeName}\label{wxdynamiclibrarycanonicalizename}
-\func{wxString}{CanonicalizeName}{\param{const wxString\& }{name}, \param{wxDynamicLibraryCategory cat = wxDL\_LIBRARY}}
+\func{wxString}{CanonicalizeName}{\param{const wxString\& }{name}, \param{wxDynamicLibraryCategory}{ cat = wxDL\_LIBRARY}}
Returns the platform-specific full name for the library called \arg{name}. E.g.
it adds a {\tt ".dll"} extension under Windows and {\tt "lib"} prefix and
{\tt ".so"}, {\tt ".sl"} or maybe {\tt ".dylib"} extension under Unix.
The possible values for \arg{cat} are:
+
\begin{twocollist}
\twocolitem{wxDL\_LIBRARY}{normal library}
\twocolitem{wxDL\_MODULE}{a loadable module or plugin}
\membersection{wxDynamicLibrary::CanonicalizePluginName}\label{wxdynamiclibrarycanonicalizepluginname}
-\func{wxString}{CanonicalizePluginName}{\param{const wxString\& }{name}, \param{wxPluginCategory cat = wxDL\_PLUGIN\_GUI}}
+\func{wxString}{CanonicalizePluginName}{\param{const wxString\& }{name}, \param{wxPluginCategory}{ cat = wxDL\_PLUGIN\_GUI}}
This function does the same thing as
-\helpref{CanonicalizeName}{wxdynamiclibrarycanonicalizename} but for wxWindows
+\helpref{CanonicalizeName}{wxdynamiclibrarycanonicalizename} but for wxWidgets
plugins. The only difference is that compiler and version information are added
to the name to ensure that the plugin which is going to be loaded will be
compatible with the main program.
The possible values for \arg{cat} are:
+
\begin{twocollist}
\twocolitem{wxDL\_PLUGIN\_GUI}{plugin which uses GUI classes (default)}
\twocolitem{wxDL\_PLUGIN\_BASE}{plugin which only uses wxBase}
\end{twocollist}
-
\membersection{wxDynamicLibrary::Detach}\label{wxdynamiclibrarydetach}
\func{wxDllType}{Detach}{\void}
the library any longer in its destructor but it is now the callers
responsability to do this using \helpref{Unload}{wxdynamiclibraryunload}.
-
\membersection{wxDynamicLibrary::GetSymbol}\label{wxdynamiclibrarygetsymbol}
\constfunc{void*}{GetSymbol}{\param{const wxString\& }{name}}
\helpref{wxDYNLIB\_FUNCTION}{wxdynlibfunction}
-
\membersection{wxDynamicLibrary::IsLoaded}\label{wxdynamiclibraryisloaded}
\constfunc{bool}{IsLoaded}{\void}
Returns \true if the library was successfully loaded, \false otherwise.
-
\membersection{wxDynamicLibrary::Load}\label{wxdynamiclibraryload}
\func{bool}{Load}{\param{const wxString\& }{name}, \param{int }{flags = wxDL\_DEFAULT}}
Loads DLL with the given \arg{name} into memory. The \arg{flags} argument can
be a combination of the following bits:
+
\begin{twocollist}
\twocolitem{wxDL\_LAZY}{equivalent of RTLD\_LAZY under Unix, ignored elsewhere}
\twocolitem{wxDL\_NOW}{equivalent of RTLD\_NOW under Unix, ignored elsewhere}
Returns \true if the library was successfully loaded, \false otherwise.
-\wxheading{See also}
-
-\helpref{}{}
-
-
\membersection{wxDynamicLibrary::Unload}\label{wxdynamiclibraryunload}
\func{void}{Unload}{\void}