]> git.saurik.com Git - wxWidgets.git/blobdiff - src/mac/carbon/thread.cpp
removed USE_SHARED_LIBRARY mentions (and all variations in spelling) (patch 1231184)
[wxWidgets.git] / src / mac / carbon / thread.cpp
index 8dd23bdce95c2f275b47019824aa22b5615de173..bbfafd4b38cc8f0dca4637d941f081988ec2fdd1 100644 (file)
 /////////////////////////////////////////////////////////////////////////////
-// Name:        thread.cpp
-// Purpose:     wxThread Implementation. For Unix ports, see e.g. src/gtk
-// Author:      Original from Wolfram Gloger/Guilhem Lavaux
-// Modified by:
-// Created:     04/22/98
-// RCS-ID:      $Id$
-// Copyright:   (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998)
-// Licence:     wxWindows licence
+// Name:       thread.cpp
+// Purpose:    wxThread Implementation
+// Author:     Original from Wolfram Gloger/Guilhem Lavaux/Vadim Zeitlin
+// Modified by: Aj Lavin, Stefan Csomor
+// Created:    04/22/98
+// RCS-ID:     $Id$
+// Copyright:  (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998),
+//                 Vadim Zeitlin (1999) , Stefan Csomor (2000)
+// Licence:    wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
 #pragma implementation "thread.h"
 #endif
 
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#if defined(__BORLANDC__)
+#pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+#include "wx/wx.h"
+#endif
+
+#if wxUSE_THREADS
+
 #include "wx/module.h"
 #include "wx/thread.h"
-#include "wx/utils.h"
 
-enum thread_state {
-  STATE_IDLE = 0,
-  STATE_RUNNING,
-  STATE_CANCELED,
-  STATE_EXITED
+#ifdef __WXMAC__
+#ifdef __DARWIN__
+#include <CoreServices/CoreServices.h>
+#else
+#include <DriverServices.h>
+#include <Multiprocessing.h>
+#include "wx/math.h"
+#endif
+#include "wx/mac/uma.h"
+#endif
+
+#include "wx/mac/macnotfy.h"
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// the possible states of the thread ("=>" shows all possible transitions from
+// this state)
+enum wxThreadState
+{
+       STATE_NEW,              // didn't start execution yet (=> RUNNING)
+       STATE_RUNNING,  // thread is running (=> PAUSED, CANCELED)
+       STATE_PAUSED,   // thread is temporarily suspended (=> RUNNING)
+       STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
+       STATE_EXITED    // thread is terminating
 };
 
-#if wxUSE_THREADS
+// ----------------------------------------------------------------------------
+// this module globals
+// ----------------------------------------------------------------------------
 
-/////////////////////////////////////////////////////////////////////////////
-// Static variables
-/////////////////////////////////////////////////////////////////////////////
 
-wxMutex *wxMainMutex; // controls access to all GUI functions
+// the task ID of the main thread
+static wxThreadIdType gs_idMainThread = kInvalidID;
 
-/////////////////////////////////////////////////////////////////////////////
-// Windows implementation
-/////////////////////////////////////////////////////////////////////////////
+// this is the Per-Task Storage for the pointer to the appropriate wxThread
+TaskStorageIndex gs_tlsForWXThread = 0 ;
+
+// if it's false, some secondary thread is holding the GUI lock
+static bool gs_bGuiOwnedByMainThread = true;
+
+// critical section which controls access to all GUI functions: any secondary
+// thread (i.e. except the main one) must enter this crit section before doing
+// any GUI calls
+static wxCriticalSection *gs_critsectGui = NULL;
+
+// critical section which protects gs_nWaitingForGui variable
+static wxCriticalSection *gs_critsectWaitingForGui = NULL;
+
+// number of threads waiting for GUI in wxMutexGuiEnter()
+static size_t gs_nWaitingForGui = 0;
+
+// overall number of threads, needed for determining the sleep value of the main 
+// event loop
+size_t g_numberOfThreads = 0;
+
+
+
+#if wxUSE_GUI
+
+MPCriticalRegionID gs_guiCritical = kInvalidID;
+
+#endif
+
+// ============================================================================
+// MacOS implementation of thread classes
+// ============================================================================
+
+/*
+    Notes :
+    
+    The implementation is very close to the phtreads implementation, the reason for
+    using MPServices is the fact that these are also available under OS 9. Thus allowing
+    for one common API for all current builds.
+    
+    As soon as wxThreads are on a 64 bit address space, the TLS must be extended
+    to use two indices one for each 32 bit part as the MP implementation is limited
+    to longs.
+    
+    I have three implementations for mutexes :
+    version A based on a binary semaphore, problem - not reentrant, version B based 
+    on a critical region, allows for reentrancy, performance implications not
+    yet tested, and third a plain pthreads implementation
+
+    The same for condition internal, one implementation by Aj Lavin and the other one
+    copied from the thrimpl.cpp which I assume has been more broadly tested, I've just
+    replaced the interlock increment with the appropriate PPC calls 
+*/
+
+// ----------------------------------------------------------------------------
+// wxCriticalSection
+// ----------------------------------------------------------------------------
+
+wxCriticalSection::wxCriticalSection()
+{
+    MPCreateCriticalRegion( (MPCriticalRegionID*) &m_critRegion ) ;
+}
+
+wxCriticalSection::~wxCriticalSection()
+{
+    MPDeleteCriticalRegion( (MPCriticalRegionID) m_critRegion ) ;
+}
+
+void wxCriticalSection::Enter()
+{
+    MPEnterCriticalRegion( (MPCriticalRegionID) m_critRegion , kDurationForever ) ;
+}    
+
+void wxCriticalSection::Leave()
+{
+    MPExitCriticalRegion((MPCriticalRegionID) m_critRegion ) ;
+}
+
+// ----------------------------------------------------------------------------
+// wxMutex implementation
+// ----------------------------------------------------------------------------
+
+#if TARGET_API_MAC_OSX
+#define wxUSE_MAC_SEMAPHORE_MUTEX 0
+#define wxUSE_MAC_CRITICAL_REGION_MUTEX 1
+#define wxUSE_MAC_PTHREADS_MUTEX 0
+#else
+#define wxUSE_MAC_SEMAPHORE_MUTEX 0
+#define wxUSE_MAC_CRITICAL_REGION_MUTEX 1
+#define wxUSE_MAC_PTHREADS_MUTEX 0
+#endif
+
+#if wxUSE_MAC_PTHREADS_MUTEX 
+
+#include <pthread.h>
 
-class wxMutexInternal {
+class wxMutexInternal
+{
 public:
-  // TODO: internal mutex handle
+    wxMutexInternal(wxMutexType mutexType);
+    ~wxMutexInternal();
+
+    wxMutexError Lock();
+    wxMutexError TryLock();
+    wxMutexError Unlock();
+
+    bool IsOk() const { return m_isOk; }
+
+private:
+    pthread_mutex_t m_mutex;
+    bool m_isOk;
+
+    // wxConditionInternal uses our m_mutex
+    friend class wxConditionInternal;
 };
 
-wxMutex::wxMutex()
+#ifdef HAVE_PTHREAD_MUTEXATTR_T
+// on some systems pthread_mutexattr_settype() is not in the headers (but it is
+// in the library, otherwise we wouldn't compile this code at all)
+extern "C" int pthread_mutexattr_settype(pthread_mutexattr_t *, int);
+#endif
+
+wxMutexInternal::wxMutexInternal(wxMutexType mutexType)
 {
-    p_internal = new wxMutexInternal;
-    // TODO: create internal mutext handle
-    m_locked = 0;
+    int err;
+    switch ( mutexType )
+    {
+        case wxMUTEX_RECURSIVE:
+            // support recursive locks like Win32, i.e. a thread can lock a
+            // mutex which it had itself already locked
+            //
+            // unfortunately initialization of recursive mutexes is non
+            // portable, so try several methods
+#ifdef HAVE_PTHREAD_MUTEXATTR_T
+            {
+                pthread_mutexattr_t attr;
+                pthread_mutexattr_init(&attr);
+                pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
+
+                err = pthread_mutex_init(&m_mutex, &attr);
+            }
+#elif defined(HAVE_PTHREAD_RECURSIVE_MUTEX_INITIALIZER)
+            // we can use this only as initializer so we have to assign it
+            // first to a temp var - assigning directly to m_mutex wouldn't
+            // even compile
+            {
+                pthread_mutex_t mutex = PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP;
+                m_mutex = mutex;
+            }
+#else // no recursive mutexes
+            err = EINVAL;
+#endif // HAVE_PTHREAD_MUTEXATTR_T/...
+            break;
+
+        default:
+            wxFAIL_MSG( _T("unknown mutex type") );
+            // fall through
+
+        case wxMUTEX_DEFAULT:
+            err = pthread_mutex_init(&m_mutex, NULL);
+            break;
+    }
+
+    m_isOk = err == 0;
+    if ( !m_isOk )
+    {
+        wxLogApiError( wxT("pthread_mutex_init()"), err);
+    }
 }
 
-wxMutex::~wxMutex()
+wxMutexInternal::~wxMutexInternal()
 {
-    if (m_locked > 0)
-        wxDebugMsg("wxMutex warning: freeing a locked mutex (%d locks)\n", m_locked);
-    // TODO: free internal mutext handle
+    if ( m_isOk )
+    {
+        int err = pthread_mutex_destroy(&m_mutex);
+        if ( err != 0 )
+        {
+            wxLogApiError( wxT("pthread_mutex_destroy()"), err);
+        }
+    }
 }
 
-wxMutexError wxMutex::Lock()
+wxMutexError wxMutexInternal::Lock()
 {
-    // TODO
-    m_locked++;
-    return wxMUTEX_NO_ERROR;
+    int err = pthread_mutex_lock(&m_mutex);
+    switch ( err )
+    {
+        case EDEADLK:
+            // only error checking mutexes return this value and so it's an
+            // unexpected situation -- hence use assert, not wxLogDebug
+            wxFAIL_MSG( _T("mutex deadlock prevented") );
+            return wxMUTEX_DEAD_LOCK;
+
+        case EINVAL:
+            wxLogDebug(_T("pthread_mutex_lock(): mutex not initialized."));
+            break;
+
+        case 0:
+            return wxMUTEX_NO_ERROR;
+
+        default:
+            wxLogApiError(_T("pthread_mutex_lock()"), err);
+    }
+
+    return wxMUTEX_MISC_ERROR;
 }
 
-wxMutexError wxMutex::TryLock()
+wxMutexError wxMutexInternal::TryLock()
 {
-    // TODO
-    m_locked++;
-    return wxMUTEX_NO_ERROR;
+    int err = pthread_mutex_trylock(&m_mutex);
+    switch ( err )
+    {
+        case EBUSY:
+            // not an error: mutex is already locked, but we're prepared for
+            // this
+            return wxMUTEX_BUSY;
+
+        case EINVAL:
+            wxLogDebug(_T("pthread_mutex_trylock(): mutex not initialized."));
+            break;
+
+        case 0:
+            return wxMUTEX_NO_ERROR;
+
+        default:
+            wxLogApiError(_T("pthread_mutex_trylock()"), err);
+    }
+
+    return wxMUTEX_MISC_ERROR;
 }
 
-wxMutexError wxMutex::Unlock()
+wxMutexError wxMutexInternal::Unlock()
 {
-    if (m_locked > 0)
-        m_locked--;
+    int err = pthread_mutex_unlock(&m_mutex);
+    switch ( err )
+    {
+        case EPERM:
+            // we don't own the mutex
+            return wxMUTEX_UNLOCKED;
+
+        case EINVAL:
+            wxLogDebug(_T("pthread_mutex_unlock(): mutex not initialized."));
+            break;
+
+        case 0:
+            return wxMUTEX_NO_ERROR;
 
-    // TODO
-    return wxMUTEX_NO_ERROR;
+        default:
+            wxLogApiError(_T("pthread_mutex_unlock()"), err);
+    }
+
+    return wxMUTEX_MISC_ERROR;
 }
 
-class wxConditionInternal {
+
+#endif
+
+#if wxUSE_MAC_SEMAPHORE_MUTEX 
+
+class wxMutexInternal
+{
 public:
-  // TODO: internal handle
-  int waiters;
+       wxMutexInternal(wxMutexType mutexType) ;
+       ~wxMutexInternal() ;
+       bool IsOk() const { return m_isOk; }
+       
+       wxMutexError Lock() ;
+       wxMutexError TryLock() ;
+       wxMutexError Unlock();
+private:               
+    MPSemaphoreID m_semaphore;
+    bool m_isOk ;
 };
 
-wxCondition::wxCondition()
+wxMutexInternal::wxMutexInternal(wxMutexType mutexType )
+{
+    m_isOk = false ;
+    m_semaphore = kInvalidID ;
+    
+    OSStatus err = noErr ;
+    switch( mutexType )
+    {
+        case wxMUTEX_DEFAULT :
+            {
+               verify_noerr( MPCreateBinarySemaphore( & m_semaphore) );
+                m_isOk = ( m_semaphore != kInvalidID ) ;
+            }
+            break ;
+        case wxMUTEX_RECURSIVE :
+            wxFAIL_MSG(wxT("Recursive Mutex not supported yet") ) ;
+            break ;
+        default :
+            wxFAIL_MSG(wxT("Unknown mutex type") ) ;
+            break ;
+    }
+}
+
+wxMutexInternal::~wxMutexInternal()
+{
+    if ( m_semaphore != kInvalidID )
+           MPDeleteSemaphore( m_semaphore);
+       MPYield() ;
+}
+
+wxMutexError wxMutexInternal::Lock()
 {
-    p_internal = new wxConditionInternal;
-    // TODO: create internal handle
-    p_internal->waiters = 0;
+    wxCHECK_MSG( m_isOk , wxMUTEX_MISC_ERROR , wxT("Invalid Mutex") ) ;
+       OSStatus err = MPWaitOnSemaphore( m_semaphore, kDurationForever);
+       if ( err)
+    {
+               wxLogSysError(wxT("Could not lock mutex"));
+               return wxMUTEX_MISC_ERROR;
+    }
+    
+       return wxMUTEX_NO_ERROR;
 }
 
-wxCondition::~wxCondition()
+wxMutexError wxMutexInternal::TryLock()
 {
-    // TODO: destroy internal handle
+    wxCHECK_MSG( m_isOk , wxMUTEX_MISC_ERROR , wxT("Invalid Mutex") ) ;
+       OSStatus err = MPWaitOnSemaphore( m_semaphore, kDurationImmediate);
+       if ( err)
+    {
+               if ( err == kMPTimeoutErr)
+               {
+                       return wxMUTEX_BUSY;
+               }
+               wxLogSysError(wxT("Could not try lock mutex"));
+               return wxMUTEX_MISC_ERROR;    
+    }
+    
+       return wxMUTEX_NO_ERROR;
 }
 
-void wxCondition::Wait(wxMutex& mutex)
+wxMutexError wxMutexInternal::Unlock()
 {
-    mutex.Unlock();
-    p_internal->waiters++;
-    // TODO wait here
-    p_internal->waiters--;
-    mutex.Lock();
+    wxCHECK_MSG( m_isOk , wxMUTEX_MISC_ERROR , wxT("Invalid Mutex") ) ;
+       OSStatus err = MPSignalSemaphore( m_semaphore);
+       MPYield() ;
+       if ( err)
+    {
+               wxLogSysError(_("Could not unlock mutex"));
+               return wxMUTEX_MISC_ERROR;        
+    }
+       return wxMUTEX_NO_ERROR;
 }
 
-bool wxCondition::Wait(wxMutex& mutex, unsigned long sec,
-                       unsigned long nsec)
+#endif
+
+#if wxUSE_MAC_CRITICAL_REGION_MUTEX
+
+class wxMutexInternal
+{
+public:
+       wxMutexInternal(wxMutexType mutexType) ;
+       ~wxMutexInternal() ;
+       bool IsOk() const { return m_isOk; }
+       
+       wxMutexError Lock() ;
+       wxMutexError TryLock() ;
+       wxMutexError Unlock();
+private:               
+    MPCriticalRegionID m_critRegion ;
+    bool m_isOk ;
+};
+
+wxMutexInternal::wxMutexInternal(wxMutexType mutexType )
 {
-    mutex.Unlock();
-    p_internal->waiters++;
+    m_isOk = false ;
+    m_critRegion = kInvalidID ;
+    
+    verify_noerr( MPCreateCriticalRegion( & m_critRegion) );
+    m_isOk = ( m_critRegion != kInvalidID ) ;
+    
+    if ( !IsOk() )
+        wxFAIL_MSG(wxT("Error when creating mutex") ) ;
+}
 
-    // TODO wait here
-    p_internal->waiters--;
-    mutex.Lock();
+wxMutexInternal::~wxMutexInternal()
+{
+    if ( m_critRegion != kInvalidID )
+           MPDeleteCriticalRegion( m_critRegion);
+       MPYield() ;
+}
 
-    return FALSE;
+wxMutexError wxMutexInternal::Lock()
+{
+    wxCHECK_MSG( m_isOk , wxMUTEX_MISC_ERROR , wxT("Invalid Mutex") ) ;
+       OSStatus err = MPEnterCriticalRegion( m_critRegion, kDurationForever);
+       if ( err)
+    {
+               wxLogSysError(wxT("Could not lock mutex"));
+               return wxMUTEX_MISC_ERROR;
+    }
+    
+       return wxMUTEX_NO_ERROR;
 }
 
-void wxCondition::Signal()
+wxMutexError wxMutexInternal::TryLock()
 {
-    // TODO
+    wxCHECK_MSG( m_isOk , wxMUTEX_MISC_ERROR , wxT("Invalid Mutex") ) ;
+       OSStatus err = MPEnterCriticalRegion( m_critRegion, kDurationImmediate);
+       if ( err)
+    {
+               if ( err == kMPTimeoutErr)
+               {
+                       return wxMUTEX_BUSY;
+               }
+               wxLogSysError(wxT("Could not try lock mutex"));
+               return wxMUTEX_MISC_ERROR;    
+    }
+    
+       return wxMUTEX_NO_ERROR;
 }
 
-void wxCondition::Broadcast()
+wxMutexError wxMutexInternal::Unlock()
 {
-    // TODO
+    wxCHECK_MSG( m_isOk , wxMUTEX_MISC_ERROR , wxT("Invalid Mutex") ) ;
+       OSStatus err = MPExitCriticalRegion( m_critRegion);
+       MPYield() ;
+       if ( err)
+    {
+               wxLogSysError(_("Could not unlock mutex"));
+               return wxMUTEX_MISC_ERROR;        
+    }
+    
+       return wxMUTEX_NO_ERROR;
 }
 
-class wxThreadInternal {
+#endif
+
+// --------------------------------------------------------------------------
+// wxSemaphore
+// --------------------------------------------------------------------------
+
+class wxSemaphoreInternal
+{
 public:
-    // TODO
+       wxSemaphoreInternal(int initialcount, int maxcount);
+       ~wxSemaphoreInternal();
+       
+       bool IsOk() const { return m_isOk; }
+       
+       wxSemaError WaitTimeout(unsigned long milliseconds);
+       
+       wxSemaError Wait() { return WaitTimeout( kDurationForever); }
+       
+       wxSemaError TryWait() 
+       { 
+           wxSemaError err = WaitTimeout(kDurationImmediate); 
+           if ( err == wxSEMA_TIMEOUT )
+               err = wxSEMA_BUSY ;
+           return err ;
+       }
+       wxSemaError Post();
+       
+private:
+    MPSemaphoreID m_semaphore;
+    bool m_isOk ;
 };
 
-wxThreadError wxThread::Create()
+wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount)
 {
-    // TODO
-    return wxTHREAD_NO_ERROR;
+    m_isOk = false ;
+    m_semaphore = kInvalidID ;
+       if ( maxcount == 0 )
+    {
+               // make it practically infinite
+               maxcount = INT_MAX;
+    }
+       verify_noerr( MPCreateSemaphore( maxcount, initialcount, & m_semaphore) );
+    m_isOk = ( m_semaphore != kInvalidID ) ;
+    
+    if ( !IsOk() )
+        wxFAIL_MSG(wxT("Error when creating semaphore") ) ;
 }
 
-wxThreadError wxThread::Destroy()
+wxSemaphoreInternal::~wxSemaphoreInternal()
 {
-    // TODO
-    return wxTHREAD_NO_ERROR;
+    if( m_semaphore != kInvalidID )
+           MPDeleteSemaphore( m_semaphore);
+       MPYield() ;
 }
 
-wxThreadError wxThread::Pause()
+wxSemaError wxSemaphoreInternal::WaitTimeout(unsigned long milliseconds)
 {
-    // TODO
-    return wxTHREAD_NO_ERROR;
+       OSStatus err = MPWaitOnSemaphore( m_semaphore, milliseconds);
+       if ( err)
+    {
+               if ( err == kMPTimeoutErr)
+               {
+                       return wxSEMA_TIMEOUT;
+               }
+               return wxSEMA_MISC_ERROR;
+    }
+       return wxSEMA_NO_ERROR;
 }
 
-wxThreadError wxThread::Resume()
+wxSemaError wxSemaphoreInternal::Post()
 {
-    // TODO
-    return wxTHREAD_NO_ERROR;
+       OSStatus err = MPSignalSemaphore( m_semaphore);
+       MPYield() ;
+       if ( err)
+    {
+               return wxSEMA_MISC_ERROR;
+    }
+       return wxSEMA_NO_ERROR;
+}
+
+// ----------------------------------------------------------------------------
+// wxCondition implementation
+// ----------------------------------------------------------------------------
+
+#if 0
+
+class wxConditionInternal
+{
+public:
+       
+       wxConditionInternal(wxMutex& mutex) 
+    : m_mutex( mutex),
+       m_semaphore( 0, 1),
+       m_gate( 1, 1)
+       {
+               m_waiters = 0;
+               m_signals = 0;
+               m_canceled = 0;
+       }
+       
+       ~wxConditionInternal()
+       {
+       }
+       
+       bool IsOk() const { return m_mutex.IsOk() ; }
+    
+       wxCondError Wait()
+       {
+               return WaitTimeout( kDurationForever);
+       }
+       
+       wxCondError WaitTimeout(unsigned long msectimeout);
+       
+       wxCondError Signal()
+       {
+               return DoSignal( false);
+       }
+       
+       wxCondError Broadcast()
+       {
+               return DoSignal( true);
+       }
+    
+private:
+               
+               wxCondError DoSignal( bool signalAll);
+       
+       wxMutex&          m_mutex;
+       wxSemaphoreInternal     m_semaphore;  // Signals the waiting threads.
+       wxSemaphoreInternal       m_gate;
+       wxCriticalSection m_varSection;
+       size_t    m_waiters;    // Number of threads waiting for a signal.
+       size_t          m_signals;      // Number of signals to send.
+       size_t    m_canceled;   // Number of canceled waiters in m_waiters.
+};
+
+
+wxCondError wxConditionInternal::WaitTimeout(unsigned long msectimeout)
+{      
+       m_gate.Wait();
+       if ( ++ m_waiters == INT_MAX)
+    {
+               m_varSection.Enter();
+               m_waiters -= m_canceled;
+               m_signals -= m_canceled;
+               m_canceled = 0;
+               m_varSection.Leave();
+    }
+       m_gate.Post();
+       
+       m_mutex.Unlock();
+       
+       wxSemaError err = m_semaphore.WaitTimeout( msectimeout);
+       wxASSERT( err == wxSEMA_NO_ERROR || err == wxSEMA_TIMEOUT);
+       
+       m_varSection.Enter();
+       if ( err != wxSEMA_NO_ERROR)
+    {
+               if ( m_signals > m_canceled)
+               {
+                       // A signal is being sent after we timed out.
+                       
+                       if ( m_waiters == m_signals)
+                       {
+                               // There are no excess waiters to catch the signal, so
+                               // we must throw it away.
+                               
+                               wxSemaError err2 = m_semaphore.Wait();
+                               if ( err2 != wxSEMA_NO_ERROR)
+                               {
+                                       wxLogSysError(_("Error while waiting on semaphore"));
+                               }
+                               wxASSERT( err2 == wxSEMA_NO_ERROR);
+                               -- m_waiters;
+                               if ( -- m_signals == m_canceled)
+                               {
+                                       // This was the last signal. open the gate.
+                                       wxASSERT( m_waiters == m_canceled);
+                                       m_gate.Post();
+                               }
+                       }
+                       else
+                       {
+                               // There are excess waiters to catch the signal, leave
+                               // it be.
+                               -- m_waiters;
+                       }
+               }
+               else
+               {
+                       // No signals is being sent.
+                       // The gate may be open or closed, so we can't touch m_waiters.
+                       ++ m_canceled;
+                       ++ m_signals;
+               }
+    }
+       else
+    {
+               // We caught a signal.
+               wxASSERT( m_signals > m_canceled);
+               -- m_waiters;
+               if ( -- m_signals == m_canceled)
+               {
+                       // This was the last signal. open the gate.
+                       wxASSERT( m_waiters == m_canceled);
+                       m_gate.Post();
+               }
+    }
+       m_varSection.Leave();
+       
+       m_mutex.Lock();
+       
+       if ( err)
+    {
+               return err == wxSEMA_TIMEOUT ? wxCOND_TIMEOUT : wxCOND_MISC_ERROR;
+    }
+    
+       return wxCOND_NO_ERROR;
 }
 
-void wxThread::Exit(void *status)
+
+wxCondError wxConditionInternal::DoSignal( bool signalAll)
 {
-    // TODO
+       m_gate.Wait();
+       m_varSection.Enter();
+       
+       wxASSERT( m_signals == m_canceled);
+       
+       if ( m_waiters == m_canceled)
+    {
+               m_varSection.Leave();
+               m_gate.Post();
+               return wxCOND_NO_ERROR;
+    }
+       
+       if ( m_canceled > 0)
+    {
+               m_waiters -= m_canceled;
+               m_signals = 0;
+               m_canceled = 0;
+    }
+       
+       m_signals = signalAll ? m_waiters : 1;
+       size_t n = m_signals;
+       
+       m_varSection.Leave();
+       
+       // Let the waiters inherit the gate lock.
+       
+       do
+    {
+               wxSemaError err = m_semaphore.Post();
+               wxASSERT( err == wxSEMA_NO_ERROR);
+    } while ( -- n);
+       
+       return wxCOND_NO_ERROR;
 }
 
-void wxThread::SetPriority(int prio)
+#else
+class wxConditionInternal
+{
+public:
+    wxConditionInternal(wxMutex& mutex);
+
+    bool IsOk() const { return m_mutex.IsOk() && m_semaphore.IsOk(); }
+
+    wxCondError Wait();
+    wxCondError WaitTimeout(unsigned long milliseconds);
+
+    wxCondError Signal();
+    wxCondError Broadcast();
+
+private:
+    // the number of threads currently waiting for this condition
+    SInt32 m_numWaiters;
+
+    // the critical section protecting m_numWaiters
+    wxCriticalSection m_csWaiters;
+
+    wxMutex& m_mutex;
+    wxSemaphore m_semaphore;
+
+    DECLARE_NO_COPY_CLASS(wxConditionInternal)
+};
+
+wxConditionInternal::wxConditionInternal(wxMutex& mutex)
+                   : m_mutex(mutex)
 {
-    // TODO
+    // another thread can't access it until we return from ctor, so no need to
+    // protect access to m_numWaiters here
+    m_numWaiters = 0;
 }
 
-int wxThread::GetPriority() const
+wxCondError wxConditionInternal::Wait()
 {
-    // TODO
-    return 0;
+    // increment the number of waiters
+    IncrementAtomic(&m_numWaiters);
+
+    m_mutex.Unlock();
+
+    // a potential race condition can occur here
+    //
+    // after a thread increments nwaiters, and unlocks the mutex and before the
+    // semaphore.Wait() is called, if another thread can cause a signal to be
+    // generated
+    //
+    // this race condition is handled by using a semaphore and incrementing the
+    // semaphore only if 'nwaiters' is greater that zero since the semaphore,
+    // can 'remember' signals the race condition will not occur
+
+    // wait ( if necessary ) and decrement semaphore
+    wxSemaError err = m_semaphore.Wait();
+    m_mutex.Lock();
+
+    return err == wxSEMA_NO_ERROR ? wxCOND_NO_ERROR : wxCOND_MISC_ERROR;
 }
 
-void wxThread::DeferDestroy(bool on)
+wxCondError wxConditionInternal::WaitTimeout(unsigned long milliseconds)
 {
-    // TODO
+    IncrementAtomic(&m_numWaiters);
+
+    m_mutex.Unlock();
+
+    // a race condition can occur at this point in the code
+    //
+    // please see the comments in Wait(), for details
+
+    wxSemaError err = m_semaphore.WaitTimeout(milliseconds);
+
+    if ( err == wxSEMA_BUSY )
+    {
+        // another potential race condition exists here it is caused when a
+        // 'waiting' thread timesout, and returns from WaitForSingleObject, but
+        // has not yet decremented 'nwaiters'.
+        //
+        // at this point if another thread calls signal() then the semaphore
+        // will be incremented, but the waiting thread will miss it.
+        //
+        // to handle this particular case, the waiting thread calls
+        // WaitForSingleObject again with a timeout of 0, after locking
+        // 'nwaiters_mutex'. this call does not block because of the zero
+        // timeout, but will allow the waiting thread to catch the missed
+        // signals.
+        wxCriticalSectionLocker lock(m_csWaiters);
+
+        err = m_semaphore.WaitTimeout(0);
+
+        if ( err != wxSEMA_NO_ERROR )
+        {
+            m_numWaiters--;
+        }
+    }
+
+    m_mutex.Lock();
+
+    return err == wxSEMA_NO_ERROR ? wxCOND_NO_ERROR : wxCOND_MISC_ERROR;
 }
 
-void wxThread::TestDestroy()
+wxCondError wxConditionInternal::Signal()
 {
-    // TODO
+    wxCriticalSectionLocker lock(m_csWaiters);
+
+    if ( m_numWaiters > 0 )
+    {
+        // increment the semaphore by 1
+        if ( m_semaphore.Post() != wxSEMA_NO_ERROR )
+            return wxCOND_MISC_ERROR;
+
+        m_numWaiters--;
+    }
+
+    return wxCOND_NO_ERROR;
 }
 
-void *wxThread::Join()
+wxCondError wxConditionInternal::Broadcast()
 {
-    // TODO
-    return (void*) NULL;
+    wxCriticalSectionLocker lock(m_csWaiters);
+
+    while ( m_numWaiters > 0 )
+    {
+        if ( m_semaphore.Post() != wxSEMA_NO_ERROR )
+            return wxCOND_MISC_ERROR;
+
+        m_numWaiters--;
+    }
+
+    return wxCOND_NO_ERROR;
 }
+#endif
+
+// ----------------------------------------------------------------------------
+// wxCriticalSection implementation
+// ----------------------------------------------------------------------------
+
+// XXX currently implemented as mutex in headers. Change to critical section.
+
+// ----------------------------------------------------------------------------
+// wxThread implementation
+// ----------------------------------------------------------------------------
+
+// wxThreadInternal class
+// ----------------------
+
+class wxThreadInternal
+{
+public:
+    wxThreadInternal()
+    {
+               m_tid = kInvalidID;
+               m_state = STATE_NEW;
+               m_prio = WXTHREAD_DEFAULT_PRIORITY;
+               m_notifyQueueId = kInvalidID;
+        m_exitcode = 0;
+        m_cancelled = FALSE ;
+
+        // set to TRUE only when the thread starts waiting on m_semSuspend
+        m_isPaused = FALSE;
+
+        // defaults for joinable threads
+        m_shouldBeJoined = TRUE;
+        m_isDetached = FALSE;
+    }
+    ~wxThreadInternal()
+    {
+               if ( m_notifyQueueId)
+               {
+                       MPDeleteQueue( m_notifyQueueId);
+                       m_notifyQueueId = kInvalidID ;
+           }
+    }
+
+       // thread function
+       static OSStatus    MacThreadStart(void* arg);
+
+    // create a new (suspended) thread (for the given thread object)
+    bool Create(wxThread *thread, unsigned int stackSize);
+
+    // thread actions
+    // start the thread
+    wxThreadError Run();
+    // unblock the thread allowing it to run
+    void SignalRun() { m_semRun.Post(); }
+    // ask the thread to terminate
+    void Wait();
+    // go to sleep until Resume() is called
+    void Pause();
+    // resume the thread
+    void Resume();
+
+    // accessors
+    // priority
+    int GetPriority() const { return m_prio; }
+    void SetPriority(int prio) ;
+    // state
+    wxThreadState GetState() const { return m_state; }
+    void SetState(wxThreadState state) { m_state = state; }
+
+       // Get the ID of this thread's underlying MP Services task.
+       MPTaskID  GetId() const { return m_tid; }
+
+    void SetCancelFlag() { m_cancelled = TRUE; }
+    bool WasCancelled() const { return m_cancelled; }
+    // exit code
+    void SetExitCode(wxThread::ExitCode exitcode) { m_exitcode = exitcode; }
+    wxThread::ExitCode GetExitCode() const { return m_exitcode; }
+
+    // the pause flag
+    void SetReallyPaused(bool paused) { m_isPaused = paused; }
+    bool IsReallyPaused() const { return m_isPaused; }
+
+    // tell the thread that it is a detached one
+    void Detach()
+    {
+        wxCriticalSectionLocker lock(m_csJoinFlag);
+
+        m_shouldBeJoined = FALSE;
+        m_isDetached = TRUE;
+    }
+
+private:
+    // the thread we're associated with
+    wxThread *      m_thread;
+
+       MPTaskID        m_tid;              // thread id
+       MPQueueID           m_notifyQueueId;    // its notification queue
+
+    wxThreadState m_state;              // see wxThreadState enum
+    int           m_prio;               // in wxWidgets units: from 0 to 100
+
+    // this flag is set when the thread should terminate
+    bool m_cancelled;
+
+    // this flag is set when the thread is blocking on m_semSuspend
+    bool m_isPaused;
 
-unsigned long wxThread::GetID() const
+    // the thread exit code - only used for joinable (!detached) threads and
+    // is only valid after the thread termination
+    wxThread::ExitCode m_exitcode;
+
+    // many threads may call Wait(), but only one of them should call
+    // pthread_join(), so we have to keep track of this
+    wxCriticalSection m_csJoinFlag;
+    bool m_shouldBeJoined;
+    bool m_isDetached;
+
+    // this semaphore is posted by Run() and the threads Entry() is not
+    // called before it is done
+    wxSemaphore m_semRun;
+
+    // this one is signaled when the thread should resume after having been
+    // Pause()d
+    wxSemaphore m_semSuspend;
+};
+
+OSStatus wxThreadInternal::MacThreadStart(void *parameter)
 {
-    // TODO
-    return 0;
+       wxThread* thread = (wxThread*) parameter ;
+    wxThreadInternal *pthread = thread->m_internal;
+
+    // add to TLS so that This() will work
+       verify_noerr( MPSetTaskStorageValue( gs_tlsForWXThread , (long) thread ) ) ;
+
+    // have to declare this before pthread_cleanup_push() which defines a
+    // block!
+    bool dontRunAtAll;
+
+    // wait for the semaphore to be posted from Run()
+    pthread->m_semRun.Wait();
+
+    // test whether we should run the run at all - may be it was deleted
+    // before it started to Run()?
+    {
+        wxCriticalSectionLocker lock(thread->m_critsect);
+
+        dontRunAtAll = pthread->GetState() == STATE_NEW &&
+                       pthread->WasCancelled();
+    }
+
+    if ( !dontRunAtAll )
+    {
+        pthread->m_exitcode = thread->Entry();
+
+        {
+            wxCriticalSectionLocker lock(thread->m_critsect);
+            pthread->SetState(STATE_EXITED);
+        }
+    }
+    
+    if ( dontRunAtAll )
+    {
+        if ( pthread->m_isDetached )
+            delete thread;
+
+        return -1 ;
+    }
+    else
+    {
+        // on mac for the running code the correct thread termination is to
+        // return
+
+        // terminate the thread
+        thread->Exit(pthread->m_exitcode);
+
+        return (OSStatus) NULL ; // pthread->m_exitcode;
+    }
 }
 
-/* is this needed somewhere ?
-wxThread *wxThread::GetThreadFromID(unsigned long id)
+bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize)
 {
-    // TODO
-    return NULL;
+    wxASSERT_MSG( m_state == STATE_NEW && !m_tid,
+                    _T("Create()ing thread twice?") );
+
+       OSStatus err = noErr ;
+       m_thread = thread;
+       
+       if ( m_notifyQueueId == kInvalidID )
+    {
+               OSStatus err = MPCreateQueue( & m_notifyQueueId);
+               if( err)
+               {
+                       wxLogSysError(_("Cant create the thread event queue"));
+                       return false;
+               }
+    }
+       
+       m_state = STATE_NEW;
+       
+       err = MPCreateTask( MacThreadStart,
+                                               (void*) m_thread,
+                                               stackSize,
+                                               m_notifyQueueId,
+                                               &m_exitcode,
+                                               0,
+                                               0,
+                                               &m_tid);
+       
+       if ( err)
+    {
+               wxLogSysError(_("Can't create thread"));                
+               return false;
+    }
+       
+       if ( m_prio != WXTHREAD_DEFAULT_PRIORITY )
+    {
+               SetPriority(m_prio);
+    }
+       
+       return true;
 }
-*/
 
-bool wxThread::IsAlive() const
+void wxThreadInternal::SetPriority( int priority)
 {
-    // TODO
-    return FALSE;
+       m_prio = priority;
+       
+       if ( m_tid)
+    {
+               // Mac priorities range from 1 to 10,000, with a default of 100.
+               // wxWidgets priorities range from 0 to 100 with a default of 50.
+               // We can map wxWidgets to Mac priorities easily by assuming
+               // the former uses a logarithmic scale.
+               const unsigned int macPriority = ( int)( exp( priority / 25.0 * log( 10.0)) + 0.5);
+               
+               MPSetTaskWeight( m_tid, macPriority);
+    }
 }
 
-bool wxThread::IsRunning() const
+wxThreadError wxThreadInternal::Run()
+{
+    wxCHECK_MSG( GetState() == STATE_NEW, wxTHREAD_RUNNING,
+                 wxT("thread may only be started once after Create()") );
+
+    SetState(STATE_RUNNING);
+
+    // wake up threads waiting for our start
+    SignalRun();
+
+    return wxTHREAD_NO_ERROR;
+}
+
+void wxThreadInternal::Wait()
+{
+   wxCHECK_RET( !m_isDetached, _T("can't wait for a detached thread") );
+
+    // if the thread we're waiting for is waiting for the GUI mutex, we will
+    // deadlock so make sure we release it temporarily
+    if ( wxThread::IsMain() )
+    {
+        // give the thread we're waiting for chance to do the GUI call
+        // it might be in, we don't do this conditionally as the to be waited on 
+        // thread might have to acquire the mutex later but before terminating
+        if ( wxGuiOwnedByMainThread() )
+        {
+            wxMutexGuiLeave();
+        }
+    }
+
+    {
+        wxCriticalSectionLocker lock(m_csJoinFlag);
+
+        if ( m_shouldBeJoined )
+        {
+            void * param1;
+            void * param2;
+            void * rc;
+
+            OSStatus err = MPWaitOnQueue ( m_notifyQueueId, 
+                                & param1, 
+                                & param2, 
+                                & rc, 
+                                kDurationForever);
+            if ( err)
+            {
+                wxLogSysError( _( "Cannot wait for thread termination."));
+                rc = (void*) -1;
+            }
+
+            // actually param1 would be the address of m_exitcode
+            // but we don't need this here
+            m_exitcode = rc;
+
+            m_shouldBeJoined = FALSE;
+        }
+    }
+}
+
+void wxThreadInternal::Pause()
+{
+    // the state is set from the thread which pauses us first, this function
+    // is called later so the state should have been already set
+    wxCHECK_RET( m_state == STATE_PAUSED,
+                 wxT("thread must first be paused with wxThread::Pause().") );
+
+    // wait until the semaphore is Post()ed from Resume()
+    m_semSuspend.Wait();
+}
+
+void wxThreadInternal::Resume()
+{
+    wxCHECK_RET( m_state == STATE_PAUSED,
+                 wxT("can't resume thread which is not suspended.") );
+
+    // the thread might be not actually paused yet - if there were no call to
+    // TestDestroy() since the last call to Pause() for example
+    if ( IsReallyPaused() )
+    {
+        // wake up Pause()
+        m_semSuspend.Post();
+
+        // reset the flag
+        SetReallyPaused(FALSE);
+    }
+
+    SetState(STATE_RUNNING);
+}
+
+// static functions
+// ----------------
+
+wxThread *wxThread::This()
 {
-    // TODO
-    return FALSE;
+    wxThread* thr = (wxThread*) MPGetTaskStorageValue( gs_tlsForWXThread ) ;
+       return thr;
 }
 
 bool wxThread::IsMain()
 {
-    // TODO
-    return FALSE;
+       return GetCurrentId() == gs_idMainThread || gs_idMainThread == kInvalidID ;
+}
+
+#ifdef Yield
+#undef Yield
+#endif
+
+void wxThread::Yield()
+{
+#if TARGET_API_MAC_OSX
+       CFRunLoopRunInMode( kCFRunLoopDefaultMode , 0 , true ) ;
+#endif
+       MPYield();
+}
+
+
+void wxThread::Sleep(unsigned long milliseconds)
+{
+       AbsoluteTime wakeup = AddDurationToAbsolute( milliseconds, UpTime());
+       MPDelayUntil( & wakeup);
+}
+
+
+int wxThread::GetCPUCount()
+{
+       return MPProcessors();
 }
 
-wxThread::wxThread()
+unsigned long wxThread::GetCurrentId()
 {
-    p_internal = new wxThreadInternal();
+       return (unsigned long)MPCurrentTaskID();
+}
+
+
+bool wxThread::SetConcurrency(size_t level)
+{
+    // Cannot be set in MacOS.
+       return false;
+}
+
 
-    // TODO
+wxThread::wxThread(wxThreadKind kind)
+{
+       g_numberOfThreads++;
+       m_internal = new wxThreadInternal();
+       
+       m_isDetached = (kind == wxTHREAD_DETACHED);
 }
 
 wxThread::~wxThread()
 {
-    Destroy();
-    Join();
-    delete p_internal;
+    wxASSERT_MSG( g_numberOfThreads>0 , wxT("More threads deleted than created.") ) ;
+    g_numberOfThreads--;
+
+#ifdef __WXDEBUG__
+    m_critsect.Enter();
+
+    // check that the thread either exited or couldn't be created
+    if ( m_internal->GetState() != STATE_EXITED &&
+         m_internal->GetState() != STATE_NEW )
+    {
+        wxLogDebug(_T("The thread %ld is being destroyed although it is still running! The application may crash."), GetId());
+    }
+
+    m_critsect.Leave();
+#endif // __WXDEBUG__
+
+    wxDELETE( m_internal ) ;
+}
+
+
+wxThreadError wxThread::Create(unsigned int stackSize)
+{
+       wxCriticalSectionLocker lock(m_critsect);
+       
+    if ( m_isDetached )
+    {
+        m_internal->Detach() ;
+    }
+       if ( m_internal->Create(this, stackSize) == false )
+    {
+        m_internal->SetState(STATE_EXITED);
+        return wxTHREAD_NO_RESOURCE;
+    }
+       
+       return wxTHREAD_NO_ERROR;
+}
+
+wxThreadError wxThread::Run()
+{
+    wxCriticalSectionLocker lock(m_critsect);
+
+    wxCHECK_MSG( m_internal->GetId(), wxTHREAD_MISC_ERROR,
+                 wxT("must call wxThread::Create() first") );
+
+    return m_internal->Run();
+}
+
+// -----------------------------------------------------------------------------
+// pause/resume
+// -----------------------------------------------------------------------------
+
+wxThreadError wxThread::Pause()
+{
+    wxCHECK_MSG( This() != this, wxTHREAD_MISC_ERROR,
+                 _T("a thread can't pause itself") );
+
+    wxCriticalSectionLocker lock(m_critsect);
+
+    if ( m_internal->GetState() != STATE_RUNNING )
+    {
+        wxLogDebug(wxT("Can't pause thread which is not running."));
+
+        return wxTHREAD_NOT_RUNNING;
+    }
+
+    // just set a flag, the thread will be really paused only during the next
+    // call to TestDestroy()
+    m_internal->SetState(STATE_PAUSED);
+
+    return wxTHREAD_NO_ERROR;
+}
+
+wxThreadError wxThread::Resume()
+{
+    wxCHECK_MSG( This() != this, wxTHREAD_MISC_ERROR,
+                 _T("a thread can't resume itself") );
+
+    wxCriticalSectionLocker lock(m_critsect);
+
+    wxThreadState state = m_internal->GetState();
+
+    switch ( state )
+    {
+        case STATE_PAUSED:
+            m_internal->Resume();
+            return wxTHREAD_NO_ERROR;
+        case STATE_EXITED:
+            return wxTHREAD_NO_ERROR;
+
+        default:
+            wxLogDebug(_T("Attempt to resume a thread which is not paused."));
+
+            return wxTHREAD_MISC_ERROR;
+    }
+}
+
+// -----------------------------------------------------------------------------
+// exiting thread
+// -----------------------------------------------------------------------------
+
+wxThread::ExitCode wxThread::Wait()
+{
+    wxCHECK_MSG( This() != this, (ExitCode)-1,
+                 _T("a thread can't wait for itself") );
+
+    wxCHECK_MSG( !m_isDetached, (ExitCode)-1,
+                 _T("can't wait for detached thread") );
+
+    m_internal->Wait();
+
+    return m_internal->GetExitCode();
+}
+
+wxThreadError wxThread::Delete(ExitCode *rc)
+{
+    wxCHECK_MSG( This() != this, wxTHREAD_MISC_ERROR,
+                 _T("a thread can't delete itself") );
+
+    bool isDetached = m_isDetached;
+
+    m_critsect.Enter();
+    wxThreadState state = m_internal->GetState();
+
+    // ask the thread to stop
+    m_internal->SetCancelFlag();
+
+    m_critsect.Leave();
+
+    switch ( state )
+    {
+        case STATE_NEW:
+            // we need to wake up the thread so that PthreadStart() will
+            // terminate - right now it's blocking on run semaphore in
+            // PthreadStart()
+            m_internal->SignalRun();
+
+            // fall through
+
+        case STATE_EXITED:
+            // nothing to do
+            break;
+
+        case STATE_PAUSED:
+            // resume the thread first
+            m_internal->Resume();
+
+            // fall through
+
+        default:
+            if ( !isDetached )
+            {
+                // wait until the thread stops
+                m_internal->Wait();
+
+                if ( rc )
+                {
+                    // return the exit code of the thread
+                    *rc = m_internal->GetExitCode();
+                }
+            }
+    }
+
+    return wxTHREAD_NO_ERROR;
+}
+
+wxThreadError wxThread::Kill()
+{
+    wxCHECK_MSG( This() != this, wxTHREAD_MISC_ERROR,
+                 _T("a thread can't kill itself") );
+
+    switch ( m_internal->GetState() )
+    {
+        case STATE_NEW:
+        case STATE_EXITED:
+            return wxTHREAD_NOT_RUNNING;
+
+        case STATE_PAUSED:
+            // resume the thread first
+            Resume();
+
+            // fall through
+
+        default:
+            OSStatus err = MPTerminateTask( m_internal->GetId() , -1 ) ;
+            if ( err )
+            {
+                wxLogError(_("Failed to terminate a thread."));
+
+                return wxTHREAD_MISC_ERROR;
+            }
+
+            if ( m_isDetached )
+            {
+                delete this ;
+            }
+            else
+            {
+                // this should be retrieved by Wait actually
+                m_internal->SetExitCode((void*)-1);
+            }
+
+            return wxTHREAD_NO_ERROR;
+    }
+}
+
+void wxThread::Exit(ExitCode status)
+{
+    wxASSERT_MSG( This() == this,
+                  _T("wxThread::Exit() can only be called in the context of the same thread") );
+
+    // don't enter m_critsect before calling OnExit() because the user code
+    // might deadlock if, for example, it signals a condition in OnExit() (a
+    // common case) while the main thread calls any of functions entering
+    // m_critsect on us (almost all of them do)
+    OnExit();
+
+    MPTaskID threadid = m_internal->GetId() ;
+    
+    if ( IsDetached() )
+    {
+        delete this;
+    }
+    else // joinable
+    {
+        // update the status of the joinable thread
+        wxCriticalSectionLocker lock(m_critsect);
+        m_internal->SetState(STATE_EXITED);
+    }
+    MPTerminateTask( threadid , (long) status) ;    
+}
+
+// also test whether we were paused
+bool wxThread::TestDestroy()
+{
+    wxASSERT_MSG( This() == this,
+                  _T("wxThread::TestDestroy() can only be called in the context of the same thread") );
+
+    m_critsect.Enter();
+
+    if ( m_internal->GetState() == STATE_PAUSED )
+    {
+        m_internal->SetReallyPaused(TRUE);
+
+        // leave the crit section or the other threads will stop too if they
+        // try to call any of (seemingly harmless) IsXXX() functions while we
+        // sleep
+        m_critsect.Leave();
+
+        m_internal->Pause();
+    }
+    else
+    {
+        // thread wasn't requested to pause, nothing to do
+        m_critsect.Leave();
+    }
+
+    return m_internal->WasCancelled();
+}
+
+// -----------------------------------------------------------------------------
+// priority setting
+// -----------------------------------------------------------------------------
+
+void wxThread::SetPriority(unsigned int prio)
+{
+    wxCHECK_RET( ((int)WXTHREAD_MIN_PRIORITY <= (int)prio) &&
+                 ((int)prio <= (int)WXTHREAD_MAX_PRIORITY),
+                 wxT("invalid thread priority") );
+
+    wxCriticalSectionLocker lock(m_critsect);
+
+    switch ( m_internal->GetState() )
+    {
+        case STATE_RUNNING:
+        case STATE_PAUSED:
+        case STATE_NEW:
+            // thread not yet started, priority will be set when it is
+            m_internal->SetPriority(prio);
+            break;
+
+        case STATE_EXITED:
+        default:
+            wxFAIL_MSG(wxT("impossible to set thread priority in this state"));
+    }
+}
+
+unsigned int wxThread::GetPriority() const
+{
+    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
+
+    return m_internal->GetPriority();
+}
+
+unsigned long wxThread::GetId() const
+{
+    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
+
+    return (unsigned long)m_internal->GetId();
+}
+
+// -----------------------------------------------------------------------------
+// state tests
+// -----------------------------------------------------------------------------
+
+bool wxThread::IsRunning() const
+{
+    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
+
+    return m_internal->GetState() == STATE_RUNNING;
+}
+
+bool wxThread::IsAlive() const
+{
+    wxCriticalSectionLocker lock((wxCriticalSection&)m_critsect);
+
+    switch ( m_internal->GetState() )
+    {
+        case STATE_RUNNING:
+        case STATE_PAUSED:
+            return TRUE;
+
+        default:
+            return FALSE;
+    }
 }
 
-// The default callback just joins the thread and throws away the result.
-void wxThread::OnExit()
+bool wxThread::IsPaused() const
 {
-    Join();
+    wxCriticalSectionLocker lock((wxCriticalSection&)m_critsect);
+
+    return (m_internal->GetState() == STATE_PAUSED);
 }
 
-// Automatic initialization
-class wxThreadModule : public wxModule {
-  DECLARE_DYNAMIC_CLASS(wxThreadModule)
+// ----------------------------------------------------------------------------
+// Automatic initialization for thread module
+// ----------------------------------------------------------------------------
+
+class wxThreadModule : public wxModule
+{
 public:
-  virtual bool OnInit() {
-    /* TODO p_mainid = GetCurrentThread(); */
-    wxMainMutex = new wxMutex();
-    wxMainMutex->Lock();
-    return TRUE;
-  }
-
-  // Global cleanup
-  virtual void OnExit() {
-    wxMainMutex->Unlock();
-    delete wxMainMutex;
-  }
+       virtual bool OnInit();
+       virtual void OnExit();
+       
+private:
+               DECLARE_DYNAMIC_CLASS(wxThreadModule)
 };
 
 IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
 
-#endif
+bool wxThreadModule::OnInit()
+{
+       bool hasThreadManager = false ;
+       hasThreadManager = MPLibraryIsLoaded();
+    
+       if ( !hasThreadManager )
+    {
+               wxLogError( _("MP Thread Support is not available on this System" ) ) ;
+               return FALSE ;
+    }
+       
+       verify_noerr( MPAllocateTaskStorageIndex( &gs_tlsForWXThread ) ) ;
+       // main thread's This() is NULL
+       verify_noerr( MPSetTaskStorageValue( gs_tlsForWXThread , 0 ) ) ;
+
+       gs_idMainThread = wxThread::GetCurrentId() ;
+       
+    gs_critsectWaitingForGui = new wxCriticalSection();
+
+    gs_critsectGui = new wxCriticalSection();
+    gs_critsectGui->Enter();
+       
+       return TRUE;
+}
+
+void wxThreadModule::OnExit()
+{
+    if ( gs_critsectGui )
+    {
+        if ( !wxGuiOwnedByMainThread() )
+        {
+            gs_critsectGui->Enter();
+            gs_bGuiOwnedByMainThread = true;
+        }
+        gs_critsectGui->Leave();
+        delete gs_critsectGui;
+        gs_critsectGui = NULL;
+    }
+
+    delete gs_critsectWaitingForGui;
+    gs_critsectWaitingForGui = NULL;
+}
+
+// ----------------------------------------------------------------------------
+// GUI Serialization copied from MSW implementation
+// ----------------------------------------------------------------------------
+
+void WXDLLIMPEXP_BASE wxMutexGuiEnter()
+{
+    // this would dead lock everything...
+    wxASSERT_MSG( !wxThread::IsMain(),
+                  wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
+
+    // the order in which we enter the critical sections here is crucial!!
+
+    // set the flag telling to the main thread that we want to do some GUI
+    {
+        wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
+
+        gs_nWaitingForGui++;
+    }
+
+    wxWakeUpMainThread();
+
+    // now we may block here because the main thread will soon let us in
+    // (during the next iteration of OnIdle())
+    gs_critsectGui->Enter();
+}
+
+void WXDLLIMPEXP_BASE wxMutexGuiLeave()
+{
+    wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
+
+    if ( wxThread::IsMain() )
+    {
+        gs_bGuiOwnedByMainThread = false;
+    }
+    else
+    {
+        // decrement the number of threads waiting for GUI access now
+        wxASSERT_MSG( gs_nWaitingForGui > 0,
+                      wxT("calling wxMutexGuiLeave() without entering it first?") );
+
+        gs_nWaitingForGui--;
+
+        wxWakeUpMainThread();
+    }
+
+    gs_critsectGui->Leave();
+}
+
+void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter()
+{
+    wxASSERT_MSG( wxThread::IsMain(),
+                  wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
+
+    if( !gs_critsectWaitingForGui )
+        return;
+        
+    wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
+
+    if ( gs_nWaitingForGui == 0 )
+    {
+        // no threads are waiting for GUI - so we may acquire the lock without
+        // any danger (but only if we don't already have it)
+        if ( !wxGuiOwnedByMainThread() )
+        {
+            gs_critsectGui->Enter();
+
+            gs_bGuiOwnedByMainThread = true;
+        }
+        //else: already have it, nothing to do
+    }
+    else
+    {
+        // some threads are waiting, release the GUI lock if we have it
+        if ( wxGuiOwnedByMainThread() )
+        {
+            wxMutexGuiLeave();
+        }
+        //else: some other worker thread is doing GUI
+    }
+}
+
+bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread()
+{
+    return gs_bGuiOwnedByMainThread;
+}
+
+// wake up the main thread
+void WXDLLEXPORT wxWakeUpMainThread()
+{
+       wxMacWakeUp() ;
+}
+
+// ----------------------------------------------------------------------------
+// include common implementation code
+// ----------------------------------------------------------------------------
+
+#include "wx/thrimpl.cpp"
+
+#endif // wxUSE_THREADS