enum {
wxPLATFORM_CURRENT = -1,
-
+
wxPLATFORM_UNIX = 0,
wxPLATFORM_WINDOWS,
wxPLATFORM_OS2,
- wxPLATFORM_MAC,
+ wxPLATFORM_MAC
};
WX_DEFINE_ARRAY(wxFontEncoding, wxFontEncodingArray);
class WXDLLEXPORT wxEncodingConverter : public wxObject
{
public:
-
+
wxEncodingConverter();
~wxEncodingConverter() { if (m_Table) delete[] m_Table; }
-
+
// Initialize convertion. Both output or input encoding may
// be wxFONTENCODING_UNICODE, but only if wxUSE_UNICODE is set to 1.
//
// as a string in input_enc encoding and will output string in
// output_enc encoding.
//
- // You must call this method before calling Convert. You may call
+ // You must call this method before calling Convert. You may call
// it more than once in order to switch to another conversion
//
// Method affects behaviour of Convert() in case input character
// cannot be converted because it does not exist in output encoding:
- // wxCONVERT_STRICT --
- // follow behaviour of GNU Recode - just copy unconvertable
- // characters to output and don't change them (it's integer
+ // wxCONVERT_STRICT --
+ // follow behaviour of GNU Recode - just copy unconvertable
+ // characters to output and don't change them (it's integer
// value will stay the same)
// wxCONVERT_SUBSTITUTE --
- // try some (lossy) substitutions - e.g. replace
+ // try some (lossy) substitutions - e.g. replace
// unconvertable latin capitals with acute by ordinary
// capitals, replace en-dash or em-dash by '-' etc.
// both modes gurantee that output string will have same length
// to Unicode with non-Unicode build of wxWindows or if input
// or output encoding is not supported.)
bool Init(wxFontEncoding input_enc, wxFontEncoding output_enc, int method = wxCONVERT_STRICT);
-
+
// Convert input string according to settings passed to Init.
// Note that you must call Init before using Convert!
- wxString Convert(const wxString& input);
void Convert(const wxChar* input, wxChar* output);
void Convert(wxChar* str) { Convert(str, str); }
-
+ wxString Convert(const wxString& input);
+
+#if wxUSE_UNICODE // otherwise wxChar === char
+ void Convert(const char* input, wxChar* output);
+ void Convert(const wxChar* input, char* output);
+ void Convert(const char* input, char* output);
+ void Convert(char* str) { Convert(str, str); }
+#endif
// Return equivalent(s) for given font that are used
// under given platform. wxPLATFORM_CURRENT means the plaform
// this binary was compiled for
// that you loose special chars like quotation marks or em-dashes
// but you shouldn't loose any diacritics and language-specific
// characters when converting between equivalent encodings).
- //
- // Convert() method is not limited to converting between
+ //
+ // Convert() method is not limited to converting between
// equivalent encodings, it can convert between arbitrary
// two encodings!
//
// encoding is native for this platform or not)
static wxFontEncodingArray GetPlatformEquivalents(wxFontEncoding enc, int platform = wxPLATFORM_CURRENT);
- // Similar to GetPlatformEquivalent, but this one will return ALL
+ // Similar to GetPlatformEquivalent, but this one will return ALL
// equivalent encodings, regardless the platform, including itself.
static wxFontEncodingArray GetAllEquivalents(wxFontEncoding enc);
private:
-
+
wxChar *m_Table;
- bool m_UnicodeInput;
+ bool m_UnicodeInput, m_UnicodeOutput;
bool m_JustCopy;
-
+
};