#ifndef _WX_LISTCTRL_H_
#define _WX_LISTCTRL_H_
-#if wxUSE_LISTCTRL
-
-#include "wx/control.h"
-#include "wx/event.h"
-#include "wx/hash.h"
#include "wx/textctrl.h"
-
class WXDLLEXPORT wxImageList;
/*
wxUIntPtr GetItemData(long item) const ;
// Sets the item data
- bool SetItemData(long item, long data) ;
+ bool SetItemPtrData(long item, wxUIntPtr data);
+ bool SetItemData(long item, long data) { return SetItemPtrData(item, data); }
// Gets the item rectangle
bool GetItemRect(long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS) const ;
// Determines which item (if any) is at the specified point,
// giving details in 'flags' (see wxLIST_HITTEST_... flags above)
// Request the subitem number as well at the given coordinate.
- long HitTest(const wxPoint& point, int& flags, long* ptrSubItem = NULL);
+ long HitTest(const wxPoint& point, int& flags, long* ptrSubItem = NULL) const;
// Inserts an item, returning the index of the new item if successful,
// -1 otherwise.
// IMPLEMENTATION
virtual bool MSWCommand(WXUINT param, WXWORD id);
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
+ virtual bool MSWShouldPreProcessMessage(WXMSG* msg);
// bring the control in sync with current m_windowStyle value
void UpdateStyle();
DECLARE_NO_COPY_CLASS(wxListCtrl)
};
-#endif // wxUSE_LISTCTRL
-
#endif // _WX_LISTCTRL_H_