);
wxBrush(const wxBitmap& rStipple);
inline wxBrush(const wxBrush& rBrush) { Ref(rBrush); }
~wxBrush();
inline wxBrush& operator = (const wxBrush& rBrush) { if (*this == rBrush) return (*this); Ref(rBrush); return *this; }
);
wxBrush(const wxBitmap& rStipple);
inline wxBrush(const wxBrush& rBrush) { Ref(rBrush); }
~wxBrush();
inline wxBrush& operator = (const wxBrush& rBrush) { if (*this == rBrush) return (*this); Ref(rBrush); return *this; }