// Returns the best size for IO calls
virtual wxUint32 GetBestSize() const { return 1024; }
- // SetSoundFormat returns TRUE when the format can be handled.
+ // SetSoundFormat returns true when the format can be handled.
virtual bool SetSoundFormat(const wxSoundFormatBase& format);
// GetSoundFormat returns the current sound format.
wxUint32 GetLastAccess() const { return m_lastcount; }
// This is only useful for device (I think).
- virtual bool QueueFilled() const { return TRUE; }
+ virtual bool QueueFilled() const { return true; }
protected:
// Current sound format