#endif
#ifndef WX_PRECOMP
-#include "wx/wx.h"
+ #include "wx/wx.h"
#endif
#include "wx/intl.h"
#include "wx/file.h"
#include "wx/log.h"
+#include "wx/cmdline.h"
#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__)
#include "mondrian.xpm"
class MyApp: public wxApp
{
public:
+ MyApp() { m_lang = wxLANGUAGE_UNKNOWN; }
+
+ virtual void OnInitCmdLine(wxCmdLineParser& parser);
+ virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
virtual bool OnInit();
protected:
- wxLocale m_locale; // locale we'll be using
+ wxLanguage m_lang; // language specified by user
+ wxLocale m_locale; // locale we'll be using
};
// Define a new frame type
MyFrame(wxLocale& m_locale);
public:
- void OnQuit(wxCommandEvent& event);
+ void OnTestLocaleAvail(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
+ void OnQuit(wxCommandEvent& event);
+
void OnPlay(wxCommandEvent& event);
void OnOpen(wxCommandEvent& event);
void OnTest1(wxCommandEvent& event);
// ID for the menu commands
enum
{
- INTERNAT_TEXT = wxID_HIGHEST + 1,
- INTERNAT_TEST,
+ INTERNAT_TEST = wxID_HIGHEST + 1,
+ INTERNAT_PLAY,
INTERNAT_TEST_1,
INTERNAT_TEST_2,
- INTERNAT_TEST_3,
- INTERNAT_OPEN
+ INTERNAT_TEST_3
+};
+
+// language data
+static const wxLanguage langIds[] =
+{
+ wxLANGUAGE_DEFAULT,
+ wxLANGUAGE_FRENCH,
+ wxLANGUAGE_GERMAN,
+ wxLANGUAGE_RUSSIAN,
+ wxLANGUAGE_BULGARIAN,
+ wxLANGUAGE_CZECH,
+ wxLANGUAGE_POLISH,
+ wxLANGUAGE_SWEDISH,
+#if wxUSE_UNICODE || defined(__WXMOTIF__)
+ wxLANGUAGE_JAPANESE,
+#endif
+#if wxUSE_UNICODE
+ wxLANGUAGE_GEORGIAN,
+ wxLANGUAGE_ENGLISH,
+ wxLANGUAGE_ENGLISH_US,
+ wxLANGUAGE_ARABIC,
+ wxLANGUAGE_ARABIC_EGYPT
+#endif
+};
+
+// note that it makes no sense to translate these strings, they are
+// shown before we set the locale anyhow
+const wxString langNames[] =
+{
+ _T("System default"),
+ _T("French"),
+ _T("German"),
+ _T("Russian"),
+ _T("Bulgarian"),
+ _T("Czech"),
+ _T("Polish"),
+ _T("Swedish"),
+#if wxUSE_UNICODE || defined(__WXMOTIF__)
+ _T("Japanese"),
+#endif
+#if wxUSE_UNICODE
+ _T("Georgian"),
+ _T("English"),
+ _T("English (U.S.)"),
+ _T("Arabic"),
+ _T("Arabic (Egypt)")
+#endif
};
+// the arrays must be in sync
+wxCOMPILE_TIME_ASSERT( WXSIZEOF(langNames) == WXSIZEOF(langIds),
+ LangArraysMismatch );
+
// ----------------------------------------------------------------------------
// wxWidgets macros
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
+ EVT_MENU(INTERNAT_TEST, MyFrame::OnTestLocaleAvail)
EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
- EVT_MENU(INTERNAT_TEST, MyFrame::OnPlay)
- EVT_MENU(INTERNAT_OPEN, MyFrame::OnOpen)
+ EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
+
+ EVT_MENU(INTERNAT_PLAY, MyFrame::OnPlay)
+ EVT_MENU(wxID_OPEN, MyFrame::OnOpen)
EVT_MENU(INTERNAT_TEST_1, MyFrame::OnTest1)
EVT_MENU(INTERNAT_TEST_2, MyFrame::OnTest2)
EVT_MENU(INTERNAT_TEST_3, MyFrame::OnTest3)
// MyApp
// ----------------------------------------------------------------------------
-// `Main program' equivalent, creating windows and returning main app frame
-bool MyApp::OnInit()
+// command line arguments handling
+void MyApp::OnInitCmdLine(wxCmdLineParser& parser)
{
- long lng = -1;
+ parser.AddParam(_("locale"),
+ wxCMD_LINE_VAL_STRING,
+ wxCMD_LINE_PARAM_OPTIONAL);
+
+ wxApp::OnInitCmdLine(parser);
+}
- if ( argc == 2 )
+bool MyApp::OnCmdLineParsed(wxCmdLineParser& parser)
+{
+ if ( !wxApp::OnCmdLineParsed(parser) )
+ return false;
+
+ if ( parser.GetParamCount() )
{
- // the parameter must be the lang index
- wxString tmp(argv[1]);
- tmp.ToLong(&lng);
+ const wxString loc = parser.GetParam();
+ const wxLanguageInfo * const lang = wxLocale::FindLanguageInfo(loc);
+ if ( !lang )
+ {
+ wxLogError(_("Locale \"%s\" is unknown."), loc);
+ return false;
+ }
+
+ m_lang = wx_static_cast(wxLanguage, lang->Language);
}
- static const wxLanguage langIds[] =
+ return true;
+}
+
+// `Main program' equivalent, creating windows and returning main app frame
+bool MyApp::OnInit()
+{
+ if ( !wxApp::OnInit() )
+ return false;
+
+ if ( m_lang == wxLANGUAGE_UNKNOWN )
{
- wxLANGUAGE_DEFAULT,
- wxLANGUAGE_FRENCH,
- wxLANGUAGE_GERMAN,
- wxLANGUAGE_RUSSIAN,
- wxLANGUAGE_BULGARIAN,
- wxLANGUAGE_CZECH,
- wxLANGUAGE_POLISH,
-#if wxUSE_UNICODE
- wxLANGUAGE_JAPANESE,
- wxLANGUAGE_GEORGIAN,
-#endif
- wxLANGUAGE_ENGLISH,
- wxLANGUAGE_ENGLISH_US
- };
+ int lng = wxGetSingleChoiceIndex
+ (
+ _("Please choose language:"),
+ _("Language"),
+ WXSIZEOF(langNames),
+ langNames
+ );
+ m_lang = lng == -1 ? wxLANGUAGE_DEFAULT : langIds[lng];
+ }
- if ( lng == -1 )
+ if ( m_lang != wxLANGUAGE_DEFAULT )
{
- // note that it makes no sense to translate these strings, they are
- // shown before we set the locale anyhow
- const wxString langNames[] =
+ // don't use wxLOCALE_LOAD_DEFAULT flag so that Init() doesn't return
+ // false just because it failed to load wxstd catalog
+ if ( !m_locale.Init(m_lang, wxLOCALE_CONV_ENCODING) )
{
- _T("System default"),
- _T("French"),
- _T("German"),
- _T("Russian"),
- _T("Bulgarian"),
- _T("Czech"),
- _T("Polish"),
-#if wxUSE_UNICODE
- _T("Japanese"),
- _T("Georgian"),
-#endif
- _T("English"),
- _T("English (U.S.)")
- };
-
- // the arrays should be in sync
- wxCOMPILE_TIME_ASSERT( WXSIZEOF(langNames) == WXSIZEOF(langIds),
- LangArraysMismatch );
-
- lng = wxGetSingleChoiceIndex
- (
- _T("Please choose language:"),
- _T("Language"),
- WXSIZEOF(langNames),
- langNames
- );
- }
+ wxLogWarning(_("This language is not supported by the system."));
- if ( lng != -1 )
- m_locale.Init(langIds[lng]);
+ // continue nevertheless
+ }
+ }
// normally this wouldn't be necessary as the catalog files would be found
- // in the default locations, but under Windows then the program is not
- // installed the catalogs are in the parent directory (because the binary
- // is in a subdirectory of samples/internat) where we wouldn't find them by
+ // in the default locations, but when the program is not installed the
+ // catalogs are in the build directory where we wouldn't find them by
// default
wxLocale::AddCatalogLookupPathPrefix(wxT("."));
- wxLocale::AddCatalogLookupPathPrefix(wxT(".."));
// Initialize the catalogs we'll be using
m_locale.AddCatalog(wxT("internat"));
// Make a menubar
wxMenu *file_menu = new wxMenu;
+ file_menu->Append(INTERNAT_TEST, _("&Test locale availability...\tCtrl-T"));
+ file_menu->AppendSeparator();
file_menu->Append(wxID_ABOUT, _("&About..."));
file_menu->AppendSeparator();
file_menu->Append(wxID_EXIT, _("E&xit"));
wxMenu *test_menu = new wxMenu;
- test_menu->Append(INTERNAT_OPEN, _("&Open bogus file"));
- test_menu->Append(INTERNAT_TEST, _("&Play a game"));
+ test_menu->Append(wxID_OPEN, _("&Open bogus file"));
+ test_menu->Append(INTERNAT_PLAY, _("&Play a game"));
test_menu->AppendSeparator();
test_menu->Append(INTERNAT_TEST_1, _("&1 _() (gettext)"));
test_menu->Append(INTERNAT_TEST_2, _("&2 _N() (ngettext)"));
_("International wxWidgets App")),
m_locale(locale)
{
- // Empty
+ // this demonstrates RTL layout mirroring for Arabic locales
+ wxSizer *sizer = new wxBoxSizer(wxHORIZONTAL);
+ sizer->Add(new wxStaticText(this, wxID_ANY, _("First")),
+ wxSizerFlags().Border());
+ sizer->Add(new wxStaticText(this, wxID_ANY, _("Second")),
+ wxSizerFlags().Border());
+ SetSizer(sizer);
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
wxMessageBox(str, _("Result"), wxOK | wxICON_INFORMATION);
}
-void MyFrame::OnOpen(wxCommandEvent&)
+void MyFrame::OnTestLocaleAvail(wxCommandEvent& WXUNUSED(event))
+{
+ static wxString s_locale;
+ wxString locale = wxGetTextFromUser
+ (
+ _("Enter the locale to test"),
+ wxGetTextFromUserPromptStr,
+ s_locale,
+ this
+ );
+ if ( locale.empty() )
+ return;
+
+ s_locale = locale;
+ const wxLanguageInfo * const info = wxLocale::FindLanguageInfo(s_locale);
+ if ( !info )
+ {
+ wxLogError(_("Locale \"%s\" is unknown."), s_locale.c_str());
+ return;
+ }
+
+ if ( wxLocale::IsAvailable(info->Language) )
+ wxLogMessage(_("Locale \"%s\" is available."), s_locale.c_str());
+ else
+ wxLogWarning(_("Locale \"%s\" is not available."), s_locale.c_str());
+}
+
+void MyFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
{
// open a bogus file -- the error message should be also translated if
// you've got wxstd.mo somewhere in the search path
void MyFrame::OnTest3(wxCommandEvent& WXUNUSED(event))
{
- const wxChar* lines[] =
+ const char* lines[] =
{
wxTRANSLATE("line 1"),
wxTRANSLATE("line 2"),