/////////////////////////////////////////////////////////////////////////////
-// Name: helloworld
+// Name: helloworld.h
// Purpose: topic overview
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-/*!
-
- @page helloworld_overview wxWidgets Hello World sample
-
- As many people have requested a mini-sample to be published here
- so that some quick judgment concerning syntax
- and basic principles can be made, you can now look at wxWidgets'
- "Hello World":
- You have to include wxWidgets' header files, of course. This can
- be done on a file by file basis (such as #include "wx/window.h")
- or using one global include (#include "wx/wx.h"). This is
- also useful on platforms which support precompiled headers such
- as all major compilers on the Windows platform.
-
- @code
- //
- // file name: hworld.cpp
- //
- // purpose: wxWidgets "Hello world"
- //
-
- // For compilers that support precompilation, includes "wx/wx.h".
- #include "wx/wxprec.h"
-
- #ifdef __BORLANDC__
- #pragma hdrstop
- #endif
-
- #ifndef WX_PRECOMP
- #include "wx/wx.h"
- #endif
- @endcode
-
- Practically every app should define a new class derived from wxApp.
- By overriding wxApp's OnInit() the program can be initialized,
- e.g. by creating a new main window.
-
- @code
- class MyApp: public wxApp
- {
- virtual bool OnInit();
- };
- @endcode
-
- The main window is created by deriving a class from wxFrame and
- giving it a menu and a status bar in its constructor. Also, any class
- that wishes to respond to any "event" (such as mouse clicks or
- messages from the menu or a button) must declare an event table
- using the macro below. Finally, the way to react to such events
- must be done in "handlers". In our sample, we react to two menu items,
- one for "Quit" and one for displaying an "About" window. These
- handlers should not be virtual.
-
- @code
- class MyFrame: public wxFrame
- {
- public:
- MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
-
- void OnQuit(wxCommandEvent& event);
- void OnAbout(wxCommandEvent& event);
-
- private:
- DECLARE_EVENT_TABLE()
- };
- @endcode
-
- In order to be able to react to a menu command, it must be given a unique
- identifier such as a const or an enum.
-
- @code
- enum
- {
- ID_Quit = 1,
- ID_About,
- };
- @endcode
-
- We then proceed to actually implement an event table in which the events
- are routed to their respective handler functions in the class MyFrame.
- There are predefined macros for routing all common events, ranging from
- the selection of a list box entry to a resize event when a user resizes
- a window on the screen. If -1 is given as the ID, the given handler will be
- invoked for any event of the specified type, so that you could add just
- one entry in the event table for all menu commands or all button commands etc.
- The origin of the event can still be distinguished in the event handler as
- the (only) parameter in an event handler is a reference to a wxEvent object,
- which holds various information about the event (such as the ID of and a
- pointer to the class, which emitted the event).
-
- @code
- BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(ID_Quit, MyFrame::OnQuit)
- EVT_MENU(ID_About, MyFrame::OnAbout)
- END_EVENT_TABLE()
- @endcode
-
- As in all programs there must be a "main" function. Under wxWidgets main is implemented
- using this macro, which creates an application instance and starts the program.
-
- @code
- IMPLEMENT_APP(MyApp)
- @endcode
-
- As mentioned above, wxApp::OnInit() is called upon startup and should be
- used to initialize the program, maybe showing a "splash screen" and creating
- the main window (or several). The frame should get a title bar text ("Hello World")
- and a position and start-up size. One frame can also be declared to be the
- top window. Returning @true indicates a successful initialization.
-
- @code
- bool MyApp::OnInit()
- {
- MyFrame *frame = new MyFrame( "Hello World", wxPoint(50,50), wxSize(450,340) );
- frame-Show( @true );
- SetTopWindow( frame );
- return @true;
- }
- @endcode
-
- In the constructor of the main window (or later on) we create a menu with two menu
- items as well as a status bar to be shown at the bottom of the main window. Both have
- to be "announced" to the frame with respective calls.
-
- @code
- MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)@NULL, -1, title, pos, size)
- {
- wxMenu *menuFile = new wxMenu;
-
- menuFile-Append( ID_About, "" );
- menuFile-AppendSeparator();
- menuFile-Append( ID_Quit, "E" );
-
- wxMenuBar *menuBar = new wxMenuBar;
- menuBar-Append( menuFile, "" );
-
- SetMenuBar( menuBar );
-
- CreateStatusBar();
- SetStatusText( "Welcome to wxWidgets!" );
- }
- @endcode
-
- Here are the actual event handlers. MyFrame::OnQuit() closes the main window
- by calling Close(). The parameter @true indicates that other windows have no veto
- power such as after asking "Do you really want to close?". If there is no other
- main window left, the application will quit.
-
- @code
- void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
- {
- Close( @true );
- }
- @endcode
-
- MyFrame::OnAbout() will display a small window with some text in it. In this
- case a typical "About" window with information about the program.
-
- @code
- void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
- {
- wxMessageBox( "This is a wxWidgets' Hello world sample",
- "About Hello World", wxOK | wxICON_INFORMATION );
- }
- @endcode
-
- */
-
-
+/**
+
+@page overview_helloworld Hello World Example
+
+This page shows a very simple wxWidgets program that can be used as a skeleton
+for your own code. While it does nothing very useful, it introduces a couple of
+important concepts and explains how to write a working wxWidgets application.
+
+First, you have to include wxWidgets' header files, of course. This can
+be done on a file by file basis (such as @c wx/window.h) or using one
+global include (@c wx/wx.h) which includes most of the commonly needed headers
+(although not all of them as there are simply too many wxWidgets headers to
+pull in all of them). For the platforms with support for precompiled headers,
+as indicated by @c WX_PRECOMP, this global header is already included by @c
+wx/wxprec.h so we only include it for the other ones:
+
+@code
+// wxWidgets "Hello world" Program
+
+// For compilers that support precompilation, includes "wx/wx.h".
+#include <wx/wxprec.h>
+
+#ifndef WX_PRECOMP
+ #include <wx/wx.h>
+#endif
+@endcode
+
+Practically every app should define a new class derived from wxApp. By
+overriding wxApp's OnInit() virtual method the program can be initialized, e.g.
+by creating a new main window.
+
+@code
+class MyApp: public wxApp
+{
+public:
+ virtual bool OnInit();
+};
+@endcode
+
+The main window is created by deriving a class from wxFrame and
+giving it a menu and a status bar in its constructor. Also, any class
+that wishes to respond to any "event" (such as mouse clicks or
+messages from the menu or a button) must declare an event table
+using the macro below.
+
+Finally, the way to react to such events must be done in "handlers".
+In our sample, we react to three menu items, one for our custom menu
+command and two for the standard "Exit" and "About" commands (any program
+should normally implement the latter two). Notice that these handlers
+don't need to be neither virtual nor public.
+
+@code
+class MyFrame: public wxFrame
+{
+public:
+ MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
+
+private:
+ void OnHello(wxCommandEvent& event);
+ void OnExit(wxCommandEvent& event);
+ void OnAbout(wxCommandEvent& event);
+
+ wxDECLARE_EVENT_TABLE();
+};
+@endcode
+
+In order to be able to react to a menu command, it must be given a unique
+identifier which can be defined as a const variable or an enum element. The
+latter is often used because typically many such constants will be needed:
+
+@code
+enum
+{
+ ID_Hello = 1
+};
+@endcode
+
+Notice that you don't need to define identifiers for the "About" and "Exit"
+We then proceed to actually implement an event table in which the events
+are routed to their respective handler functions in the class MyFrame.
+
+There are predefined macros for routing all common events, ranging from
+the selection of a list box entry to a resize event when a user resizes
+a window on the screen. If @c wxID_ANY is given as the ID, the given handler will be
+invoked for any event of the specified type, so that you could add just
+one entry in the event table for all menu commands or all button commands etc.
+
+The origin of the event can still be distinguished in the event handler as
+the (only) parameter in an event handler is a reference to a wxEvent object,
+which holds various information about the event (such as the ID of and a
+pointer to the class, which emitted the event).
+
+@code
+wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(ID_Hello, MyFrame::OnHello)
+ EVT_MENU(wxID_EXIT, MyFrame::OnExit)
+ EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
+wxEND_EVENT_TABLE()
+@endcode
+
+As in all programs there must be a "main" function. Under wxWidgets main is implemented
+using this macro, which creates an application instance and starts the program.
+
+@code
+wxIMPLEMENT_APP(MyApp)
+@endcode
+
+As mentioned above, wxApp::OnInit() is called upon startup and should be
+used to initialize the program, maybe showing a "splash screen" and creating
+the main window (or several). The frame should get a title bar text ("Hello World")
+and a position and start-up size. One frame can also be declared to be the
+top window. Returning @true indicates a successful initialization.
+
+@code
+bool MyApp::OnInit()
+{
+ MyFrame *frame = new MyFrame( "Hello World", wxPoint(50,50), wxSize(450,340) );
+ frame->Show( true );
+ return true;
+}
+@endcode
+
+In the constructor of the main window (or later on) we create a menu with our menu
+items as well as a status bar to be shown at the bottom of the main window. Both have
+to be associated with the frame with respective calls.
+
+@code
+MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
+ : wxFrame(NULL, wxID_ANY, title, pos, size)
+{
+ wxMenu *menuFile = new wxMenu;
+ menuFile->Append(ID_Hello, "&Hello...\tCtrl-H",
+ "Help string shown in status bar for this menu item");
+ menuFile->AppendSeparator();
+ menuFile->Append(wxID_EXIT);
+
+ wxMenu *menuHelp = new wxMenu;
+ menuHelp->Append(wxID_ABOUT);
+
+ wxMenuBar *menuBar = new wxMenuBar;
+ menuBar->Append( menuFile, "&File" );
+ menuBar->Append( menuHelp, "&Help" );
+
+ SetMenuBar( menuBar );
+
+ CreateStatusBar();
+ SetStatusText( "Welcome to wxWidgets!" );
+}
+@endcode
+
+Notice that we don't need to specify the labels for the standard menu items
+@c wxID_ABOUT and @c wxID_EXIT, they will be given standard (even correctly
+translated) labels and also standard accelerators correct for the current
+platform making your program behaviour more native. For this reason you should
+prefer reusing the standard ids (see @ref page_stockitems) if possible.
+
+Here are the standard event handlers implementations. MyFrame::OnExit() closes
+the main window by calling Close(). The parameter @true indicates that other
+windows have no veto power such as after asking "Do you really want to close?".
+If there is no other main window left, the application will quit.
+
+@code
+void MyFrame::OnExit(wxCommandEvent& event)
+{
+ Close( true );
+}
+@endcode
+
+MyFrame::OnAbout() will display a small window with some text in it. In this
+case a typical "About" window with information about the program.
+
+@code
+void MyFrame::OnAbout(wxCommandEvent& event)
+{
+ wxMessageBox( "This is a wxWidgets' Hello world sample",
+ "About Hello World", wxOK | wxICON_INFORMATION );
+}
+@endcode
+
+The implementation of custom menu command handler may perform whatever task
+your program needs to do, in this case we will simply show a message from it as
+befits a hello world example:
+@code
+void MyFrame::OnHello(wxCommandEvent& event)
+{
+ wxLogMessage("Hello world from wxWidgets!");
+}
+@endcode
+
+Here is the entire program that can be copied and pasted:
+@code
+// wxWidgets "Hello world" Program
+
+// For compilers that support precompilation, includes "wx/wx.h".
+#include <wx/wxprec.h>
+
+#ifndef WX_PRECOMP
+ #include <wx/wx.h>
+#endif
+
+class MyApp: public wxApp
+{
+public:
+ virtual bool OnInit();
+};
+
+class MyFrame: public wxFrame
+{
+public:
+ MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
+
+private:
+ void OnHello(wxCommandEvent& event);
+ void OnExit(wxCommandEvent& event);
+ void OnAbout(wxCommandEvent& event);
+
+ wxDECLARE_EVENT_TABLE();
+};
+
+enum
+{
+ ID_Hello = 1
+};
+
+wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(ID_Hello, MyFrame::OnHello)
+ EVT_MENU(wxID_EXIT, MyFrame::OnExit)
+ EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
+wxEND_EVENT_TABLE()
+
+wxIMPLEMENT_APP(MyApp);
+
+bool MyApp::OnInit()
+{
+ MyFrame *frame = new MyFrame( "Hello World", wxPoint(50,50), wxSize(450,340) );
+ frame->Show( true );
+ return true;
+}
+
+MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
+ : wxFrame(NULL, wxID_ANY, title, pos, size)
+{
+ wxMenu *menuFile = new wxMenu;
+ menuFile->Append(ID_Hello, "&Hello...\tCtrl-H",
+ "Help string shown in status bar for this menu item");
+ menuFile->AppendSeparator();
+ menuFile->Append(wxID_EXIT);
+
+ wxMenu *menuHelp = new wxMenu;
+ menuHelp->Append(wxID_ABOUT);
+
+ wxMenuBar *menuBar = new wxMenuBar;
+ menuBar->Append( menuFile, "&File" );
+ menuBar->Append( menuHelp, "&Help" );
+
+ SetMenuBar( menuBar );
+
+ CreateStatusBar();
+ SetStatusText( "Welcome to wxWidgets!" );
+}
+
+void MyFrame::OnExit(wxCommandEvent& event)
+{
+ Close( true );
+}
+
+void MyFrame::OnAbout(wxCommandEvent& event)
+{
+ wxMessageBox( "This is a wxWidgets' Hello world sample",
+ "About Hello World", wxOK | wxICON_INFORMATION );
+}
+
+void MyFrame::OnHello(wxCommandEvent& event)
+{
+ wxLogMessage("Hello world from wxWidgets!");
+}
+@endcode
+
+*/
+