/////////////////////////////////////////////////////////////////////////////
-// Name: helloworld
+// Name: helloworld.h
// Purpose: topic overview
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-/*!
-
- @page helloworld_overview wxWidgets Hello World sample
-
- As many people have requested a mini-sample to be published here
- so that some quick judgment concerning syntax
- and basic principles can be made, you can now look at wxWidgets'
- "Hello World":
- You have to include wxWidgets' header files, of course. This can
- be done on a file by file basis (such as #include "wx/window.h")
- or using one global include (#include "wx/wx.h"). This is
- also useful on platforms which support precompiled headers such
- as all major compilers on the Windows platform.
-
- @code
- //
- // file name: hworld.cpp
- //
- // purpose: wxWidgets "Hello world"
- //
-
- // For compilers that support precompilation, includes "wx/wx.h".
- #include "wx/wxprec.h"
-
- #ifdef __BORLANDC__
- #pragma hdrstop
- #endif
-
- #ifndef WX_PRECOMP
- #include "wx/wx.h"
- #endif
- @endcode
-
- Practically every app should define a new class derived from wxApp.
- By overriding wxApp's OnInit() the program can be initialized,
- e.g. by creating a new main window.
-
- @code
- class MyApp: public wxApp
- {
- virtual bool OnInit();
- };
- @endcode
-
- The main window is created by deriving a class from wxFrame and
- giving it a menu and a status bar in its constructor. Also, any class
- that wishes to respond to any "event" (such as mouse clicks or
- messages from the menu or a button) must declare an event table
- using the macro below. Finally, the way to react to such events
- must be done in "handlers". In our sample, we react to two menu items,
- one for "Quit" and one for displaying an "About" window. These
- handlers should not be virtual.
-
- @code
- class MyFrame: public wxFrame
- {
- public:
- MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
-
- void OnQuit(wxCommandEvent& event);
- void OnAbout(wxCommandEvent& event);
-
- private:
- DECLARE_EVENT_TABLE()
- };
- @endcode
-
- In order to be able to react to a menu command, it must be given a unique
- identifier such as a const or an enum.
-
- @code
- enum
- {
- ID_Quit = 1,
- ID_About,
- };
- @endcode
-
- We then proceed to actually implement an event table in which the events
- are routed to their respective handler functions in the class MyFrame.
- There are predefined macros for routing all common events, ranging from
- the selection of a list box entry to a resize event when a user resizes
- a window on the screen. If -1 is given as the ID, the given handler will be
- invoked for any event of the specified type, so that you could add just
- one entry in the event table for all menu commands or all button commands etc.
- The origin of the event can still be distinguished in the event handler as
- the (only) parameter in an event handler is a reference to a wxEvent object,
- which holds various information about the event (such as the ID of and a
- pointer to the class, which emitted the event).
-
- @code
- BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(ID_Quit, MyFrame::OnQuit)
- EVT_MENU(ID_About, MyFrame::OnAbout)
- END_EVENT_TABLE()
- @endcode
-
- As in all programs there must be a "main" function. Under wxWidgets main is implemented
- using this macro, which creates an application instance and starts the program.
-
- @code
- IMPLEMENT_APP(MyApp)
- @endcode
-
- As mentioned above, wxApp::OnInit() is called upon startup and should be
- used to initialize the program, maybe showing a "splash screen" and creating
- the main window (or several). The frame should get a title bar text ("Hello World")
- and a position and start-up size. One frame can also be declared to be the
- top window. Returning @true indicates a successful initialization.
-
- @code
- bool MyApp::OnInit()
- {
- MyFrame *frame = new MyFrame( "Hello World", wxPoint(50,50), wxSize(450,340) );
- frame-Show( @true );
- SetTopWindow( frame );
- return @true;
- }
- @endcode
-
- In the constructor of the main window (or later on) we create a menu with two menu
- items as well as a status bar to be shown at the bottom of the main window. Both have
- to be "announced" to the frame with respective calls.
-
- @code
- MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)@NULL, -1, title, pos, size)
- {
- wxMenu *menuFile = new wxMenu;
-
- menuFile-Append( ID_About, "" );
- menuFile-AppendSeparator();
- menuFile-Append( ID_Quit, "E" );
-
- wxMenuBar *menuBar = new wxMenuBar;
- menuBar-Append( menuFile, "" );
-
- SetMenuBar( menuBar );
-
- CreateStatusBar();
- SetStatusText( "Welcome to wxWidgets!" );
- }
- @endcode
-
- Here are the actual event handlers. MyFrame::OnQuit() closes the main window
- by calling Close(). The parameter @true indicates that other windows have no veto
- power such as after asking "Do you really want to close?". If there is no other
- main window left, the application will quit.
-
- @code
- void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
- {
- Close( @true );
- }
- @endcode
-
- MyFrame::OnAbout() will display a small window with some text in it. In this
- case a typical "About" window with information about the program.
-
- @code
- void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
- {
- wxMessageBox( "This is a wxWidgets' Hello world sample",
- "About Hello World", wxOK | wxICON_INFORMATION );
- }
- @endcode
-
- */
-
-
+/**
+
+@page overview_helloworld Hello World Example
+
+Many people have requested a mini-sample to be published here
+so that some quick judgment concerning syntax
+and basic principles can be made, so here we go.
+
+First, you have to include wxWidgets' header files, of course. This can
+be done on a file by file basis (such as <tt>@#include "wx/window.h"</tt>)
+or using one global include (<tt>@#include "wx/wx.h"</tt>). This is
+also useful on platforms which support precompiled headers such
+as all major compilers on the Windows platform and GCC on Unix platforms.
+
+@code
+//
+// file name: hworld.cpp
+//
+// purpose: wxWidgets "Hello world"
+//
+
+// For compilers that support precompilation, includes "wx/wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+ #include "wx/wx.h"
+#endif
+@endcode
+
+Practically every app should define a new class derived from wxApp.
+By overriding wxApp's OnInit() the program can be initialized,
+e.g. by creating a new main window.
+
+@code
+class MyApp: public wxApp
+{
+ virtual bool OnInit();
+};
+@endcode
+
+The main window is created by deriving a class from wxFrame and
+giving it a menu and a status bar in its constructor. Also, any class
+that wishes to respond to any "event" (such as mouse clicks or
+messages from the menu or a button) must declare an event table
+using the macro below.
+
+Finally, the way to react to such events must be done in "handlers".
+In our sample, we react to two menu items, one for "Quit" and one for
+displaying an "About" window. These handlers should not be virtual.
+
+@code
+class MyFrame: public wxFrame
+{
+public:
+ MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
+
+ void OnQuit(wxCommandEvent& event);
+ void OnAbout(wxCommandEvent& event);
+
+private:
+ DECLARE_EVENT_TABLE()
+};
+@endcode
+
+In order to be able to react to a menu command, it must be given a unique
+identifier such as a const or an enum.
+
+@code
+enum
+{
+ ID_Quit = 1,
+ ID_About,
+};
+@endcode
+
+We then proceed to actually implement an event table in which the events
+are routed to their respective handler functions in the class MyFrame.
+
+There are predefined macros for routing all common events, ranging from
+the selection of a list box entry to a resize event when a user resizes
+a window on the screen. If -1 is given as the ID, the given handler will be
+invoked for any event of the specified type, so that you could add just
+one entry in the event table for all menu commands or all button commands etc.
+
+The origin of the event can still be distinguished in the event handler as
+the (only) parameter in an event handler is a reference to a wxEvent object,
+which holds various information about the event (such as the ID of and a
+pointer to the class, which emitted the event).
+
+@code
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(ID_Quit, MyFrame::OnQuit)
+ EVT_MENU(ID_About, MyFrame::OnAbout)
+END_EVENT_TABLE()
+@endcode
+
+As in all programs there must be a "main" function. Under wxWidgets main is implemented
+using this macro, which creates an application instance and starts the program.
+
+@code
+IMPLEMENT_APP(MyApp)
+@endcode
+
+As mentioned above, wxApp::OnInit() is called upon startup and should be
+used to initialize the program, maybe showing a "splash screen" and creating
+the main window (or several). The frame should get a title bar text ("Hello World")
+and a position and start-up size. One frame can also be declared to be the
+top window. Returning @true indicates a successful initialization.
+
+@code
+bool MyApp::OnInit()
+{
+ MyFrame *frame = new MyFrame( "Hello World", wxPoint(50,50), wxSize(450,340) );
+ frame->Show( true );
+ SetTopWindow( frame );
+ return true;
+}
+@endcode
+
+In the constructor of the main window (or later on) we create a menu with two menu
+items as well as a status bar to be shown at the bottom of the main window. Both have
+to be "announced" to the frame with respective calls.
+
+@code
+MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
+ : wxFrame((wxFrame *)NULL, -1, title, pos, size)
+{
+ wxMenu *menuFile = new wxMenu;
+
+ menuFile->Append( ID_About, "" );
+ menuFile->AppendSeparator();
+ menuFile->Append( ID_Quit, "E" );
+
+ wxMenuBar *menuBar = new wxMenuBar;
+ menuBar->Append( menuFile, "" );
+
+ SetMenuBar( menuBar );
+
+ CreateStatusBar();
+ SetStatusText( "Welcome to wxWidgets!" );
+}
+@endcode
+
+Here are the actual event handlers. MyFrame::OnQuit() closes the main window
+by calling Close(). The parameter @true indicates that other windows have no veto
+power such as after asking "Do you really want to close?". If there is no other
+main window left, the application will quit.
+
+@code
+void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
+{
+ Close( true );
+}
+@endcode
+
+MyFrame::OnAbout() will display a small window with some text in it. In this
+case a typical "About" window with information about the program.
+
+@code
+void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
+{
+ wxMessageBox( "This is a wxWidgets' Hello world sample",
+ "About Hello World", wxOK | wxICON_INFORMATION );
+}
+@endcode
+
+*/
+