-/*!
-
- @page exceptions_overview C++ exceptions overview
-
- #Introduction
- @ref exceptionstrategies_overview
- #Technicalities
-
-
- @section exceptionintroduction Introduction
-
- wxWidgets had been started long before the exceptions were introduced in C++ so
- it is not very surprising that it is not built around using them as some more
- modern C++ libraries are. For instance, the library doesn't throw exceptions to
- signal about the errors. Moreover, up to (and including) the version 2.4 of
- wxWidgets, even using the exceptions in the user code was dangerous because the
- library code wasn't exception-safe and so an exception propagating through it
- could result in memory and/or resource leaks, and also not very convenient.
- Starting from the version 2.5.1 wxWidgets becomes more exception-friendly. It
- still doesn't use the exceptions by itself but it should be now safe to use the
- exceptions in the user code and the library tries to help you with this. Please
- note that making the library exception-safe is still work in progress.
-
-
- @section exceptionstrategies Strategies for exceptions handling
-
- There are several choice for using the exceptions in wxWidgets programs. First
- of all, you may not use them at all. As stated above, the library doesn't throw
- any exceptions by itself and so you don't have to worry about exceptions at all
- unless your own code throws them. This is, of course, the simplest solution but
- may be not the best one to deal with all possible errors.
- Another strategy is to use exceptions only to signal truly fatal errors. In
- this case you probably don't expect to recover from them and the default
- behaviour -- to simply terminate the program -- may be appropriate. If it is
- not, you may override #OnUnhandledException()
- in your wxApp-derived class to perform any clean up tasks. Note, however, that
- any information about the exact exception type is lost when this function is
- called, so if you need you should override #OnRun() and
- add a try/catch clause around the call of the base class version. This would
- allow you to catch any exceptions generated during the execution of the main
- event loop. To deal with the exceptions which may arise during the program
- startup and/or shutdown you should insert try/catch clauses in
- #OnInit() and/or #OnExit() as well.
- Finally, you may also want to continue running even when certain exceptions
- occur. If all of your exceptions may happen only in the event handlers of a
- single class (or only in the classes derived from it), you may centralize your
- exception handling code in #ProcessEvent
- method of this class. If this is impractical, you may also consider overriding
- the wxApp::HandleEvent() which allows you to handle
- all the exceptions thrown by any event handler.
-
-
- @section exceptionstechnicalities Technicalities
-
- To use any kind of exception support in the library you need to build it with
- @c wxUSE_EXCEPTIONS set to 1. This should be the case by default but
- if it isn't, you should edit the @c include/wx/msw/setup.h file under
- Windows or run @c configure with @c --enable-exceptions argument
- under Unix.
- On the other hand, if you do not plan to use exceptions, setting this
- flag to 0 or using @c --disable-exceptions could result in a leaner and
- slightly faster library.
- As for any other library feature, there is a #sample
- showing how to use it. Please look at its sources for further information.
-
- */
-
-
+/**
+
+@page overview_exceptions C++ Exceptions
+
+@li @ref overview_exceptions_introduction
+@li @ref overview_exceptions_strategies
+@li @ref overview_exceptions_tech
+
+
+<hr>
+
+
+@section overview_exceptions_introduction Introduction
+
+wxWidgets had been started long before the exceptions were introduced in C++ so
+it is not very surprising that it is not built around using them as some more
+modern C++ libraries are. For instance, the library doesn't throw exceptions to
+signal about the errors. Moreover, up to (and including) the version 2.4 of
+wxWidgets, even using the exceptions in the user code was dangerous because the
+library code wasn't exception-safe and so an exception propagating through it
+could result in memory and/or resource leaks, and also not very convenient.
+
+wxWidgets is exception-friendly.
+It still doesn't use the exceptions by itself but it should be now safe to use the
+exceptions in the user code and the library tries to help you with this. Please
+note that making the library exception-safe is still work in progress.
+
+
+@section overview_exceptions_strategies Strategies for exceptions handling
+
+There are several choice for using the exceptions in wxWidgets programs. First
+of all, you may not use them at all. As stated above, the library doesn't throw
+any exceptions by itself and so you don't have to worry about exceptions at all
+unless your own code throws them. This is, of course, the simplest solution but
+may be not the best one to deal with all possible errors.
+
+Another strategy is to use exceptions only to signal truly fatal errors. In
+this case you probably don't expect to recover from them and the default
+behaviour -- to simply terminate the program -- may be appropriate. If it is
+not, you may override wxApp::OnUnhandledException()
+in your wxApp-derived class to perform any clean up tasks. Note, however, that
+any information about the exact exception type is lost when this function is
+called, so if you need you should override wxApp::OnRun() and
+add a try/catch clause around the call of the base class version. This would
+allow you to catch any exceptions generated during the execution of the main
+event loop. To deal with the exceptions which may arise during the program
+startup and/or shutdown you should insert try/catch clauses in
+wxApp::OnInit() and/or wxApp::OnExit() as well.
+
+Finally, you may also want to continue running even when certain exceptions
+occur. If all of your exceptions may happen only in the event handlers of a
+single class (or only in the classes derived from it), you may centralize your
+exception handling code in wxApp::ProcessEvent
+method of this class. If this is impractical, you may also consider overriding
+the wxApp::HandleEvent() which allows you to handle
+all the exceptions thrown by any event handler.
+
+
+@section overview_exceptions_tech Technicalities
+
+To use any kind of exception support in the library you need to build it
+with @c wxUSE_EXCEPTIONS set to 1. This should be the case by default but
+if it isn't, you should edit the @c include/wx/msw/setup.h file under
+Windows or run @c configure with @c --enable-exceptions argument
+under Unix.
+
+On the other hand, if you do not plan to use exceptions, setting this
+flag to 0 or using @c --disable-exceptions could result in a leaner and
+slightly faster library.
+
+As for any other library feature, there is a sample (@c except)
+showing how to use it. Please look at its sources for further information.
+
+*/