SetBackgroundStyle(wxBG_STYLE_CUSTOM);
}
-void wxGLCanvasBase::SetCurrent(const wxGLContext& context) const
+bool wxGLCanvasBase::SetCurrent(const wxGLContext& context) const
{
// although on MSW it works even if the window is still hidden, it doesn't
// work in other ports (notably X11-based ones) and documentation mentions
// that SetCurrent() can only be called for a shown window, so check for it
wxASSERT_MSG( IsShownOnScreen(), _T("can't make hidden GL canvas current") );
- context.SetCurrent(*wx_static_cast(const wxGLCanvas *, this));
+ return context.SetCurrent(*static_cast<const wxGLCanvas *>(this));
}
-bool wxGLCanvasBase::SetColour(const wxChar *colour)
+bool wxGLCanvasBase::SetColour(const wxString& colour)
{
wxColour col = wxTheColourDatabase->Find(colour);
if ( !col.Ok() )
#endif // WXWIN_COMPATIBILITY_2_8
+/* static */
+bool wxGLCanvasBase::IsExtensionInList(const char *list, const char *extension)
+{
+ if ( !list )
+ return false;
+
+ for ( const char *p = list; *p; p++ )
+ {
+ // advance up to the next possible match
+ p = wxStrstr(p, extension);
+ if ( !p )
+ break;
+
+ // check that the extension appears at the beginning/ending of the list
+ // or is preceded/followed by a space to avoid mistakenly finding
+ // "glExtension" in a list containing some "glFunkyglExtension"
+ if ( (p == list || p[-1] == ' ') )
+ {
+ char c = p[strlen(extension)];
+ if ( c == '\0' || c == ' ' )
+ return true;
+ }
+ }
+
+ return false;
+}
+
#endif // wxUSE_GLCANVAS