def __repr__(self):
return "<%s.%s; proxy of C++ wxGridCellFloatEditor instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__() -> GridCellFloatEditor"""
+ """__init__(int width=-1, int precision=-1) -> GridCellFloatEditor"""
newobj = _grid.new_GridCellFloatEditor(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
wxGridSelectColumns = _grid.Grid_wxGridSelectColumns
SelectCells = wxGridSelectCells
SelectRows = wxGridSelectRows
- SelectColumns = wxGridSelectColumns,
+ SelectColumns = wxGridSelectColumns
def CreateGrid(*args, **kwargs):
"""CreateGrid(int numRows, int numCols, WXGRIDSELECTIONMODES selmode=wxGridSelectCells) -> bool"""
"""ForceRefresh()"""
return _grid.Grid_ForceRefresh(*args, **kwargs)
- def Refresh(*args, **kwargs):
- """
- Refresh(bool eraseb=True, Rect rect=None)
-
- Mark the specified rectangle (or the whole window) as "dirty" so it
- will be repainted. Causes an EVT_PAINT event to be generated and sent
- to the window.
- """
- return _grid.Grid_Refresh(*args, **kwargs)
-
def IsEditable(*args, **kwargs):
"""IsEditable() -> bool"""
return _grid.Grid_IsEditable(*args, **kwargs)